test content
What is the Arc Client?
Install Arc

Ideas for new types of Vehicles/Rides

2

Comments

  • fftombstonefftombstone Posts: 1 Arc User
    edited January 2013
    I'd like to see a Foundry vehicle. It seems like a vehicle but it is the Foundry. With lockboxes, of course.
  • bwdaresbwdares Posts: 1,517 Arc User
    edited January 2013
    i'd Like To See A Foundry Vehicle. It Seems Like A Vehicle But It Is The Foundry. With Lockboxes, Of Course.

    -_-


    .
    #Mechanon!(completed) #New Zones! #Foundry!
  • smoochansmoochan Posts: 2,564 Arc User
    edited January 2013
    I would like a vehicle that.. hmm... how to explain it... it kind of looks like a Borg ship, you know the cube one... but instead of being black and all techy, it's just flat metal... and on one side there would be a big keyhole.

    Champions Online: Be the hero you wish you could be in a better game.
  • haleakalahaleakala Posts: 449 Arc User
    edited January 2013
    cassiann wrote: »
    I would like to thank the 2 people who left their opinion to this post and am disappointed at the others who looked at it and didn't reply. Please don't just look and move on leave something, either "I don't like the idea" or "I like the idea".

    OK, since you asked: I have no interest in spending $ OR Q to gain lockbox keys, with which I might open lockboxes to maybe get a vehicle that I do not want in the first place. This might lead you to believe that I do not care if/what vehicles might be in store for CO in the future. You would be correct. I'd say what my real opinion of the vehicle initiative is, but I have no wish to enter into debate with those who like them and want them around. Carry on.
    _________________________________________________

    I been a long time leaving but I'm going to be a long time gone.

    Willie Nelson


    T.U.F.K.A.S. (the user formerly known as Scarlyng)
    Wrong on the CO forums since November, 2008
  • ariesmajorariesmajor Posts: 394 Arc User
    edited January 2013
    smoochan wrote: »
    I would like a vehicle that.. hmm... how to explain it... it kind of looks like a Borg ship, you know the cube one... but instead of being black and all techy, it's just flat metal... and on one side there would be a big keyhole.


    Thats freaky.....wait a minute, was that a lockbox joke?
  • jennymachxjennymachx Posts: 3,000 Arc User
    edited January 2013
    Suggest new vehicle ideas and let Cryptic know that they should continue adding vehicles to the Z-store, when they should be focusing their development efforts in expanding on playable content?

    wvs81.png?1
  • battybattybatsbattybattybats Posts: 777 Arc User
    edited January 2013
    ashensnow wrote: »
    Doing the IP justice ?


    The IP includes:

    -extensive medieval European fantasy elements.
    -extensive Asian fantasy elements.
    -anime influenced elements.
    -cyberpunk elements.
    -Lovecraftian horror elements.
    -Sci-Fi elements.

    and so on.

    The Champions Universe was created, and has continued to evolve, to incorporate as many different possible components as possible. It is designed to be inclusive, not exclusive.

    Over the course of decades of play in the Champions Universe I have seen just about everything under the sun fit into the setting.

    Indeed. The IP has the capacity to have superhero vehicles, it's all provided for in the rules. I started to make a nice shiny Rocket for Dr Cerebellum when i was making the Pen&Paper version of her but realised i would run out of points so that will have to wait for levelling.

    That's what i need in this game, a nice silver shiny streamlined curved-finned retro style rocket vehicle! With the capacity to put an emblem on it.
    ___________________________________
    While she has been rescued
    what diabolical mastermind
    was behind the devious brain-napping of
    the Volterrific Dr Cerebellum?
  • cellarrat33cellarrat33 Posts: 399 Arc User
    edited January 2013
    ...
    That's what i need in this game, a nice silver shiny streamlined curved-finned retro style rocket vehicle! With the capacity to put an emblem on it.

    Now you're asking for the moon! The capacity to put an emblem on it! C'mon, that's just crazy talk!


    CellarRat33 :: formerly Bsquared

    ***
    "The great thing about glory unending is that it's dirt cheap!" - Tateklys
    From the Adventures of Thundrax (canadascott)
    ***
  • battybattybatsbattybattybats Posts: 777 Arc User
    edited January 2013
    Now you're asking for the moon! The capacity to put an emblem on it! C'mon, that's just crazy talk!

    Just being able to re-colour one of the colour fields and put an emblem on vehicles would massively transform the vehicle system from something that feels very non-heroic to something heroic because it would allow us to connect the vehicle in a meaningful way to our character and give some distinctiveness to the vehicle with a minimum of complexity.
    ___________________________________
    While she has been rescued
    what diabolical mastermind
    was behind the devious brain-napping of
    the Volterrific Dr Cerebellum?
  • biffsmackwellbiffsmackwell Posts: 4,739 Arc User
    edited January 2013
    Just being able to re-colour one of the colour fields and put an emblem on vehicles would massively transform the vehicle system from something that feels very non-heroic to something heroic because it would allow us to connect the vehicle in a meaningful way to our character and give some distinctiveness to the vehicle with a minimum of complexity.

    Duel Rocket travel power? HELL YEAH! :P
    biffsig.jpg
  • smoochansmoochan Posts: 2,564 Arc User
    edited January 2013
    ariesmajor wrote: »
    Thats freaky.....wait a minute, was that a lockbox joke?

    ...maybe... though to be honest, I don't think I could run out of giggles watching my character fly around in that with their head poking out the key hole with this face >:D.

    Especially if the keyhole faces to the rear..

    Champions Online: Be the hero you wish you could be in a better game.
  • decorumfriendsdecorumfriends Posts: 2,802 Arc User
    edited January 2013
    cellarrat33 makes me flashback:

    Now you're asking for the moon! The capacity to put an emblem on it! C'mon, that's just crazy talk!

    Hmmm...emblem? On the moon? Sounds...familiar... :tongue:


    cha.jpg
    'Dec out

    QDSxNpT.png
  • enixonbbenixonbb Posts: 126 Arc User
    edited January 2013
    Just being able to re-colour one of the colour fields and put an emblem on vehicles would massively transform the vehicle system from something that feels very non-heroic to something heroic because it would allow us to connect the vehicle in a meaningful way to our character and give some distinctiveness to the vehicle with a minimum of complexity.

    This! This! a thousand times this. Heck I remember looking at an article which showcased The Batmobiles throughout the ages and a decent chunk of them were indeed more or less normal looking cars with the bat logo on them. Being able to put our toon's logo and primary color on it would do a nice bit towards making them go from "generic tank #2314" to "The (Character theme here) Tank" for example.

    and as I think I pointed out earlier, changing the color of the bikes at least was at one point doable on the PTS so it's posible.
  • trailturtletrailturtle Posts: 5,496 Perfect World Employee
    edited January 2013
    enixonbb wrote: »
    and as I think I pointed out earlier, changing the color of the bikes at least was at one point doable on the PTS so it's posible.

    I'm... actually not sure that's correct. You can hue-shift powers, but I don't think bikes themselves have ever been color-changable. Can you link me to the post you mentioned?
  • drreverenddrreverend Posts: 534 Arc User
    edited January 2013
    I'm... actually not sure that's correct. You can hue-shift powers, but I don't think bikes themselves have ever been color-changable. Can you link me to the post you mentioned?

    There was a bug of sorts early on in the testing of Grav Bikes, where the Hip Attachment Point (or something like that) was visible in the costume creator under Legs. By the looks of it, was the cheat of sort that made heroes appear as riding their bikes. But when you changed the colors of the Hip Attachment Point, the bike would change colors accordingly.

    They pulled that bug off the PTS in the next update cycle.

    It's a weird little bug and I doubt the devs realized the implications of it, and just went "Wait, the players aren't supposed to see that."

    I imagine there are others here with screenshots of it.
  • agentnx5agentnx5 Posts: 1,999 Arc User
    edited January 2013
    drreverend wrote: »
    There was a bug of sorts early on in the testing of Grav Bikes, where the Hip Attachment Point (or something like that) was visible in the costume creator under Legs. By the looks of it, was the cheat of sort that made heroes appear as riding their bikes. But when you changed the colors of the Hip Attachment Point, the bike would change colors accordingly.

    They pulled that bug off the PTS in the next update cycle.

    It's a weird little bug and I doubt the devs realized the implications of it, and just went "Wait, the players aren't supposed to see that".

    Yep, DrReverend explained it well. This is actually common knowledge among the highly-involved player population. I'm frankly a bit surprised this is news to you TrailTurtle.
  • themightyzeniththemightyzenith Posts: 4,599 Arc User
    edited January 2013
    An upcoming issue of Captain Marvel has her lose her power of flight, and it appears as if she takes to using a jet-bike......fully customised with her colours and insignia:eek:

    Note also that the bike is not that much bigger than a motorcycle..............


    CapMarv-vehicle_zpsb1d2abf4.jpg

    This is the type of thing I would like to see with vehicles in CO.
    zrdRBy8.png
    Click here to check out my costumes/milleniumguardian (MG) in-game/We need more tights, stances and moods
  • selpheaselphea Posts: 1,229 Arc User
    edited January 2013
    I want to pilot a Death Star. It has to be to scale though :O!
  • trailturtletrailturtle Posts: 5,496 Perfect World Employee
    edited January 2013
    drreverend wrote: »
    There was a bug of sorts early on in the testing of Grav Bikes, where the Hip Attachment Point (or something like that) was visible in the costume creator under Legs. By the looks of it, was the cheat of sort that made heroes appear as riding their bikes. But when you changed the colors of the Hip Attachment Point, the bike would change colors accordingly.

    They pulled that bug off the PTS in the next update cycle.

    It's a weird little bug and I doubt the devs realized the implications of it, and just went "Wait, the players aren't supposed to see that."

    I imagine there are others here with screenshots of it.

    If you've got the records, can you PM me the date when this was happening on PTS?
  • pugdaddypugdaddy Posts: 248 Arc User
    edited January 2013
    smoochan wrote: »
    I would like a vehicle that.. hmm... how to explain it... it kind of looks like a Borg ship, you know the cube one... but instead of being black and all techy, it's just flat metal... and on one side there would be a big keyhole.

    A flying saucer could be cute. Maybe of Gadroon design? Or a little Quallar scout-ship?
  • pugdaddypugdaddy Posts: 248 Arc User
    edited January 2013
    Most people who originally wanted vehicles had a certain desire. You know those cheesy toy cars you could get for your action figures when you were a kid? Like cars for Wolverine or Spiderman. I think most people were envisioning an accessory vehicle that could be brightly customized to your character. Functionality was much lower on the list.
  • voyagersixvoyagersix Posts: 232 Arc User
    edited January 2013
    p38WKC2.jpg
    gmyc8vX.jpg

    Please, please add motorcycles like these.
  • kamokamikamokami Posts: 1,633 Arc User
    edited January 2013
    You can jump to extreme heights, fly, teleport! All so that....you can get into a car and drive it around.
  • voyagersixvoyagersix Posts: 232 Arc User
    edited January 2013
    kamokami wrote: »
    You can jump to extreme heights, fly, teleport! All so that....you can get into a car and drive it around.

    Not all character concepts make sense with flight, super jumping or teleportation.
  • flyingfinnflyingfinn Posts: 8,408 Arc User
    edited January 2013
    voyagersix wrote: »
    p38WKC2.jpg
    gmyc8vX.jpg

    Please, please add motorcycles like these.

    There's way better customs in West Side Choppers yard.
    CHAMPIONS ONLINE:Join Date: Apr 2008
    And playing by myself since Aug 2009
    Godtier: Lifetime Subscriber
    tumblr_n7qtltG3Dv1rv1ckao1_500.gif
    Get the Forums Enhancement Extension!
  • kamokamikamokami Posts: 1,633 Arc User
    edited January 2013
    voyagersix wrote: »
    Not all character concepts make sense with flight, super jumping or teleportation.

    There are other choices too!
  • enixonbbenixonbb Posts: 126 Arc User
    edited January 2013
    I'm... actually not sure that's correct. You can hue-shift powers, but I don't think bikes themselves have ever been color-changable. Can you link me to the post you mentioned?

    I'm not sure how to link to individual posts but post number 16 here talks about it and has a screenshot of the bike in the tailor.

    http://co-forum.perfectworld.com/showthread.php?p=2608201

    Like others mentioned this was a bug really early in the testing phase on the PTS I think right after the bikes were made to actually show your toon riding them.

    BikezYo.jpg
  • flyingfinnflyingfinn Posts: 8,408 Arc User
    edited January 2013
    So, they "fixed" the bikes.
    CHAMPIONS ONLINE:Join Date: Apr 2008
    And playing by myself since Aug 2009
    Godtier: Lifetime Subscriber
    tumblr_n7qtltG3Dv1rv1ckao1_500.gif
    Get the Forums Enhancement Extension!
  • agentnx5agentnx5 Posts: 1,999 Arc User
    edited January 2013
    If you've got the records, can you PM me the date when this was happening on PTS?

    The turtle should follow the trail. :smile:

    http://co-forum.perfectworld.com/showthread.php?t=205151

    Tada!
  • itsbrou#5396 itsbrou Posts: 1,778 Arc User
    edited January 2013
    I'm... actually not sure that's correct. You can hue-shift powers, but I don't think bikes themselves have ever been color-changable. Can you link me to the post you mentioned?


    Watch this.
    Brou in Cryptic games.
  • underchickenunderchicken Posts: 259 Arc User
    edited January 2013

    ...Then Brou mysteriously went missing. Never to be heard from again.:tongue:

    PS: Zombie Stance FTW!
  • visionstorm01visionstorm01 Posts: 564 Arc User
    edited January 2013

    Thanks for posting this. Its good to see the whole selection of colors we could/should have had, had vehicles been made "right" in this game. If only the bean counters didn't fall into the trap of thinking they'd get more money out of us if only they'd limit us to a single color per vehicle, then force us to GAMBLE for the chance to maaayybe get each color variation.
    ____________________________
  • enixonbbenixonbb Posts: 126 Arc User
    edited January 2013
    Thanks for posting this. Its good to see the whole selection of colors we could/should have had, had vehicles been made "right" in this game. If only the bean counters didn't fall into the trap of thinking they'd get more money out of us if only they'd limit us to a single color per vehicle, then force us to GAMBLE for the chance to maaayybe get each color variation.


    QFT That's something I just don't get.



    :smile:(((Warring Wall o' Text Inbound))):smile:


    I kinda think if they just sold "blank" chaises with different mod slot load-outs of the different model types* and let us color them ourselves they'd of sold a lot more than the current way things work where we just have to cross our fingers and hope they release one with a color scheme we like, I figure the fact that I regularly see people on Zone Chat offering up Hawk Grav Bikes and Avalanche Hover Tanks for one of the "lesser" variants because they like the weaker vehicle's colors better give this theory some credit.


    * for example we'll call refer to the model used for the Hawk and Raptor as a "hawk" and the one used for the Copper back and Widow as "Widows"
    The store could offer a Hawk mark 1 with four mod slots, a Hawk mark 2 with 5 and so forth and also do the same with a Widow Mark 1, Mark 2 ect.
    This way people could buy whichever one they wanted based on the slots and how much they want to spend and then color them to their liking.

    heck they might even buy more because let's say I want tank for both Super-Dude and PowerLass in the current system I just have to hope for a tank that matches up with Super-Dude and PowerLass' color scheme which is honestly kinda unlikely. Sense a truly matching color is unlikely I grab up a Tiger Shark from the C-store because meh a mismatched tank is better than no tank and sense the color doesn't really "go" with ether toon I just pass the tank between the two of them using the hideout bank. Noe if they were color-able I for one would be more likely to get 2 tanks because changing Super-Dude's Blue and Orange tank to match PowerLass' Red and Purple every time is kinda a pain :biggrin:

    Heck they could even stick the big 8-slot ones in lockboxes or the drifter store for all I care if they are dead set on pushing those, or maybe stick "patterns" in there or something so the base vehicle is just flat colors like in the video Brou posted but to make one with camo or tiger stripes would cost a little extra
  • kamokamikamokami Posts: 1,633 Arc User
    edited January 2013
  • itsbrou#5396 itsbrou Posts: 1,778 Arc User
    edited January 2013
    Recolored Widow using only costume color parameters. The same ones that other costume pieces use.

    screenshot_2013-01-19-23-51-59_zps25e13740.jpg


    Sample of demo markup to change to see color variation
    Part
                    {
                        Bone M_Vehicle_Attach
                        Geometry M_Bike_Rocket_02
                        Material M_Bike_Rocket_01_Avatar_Metal_Singlesided
                        PatternTexture Geo_Vehicle_Player_Hoverbike_01_Widow_02
                        Color_0  12,  12,  14,  255
                        Color_1  255,  0,  211,  255
                        Color_2  145,  0,  0,  255
                        Color_3  128,  0,  0,  255
    
                        CustomColors
                        {
                            glowScale  0,  0,  0,  4
                        }
                        ColorLink All
                    }
    

    Commands that can be run in tailor chat window (when paperdoll appears, but before actually editing a costume)
    (You can also invoke console with /console and tilde, then pass commands without the slashes)
    /costumecreator.setbone M_Vehicle_Attach (F for female models)
    /costumecreator.setgeo M_Bike_Rocket_02
    /costumecreator.setmaterial M_Bike_Rocket_01_Avatar_Metal_Singlesided
    /costumecreator.setpattern Geo_Vehicle_Player_Hoverbike_01_Widow_02
    
    [COLOR=Yellow]The colors are in <slotindex> <Red> <Green> <Blue> <???>[/COLOR]
    
    /costumecreator.setcolor 0 12 12 14 255
    /costumecreator.setcolor 1 255  0  211  255
    /costumecreator.setcolor 2 145  0  0  255
    /costumecreator.setcolor 3 128  0  0  255
    
    /costumecreator.setglow 0  0  0  4
    
    Brou in Cryptic games.
  • enixonbbenixonbb Posts: 126 Arc User
    edited January 2013
    Recolored Widow using only costume color parameters. The same ones that other costume pieces use.

    screenshot_2013-01-19-23-51-59_zps25e13740.jpg

    Okay that's kinda awesome, lol even if they don't make the bikes colorable after this they should at least make that one an option :biggrin:
  • battybattybatsbattybattybats Posts: 777 Arc User
    edited January 2013

    Wow!

    You know what, my whole feelling towards thecurrent vehicles has been pretty 'meh' but this vid makes me actually want one. If i could do this in live i would actually want some vehicles.

    Hear that Cryptic, if i could do this i would buy some vehicles. Got my cash right here... and you aren't getting it cause i can't colour any vehicles.
    ___________________________________
    While she has been rescued
    what diabolical mastermind
    was behind the devious brain-napping of
    the Volterrific Dr Cerebellum?
  • somebobsomebob Posts: 980 Arc User
    edited January 2013
    So...wait a minute.

    The vehicles are COMPLETELY COLOR CUSTOMIZABLE and we have NO way to actually do it?!

    ...

    ...I have no words.
    Owner and Lead Moderator for the Primus Database. Post your Hero today!
    Razira's Primus Database Page
    Get the Forums Enhancement Extension!
  • biffsmackwellbiffsmackwell Posts: 4,739 Arc User
    edited January 2013
    Wow!

    You know what, my whole feelling towards thecurrent vehicles has been pretty 'meh' but this vid makes me actually want one. If i could do this in live i would actually want some vehicles.

    Hear that Cryptic, if i could do this i would buy some vehicles. Got my cash right here... and you aren't getting it cause i can't colour any vehicles.

    Yup.

    Yupyupyup.
    biffsig.jpg
  • meedacthunistmeedacthunist Posts: 2,961 Arc User1
    edited January 2013
    somebob wrote: »
    So...wait a minute.

    The vehicles are COMPLETELY COLOR CUSTOMIZABLE and we have NO way to actually do it?!

    ...

    ...I have no words.

    Knew it for months, hence my hope for colorable vehicles with the second wave of Reloaded.
    It's even worse.
    Using this tech tanks and jets could be colorable as well:
    Geometry Geo_Vehicle_Player_Hovertank_02   [COLOR="Yellow"]<--- costume part[/COLOR]
    Material Geo_Vehicle_Player_Hovertank_02_Avatar_Metal_Singlesided   [COLOR="Yellow"]<--- costume material (i.e. leather, metal, cloth)[/COLOR]
    PatternTexture Geo_Vehicle_Player_Hovertank_02_Avalanche_Ridgeback_Mm   [COLOR="Yellow"]<--- costume pattern (texture)[/COLOR]
    Color_0  25,  18,  13,  255   [COLOR="Yellow"]<---color selection 1, like in character costumes[/COLOR]
    Color_1  122,  33,  26,  255   [COLOR="Yellow"]<---color selection 2[/COLOR]
    Color_2  12,  13,  14,  255   [COLOR="Yellow"]<---color selection 3[/COLOR]
    Color_3  187,  53,  26,  255   [COLOR="Yellow"]<---color selection 4[/COLOR]
    

    See? They simply lied to players.

    I've ben quiet only because I didn't wanted to start another wave of paranoid accusations on forum, because I really hoped that they are still working at it.

    But since Cryptic/PWE management obviously thinks that players are hopeless idiots and can be easily cheated, well...
  • prankensteinprankenstein Posts: 194 Arc User
    edited January 2013
    cassiann wrote: »
    I would like to thank the 2 people who left their opinion to this post and am disappointed at the others who looked at it and didn't reply. Please don't just look and move on leave something, either "I don't like the idea" or "I like the idea".

    I don't like the idea. This means more lockboxes and more dev time frittered away on crap only a select few can use in-concept.
    ~~~The Tidal Tilde Wave of Seperation~~~
    I'd rather get STO's level of lockbox suck if worthwhile updates come with it. -Buxom
  • tripjackstripjacks Posts: 1 Arc User
    edited January 2013
    Any new vehicles are a good thing - just not with the current release method.

    I refuse to spend cash for keys on the off-chance I might get a vehicle.

    Vehicle Unlocks should be handled in the same way Hideouts are managed, 1 unlock works account-wide, with costs adjusted per versatility of the vehicle. (ie, a Hawk bike could sell as a basic/enhanced/elite versions at increasing prices). They'd still sell plenty if the variety is good, as many folks will buy an unlock just to get the right one for character concept. New releases would always bring fresh sales.
  • agentnx5agentnx5 Posts: 1,999 Arc User
    edited January 2013
    Is Brou really Anderson Cooper? Keeping them honest! :wink:
    Knew it for months, hence my hope for colorable vehicles with the second wave of Reloaded.
    It's even worse.
    Using this tech tanks and jets could be colorable as well:
    Geometry Geo_Vehicle_Player_Hovertank_02   [COLOR="Yellow"]<--- costume part[/COLOR]
    Material Geo_Vehicle_Player_Hovertank_02_Avatar_Metal_Singlesided   [COLOR="Yellow"]<--- costume material (i.e. leather, metal, cloth)[/COLOR]
    PatternTexture Geo_Vehicle_Player_Hovertank_02_Avalanche_Ridgeback_Mm   [COLOR="Yellow"]<--- costume pattern (texture)[/COLOR]
    Color_0  25,  18,  13,  255   [COLOR="Yellow"]<---color selection 1, like in character costumes[/COLOR]
    Color_1  122,  33,  26,  255   [COLOR="Yellow"]<---color selection 2[/COLOR]
    Color_2  12,  13,  14,  255   [COLOR="Yellow"]<---color selection 3[/COLOR]
    Color_3  187,  53,  26,  255   [COLOR="Yellow"]<---color selection 4[/COLOR]
    

    See? They simply lied to players.

    I've been quiet only because I didn't wanted to start another wave of paranoid accusations on forum, because I really hoped that they are still working at it.

    But since Cryptic/PWE management obviously thinks that players are hopeless idiots and can be easily cheated, well...

    Well how do you explain TrailTurtle not knowing? I'd say that's more of a case of incompetence and a breakdown in communication than them intentionally trying to screw players over and lie...


    Regardless, I think we can all agree that this is obviously possible IF they put effort and money into getting it done. The question is, will they?
  • towershield#4714 towershield Posts: 1,208 Arc User
    edited January 2013
    agentnx5 wrote: »
    Is Brou really Anderson Cooper? Keeping them honest! :wink:



    Well how do you explain TrailTurtle not knowing? I'd say that's more of a case of incompetence and a breakdown in communication than them intentionally trying to screw players over and lie...


    Regardless, I think we can all agree that this is obviously possible IF they put effort and money into getting it done. The question is, will they?

    He doesn't know what they don't tell him. It's not like he's one of the code jockeys, who incidentally wouldn't tell a Community Manager about a "feature" that isn't available to players on Live anyway. None of that rings of incompetence or a breakdown in communication but rather a need to know basis sort of thing.

    I don't think we'll see this "feature" activated on Live. They've gone through the trouble of making multiple reskins already, color modding would invalidate a lot of the art effort that was put into them along with making the only difference between the models being the weaponry that they come equipped with. A can of worms I don't think they want to open.
    ___________________________________________________________________________________________
  • enixonbbenixonbb Posts: 126 Arc User
    edited January 2013
    Knew it for months, hence my hope for colorable vehicles with the second wave of Reloaded.
    It's even worse.
    Using this tech tanks and jets could be colorable as well:
    Geometry Geo_Vehicle_Player_Hovertank_02   [COLOR="Yellow"]<--- costume part[/COLOR]
    Material Geo_Vehicle_Player_Hovertank_02_Avatar_Metal_Singlesided   [COLOR="Yellow"]<--- costume material (i.e. leather, metal, cloth)[/COLOR]
    PatternTexture Geo_Vehicle_Player_Hovertank_02_Avalanche_Ridgeback_Mm   [COLOR="Yellow"]<--- costume pattern (texture)[/COLOR]
    Color_0  25,  18,  13,  255   [COLOR="Yellow"]<---color selection 1, like in character costumes[/COLOR]
    Color_1  122,  33,  26,  255   [COLOR="Yellow"]<---color selection 2[/COLOR]
    Color_2  12,  13,  14,  255   [COLOR="Yellow"]<---color selection 3[/COLOR]
    Color_3  187,  53,  26,  255   [COLOR="Yellow"]<---color selection 4[/COLOR]
    

    See? They simply lied to players.

    I've ben quiet only because I didn't wanted to start another wave of paranoid accusations on forum, because I really hoped that they are still working at it.

    But since Cryptic/PWE management obviously thinks that players are hopeless idiots and can be easily cheated, well...

    :eek:
    ....you have got to be kidding me, a handful of code, it's that simple? Okay when they let all the hype build over the "free silver AT" two years ago only to say it was a communication error after the fact I was bummed out, when they locked the avian warrior set behind over two years of vet time I was perplexed, but this... this flat out makes me mad.

    To gimp the vehicle system that could of been such an awesome addition to the game like this is just nonsense. who the heck thought it would make them more money to purposely make them less appealing to most players?

    I swear I get as annoyed by the doomsayers as much as anyone but dang with stuff like this sometimes I almost swear they might be right about Cryptic flat out wanting CO to flounder :frown:
  • battybattybatsbattybattybats Posts: 777 Arc User
    edited January 2013
    Knew it for months, hence my hope for colorable vehicles with the second wave of Reloaded.
    It's even worse.
    Using this tech tanks and jets could be colorable as well:
    Geometry Geo_Vehicle_Player_Hovertank_02   [COLOR="Yellow"]<--- costume part[/COLOR]
    Material Geo_Vehicle_Player_Hovertank_02_Avatar_Metal_Singlesided   [COLOR="Yellow"]<--- costume material (i.e. leather, metal, cloth)[/COLOR]
    PatternTexture Geo_Vehicle_Player_Hovertank_02_Avalanche_Ridgeback_Mm   [COLOR="Yellow"]<--- costume pattern (texture)[/COLOR]
    Color_0  25,  18,  13,  255   [COLOR="Yellow"]<---color selection 1, like in character costumes[/COLOR]
    Color_1  122,  33,  26,  255   [COLOR="Yellow"]<---color selection 2[/COLOR]
    Color_2  12,  13,  14,  255   [COLOR="Yellow"]<---color selection 3[/COLOR]
    Color_3  187,  53,  26,  255   [COLOR="Yellow"]<---color selection 4[/COLOR]
    

    See? They simply lied to players.

    I've ben quiet only because I didn't wanted to start another wave of paranoid accusations on forum, because I really hoped that they are still working at it.

    But since Cryptic/PWE management obviously thinks that players are hopeless idiots and can be easily cheated, well...

    This is only costing them money.
    What a foolish decision.
    ___________________________________
    While she has been rescued
    what diabolical mastermind
    was behind the devious brain-napping of
    the Volterrific Dr Cerebellum?
  • itsbrou#5396 itsbrou Posts: 1,778 Arc User
    edited January 2013
    Before everyone goes berserk, take into account what is actually happening.

    When you use the device it appends costume data to your character and a stance. When you deactivate it, this information is removed.

    There is no evidence that a player can edit the information pertaining to a device's power definition short of powerhue.

    What I have done is append information to a paperdoll without the device. There is no evidence that tech is hooked up in the game to store data for your device.
    Brou in Cryptic games.
  • drreverenddrreverend Posts: 534 Arc User
    edited January 2013
    If you've got the records, can you PM me the date when this was happening on PTS?

    I sadly do not have the records, though I think late October. Like the last week of it, I think. Maybe October 27th-ish? It was right when they first put the bikes on PTS when they first had the ability to show their riders.

    Can someone else here remember the dates, or manage catch screenshots of this? Kicking myself for not doing that.
  • drreverenddrreverend Posts: 534 Arc User
    edited January 2013
    Before everyone goes berserk, take into account what is actually happening.

    When you use the device it appends costume data to your character and a stance. When you deactivate it, this information is removed.

    There is no evidence that a player can edit the information pertaining to a device's power definition short of powerhue.

    What I have done is append information to a paperdoll without the device. There is no evidence that tech is hooked up in the game to store data for your device.

    Aah. Which actually sounds more complex than just fiddling with a color doohickey in the CC, in terms of code and programming. They'd have to change how devices work with the code.
  • enixonbbenixonbb Posts: 126 Arc User
    edited January 2013
    Well I suppose that does make things a little bit better I guess. Of course now I wish they had I don't know pushed thing back a bit to make a way to save that costume data or whatever. I'm sure they would of sold tons more and of inspired much less hate.*

    I'm sure there would be something they could do I mean they save how our hideout instances are set up after all and the fact that we can save the power hue colors means there's something saving data there. Heck maybe what they can do later is sell "vehicle costume slots" or something as a C-store extra to save alternate color schemes in on a per character/vehicle/something or other basis, then everyone wins, We get to change colors and Cryptic gets extra money from selling the slots.




    * ...well okay a maybe just a little less hate :smile:
Sign In or Register to comment.