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FC.31.20121030.8 PTS Update

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  • sanguinevipersanguineviper Posts: 451 Arc User
    edited November 2012
    gaelyn1 wrote: »
    ... support that vehicules have a better range than characters but those with the two powers which are at 120 ft, have a much better speed than characters WHEN you will put +speed mods in your vehicules.
    (And without mods they have more speed than characters, even if they have less speed than the vehicules on the last pts build).
    This isn't enough for you ? you want more ?

    And for the savage AT which will out dps the vehicules when they will be modded, i laugh, and if i will be ig in a few months, i want to see that.
    It was the same complaint with characters's strenght just before that "on alert" was released. "Oh my god, my characters are dead, i can't kill mobs anymore ! this nerf is baaaaaaad !"
    Result ? The characters are more powerfull now than before the on alert patch.
    It's not serious. Really.
    If they create mods, this is because players must use them.
    And the vehicules are not uderperformed, this is the strict opposite. They always have a better speed, a better range (even if this is soften) than characters. And probably too much op when they will correctly slotted.
    They are more powerfull than the old hawkwing prototype, and when i'd see what this prototype can do in the last bloodmoon event... it's funny to read this statement.

    Please stop posting gaeyln, you're giving us all "stupid cancer".

    By the way, here's the result of a Deathlord fight on PTS with the other 3 participants using the new vehicles and me using two gun mojo on foot.

    Sorry gaelyn, but my over 60 million damage compared to the top vehicle guy's 11 million seems to prove you entirely wrong.

    (I just realized that the guy in second place was praising his vehicle in chat saying it was a lot more damage. LOL)

    Snark never dies.
  • gaelyn1gaelyn1 Posts: 193 Arc User
    edited November 2012
    What's your screen is supposed to prove ? That ONE player with a hawkwing can't overperform you? In a fight where you were only 4 players ? Ok.
    (I assume that was you who tanked all the fight to have this difference)
    Gratz, you win a cookie.
    Next event, i hope i will see pink 1 in the top3 of the classement with 50-100 others people. Perhaps this time this will be a real proof, because i'd never had the pleasure to see you in any classement.
    But you know, Cryptic have the logs. If we say it's underperformed or overperformed, they surely look at the bloodmoon's logs.
    And if the majority says they are underperformed and only a few people who says they are overperformed, and they decides to nerf them despite what you says... good luck to you.
    As i said, just before "on alert" the majority of forumites sayed than characters were nerfed. If they was a source of true, that could be known. Perhaps for on alert i was a cancer too when i said that the characters weren't nerfed but... sorry.
    And on your screen, his last words about new vehicules is true.

    PS:
    Please stop posting gaeyln, you're giving us all "stupid cancer".
    It's not the good way to ask and i don't think you have the power to say me what i can do or what i can't do.
    So, i'm feared you must live with that, guy.
  • sanguinevipersanguineviper Posts: 451 Arc User
    edited November 2012
    gaelyn1 wrote: »
    What's your screen is supposed to prove ? That ONE player with a hawkwing can't overperform you? In a fight where you were only 4 players ? Ok.
    (I assume that was you who tanked all the fight to have this difference)
    Gratz, you win a cookie.
    Next event, i hope i will see pink 1 in the top3 of the classement with 50-100 others people. Perhaps this time this will be a real proof, because i'd never had the pleasure to see you in any classement.
    But you know, Cryptic have the logs. If we say it's underperformed or overperformed, they surely look at the bloodmoon's logs.
    And if the majority says they are underperformed and only a few people who says they are overperformed, and they decides to nerf them despite what you says... good luck to you.
    As i said, just before "on alert" the majority of forumites sayed than characters were nerfed. If they was a source of true, that could be known. Perhaps for on alert i was a cancer too when i said that the characters weren't nerfed but... sorry.
    And on your screen, his last words about new vehicules is true.

    PS:

    It's not the good way to ask and i don't think you have the power to say me what i can do or what i can't do.
    So, i'm feared you must live with that, guy.

    Okiedokie then.

    More Proof.

    Even more.

    Really, I don't think any of this will ever make you change your mind, since apparently folks like you on the forums are totally incapable of accepting that they(or their builds) are just sub-par at the game.

    But whatever. It just annoys me that people are not only bad, but then they're so stubborn that they refuse to even learn and become better. Instead, you choose to just keep going on about how things in your made up universe of personal experience should be the basis for changes to everyone else. That will never, and should never be the case.

    Snark never dies.
  • cyronecyrone Posts: 1,030 Arc User
    edited November 2012
    gamehobo wrote: »
    What about Gear (Sentinel's Brooch) do they affect it?

    PFF is only affected by the shield boost specs from Arbiter and Overseer, Compassion and Superstats.
    That sucks. Is that related to when ppl were getting 40k PFFs?

    That was Compassion and Arbiter/Overseer specs before PFF was modified to receive less of a shield increase bonus from those two specs and that power.
    download_zpsfcg5gnud.jpg
    "There is only one way to support a PFF tank: Send Cyrone lots of money weekly... because he's the only one to successfully be a true PFF Tank." - chuckwolf
  • gaelyn1gaelyn1 Posts: 193 Arc User
    edited November 2012
    blablabla
    i've already seen some of players who are in your top5 in your screens.
    For the next event, clarence for exemple or another, no matter, i will be pleased you send me a PM to give me your PMT, we can take rendez vous and see on the same instance and same fight, if all you say about folks like me is true. Ok ?
    Just by curiosity. i will be happy to learn :wink:
  • gamehobogamehobo Posts: 1,754 Arc User
    edited November 2012
    cyrone wrote: »
    PFF is only affected by the shield boost specs from Arbiter and Overseer, Compassion and Superstats.



    That was Compassion and Arbiter/Overseer specs before PFF was modified to receive less of a shield increase bonus from those two specs and that power.

    And now I'm back to saying that Shield Strength must be divorced from Heal Strength. While my SG mate has 15K in shield strength with Compassion he is self-nerfing himself trying to boost the passive with Heal Strength.

    Please add 8 stacks of shield strength to Inertial Dampening Field. Scale with END/REC or END/EGO.

    Also please make Field Surge effective at refilling the personal force field (percentage based recharges).
  • mijjesticmijjestic Posts: 481 Arc User
    edited November 2012
    quasimojo1 wrote: »
    Hopefully we're jumping the gun and the existing jets will not be retroactively nerfed in this manner.

    They already are. The hold down shift thing in the PTS is a crappy cooldown-limited boost now.

    The jets are now slow.
  • terrenceknightterrenceknight Posts: 17 Arc User
    edited November 2012
    *Sigh* Trying out the prototype on test I'm definitely going to be putting in a ticket to PWE for a refund in points as that is -not- the product I paid for. I bought it for one reason only and that was to quickly travel zones, if I want a vehicle that can be modded I'll buy one when i give a crap about vehicular based content.
  • theravenforcetheravenforce Posts: 7,151 Arc User
    edited November 2012
    Okiedokie then.

    More Proof.

    Even more.

    Really, I don't think any of this will ever make you change your mind, since apparently folks like you on the forums are totally incapable of accepting that they(or their builds) are just sub-par at the game.

    But whatever. It just annoys me that people are not only bad, but then they're so stubborn that they refuse to even learn and become better. Instead, you choose to just keep going on about how things in your made up universe of personal experience should be the basis for changes to everyone else. That will never, and should never be the case.

    AH HA! I found you! I've always wanted to know how on EARTH you manage to place top all the time! I think personally it's pretty awesome ^^
  • secksegaisecksegai Posts: 1,354 Arc User
    edited November 2012
    gaelyn1 wrote: »
    i've already seen some of players who are in your top5 in your screens.
    For the next event, clarence for exemple or another, no matter, i will be pleased you send me a PM to give me your PMT, we can take rendez vous and see on the same instance and same fight, if all you say about folks like me is true. Ok ?
    Just by curiosity. i will be happy to learn :wink:

    Being someone who's completed against Sangy first hand, I know what he says holds merit. Coupled with the fact that I've topped a number of open missions myself, as an AT, and utilizing an interceptor jet, I think that qualifies me to provide some perspective.

    A jet can outdo a lot of people, but it's primary strength is the ability to engage a target from a range beyond retaliation. Against purpose built damage builds, a jet can be beaten soundly, even if backed by a circle of arcane power providing effectively unlimited energy.
  • sanguinevipersanguineviper Posts: 451 Arc User
    edited November 2012
    secksegai wrote: »
    A jet can outdo a lot of people, but it's primary strength is the ability to engage a target from a range beyond retaliation. Against purpose built damage builds, a jet can be beaten soundly, even if backed by a circle of arcane power providing effectively unlimited energy.

    Right, this. And now that jets (and other vehicles) are limited to 100-120ft. range, guess what? The people trying to utilize them are going to almost immediately die as soon as they get aggro, because vehicles, like ATs, lack any effective means of self-healing.

    That's precisely why the few people on PTS trying to do the deathlord OM barely managed to get 1/6th of my damage. I stood there with quarry, dodge tanking the deathlord and 30 zombies. Then as soon as one of the vehicle people hit him and the zombies, they'd grab aggro and be dead within 20 seconds.

    The range nerf was necessary. The speed nerf, was NOT necessary.


    No one except the classical super person whiners cared about the fact that they were fast and effective means of travel. I certainly didn't, and I've got 4 travel powers on pink that are all obsoleted by the speed of jets, but guess what? You'll never see me buying or flying around as a damned jet on live.

    Snark never dies.
  • hubrixhubrix Posts: 264 Arc User
    edited November 2012
    Sanguine, out of curiosity, what's your parsed DPS? Can you test it on the open mission Mega D for me?
  • secksegaisecksegai Posts: 1,354 Arc User
    edited November 2012
    The jet range was nerfed - was unaware. I'm bothered by this as it was one of 2 key benefits for using them. Without the extra 150 range on the standard attacks or 300 on the slow long cd chargeup, I see little purpose in using them for combat at all.

    As for the speed, above all else, the best feature of the jet was as a travel device over long distances, anyone who's done unity extensively with and without a jet can vouch for that.

    So not only are we getting only vehicles but no real reason to utilize them besides a particular alert....

    I'm glad I've at least taken out an elite level 40 mega-destroid terminator solo while I still could.

    But geez, how do you expect to monetize a new item then reduce their general desirability... makes no sense to me.
  • mainscrizzmainscrizz Posts: 302 Arc User
    edited November 2012

    lol how come you didn't post pics with me in it. :(
    lol
    :frown:

    granted I missed most of the Mega D event due to work, and the day I was off the event was killed...

    I did take a good amount of 1st place :biggrin:
    __________________________
    @Scrizz :biggrin:
  • sanguinevipersanguineviper Posts: 451 Arc User
    edited November 2012
    mainscrizz wrote: »
    lol how come you didn't post pics with me in it. :(
    lol
    :frown:

    granted I missed most of the Mega D event due to work, and the day I was off the event was killed...

    I did take a good amount of 1st place :biggrin:

    I only had a handful of pics from the beginning of the event, sorry Scrizz. By the end of the second day I had given up playing it because of the people exploiting the no global cooldown on backup devices to do millions of damage in seconds. The stupidity of how broken it was put me into a deep low, as CO often does.
    hubrix wrote: »
    Sanguine, out of curiosity, what's your parsed DPS? Can you test it on the open mission Mega D for me?

    Two gun mojo at like 50ft. the whole time, annoying knocks and holds hurt it a bit.

    Once it resets I'll do a run with the eagle blaster and see what that gets.

    Eagle Blaster
    stuffs.
    (Poor vergil, I watched him run right into the swarm of destroids between the mega d's legs and get cut down repeatedly...)

    Snark never dies.
  • mijjesticmijjestic Posts: 481 Arc User
    edited November 2012
    secksegai wrote: »
    A jet can outdo a lot of people, but it's primary strength is the ability to engage a target from a range beyond retaliation. Against purpose built damage builds, a jet can be beaten soundly, even if backed by a circle of arcane power providing effectively unlimited energy.

    Yeah from what I could tell, somewhere under 5k DPS (before any resistance) spamming anti-aircraft missiles, slightly bumped by using the cooldown blast when avail. And something like 4.5k AoE DPS with the Full Barrage, in a 20ft radius hitting up to 10 targets. Either of which of course is while stationary floating out of range with a CoAP.
  • polishlightningpolishlightning Posts: 404 Arc User
    edited November 2012
    The speed nerf is disappointing for jets. It made traveling in Champs tolerable.
  • falchoinfalchoin Posts: 363 Arc User
    edited November 2012
    gamehobo wrote: »
    And now I'm back to saying that Shield Strength must be divorced from Heal Strength. While my SG mate has 15K in shield strength with Compassion he is self-nerfing himself trying to boost the passive with Heal Strength. ...

    Heal strength already is divorced from shield strength. Healing bonuses and PRE make no difference for PFF or Field Surge. Compassion has been set to improve heal strength and shield strength, which may be the source of your confusion.

    Mindful Reinforcement and Protection Field are set to scale with heal strength.

    And personally, I have a hard time believing he's self nerfing himself using the compassion toggle if he's making a tanky type build. Survivability + damage is hard to pass up.

    EDIT: New build on PTS with no patch notes... again?
    [SIGPIC][/SIGPIC]
  • wesleytansgwesleytansg Posts: 863 Arc User
    edited November 2012
    Editted:

    Did a reread of TT post on speed nerf. Apparently when the original jet speed is combined with speed mods then server will apparently have problems. If this is the case, why not leave the old jets as they are without the mod slots. Alternatively, give the slots with speed mods already built in so that early adopters do not lose their speed. They can then have option to trade the speed for defense or other things.
  • theravenforcetheravenforce Posts: 7,151 Arc User
    edited November 2012
    falchoin wrote: »
    Mindful Reinforcement and Protection Field are set to scale with heal strength.
    EDIT: New build on PTS with no patch notes... again?

    Yeah, I'd like it if Protection Field scaled with END/EGO myself as well as PRE, or hell scaled with Primary SS instead.

    But the coding might be tricky :/ ((Just guessing that it would be, I have no knowledge of coding))
  • mijjesticmijjestic Posts: 481 Arc User
    edited November 2012
    Editted:

    Did a reread of TT post on speed nerf. Apparently when the original jet speed is combined with speed mods then server will apparently have problems. If this is the case, why not leave the old jets as they are without the mod slots. Alternatively, give the slots with speed mods already built in so that early adopters do not lose their speed. They can then have option to trade the speed for defense or other things.

    So this means if we want speed we at least can cram 'speed mods' into our two slots?
  • theravenforcetheravenforce Posts: 7,151 Arc User
    edited November 2012
    mijjestic wrote: »
    So this means if we want speed we at least can cram 'speed mods' into our two slots?

    Yeah but from what I gather they have to be pretty high end so around 6 + perhaps.

    This was all done for a good reason, go read Super News Network, TT explains why.

    I for one would rather have server stability over faster flight.
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