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FC.31.20121030.8 PTS Update

nisdiddumsnisdiddums Posts: 91 Arc User
edited November 2012 in PTS - The Archive
PTS update FC.31.20121030.8
This build is scheduled to hit PTS by 7:00pm PST on 11/06/12


Greetings!

We're quickly approaching the release of the new vehicle system, so here's an update for PTS that includes some changes to vehicle power progression and vehicle load-outs(among other things).


Please format any bugs you find in the following format:
Bug
Where it happens
What happens


Vehicles:
-Vehicle weapons should not persist longer than they should
-Final vehicle costumes completed
-Addressed issues in which player characters would break animation while in riding pose
-Vehicle weapons now have ranks
-Boost is now a click power
-Vehicle flight speed mods now apply the proper advantage/increase
-Hawkwings now have proper cooldown


Missions/Content:
-Changed rewards from the custom alert dailies to be a choice between tier 4 commendations and a pack of mods

-Hideout hot tub has been fixed!

-UNTIL Carrier Mission: Loaner UNTIL Hoverdisk no longer stacks with flight for too much speed.

-Warlord's Depleted Uranium Core will now work correctly.


Powers:
Personal Force Field: The base regeneration of this power has been increased.


UI:
-Added all-new vehicle pop-up tutorial at login.
-Updated Max Plank tutorial (Max can be found that the Modification tutorial area in Ren Center)
Post edited by nisdiddums on
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Comments

  • wesleytansgwesleytansg Posts: 863 Arc User
    edited November 2012
    OMG, this is indeed nice to hear.

    Hottub bath fixed, I think many thought that will never come to pass.

    Depleted Uranium Core fixed, I just read in another thread someone saying it will likely never be fixed.

    Wow, this is a step in the right direction certainly. Efforts to fix all the existing problems before releasing new content is appreciated.
  • mainscrizzmainscrizz Posts: 302 Arc User
    edited November 2012
    nisdiddums wrote: »


    Powers:
    Personal Force Field: The base regeneration of this power has been increased.


    let's see if this helps :rolleyes: :smile:
    __________________________
    @Scrizz :biggrin:
  • sigmaseven0sigmaseven0 Posts: 714 Arc User
    edited November 2012
    mainscrizz wrote: »
    let's see if this helps :rolleyes: :smile:

    I assume this is a fix to the improper scaling theravenforce and cyrone spoke of, which implys that GC is fallowing the PFF discussion.

    The "Healing increasing PFF regen" and the "PFF being affected by healing" ideas were just recently introduced. You didn't expect a full blown fix that quick did you?

    Vehicles seem to be the focus now. The soonest id expect a finalized PFF fix is when telepathy returns to PTS and even that seems early.

    PVP is starving without rewards

    1. Please give us Daily PVP missions that reward Questionite.
    2. Please give us an exchange rate between Acclaim and Recognition so that PVP has access to all "On Alert" PVE rewards.
  • kerainkerain Posts: 5 Arc User
    edited November 2012
    OK can we customize our vehicles, and if so how?
  • cyronecyrone Posts: 1,028 Arc User
    edited November 2012
    nisdiddums wrote: »
    Powers:
    Personal Force Field: The base regeneration of this power has been increased.

    Oh really? Looks like I know what I'm doing before I go to work. :biggrin:
    download_zpsfcg5gnud.jpg
    "There is only one way to support a PFF tank: Send Cyrone lots of money weekly... because he's the only one to successfully be a true PFF Tank." - chuckwolf
  • ashensnowashensnow Posts: 2,048 Arc User
    edited November 2012
    cyrone wrote: »
    Oh really? Looks like I know what I'm doing before I go to work. :biggrin:

    Nice ! Glad to see you get some improvements.

    'Caine, miss you bud. Fly high.
  • blademaster5121blademaster5121 Posts: 956 Arc User
    edited November 2012
    Too lazy to quote, but...Damn you for making Boost a click, did you toss a ridiculous 2 minute cooldown on it too?

    And gratz to the PFF fans finally getting their fix.
  • cyronecyrone Posts: 1,028 Arc User
    edited November 2012
    Here's what I'm looking at with PFF now.

    8,154 shield / 792 regen (Combined superstat total of 848)

    This is much, much better. I slapped Regeneration on and capped my health return on it and then did a comparison with PFF's newly buffed regen. PFF shield regen is roughly 50% less than Regeneration health regen. Completely acceptable to me. Here's why:

    792 regen when at max shields.

    1,584 shield regen while blocking at max shields.

    396 shield regen when at the damage threshold for regen penalty.

    792 regen while blocking at the damage threshold for regen penalty.


    So, as we see it, while it makes the power stronger, it doesn't really make it too strong. Which is great!

    This kind of change to PFF is what I've been pushing and hoping for. Yes the power could use some interaction with heals (as is discussed in another thread) but fixing the innate characteristics of the power should come first and given this improvement to the power's regen rate, I'll give it my stamp of approval and say move on to the next power. :biggrin:
    download_zpsfcg5gnud.jpg
    "There is only one way to support a PFF tank: Send Cyrone lots of money weekly... because he's the only one to successfully be a true PFF Tank." - chuckwolf
  • sanguinevipersanguineviper Posts: 451 Arc User
    edited November 2012
    Oh... My... God...

    My jacuzzi will work again this friday. Cannot wait. Thank you.







    Oh, and I guess vehicles are pretty neat too, whatever...

    Snark never dies.
  • dataweaver42dataweaver42 Posts: 166 Arc User
    edited November 2012
    kerain wrote: »
    OK can we customize our vehicles, and if so how?
    Clarification: can we customize our vehicles' appearance, and if so how? At the very least, is there a way to change the color scheme?

    Vehicle weapon "Full Battery Barrage" not doing any damage, and not Maintaining.
  • theravenforcetheravenforce Posts: 7,132 Arc User
    edited November 2012
    cyrone wrote: »
    oh Really? Looks Like I Know What I'm Doing Before I Go To Work. :biggrin:

    Yeeeeeeeeeeeeeeeeeeeeeeeaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaah
  • theravenforcetheravenforce Posts: 7,132 Arc User
    edited November 2012
    cyrone wrote: »
    Here's what I'm looking at with PFF now.

    8,154 shield / 792 regen (Combined superstat total of 848)

    This is much, much better. I slapped Regeneration on and capped my health return on it and then did a comparison with PFF's newly buffed regen. PFF shield regen is roughly 50% less than Regeneration health regen. Completely acceptable to me. Here's why:

    792 regen when at max shields.

    1,584 shield regen while blocking at max shields.

    396 shield regen when at the damage threshold for regen penalty.

    792 regen while blocking at the damage threshold for regen penalty.


    So, as we see it, while it makes the power stronger, it doesn't really make it too strong. Which is great!

    This kind of change to PFF is what I've been pushing and hoping for. Yes the power could use some interaction with heals (as is discussed in another thread) but fixing the innate characteristics of the power should come first and given this improvement to the power's regen rate, I'll give it my stamp of approval and say move on to the next power. :biggrin:

    OMG, ForceGirl *-*.....

    Once I get my rank 7 mods :3

    That is what I have been saying all along, fix root problems first then go for outside/surface interactions. TYVVVM Dev team!!!:biggrin::biggrin::biggrin:
  • theravenforcetheravenforce Posts: 7,132 Arc User
    edited November 2012
    nisdiddums wrote: »
    PTS update FC.31.20121030.8
    Powers:
    Personal Force Field: The base regeneration of this power has been increased.

    "Well I guess you could say"

    ( ._.)

    ( ._.)>⌐■-■

    (⌐■_■)

    "The Force is getting stronger."

    YEEEEEEAAAAAHHHHHHHHHHHHHHHH!
  • theravenforcetheravenforce Posts: 7,132 Arc User
    edited November 2012
    Oh btw! I do like the addition of Ironclad's shell casing that he was launched in during the tutorial appearing in the UNITY mission, it's a nice addition ^^
  • theravenforcetheravenforce Posts: 7,132 Arc User
    edited November 2012
    Clarification: can we customize our vehicles' appearance, and if so how? At the very least, is there a way to change the color scheme?

    Yeah, also I cant seem to get the bike to work for my chars (all female) as in the tailor doesnt show the vehicle part.
  • theravenforcetheravenforce Posts: 7,132 Arc User
    edited November 2012
    Just got a Hovertank Lock box...

    Seriously.. >_<

    I know it's to make money, but it's not really the way to go >_<

    Oh well...looks like I'm going to be blowing money on something else now >_>
  • theravenforcetheravenforce Posts: 7,132 Arc User
    edited November 2012
    Champions Online - Reloaded

    Starring: Happier PFF users with increased shield regeneration!

    --

    Any chance on a Dome graphic for PFF? (only activates in combat ofc) pweeesse! :biggrin:

    I do like the cover art for the loading screen, it looks truly awesome.

    That Blade AT guy on my assassin's hover bike is annoying though :tongue:

    All in all awesome...now...telepathy?

    EDIT: BUG: Coming out of Hoverbike modes messes with stats causing my PFF values to be screwed over. My values go from 315 to 270 END (primary SS) which as a result nerfs my PFF. I have to reslot my gear to get my real values back :(
  • dataweaver42dataweaver42 Posts: 166 Arc User
    edited November 2012
    Is the Plasma Beam supposed to fire from the side of my Hawk hoverbike?
  • quasimojo1quasimojo1 Posts: 642 Arc User
    edited November 2012
    I'm a little a concerned that the Hawkwing jet that I paid money for a few weeks ago is having its flight speed nerfed, both base and the way Boost works. Reducing travel times is really the only reason I bought it.

    Cryptic, I think you need to put some thought into your policy regarding post-production nerfs to digital items that people pay cash for. When significant nerfs are necessary to items players have paid money for, a responsible business would offer the option of a return/refund. Otherwise, some may see it as a bait-and-switch scheme and be much more reluctant to buy items in the future.
    LTS since 2009. Author of ACT parser module for CO. Founder of Rampagers. Resident curmudgeon.

    "Without data, you're just another person with an opinion." -- W. Edwards Deming
  • theravenforcetheravenforce Posts: 7,132 Arc User
    edited November 2012
    ashensnow wrote: »
    Nice ! Glad to see you get some improvements.

    It is isnt it :smile:
  • terrenceknightterrenceknight Posts: 17 Arc User
    edited November 2012
    quasimojo1 wrote: »
    I'm a little a concerned that the Hawkwing jet that I paid money for a few weeks ago is having its flight speed nerfed, both base and the way Boost works. Reducing travel times is really the only reason I bought it.

    Cryptic, I think you need to put some thought into your policy regarding post-production nerfs to digital items that people pay cash for. When significant nerfs are necessary to items players have paid money for, a responsible business would offer the option of a return/refund. Otherwise, some may see it as a bait-and-switch scheme and be much more reluctant to buy items in the future.


    This. It was the only reason I bought my jet as well was to transit across the public zones taking that away removes any reason to use the jet and now I'm not sure I want to continue giving crytpic a bunch of money to support a game I enjoy if things I buy with real money are going to be gutted.
  • gerberatetragerberatetra Posts: 821 Arc User
    edited November 2012
    Just got a Hovertank Lock box...

    Is this how this stuff if rolling out?

    Oh lord..


    Here we are now going to the West Side
    Weapons in hand as we go for a ride
    Some may come and some may stay
    Watching out for a sunny day
    Where there's love and darkness and my sidearm


    In game as @forgemccain
  • crypticbuxomcrypticbuxom Posts: 4,620 Arc User
    edited November 2012
    Tell me you mean its changed to a toggle instead of a click. I really don't want to have to click and lose control of my vehicle for so many seconds at a time.

    If this changed vehicles into a more uncontrollable form or nerfed its only worthwhile function than I would gladly take my refunds of all three.
  • blkjackwilliamsblkjackwilliams Posts: 256 Arc User
    edited November 2012
    PFF doesn't benefit from dodge
    Powerhouse laser room
    Any dodge roll applies only to health, and not to the shield layer as well.
  • ashensnowashensnow Posts: 2,048 Arc User
    edited November 2012
    PFF doesn't benefit from dodge
    Powerhouse laser room
    Any dodge roll applies only to health, and not to the shield layer as well.

    Please let this be a bug.

    'Caine, miss you bud. Fly high.
  • cyronecyrone Posts: 1,028 Arc User
    edited November 2012
    PFF doesn't benefit from dodge
    Powerhouse laser room
    Any dodge roll applies only to health, and not to the shield layer as well.

    Dodge works just fine for my shields. You won't see the word "Dodge" pop up with shields, only with health. It's a bit confusing at first but you'll get used to it after repeated use. :tongue:
    download_zpsfcg5gnud.jpg
    "There is only one way to support a PFF tank: Send Cyrone lots of money weekly... because he's the only one to successfully be a true PFF Tank." - chuckwolf
  • blkjackwilliamsblkjackwilliams Posts: 256 Arc User
    edited November 2012
    cyrone wrote: »
    Dodge works just fine for my shields. You won't see the word "Dodge" pop up with shields, only with health. It's a bit confusing at first but you'll get used to it after repeated use. :tongue:

    Problem was, the damage to the shields wasn't changing, which was what made me notice. On non dodge rolls, I was taking 233 shield damage, and still taking 233 shield damage when the dodge roll reduced damage to my health. I didn't even notice that it didn't say dodge for shields :tongue:

    I'll see if I can reproduce and copy combat logs here.

    EDIT: Copying was cut off a bit, I wanted the past 20, but this should work still.

    You lose 1267 (1500) Fire Damage from Blue Beam.

    Your Personal Force Field absorbs 233 damage.

    You lose 1267 (1500) Fire Damage from Blue Beam.

    Your Personal Force Field absorbs 233 damage. ->Dodge<-

    You lose 967 (1500) Fire Damage from Blue Beam. -> Dodge <-
  • oyo32oyo32 Posts: 141 Arc User
    edited November 2012
    It begins.
    nisdiddums wrote: »
    PTS update FC.31.20121030.8
    Missions/Content:
    -Changed rewards from the custom alert dailies to be a choice between tier 4 commendations and a pack of mods
    Also, the mods referred here are actually vehicle mods, not normal ones.

    That's all fine and dandy, but can we get a choice of a regular mod pack as well?
    AOyJ2f6.png
  • blkjackwilliamsblkjackwilliams Posts: 256 Arc User
    edited November 2012
    /facepalm

    EDIT: I need to stop posting when I've only had 3hrs of sleep, I see where my mistake was, I'm sane again.
  • cybersoldier1981cybersoldier1981 Posts: 2,501 Arc User
    edited November 2012
    This. It was the only reason I bought my jet as well was to transit across the public zones taking that away removes any reason to use the jet and now I'm not sure I want to continue giving crytpic a bunch of money to support a game I enjoy if things I buy with real money are going to be gutted.

    You can thank the sissies for crying about the jets being faster than their 'Traditional Superheroes'. Somehow that was a factor, I heard something about a 'Superman didn't need them' comparison in a game where I've killed world-ending beings with a pair of .45's.

    Obviously another good thing, ruined by the vocal children who can't let go of an era they barely remember. Them, and the 'I don't use this, it doesn't belong here' crowd that obviously wasn't broken from their sense of entitlement during their elementary school years.
  • blademaster5121blademaster5121 Posts: 956 Arc User
    edited November 2012
    The Vehicle speed reduction was a terribly unnecessary nerf, overkill, the ranges were already nerfed, infact I noticed some powers have ranges below 100 ft. This is pitiful, no one is going to buy a piece of **** that requires ridiculous farming for subpar potential (as in these vehicles are far inferior to players). I could make a Savage AT that'd outlast and out DPS a jet, its that bad.
    In short there is no reason to take a vehicle ever, nor are they worth their purchases. They don't even fit many concepts as well as we'd like, Still a large group of players wait on actual motorcycles which they will sadly never recieve.
  • falchoinfalchoin Posts: 383 Arc User
    edited November 2012
    My problem with vehicles isn't so much the vehicles themselves, but the timing. If these were going to be worked on and added after a major content update on the scale of Vibora Bay or larger I wouldn't have any problems with them. As it is now, and especially since it appears vehicles are going to be in lockboxes, I just see it as yet another cash grab to keep a floundering game afloat a little while longer.

    Stuff like this may work in the short term, but CO has been in desperate need of new zones and the like for a very long time.
    [SIGPIC][/SIGPIC]
  • cyronecyrone Posts: 1,028 Arc User
    edited November 2012
    Problem was, the damage to the shields wasn't changing, which was what made me notice. On non dodge rolls, I was taking 233 shield damage, and still taking 233 shield damage when the dodge roll reduced damage to my health. I didn't even notice that it didn't say dodge for shields :tongue:

    I'll see if I can reproduce and copy combat logs here.

    EDIT: Copying was cut off a bit, I wanted the past 20, but this should work still.

    You lose 1267 (1500) Fire Damage from Blue Beam.

    Your Personal Force Field absorbs 233 damage.

    You lose 1267 (1500) Fire Damage from Blue Beam.

    Your Personal Force Field absorbs 233 damage. ->Dodge<-

    You lose 967 (1500) Fire Damage from Blue Beam. -> Dodge <-

    Everything seemed to be in order during a duel that I just got out of. (Took like 10 minutes but the shoryuken spamming, AoPM Unleashed Rage guy finally got me.)
    download_zpsfcg5gnud.jpg
    "There is only one way to support a PFF tank: Send Cyrone lots of money weekly... because he's the only one to successfully be a true PFF Tank." - chuckwolf
  • tditstdits Posts: 666 Arc User
    edited November 2012
    cyrone wrote: »
    This kind of change to PFF is what I've been pushing and hoping for. Yes the power could use some interaction with heals (as is discussed in another thread) but fixing the innate characteristics of the power should come first and given this improvement to the power's regen rate, I'll give it my stamp of approval and say move on to the next power. :biggrin:[/COLOR]

    Awesome. If they fix Pulson weaponry I can finally play GUARDIAN again.
    ____________________________________
    That Dork In The Suspenders, signing out.

    WARNING: Not An Actual Internet Reviewer

    Get the Forums Enhancement Extension!
  • monaahirumonaahiru Posts: 3,073 Arc User
    edited November 2012
    Yay Depleted Uranium Core fixed!! :D
  • mijjesticmijjestic Posts: 481 Arc User
    edited November 2012
    What's this about reducing vehicle speed? What the hell?

    If you were going to equalize speeds, you should boost superheroes. Add instead of subtract. Regardless, vehicles faster is far more preferable to EVERYTHING being slow. Especially with all the people who already got jets for the speed bonus. I'm in the same boat about being nervous of buying anything if this is how you treat customers. And I'm pretty sure this opinion will catch like wildfire if you do this.

    Furthermore, it serves no real purpose and in fact removes a logical incentive to purchase them (i.e. the new ones).

    Want to piss paying people off and make less money in the process? Then this is a brilliant path to take.
  • theravenforcetheravenforce Posts: 7,132 Arc User
    edited November 2012
    I agree with Blademaster, I am not liking the nerf to vehicles speeds.

    Some heroes have access to state of the art tech which can easily surpass sub-super sonic flight, which only some heroes can achieve.

    I vote a de nerf in this respect, I also hate the new BOOST mechanic, 6 secs of barely noticable speed boosting and a 30 second CD?

    If the boost mechanic has to remain a click, make the boost more noticable or more generous time wise i.e. 20 second boost with 30 CD or something.
  • theravenforcetheravenforce Posts: 7,132 Arc User
    edited November 2012
    tdits wrote: »
    Awesome. If they fix Pulson weaponry I can finally play GUARDIAN again.

    Urgh tell me about it :mad: I swear once they do, my PFF/force char will LOVE running SL, for the years of torture she has been through at the hands of VIPER.
  • theravenforcetheravenforce Posts: 7,132 Arc User
    edited November 2012
    Boost and general flight speed, feels REALLY sluggish, there needs to be a balance between the flight speed before hand (too fast) and this one (painfully slow).

    I'd advocate something like a base +45 flight speed? with Boost Granting an additional +20 Flight Speed.

    I'm not sure what the base speed is for the hover bike (Widow Version) but mine is 4.5/10 Speed.

    They dont feel faster than Jet Boots (and no Jet boots don't need a nerf) even with Boost.
  • blkjackwilliamsblkjackwilliams Posts: 256 Arc User
    edited November 2012
    cyrone wrote: »
    Everything seemed to be in order during a duel that I just got out of. (Took like 10 minutes but the shoryuken spamming, AoPM Unleashed Rage guy finally got me.)

    Yup, yup. Everything's fine. I was being stupid, seeing but not thinking on what I was seeing.
  • theravenforcetheravenforce Posts: 7,132 Arc User
    edited November 2012
    Um O_O...just wondering if this is a bug or I have broken something...but I seem to still have successfully retained all my telepathic abilities (new ones) on my current PTS build...however when I look at all powers they don't register as being an active power of mine O_o

    So...has my telepath Mentella broken it? Or are they meant to be on PTS and just not registering?

    Powers in reference to Mind Wipe, Congress of Selves, Shadow of Doubt etc...those powers.
  • gamehobogamehobo Posts: 1,970 Arc User
    edited November 2012
    Personal Force Field benefits from +HealStrength.. making players want to use it in Hybrid or Support (where their superstats would buff the PFF). Placing it in Tank Role is against its own synergy.

    Everyone I've seen using it successfully has been in Hybrid.
  • cyronecyrone Posts: 1,028 Arc User
    edited November 2012
    gamehobo wrote: »
    Personal Force Field benefits from +HealStrength.. making players want to use it in Hybrid or Support (where their superstats would buff the PFF). Placing it in Tank Role is against its own synergy.

    Everyone I've seen using it successfully has been in Hybrid.

    The +Heal that PFF works off of is from Compassion. Presence and Hybrid +Heal don't affect it. My shields stay the same whenever I swap between tank and hybrid.
    download_zpsfcg5gnud.jpg
    "There is only one way to support a PFF tank: Send Cyrone lots of money weekly... because he's the only one to successfully be a true PFF Tank." - chuckwolf
  • gaelyn1gaelyn1 Posts: 193 Arc User
    edited November 2012
    The Vehicle speed reduction was a terribly unnecessary nerf, overkill, the ranges were already nerfed, infact I noticed some powers have ranges below 100 ft. This is pitiful, no one is going to buy a piece of **** that requires ridiculous farming for subpar potential (as in these vehicles are far inferior to players). I could make a Savage AT that'd outlast and out DPS a jet, its that bad.
    In short there is no reason to take a vehicle ever, nor are they worth their purchases. They don't even fit many concepts as well as we'd like, Still a large group of players wait on actual motorcycles which they will sadly never recieve.

    Remember.
    Cryptic sees you surmized as a complainer because you can't ....

    ... support that vehicules have a better range than characters but those with the two powers which are at 120 ft, have a much better speed than characters WHEN you will put +speed mods in your vehicules.
    (And without mods they have more speed than characters, even if they have less speed than the vehicules on the last pts build).
    This isn't enough for you ? you want more ?

    And for the savage AT which will out dps the vehicules when they will be modded, i laugh, and if i will be ig in a few months, i want to see that.
    It was the same complaint with characters's strenght just before that "on alert" was released. "Oh my god, my characters are dead, i can't kill mobs anymore ! this nerf is baaaaaaad !"
    Result ? The characters are more powerfull now than before the on alert patch.
    It's not serious. Really.
    If they create mods, this is because players must use them.
    And the vehicules are not uderperformed, this is the strict opposite. They always have a better speed, a better range (even if this is soften) than characters. And probably too much op when they will correctly slotted.
    They are more powerfull than the old hawkwing prototype, and when i'd see what this prototype can do in the last bloodmoon event... it's funny to read this statement.
  • quasimojo1quasimojo1 Posts: 642 Arc User
    edited November 2012
    Whether or not vehicles in general should be faster than heroes is a different issue. Regardless of how you feel about that, Cryptic shouldn't offer for sale a digital item and then dramatically change its usefulness retroactively. I don't know what other industry you could get away with that without a class-action lawsuit.

    How can you expect people to pay money for devices and such in the Z-store if there is a good chance it will be arbitrarily changed for the worse after you purchase it without some kind of compensation?

    Hopefully we're jumping the gun and the existing jets will not be retroactively nerfed in this manner.
    LTS since 2009. Author of ACT parser module for CO. Founder of Rampagers. Resident curmudgeon.

    "Without data, you're just another person with an opinion." -- W. Edwards Deming
  • lokikinlokikin Posts: 624 Arc User
    edited November 2012
    quasimojo1 wrote: »
    Whether or not vehicles in general should be faster than heroes is a different issue. Regardless of how you feel about that, Cryptic shouldn't offer for sale a digital item and then dramatically change its usefulness retroactively. I don't know what other industry you could get away with that without a class-action lawsuit.

    How can you expect people to pay money for devices and such in the Z-store if there is a good chance it will be arbitrarily changed for the worse after you purchase it without some kind of compensation?

    Hopefully we're jumping the gun and the existing jets will not be retroactively nerfed in this manner.

    I would guess that this is why they were called "prototype"...
    _._._._._._._._._._._._._._._._._._._._._._._._._

    M-O-O-N, that spells @Rhyatt

    Originally Posted by mijjestic: Ultimately, though, MMO players throwing stones at each other in this fashion is basically one nerd pointing and laughing at another nerd whose glasses are thicker.

    Laws yes!
  • quasimojo1quasimojo1 Posts: 642 Arc User
    edited November 2012
    lokikin wrote: »
    I would guess that this is why they were called "prototype"...

    Nothing about the word prototype indicates that it will be made dramatically less useful after you purchase.

    If Cryptic thought there was a good chance of that, they shouldn't in good conscience have offered them for sale.
    LTS since 2009. Author of ACT parser module for CO. Founder of Rampagers. Resident curmudgeon.

    "Without data, you're just another person with an opinion." -- W. Edwards Deming
  • hubrixhubrix Posts: 264 Arc User
    edited November 2012
    Can anyone give numbers on Depleted Uranium Core now that it's supposed to be fixed?
  • gamehobogamehobo Posts: 1,970 Arc User
    edited November 2012
    cyrone wrote: »
    The +Heal that PFF works off of is from Compassion. Presence and Hybrid +Heal don't affect it. My shields stay the same whenever I swap between tank and hybrid.

    What about Gear (Sentinel's Brooch) do they affect it?
  • sigmaseven0sigmaseven0 Posts: 714 Arc User
    edited November 2012
    cyrone wrote: »
    Presence and Hybrid +Heal don't affect it. My shields stay the same whenever I swap between tank and hybrid.

    That sucks. Is that related to when ppl were getting 40k PFFs?

    PVP is starving without rewards

    1. Please give us Daily PVP missions that reward Questionite.
    2. Please give us an exchange rate between Acclaim and Recognition so that PVP has access to all "On Alert" PVE rewards.
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