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Top Two Player Issues. July 7th, 2012

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  • championshewolfchampionshewolf Posts: 4,375 Arc User
    edited July 2012
    here's another bug;

    Mysticism and Science stat mods seem to be swapped. Currently as Mysticism I am getting science Ego and Presence mods and I am guessing that Science get's CON mods. Those need to be swapped to their proper crafting schools.
    Champions Online player since September of 2008, forumite since February of 2008.
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  • soulforgersoulforger Posts: 1,649 Arc User
    edited July 2012
    I have another one actually: You guys not turning the PTS on during the weekends sometimes.
  • falchoinfalchoin Posts: 383 Arc User
    edited July 2012
    My top two issues:

    1) Unskippable cutscenses that eat timed buffs. Suggestion: make all cutscenes skippable and pause the game clock on buffs/debuffs during cutscenes.

    2) The inability to queue as a full 10 player group for the 10 player instances plus the lack of a good UI to support 10 players.
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  • forrksakesexcoforrksakesexco Posts: 435 Arc User
    edited July 2012
    These are the two issues that are bothering me now..
    1. The Lemurian Alert should be turned back into a crisis and the only one can enter needs fixing.
    2. There and Bat Again needs fixing - I have roughly a one in ten chance of a successful mission based on my own experiences it is better than that I believe but not for me.
    _____________
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  • blazer2001blazer2001 Posts: 109 Arc User
    edited July 2012
    1.- When you are in a team, mobs don't seem to drop recognition at all, which makes teaming up less desirable, you can test it in any part of the game, when you team up the mobs won't drop recognition items at all.

    2.- All the bugged lairs.
    I'm the ruler of the fire power.
  • neosoujineosouji Posts: 7 Arc User
    edited July 2012
    amosov78 wrote: »
    1: The energy unlock "Overdrive" does not currently proc when using any of the "Circles" from the supernatural/sorcery sets; it also doesn't proc when using IDF from force, nor any of the charge/maintain martial arts attacks, like: One Hundred Hands, Burning Chi Fist, Dragon Uppercut and Open Palm Strike.

    2: Toggle stacks (and even the passive Defiance I've found out today) when ranked up will still drop off to zero. Requiring you to build them back up from scratch again. Shouldn't you only need to build them up from whatever rank they were supposed to be?

    Well, the tooltip states that Overdrive works only with MAINTAINS and TOGGLES, not charges. And the only power you mentioned up there that is a maintain is One Hundred Hands. But, since we are in the subject...

    Known Issue:
    The following powers are not triggering Overdrive's energy return:
    - One Hundred Hands
    - Sword Cyclone
    - Emphatic Healing
    - Arcane Vitality


    Oddly enough, it's working perfectly fine with Eye of the Storm and Shuriken Storm, so if you want to use Overdrive with something in the MA framework, stick with those two for now.
  • sigmaseven0sigmaseven0 Posts: 714 Arc User
    edited July 2012
    1. The visual FX for Open Palm Strike with Focused Chi Blast advantage wont play.(on pts, i don't know if this is live)

    2. Acrobatics run animation is bugged. If you use a 360 controller to run slow, it still plays the full speed running animation.

    PVP is starving without rewards

    1. Please give us Daily PVP missions that reward Questionite.
    2. Please give us an exchange rate between Acclaim and Recognition so that PVP has access to all "On Alert" PVE rewards.
  • flyingfinnflyingfinn Posts: 8,408 Arc User
    edited July 2012
    Because there is no slower run animation when you're on top gear. Try walking when you're on top speed.
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  • xduhxduh Posts: 1 Arc User
    edited July 2012
    Well, I like other players, use the command /camdist "x" to have a more panoramic view of the game, but many times the command fails, forcing me to have to activate it several times until it remains fixed
  • evilmasta1evilmasta1 Posts: 11 Arc User
    edited July 2012
    A bullet bound for Biselle open mission doesn't seem to work, It stays stuck at the ' Wait for the mayor to begin his speach.' part.
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  • aiqaaiqa Posts: 2,620 Arc User
    edited July 2012
    1) Dark aura is disabled when you get knocked or stunned.

    2) The gravitar chest piece without lace sets the muscle option to max.
  • demalion0demalion0 Posts: 3 Arc User
    edited July 2012
    The color selection in Tailor always processes the mouse position immediately and sometimes processes the palette open click as a selection click.

    In the Tailor:
    • Click a color box to bring up the palette.
    • If you don't release the button (very) quickly, it will select the color under the mouse, and deselect the currently selected color.
    • Sometimes, I believe for the 4th color specifically, this can also change the selected color immediately as well, not just the palette selection, so that if you close the palette the original color will have been replaced.
    • Result: In both cases, the ability to see where the current color is on the palette requires unreliable rapid click, release, and/or quick mouse movement away from the selection point, moreso for the second case. This is undesirable because (for a long time now) this has interfered with the ability to identify the location of the current color selection on the palette by opening it up, which is a useful function.

    The first case is a long-standing problem, the second might have come with On Alert. There are problems with the Power color selection changing color when opening its palette along the lines of the second issue as well, but they are occasional rather than consistent and the palette colors don't seem to be due to a color selection being under the mouse as the palette color selections are offset away from the button that opens them.

    ...

    There are many circumstances where graphics effects are not drawn, with a general sense that it is due to limitations in the amount of graphical effects in total.

    One example: Gravitar Fight
    • Participate in the fight with 9 other players.
    • Many of the blue and yellow "target area" effects might not be drawn at all in certain screen updates, with varying frequency and duration.
    • Result: Especially in this fight, this can have significant repercussions to survival and proper responses.

    Again, this seems a general problem to me, with this being a particular common example.
  • lordhavelocklordhavelock Posts: 2,461 Arc User
    edited July 2012
    1) Nemesis Jailbreak can break if your Nemmy has the "wrong" powerset. Details, including a bug ticket # and "fix/workaround" (ie changing your Nemmy's powerset) can be found here:
    http://co-forum.perfectworld.com/showthread.php?t=147009

    2) Lots of Costume issues: Many of the new Red Alert Recognition pieces are not unlocking for the full account, only for the character that buys them (example: Demon pieces). The veteran rewards that are also in the in-game stores still show with a blue mask, even if you've unlocked them via the vet rewards (example: Nephilim pieces). Likewise, C-Store costume purchases are still showing up with blue mask (example: Roin'esh pieces).
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  • ruiijiruiiji Posts: 55 Arc User
    edited July 2012
    Short Summary: Acrobatics power animation gets locked into "stutter step" instead of proper animation, travel power becomes locked and cannot be de-toggled

    Location of issue: Any map

    Reproduction Steps
    Create a female blade AT character (doesn't really matter, all my characters with this travel power have this bug)
    Log into this character and choose Acrobatics as a default travel power 1
    Go to any zone (MC is what I use)
    Fight mobs and complete missions with the travel power on. Use combo powers and standard attack powers.
    Continue to travel in zone (I don't know how many cycles it takes to break the animation, but I've noticed it's fairly often on the blade character)


    Result of Bug and/or the Expected result that should have happened.

    Expected Result: Acrobatics keeps its default animation

    Actual Result: Often, after fighting a mob, a "stutter step" animation is in place. If Travel Power 2 doesn't exist, then Acrobatics cannot be detoggled by clicking on the power. If Travel Power 2 exists, click-activating Travel Power 2 will auto detoggle Acrobatics which can then be re-toggled to get the proper animation back. (this is annoying!). This also happens on my lightspeed character and may affect other similar travel powers as well.

    ****************************
    Misleading character powers information
    Short Summary: Character Powers information is incomplete and does not always update with specializations info

    Location of issue: Press "C" on a character

    Reproduction Steps (yes this might be longwinded but better safe than sorry)
    Create any character
    Level to 40
    Equip all 6 pieces
    Check character stats (press "C" button)
    Retcon character (full)
    Unequip all 6 pieces
    Select primary and secondary powers
    Select specializations which increase offense, defense, AOE or ST dodge, ST or AOE crit rates, avoidance, crit severity, hold strength, damage resistance
    Check character stats (press "C" button)

    Result of Bug and/or the Expected result that should have happened.

    Expected Result: 1) Character stats have information about character's hold strength and damage resistance, 2) crit and dodge rates broken down into AOE and ST (to be consistent with specializations). There is much more that can be improved as well, but those are basics as they are not consistent with how powers are chosen.

    Actual Result: Character information is lacking and incomplete, which is misleading.

    *****************
    PS I second fixing the mission "There and Bat Again" once and for all! (and someone already stated this so it doesnt count against my bug list)

    PPS Can someone who cares enough mention the incomplete power descriptions?

    PPPS Not a bug, but would recommend if Cryptic doesn't already have one, an internal tool than can pull random user-created toons for testing. Sort of like a dev's special character transfer page. Would help with testing and also get devs a chance to see how RL users build and possibly play the game.
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  • crypticbuxomcrypticbuxom Posts: 4,620 Arc User
    edited July 2012
    TO POSTERS IN THIS THREAD

    Please don't waste your only two bugs to report with "this whole system here" and bugs that have already been reported by another player. Read the entire thread and make real use of your only chance to have devs listen to your specific irks about the game.
  • frankendreadzfrankendreadz Posts: 75 Arc User
    edited July 2012
    My biggest issue is the graphical memory leak which produces either the
    Fatal Error: There is not enough available video memory
    (D3DERR_OUTOFVIDEOMEMORY) while creating a render target texture.
    Please choose lower resolution settings, or close other graphics applications

    Technical Deatails: D3DERR_OUTOF VIDEOMEMORY while creating 2D render texture size 2048x2048 (RTEX_NVIDA_INTZ)

    while running an ATI card
    this has been around since beta, reported multiple times and still not fixed
    The worse thing is this is the ONLY game that this issue regulary happens, therefore it to do with your graphical engine implementations or bad dirvers in regards to D3D
    A bit of tweaking within the games video settings can delay the fault for a few more hours but eventually the crash occurs.

    Issues like these will give new and old players a lack of confidence in the abilities of the support teams and therefore impact on the game's, Cryptic, and PW reputation
    Therefore it has a direct impact on its revenue and it's employees
    Please fix these and other long standing faults
  • aiqaaiqa Posts: 2,620 Arc User
    edited July 2012
    3) (Yup I am cheating) Using any powers while flying often freezes your stance, this is most noticeable on lockdown maintains. This causes the character animation during that entire maintain to be frozen like this: link. On avalanche it can look much worse.
  • ethanmorriganethanmorrigan Posts: 119 Arc User
    edited July 2012
    There i have to "cheat" now too and post a very annoying bug, which happened to me and really needs fixing.

    I mean the annoying costume pieces lockout known as "_Hidden: Player Starter".

    I'm already more as 300 days lifetime gold and some of my pieces keep locked out no matter how often i complete the tutorial...
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  • kallethenkallethen Posts: 1,576 Arc User
    edited July 2012
    Hope I'm not repeating, I did try to quickly search the thread to avoid repeats, but I could have failed...


    Special Alerts do not have scaling rewards

    Locations:
    Red Winter Alert, Red Snake Green Dragon Alert, Harmon Labs Alert.

    Reproduction Steps:
    1. Queue and play the Alert.
    2. After winning, collect your XP or Resource reward.

    Expected results:
    The reward should scale based on level, increasing the reward for higher levels.

    Actual results:
    The reward is a flat amount that is considerably small. I forget what the Resource reward is from the Red Snake Green Dragon Alert (I think it's 949 resources, but can't verify right now), nor do I recall the exact amount from Harmon Labs, but I know the Red Winter Alert only gives approx. 6400 XP no matter what level I play. (I only recall Red Winter since that is what is currently on the Live server).

    The GRAB Alert would be an example of a special alert that gives proper scaled Resource reward when finished.




    Gear drops during Alerts are at Level 30 instead of scaling to the character level.

    Location:
    Any Alert

    Reproduction steps:
    1. Queue and play any Alert.
    2. Get lucky enough to have a foe (boss or minion) drop a piece of gear.

    Expected results:
    In all open missions I've played where the minions have the "scary monster" tech to allow any level to jump in, gear drops would scale to my own level from what I remember.

    Actual results:
    Any gear is level 30. This means it is worthless (except to sell) for lower levels or for the high upper levels.
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  • gamehobogamehobo Posts: 1,970 Arc User
    edited July 2012
    http://co-forum.perfectworld.com/showthread.php?t=145913&highlight=list+bugs

    We took the time of doing alot of the work for you in the Gameplay bugs forum before your switch..

    Please review the bugs listed in this thread as well as you look at/for bug fixes

    http://co-forum.perfectworld.com/showthread.php?t=145913&highlight=list+bugs
  • kaiserin#0958 kaiserin Posts: 3,183 Cryptic Developer
    edited July 2012
    Since everyone seems to be breaking the rules:

    3: Enraged! (Enrage, Aspect of the Bestial). Enrage should increase bleed damage now that it's Bestial's set form.

    4: Devices with linked cooldowns are unaffected by intelligence or recharge reduction. Devices without a linked cooldown are not. Please amend this.
  • championshewolfchampionshewolf Posts: 4,375 Arc User
    edited July 2012
    I don't have top two bugs, bugs annoy me equally so I list them as I remember them :p

    Anyways both of these are in Monster Island;

    1) Voice over for Hyena Swine is not hooked up/recorded and rather jarring considering the amount of conversation in there. Furthermore, Qwyjibo's conversation chains do not play at all when he chases after the Teleiosaurus.

    2) In a multi-player mission, if you kill the original Teleios clone first, not the extras that spawn, and then kill the extras the ending cut scene will not play properly. The only way it plays properly is to not kill original Teleios first and take out the clones, then kill original Teleios last. IN a single player crisis this is not a problem, but in a multiplayer this is what causes the ending cut scene to not play properly.
    Champions Online player since September of 2008, forumite since February of 2008.
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  • fr0gurtfr0gurt Posts: 0 Arc User
    edited July 2012
    Bug 1: Several interface elements do not close in response to the Escape key / Xbox 360 controller Back button / ClearTargetOrBringUpMenu command.

    Calendar Overview Hub
    Calendar Grid
    Crime Computer
    Alerts Welcome Screen (when you first started On Alert, or when you press the On Alert button at the bottom of the alert list)
    Queue Overview (when you click on an alert from the alert list)
    Shared Hideout Bank (sometimes, usually after item transfers to bank)
    Nemesis database
    Other Player Info screen
    Music Player
    Tutorial popups (if I remember correctly)


    Note that the Alert Ready popup also does not respond to an Escape cancel, but I like it that way because I don't want to accidentally close it.

    Bug 2 Player-to-Player trade window is not secure.

    Players can be scammed in player-to-player trades via confidence game, bait-and-switch, and/or network lag based schemes. (I can send details via PM if you need them.)

    My suggestions to make trading more secure:
    1. Move from a one-stage to a two-stage based system.
      1. In the inital trade screen, replace the Accept and Decline buttons with separate Lock, Unlock, and Cancel buttons for both players. Make the buttons animated or light-up so that it easier to see what the other player is doing.
      2. When both player Lock their trade pane, it brings up a verification window where they can review the trade, then click Accept to complete it or Reject to cancel it.
    2. Log all trade window activity in the chat window.
    3. Increase the wallet size of Silver account players so that they can use the auction house for more expensive items.
  • megaskullmonmegaskullmon Posts: 313 Arc User
    edited July 2012
    I am hopeing some of these get fixed soon
  • kurabiankurabian Posts: 1 Arc User
    edited July 2012
    If a player is knocked during the activation time of a power with a cooldown, that power will be subject to the cooldown timer as though it had been successfully used but the effect will not occur.

    e.g. I push the button for Implosion Engine and am knocked 0.25 seconds later. The power's graphic is executed (i.e. I appear to throw the engine) but the power's mechanical effect is not (the engine is not placed in the world and thus does no damage). The cooldown timer is imposed despite there having been no game effect.
  • somebobsomebob Posts: 980 Arc User
    edited July 2012
    Yeah, I'm going to post another 'issue' here:

    The ability for the playerbase to automatically chat ban other players via /ignore or right clicking their name and hitting Report 'spammer'. Said players who use this method against how it's designed (its primary use NEVER HAPPENS as CO doesn't have Gold Spammers) never get in trouble for using it either.

    The entire system is a joke. It's an exploit, it's a griefing tool (just get a SG together and start 'spam' reporting people all at once and POOF! they're muted), and with the exactly zero GMs that CO has, there's nobody watching those who use it.

    Remove this 'feature'. Now. It needs to go.
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  • megaskullmonmegaskullmon Posts: 313 Arc User
    edited July 2012
    I really hope they fix the video memmory and the issues with the constent crashing out of the game. If i understood what to post about it i would post all that here with the issues of that
  • sagewithbubblessagewithbubbles Posts: 484 Arc User
    edited July 2012
    1. PTS Crashes upon trying to bring up character select screen
    2. PTS Crashes upon trying to bring up character select screen


    Pretty sure it's only affecting certain accounts or perhaps individual characters on that account. I have Cryptic bug numbers I can provide. I know at one point I saw a quote of someone asking for account handles, but all I can find is the quote saying someone asked for it.

    Yes, I've listed this bug twice because it's that damned annoying (and important, especially if it ends up going Live and suddenly a chunk of the playerbase can't log in).

    Thanks.
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  • kaiserin#0958 kaiserin Posts: 3,183 Cryptic Developer
    edited July 2012
    Bronze King and Vikorin the Blind are not dropping Questionite boxes.
  • supercollider75supercollider75 Posts: 74 Arc User
    edited July 2012
    somebob wrote: »
    Yeah, I'm going to post another 'issue' here:

    The ability for the playerbase to automatically chat ban other players via /ignore or right clicking their name and hitting Report 'spammer'. Said players who use this method against how it's designed (its primary use NEVER HAPPENS as CO doesn't have Gold Spammers) never get in trouble for using it either.

    The entire system is a joke. It's an exploit, it's a griefing tool (just get a SG together and start 'spam' reporting people all at once and POOF! they're muted), and with the exactly zero GMs that CO has, there's nobody watching those who use it.

    Remove this 'feature'. Now. It needs to go.
    /signed - in blood, hopefully not mine.
    ______________________________________________
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  • xaogarrentxaogarrent Posts: 632 Arc User
    edited July 2012
    somebob wrote: »
    Yeah, I'm going to post another 'issue' here:

    The ability for the playerbase to automatically chat ban other players via /ignore or right clicking their name and hitting Report 'spammer'. Said players who use this method against how it's designed (its primary use NEVER HAPPENS as CO doesn't have Gold Spammers) never get in trouble for using it either.

    The entire system is a joke. It's an exploit, it's a griefing tool (just get a SG together and start 'spam' reporting people all at once and POOF! they're muted), and with the exactly zero GMs that CO has, there's nobody watching those who use it.

    Remove this 'feature'. Now. It needs to go.

    Just because it's that downright retarded, I'mma join in here and agree with this in hopes it gets more attention. Bug, abuse case or pig wearing a dress and lipstick, it needs to be punted down a flight of stairs like the appalling abomination it is.

    ...I just recently realized something really disturbing. We're all eating Sodapop3's "humble pie."
  • arblaquearblaque Posts: 158 Arc User
    edited July 2012
    somebob wrote: »
    Yeah, I'm going to post another 'issue' here:

    The ability for the playerbase to automatically chat ban other players via /ignore or right clicking their name and hitting Report 'spammer'. Said players who use this method against how it's designed (its primary use NEVER HAPPENS as CO doesn't have Gold Spammers) never get in trouble for using it either.

    The entire system is a joke. It's an exploit, it's a griefing tool (just get a SG together and start 'spam' reporting people all at once and POOF! they're muted), and with the exactly zero GMs that CO has, there's nobody watching those who use it.

    Remove this 'feature'. Now. It needs to go.
    This is a glaring feature that is exploited simply because it can be. The gold spammers are non-issues and I would support the disabling of this feature. It is solely used to harass players at this juncture.
    Formerly known as NewAgeKnight in the Forums of old.
  • theravenforcetheravenforce Posts: 7,132 Arc User
    edited July 2012
    I'm pretty sure this is a design flaw in IDF, but it does not overlay PFF in any instance, which makes it a debuff to energy generation...so it is counterproductive for not only FFs who for any reason have this passive and "form" powers, but also for the Impulse AT.

    I think this is an issue which needs to be addressed as I dont see why a support "form" should debuff me, as it does not absorb any damage, regardless of PFF being active or not. it seems not to work if PFF is slotted.

    Besides, PFF needs attention:

    http://co-forum.perfectworld.com/showthread.php?p=2149591#post2149591

    http://co-forum.perfectworld.com/showthread.php?p=2181781#post2181781
  • theravenforcetheravenforce Posts: 7,132 Arc User
    edited July 2012
    Also..crowd control's incapacitates are horrific.

    Maintained attacks should hold decent amounts of power and especially hold ones, Ego Storm's holding power has been crippled badly. I think this is bad.

    Also enemy Ego Storm's seem to function like old Ego Storm....this makes me cry...
  • theravenforcetheravenforce Posts: 7,132 Arc User
    edited July 2012
    Also noticed that Force Eruption triggers on my Impulse when she hits the ground from being knocked by a haymaker...
  • theravenforcetheravenforce Posts: 7,132 Arc User
    edited July 2012
    But my top 2 issues are:

    1) Telepathy and crowd control

    2) PFF, IDF and counterproductivity of these 2 powers in union and the amount of maintainence PFF requires to keep it at healthy levels.
  • xcaligaxxcaligax Posts: 1,096 Arc User
    edited July 2012
    Dark Aura shuts off during a stun, but not a knock back. Unsure if intentional or not.

    Have it never shut off since it doesnt affect gameplay regardless? Since its a bug ( in my mind anyway ), I just wanted to post it somewhere...
  • crosschancrosschan Posts: 920 Arc User
    edited July 2012
    Nemesis Creator will not load costumes.
    Reproduction: Create new Nemesis. Hit Load, Choose Costume File, and see nothing happen.

    GM Ticket Submission System times out more than it works. Also, the search for similiar issues has NEVER worked.
    Reproduction: File a ticket, wait a few minutes, and see it time out. Average ticket submissions for a success for me on average is 6-10 attempts. Also, type in your particular issue and notice that nothing has ever come up for similiar issues.

    I think these two are a good start from my perspective(also this thing is multiple pages long so alot of the others were covered.:wink:
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  • theprettypixietheprettypixie Posts: 56 Arc User
    edited July 2012
    *Chatban system;

    *targetting.

    Pretty.Pixie
  • drannicdrannic Posts: 74 Arc User
    edited July 2012
    Greetings all!

    I want to thank all users that have posted in this thread!

    It has taken me a good amount of time to get through these pages, and I am currently starting on page 8.

    For now, I will be placing the bug reporting in this thread on pause. All new bug posts after this point will not be added to the list, but I am going to keep the thread open for any discussions on the previously reported bugs.

    When QA has finished going over this thread and when we are ready for more issues, a new thread will be created and the current list of open bugs will be transferred over.

    If you have not already, please review the current list of issues QA has gathered from this thread in the second post.

    Again, I want to thank all who have posted, and I look forward to seeing these issues resolved.

    -Drannic
    Developer QA Tester
    Cryptic Studios
  • crypticbuxomcrypticbuxom Posts: 4,620 Arc User
    edited July 2012
    3. Powers: Toggle Stacking Passives: All stacks are lost when duration is completed. (amosov78, Thread Post) [QA - When the duration of the buff has expired, all stacks will be removed (WAD). When your character is ?out of combat? the stacks from the current rank will be apply every few seconds back to its amount granted by that rank.]

    What is the point then of ranking up these powers? Before changing Enrage into a form and adding in Concentration into the game, powers like Defiant and Forms that provide Focus stacks would reset back to whatever rank they were after a few seconds of expiring EVEN IN COMBAT. That's what spending advantage points on these powers are for.
  • beldinbeldin Posts: 1,708 Arc User
    edited July 2012
    What is the point then of ranking up these powers? Before changing Enrage into a form and adding in Concentration into the game, powers like Defiant and Forms that provide Focus stacks would reset back to whatever rank they were after a few seconds of expiring EVEN IN COMBAT. That's what spending advantage points on these powers are for.

    It has always .. or at least since a long time .. been that way that you loose all stacks and that
    they then went up to 2 or 3 after a while. The sense of having a higher rank is also simply
    that you build up stacks faster. With R3 Form of the Tempest i can have 8 Stacks mostly after
    killing 2 mob groups :wink:
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  • lordhavelocklordhavelock Posts: 2,461 Arc User
    edited July 2012
    drannic wrote: »
    ...If you have not already, please review the current list of issues QA has gathered from this thread in the second post.

    Again, I want to thank all who have posted, and I look forward to seeing these issues resolved.

    -Drannic
    Thanks Drannic! It's good to know you guys are still there and working on fixes! :)
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    When XP earnings during a Double-XP Weekend still feel like I'm underperforming,
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  • ftr1000ftr1000 Posts: 3 Arc User
    edited July 2012
    Thanks for starting this thread.
    I think this is one of my first posts because of how upsetting this is.
    I was going to list all of the missions that do not work, but it seems most people have taken care of Bullet For Biselle, and Whiteout so I will post bugs in
    1) Reign of Frogs - can't complete mission, scientists don't show
    2) And I don't know if you've fixed it, but Undead on Arrival.
    ftr1000
  • theravenforcetheravenforce Posts: 7,132 Arc User
    edited July 2012
    drannic wrote: »
    Greetings all!

    I want to thank all users that have posted in this thread!

    It has taken me a good amount of time to get through these pages, and I am currently starting on page 8.

    For now, I will be placing the bug reporting in this thread on pause. All new bug posts after this point will not be added to the list, but I am going to keep the thread open for any discussions on the previously reported bugs.

    When QA has finished going over this thread and when we are ready for more issues, a new thread will be created and the current list of open bugs will be transferred over.

    If you have not already, please review the current list of issues QA has gathered from this thread in the second post.

    Again, I want to thank all who have posted, and I look forward to seeing these issues resolved.

    -Drannic

    yay this means you'll look at my posts :D
  • theravenforcetheravenforce Posts: 7,132 Arc User
    edited July 2012
    Powers: Inertial Dampening Field: Powers effect does not stack with Personal Force Field. (theravenforce, Thread Post) [QA ? Currently this issue is working as designed. I have asked about this issue, and it is currently under investigation if this should become a bug and resolved, or if it will stay as Working as designed. There is no promise of an outcome to this.]

    So happy :DDDDDD:biggrin:
  • gamehobogamehobo Posts: 1,970 Arc User
    edited July 2012
    Here's the list of powers bugs I have:
    • AoAC scales with PRE instead of Superstats (All Ranks)
    • Offensive Celestial Cleansing.. is a tier 3 power that does absolutely nothing but remove travel power(All ranks)
    • Deliverance Advantage on Celestial Cleansing cannot be used while held
    • Manipulator does not proc on many powers/advantages especially Ego Storm (most CC advantages on powers like "Freeze Dirtbag")
    • Trapped specialization from Overseer does not proc with Ego Storm (Manevolent adv)
    • Wither has no UI icon and possibly is not working at all
    • Sentry and Protector Mastery do not respect any Cooldown buffs
    • Dominion spec does not buff Confuses while Battle of Wits does
    • Absolve advantage on Palliate often does not provide aggression stealth .. this is likey a client-to-server issue of it happening on server while the client has used the power.
    • Glossolailia Advantage of Soul Mesmerism does not work on players
  • cascadencecascadence Posts: 505 Arc User
    edited July 2012
    drannic wrote: »
    For now, I will be placing the bug reporting in this thread on pause. All new bug posts after this point will not be added to the list, but I am going to keep the thread open for any discussions on the previously reported bugs.

    Just highlighting this in case some missed it.

    Anyho... thanks for the report Drannic! I am glad that the two bugs I posted made it to QA.
    ___________________

    [SIGPIC][/SIGPIC]
    Click up there if you want to find more about the costumes behind my heroines.
  • crypticbuxomcrypticbuxom Posts: 4,620 Arc User
    edited July 2012
    beldin wrote: »
    It has always .. or at least since a long time .. been that way that you loose all stacks and that
    they then went up to 2 or 3 after a while. The sense of having a higher rank is also simply
    that you build up stacks faster. With R3 Form of the Tempest i can have 8 Stacks mostly after
    killing 2 mob groups :wink:

    After a while OUTSIDE of battle. Before the stacks would return automatically back to the rank you paid for in combat. Not anymore since the change.

    As of now I could get 8 stacks of anything in a single mob without ranking up. Except with Enrage which may take several.
  • ruiijiruiiji Posts: 55 Arc User
    edited July 2012
    drannic wrote: »
    Reported Issues:

    Issues that are unable to be reproduced:
    1. Powers: Travel Powers: Toggle: Power becomes locked, and can no longer disable the toggle. (ruiiji, Thread Post) [QA ? I Personally have seen this issue in Champions, but there is no 100% reproducible steps. Spending time completing missions and using powers, leaves the possible cause of this issue to almost anything in our game. More investigation and limiting the scope of causes will be needed. I will continue to pay attention to this issue, but any additional information will be very helpful.]


    The toons I get this most have acrobatics, lunge and/or combo powers. I used to get it on another toon with super speed, but I haven't really played her as much. (She has no lunge or combo powers). It seems linked to the buggy "strut" animation that happens when this occurs. I suspect it has something to do with any animation walk/run rank 1/run rank 2 timers that get triggered after mob fights.
    ______________________________
    @sturmhaven
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