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PTS Update (8/15): FC.20.20110812.1

Archived PostArchived Post Posts: 1,156,071 Arc User
edited August 2011 in PTS - The Archive
FC.20.20110812.1 Patch Notes
ETA: 9:30 PM PST (GMT-7)

General Gameplay:
  • Hero Games: Players in team games now have a circle beneath their feet to indicate what team they are on.

Monster Island
  • The Rat King: Mutagenic chemicals are now shared among team members.
  • The Rat King: Follow-up mission will now be granted correctly to team members upon mission turn-in.
  • Andrith Ruins: Hyrg's key will be removed from you if you enter his room while he's alive.

Nemesis
  • Lemurian Antiquities: Your nemesis now properly spawns during this mission.
  • Bait and Switch: Players should no longer see uneventful cutscenes if they don't team up with Black Adder.
  • Bait and Switch: Players can no longer interact with dead scientists.

Resistance
  • Multifaria Mayhem: Players will now only receive experience points from Megadestroid Overseers if they have been defeated.

Powers:
Gadgeteering
  • Particle Rifle (New!): A new Energy Builder that uses the new Particle Rifle geometry and animations.
  • Sonic Boom Generator (New!): This new Tier 2 power is a charged AoE power that can Disorient your targets.
  • Sonic Boom Generator: Sonic Suppression Enhancer (New!): This 2 point advantage doubles the chance to Disorient with Sonic Boom Generator (such that it is 100% at full charge) and causes full charges of Sonic Boom Generator to temporarily reduce each target's resistance to Sonic damage.
  • Pulse Beam Rifle (New!): This new Tier 1 power is a maintained attack with a large damage variance that has an increasing Critical Hit chance as it is maintained.
  • Pulse Beam Rifle: Finite Improbability Engine (New!): This 2 point advantage slightly increases the increase to Critical Hits of the base power, and also adds random debuffs when you Critically Hit with the power.
  • Tanglecoil Launcher (New!): This new Tier 2 power Paralyzes your target and deals Crushing damage while they are Held by the power.
  • Tanglecoil Launcher: Constricting Coils (New!): This 2 point advantage increases the damage that Tanglecoil Launcher deals.
  • Support Drones: Rank 3 now has access to an additional darker costume option.

Might
  • Might: Mighty Kick (New!): This new Tier 1 power is a quick, strong kick attack that repels your target, or knocks back your target after a short charge.
  • Might: Mighty Kick: Madness?! (New!): This 2 point advantage causes Mighty Kick to grant you a stack of Defiance when fully charged.

Munitions
  • Gunslinger: Trick Shot: Range decreased from 30 feet to 12 feet, and will now try to hit the closest target, instead of a random target within range. Base chance increased from 10% to 50%.

Power Armor
  • Energy Wave (New!): This new Tier 3 power is a charged PBAoE that deals Particle damage and knocks back foes.
  • Energy Wave: Hardened Particle Matrix (New!): This 3 point advantage causes your Energy Wave to grant you a temporary damage absorption shield based on the number of targets hit.

Sorcery
  • Pyromancer's Blades: A spectre will no longer appear holding the blades at rank 3 of this power.

Telekinesis
  • Kinetic Darts: Updated the long description to state that the opening shot can apply Ego Leech. This is just a description change.
  • Ego Blade: Updated the long description to state that the opening shot can apply Ego Leech. This is just a description change.

Telepathy
  • Ego Blast: Updated the tooltip to fully display the scaling chance to apply Disorient, instead of stating "The chance is low at tap, but scales up to 100% at full charge." This is just a tooltip change.

Tailor:
  • Retro Sci-fi: Retro Sci-fi chest and hips armor have been added to Robotic categories.

Known Issues (Please write in red text when submitting bugs to this thread so issues are easier to find.):
  • The Terms of Service pops up at every login attempt.
Post edited by Archived Post on
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Comments

  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited August 2011
    Yaaaay, new powers. (Cue rolling in delicious new powers here.)

    Can we get a non-Wrist Bolters Energy Builder on the table at some point? Just a thought. This is absolutely great on it's own, just figured hey... We're in the neighborhood.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited August 2011
    <smacks lips> I am looking forward to these new powers something fierce. I've got a new alien toon (surprise surprise) that would be perfect for this.

    Also, I am crazy happy about Might getting a kick. Needed effect that should be added to the Madness! advantage: sends defeated back in slow motion. I'm only half joking about this.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited August 2011
    Yaaaay, new powers. (Cue rolling in delicious new powers here.)

    Can we get a non-Wrist Bolters Energy Builder on the table at some point? Just a thought. This is absolutely great on it's own, just figured hey... We're in the neighborhood.

    They should make Eyebeams the Power Armor EB.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited August 2011
    They should make Eyebeams the Power Armor EB.

    I'd honestly prefer a different option that ends with Eyebeams being a better power overall, and a less forced thematics energy builder popping up instead.

    Let's face it - eye beams are a very specific power as far as theme goes, and one that doesn't exactly scream 'Power Armor' to me the majority of the time (you see it far more often on straight Energy Projectors than, say, Iron Man or Blue Beetle [the third, if we want to get technical]).
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited August 2011
    If they are wearing the Persian Costume set, and I mighty kick them into the Enchanted Mysticism Store pool from the top steps, do I get bonus damage?
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited August 2011
    ironswan wrote:
    Powers:
    Gadgeteering
    • Particle Rifle (New!): A new Energy Builder that uses the new Particle Rifle geometry and animations.
    • Sonic Boom Generator (New!): This new Tier 2 power is a charged AoE power that can Disorient your targets.
    • Sonic Boom Generator: Sonic Suppression Enhancer (New!): This 2 point advantage doubles the chance to Disorient with Sonic Boom Generator (such that it is 100% at full charge) and causes full charges of Sonic Boom Generator to temporarily reduce each target's resistance to Sonic damage.
    • Pulse Beam Rifle (New!): This new Tier 1 power is a maintained attack with a large damage variance that has an increasing Critical Hit chance as it is maintained.
    • Pulse Beam Rifle: Finite Improbability Engine (New!): This 2 point advantage slightly increases the increase to Critical Hits of the base power, and also adds random debuffs when you Critically Hit with the power.
    • Tanglecoil Launcher (New!): This new Tier 2 power Paralyzes your target and deals Crushing damage while they are Held by the power.
    • Tanglecoil Launcher: Constricting Coils (New!): This 2 point advantage increases the damage that Tanglecoil Launcher deals.
    • Support Drones: Rank 3 now has access to an additional darker costume option.


    Wow gadgeteering is going really wonky. The good kind of wonky :p

    ironswan wrote:
    Might
    • Might: Mighty Kick (New!): This new Tier 1 power is a quick, strong kick attack that repels your target, or knocks back your target after a short charge.
    • Might: Mighty Kick: Madness?! (New!): This 2 point advantage causes Mighty Kick to grant you a stack of Defiance when fully charged.

    Hmm..interesting..

    ironswan wrote:
    Power Armor
    • Energy Wave (New!): This new Tier 3 power is a charged PBAoE that deals Particle damage and knocks back foes.
    • Energy Wave: Hardened Particle Matrix (New!): This 3 point advantage causes your Energy Wave to grant you a temporary damage absorption shield based on the number of targets hit.

    o-o Holy $h!+
    I need to try this out pronto
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited August 2011
    Look at all this loving! New powers! *drools*
    Thanks guys!

    and perfect timing, the retro sci-fi set screams gadgeteer to me, time to finally make one!
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited August 2011
    ironswan wrote:
    FC.20.20110812.1 Patch Notes
    ETA: 9:30 PM PST (GMT-7)

    General Gameplay:
    • Hero Games: Players in team games now have a circle beneath their feet to indicate what team they are on.

    Woah....was this a big gripe with people or is it meant to help with targeting? If it's the latter then can we get the option to just ignore pets and/or npcs for tab targeting instead?
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited August 2011
    Game client is crashing when you try to select powers. Any power, in the MC Powerhouse (maybe others). It's on a pre-existing character that was on PTS, I retconned his last two powers, then tried to select a new one, and it crashed.

    I'm tired and probably should've been in bed about an hour ago. If more info's needed, I'll try it again tomorrow.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited August 2011
    Dr.Sage wrote:
    Game client is crashing when you try to select powers. Any power, in the MC Powerhouse (maybe others). It's on a pre-existing character that was on PTS, I retconned his last two powers, then tried to select a new one, and it crashed.

    I'm tired and probably should've been in bed about an hour ago. If more info's needed, I'll try it again tomorrow.

    i am having this issue as well
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited August 2011
    There's an icon missing in the Gadgeteering set. I crashed the second it tried to load it on the purchase powers screen. A friend crashed trying to look at the Gadgeteering powers in the Powers UI.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited August 2011
    I'd honestly prefer a different option that ends with Eyebeams being a better power overall, and a less forced thematics energy builder popping up instead.

    Let's face it - eye beams are a very specific power as far as theme goes, and one that doesn't exactly scream 'Power Armor' to me the majority of the time (you see it far more often on straight Energy Projectors than, say, Iron Man or Blue Beetle [the third, if we want to get technical]).

    Agreed which is why ontop of making the power just plain better I often say change or add an advantage that allows you to toggle it on with any power or in the case of pa, no longer count as a head slot but can still be used with pa toggles.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited August 2011
    Dr.Sage wrote:
    Game client is crashing when you try to select powers. Any power, in the MC Powerhouse (maybe others). It's on a pre-existing character that was on PTS, I retconned his last two powers, then tried to select a new one, and it crashed.

    Getting the same bug. Its the Icons for the new powers. If you try to click unavailable and see em or get your t0 and unlock the next tier it crashes.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited August 2011
    Dr.Sage wrote:
    Game client is crashing when you try to select powers. Any power, in the MC Powerhouse (maybe others). It's on a pre-existing character that was on PTS, I retconned his last two powers, then tried to select a new one, and it crashed.

    I'm tired and probably should've been in bed about an hour ago. If more info's needed, I'll try it again tomorrow.

    YUP, can confirm this one.

    Tried twice: First time was levelling up a fresh Might toon straight into the post-crisis Powerhouse, right when you skip the tutorial.

    Second time was just opening the powerset list on a pre-existing heavy-weapons character with the P-key.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited August 2011
    Getting the same crashing bug too. :(
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited August 2011
    Your databae is corrupt.
    I can see the icons but there is something wrong with the IDs of the actual powers, so the game looks for it, and boom headshot.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited August 2011
    Confirmed for the selecting powers crash, even on a character made especially for the PTS.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited August 2011
    Hero Games: Players in team games now have a circle beneath their feet to indicate what team they are on.

    Why are you adding this? Can we get a way to turn these circles off for those who like things the way they've always been?
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited August 2011
    So I suppose I'm not gonna test anything fun tomorrow... Duly noted. :(
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited August 2011
    So when does bestial get more powers :p
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited August 2011
    wrote:
    Getting the same crashing bug too. :(
    Ditto. So much for trying out the new powers. :P
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited August 2011
    Thanks for the new might power, Cryptic, but I want you to look at this, please. This problem will affect the potency of the new power you added.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited August 2011
    I went and got myself all excited for testing :C

    Darn you, crashy bug thing, darn you!
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited August 2011
    Loganius wrote:
    I went and got myself all excited for testing :C

    Darn you, crashy bug thing, darn you!

    Better on test than on live.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited August 2011
    Man.. got a new deliciously sounding set of powers all ready to go on test and then the crash happens to all. On my birthday no less. Ah well just knowing it's there gives me joy :D
    I shall be patient..for now.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited August 2011
    They should make Eyebeams the Power Armor EB.
    No, no, no! :eek:

    Eye Beams needs to go the OTHER direction (as in usable outside the framework).
    It's "iconic", and needs a change to indicate so.

    /UN-SIGNED :mad:
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited August 2011
    Man.. got a new deliciously sounding set of powers all ready to go on test and then the crash happens to all. On my birthday no less. Ah well just knowing it's there gives me joy :D
    I shall be patient..for now.

    So you are the one to blame for the crashes. The client sensed it was your birthday.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited August 2011
    Silverspar wrote:
    So you are the one to blame for the crashes. The client sensed it was your birthday.

    The game did it to spite me. But that's alright. CAN"T KEEP A GOOD MAN DOWN ;)
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited August 2011
    No, no, no! :eek:

    Eye Beams needs to go the OTHER direction (as in usable outside the framework).
    It's "iconic", and needs a change to indicate so.

    /UN-SIGNED :mad:

    I don't mind it being a PA toggle, but the power needs a decimal point shifted so it both does real damage, and costs an appreciable amount, to make it competitive with Minigun and, to a lesser extent Shoulder launcher (I say lesser, because SL is really an alpha, whereas Eyebeams and Minigun are something to maintain throughout a fight).

    Currently there is no reason to ever take Eyebeams over Minigun. Eyebeams may be "cheap" but it still adds a stacking 15% cost increase to your PA toggles, making it a losing proposition in every single possible case.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited August 2011
    Madness??!?
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited August 2011
    isometry wrote:
    Why are you adding this? Can we get a way to turn these circles off for those who like things the way they've always been?

    Add me to the list of people not sure why we need circles.

    Also, add me to the list of people who wants ignore pets as a target option so the game is playable with controller again.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited August 2011
    segma wrote:
    Madness??!?

    This!... is!... :D
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited August 2011
    Can't wait to test out the gadget powers now.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited August 2011
    Getting the crash as well when opening the power window in the powerhouse. Game locks hard, and you can see the new Gadgeteer powers without icon or name, just the box.

    Had to reboot to get out of the lock.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited August 2011
    A new energy builder for Gadgeteering, thank you so much that's awesome.
    Can't wait to test it.
    Also new particle power for power armor I say nice, but I will still wait the full power armor review before touching my current character :).
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited August 2011
    Ok Crash here like anybody else, I was able to retcon my character, then choose superstat, talent and travel power without any problem.
    Then I pick up the new endurance builder and then the game crashed straigh away.
    I restarted retcon the power I picked, was able to open the power windows again and choose a tiers 0 gadgeteering power (experimantal blaster), just after I choose a second power (experimental burst Ray) the game crash.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited August 2011
    ironswan wrote:

    Powers:
    Gadgeteering
    Aw, no t3 ray gun? :(
    And why rifle specific powers? Having a hole bunch of interchangeable ray gun settings would be cool.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited August 2011
    Trying to view any powers at all, whether at the trainer or not, seems to cause me to crash.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited August 2011
    ironswan wrote:

    General Gameplay:
    • Hero Games: Players in team games now have a circle beneath their feet to indicate what team they are on.

    Oh noes this will hurt me :eek: With this it will be easier to be spotted by the enemy team, they don't need a crutch. Please remove it, we really don't need this.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited August 2011
    Since you're fixing the Retro Sci-Fi set, can we get the bubble helm to work on more beast heads? We know it would fit on other heads.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited August 2011
    Xavori wrote:
    Add me to the list of people not sure why we need circles.

    Also, add me to the list of people who wants ignore pets as a target option so the game is playable with controller again.

    /signed
    10char
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited August 2011
    Maybe this new Rifle T1 power is just awesome like Ego Weaponry or TK assault but:

    Why isn't one of these new powers T3?

    I mean Experimental Blaster is pretty good for a T1.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited August 2011
    Xavori wrote:
    Add me to the list of people not sure why we need circles.

    Also, add me to the list of people who wants ignore pets as a target option so the game is playable with controller again.

    i agree with this, i dotn want colour circles (no one has problem identifying who is on opposite team) and targetting issues are reall problem

    also getting crash when i try to open up technology tree in powers
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited August 2011
    isometry wrote:
    Why are you adding this? Can we get a way to turn these circles off for those who like things the way they've always been?

    Maybe it's there to help with pet users and such. Does it only show up on the players themselves, or on everybody on one side (including pets)? Can the circle be clicked to help with targeting as well perhaps?
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited August 2011
    And why rifle specific powers? Having a hole bunch of interchangeable ray gun settings would be cool.
    This.

    Can we at least get an option of the new powers as one-handed weapons? Ray-guns is a staple of sci-fi heroes, after all.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited August 2011
    Additionally, just hitting P on a transferred character caused a total crash out as well.

    Furthermore, after copying a character over to the PTS via the Character Copy Utility, I arrived without any equipped items. They'd all vanished. I had all the items in my bag, all my devices, all my powers, and all my costumes, but anything that was equipped (Primary/Secondary Defense, Offense, Utility) was missing.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited August 2011
    YAY for new Energy based powers, more options for a laser sword user. =D
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited August 2011
    Maybe it's there to help with pet users and such. Does it only show up on the players themselves, or on everybody on one side (including pets)? Can the circle be clicked to help with targeting as well perhaps?

    Because targeting pet users by clicking with the mouse even if you can visually pick them out of the mob is so functional.

    :rolleyes:
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited August 2011
    BUG REPORT: Repeated Crash to Desktop when attempting to load the Gadgeteer power-select menu when talking to the trainers in the 'Powerhouse Post-Invastion' (Untested as to weather this affects other instances of the menu)
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited August 2011
    isometry wrote:
    Why are you adding this? Can we get a way to turn these circles off for those who like things the way they've always been?
    Ditto on 'why'. This seems like a solution to a non-problem, since if you want to make enemy players visible there's already HUD options that will do the job. If it's for pets, well, the problem with pet targeting is not identifying the target, I'm totally aware that that ice structure over there is not an enemy player.
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