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PTS Update (7/19): FC.20.20110718.1

Archived PostArchived Post Posts: 1,156,071 Arc User
edited July 2011 in PTS - The Archive
FC.20.20110718.1 Patch Notes
ETA: 6:30 PM PST (GMT-7)

General Gameplay:
  • Setting challenge levels should now work properly. (Note: We could really use your help testing this. Please let us know if it is not.)

UI:
  • Team: Map number teammates are on is displayed once again.

Archetypes:
The Disciple
  • The power choice at level 32 now offers Telekinetic Maelstrom instead of Telekinetic Eruption. The other choice is still Mental Discipline.

Powers:
Sorcery
  • Pyromancer's Blades (New!): This new Tier 2 power temporarily summons 2 burning blades to attack your foes.

Archery
  • Hunter's Instinct: This Energy Unlock has been setup with the same formula that other Energy Unlock powers use. This means the base amount of Energy returned has been increased, while the upper ends of Energy returned per tick has been reduced some. It can also now occur once every 3 seconds, up from once every 4 seconds, and it is now properly affected by your Recovery statistic, in addition to the special scaling Ego provides to this power.

Munitions
  • Killer Instinct: This Energy Unlock has been setup with the same formula that other Energy Unlock powers use. This means the base amount of Energy returned has been increased, while the upper ends of Energy returned per tick has been reduced some. It can also now occur once every 3 seconds, up from once every 4 seconds, and it is now properly affected by your Recovery statistic, in addition to the special scaling Ego provides to this power.

Celestial
  • Celestial Cleansing: The Offensive version of this power would frequently not work if your target was more than 10 feet away and you had the "Melee can ignore selected target" option set. This should now be fixed.

Telekinesis
  • Telekinetic Lance: The bonus damage dealt for consuming Ego Leech stacks is no longer considered AoE damage on your primary target. It is still considered AoE damage on additional targets.
  • Telekinetic Lance: Ego Infusion no longer grants your Mentalist attacks an increased chance to grant a stack of Ego Leech. Instead, Ego Infusion now grants you a stack of Ego Leech every 2 seconds.
  • Telekinetic Lance: Now has a max charge time of 1.17s, up from 0.67s. This means full charges now hit for considerably higher damage and cost more Energy.
  • Telekinetic Lance: Flavor description has been updated.
  • Telekinetic Reverberation: Should now properly be exclusive with other Energy Unlocks in all cases.
  • Telekinetic Assault: No longer locks the user in place.
  • Telekinetic Assault: The Crit chance bonus granted per stack of Ego Leech has been increased to 5%, up from 3%.
  • Telekinetic Maelstrom: Now properly deals Crushing and Ego damage, instead of dealing Crushing damage twice.
  • Mental Discipline: Ranks 2 and 3 of this power now properly state "Ego damage" in the tooltip, instead of "Melee Ego damage".

Known Issues (Please write in red text when submitting bugs to this thread so issues are easier to find.):
  • Pyromancer's Blades FX are still being worked on.
Post edited by Archived Post on
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Comments

  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2011
    ironswan wrote:
    Powers:
    Sorcery
    • Pyromancer's Blades (New!): This new Tier 2 power temporarily summons 2 burning blades to attack your foes.

    Ooooo... well that's a nice surprise!
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2011
    Oh hey, more charge time on TK Lance. Well, yeah. That works too for upping the damage.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2011
    Ooooo... well that's a nice surprise!

    Not queite the celestial blades attack I've been pushing for, but a nice addition anyway :)

    Does it scale off of ego, or strength?
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2011
    Not queite the celestial blades attack I've been pushing for, but a nice addition anyway :)

    Does it scale off of ego, or strength?

    Considering they're temporary pets, I'm going to guess they scale with super stats.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2011
    Some nice changes I see and Pyromancer's Blades totally caught me off guard, I hope this is a sign of more good things to come.

    Now I'm gonna test the s*** out of it all!
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2011
    Powers:
    Sorcery
    • Pyromancer's Blades (New!): This new Tier 2 power temporarily summons 2 burning blades to attack your foes.

    :eek: Say WHHHHAAAAAAAAA?! Must try
    [

    Telekinesis
    • Telekinetic Lance: The bonus damage dealt for consuming Ego Leech stacks is no longer considered AoE damage on your primary target. It is still considered AoE damage on additional targets.
    • Telekinetic Lance: Ego Infusion no longer grants your Mentalist attacks an increased chance to grant a stack of Ego Leech. Instead, Ego Infusion now grants you a stack of Ego Leech every 2 seconds.
    • Telekinetic Lance: Now has a max charge time of 1.17s, up from 0.67s. This means full charges now hit for considerably higher damage and cost more Energy.

      Hmm definitely an improvement but not seeing much about it self rooting the player..sigh ah well
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2011
    Rafahil wrote:
    Some nice changes I see and Pyromancer's Blades totally caught me off guard, I hope this is a sign of more good things to come.

    Now I'm gonna test the s*** out of it all!

    /signed :cool:
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2011
    These summonable blades please me! Continue!
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2011
    Server closed for maintenance ARGH! :D
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2011
    Rafahil wrote:
    Server closed for maintenance ARGH! :D

    Yea just happened to me too WHY DO YOU TEMPT ME OH GODS OF CRYPTIC?! WHY?!
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2011
    ironswan wrote:
    Powers:
    Sorcery
    • Pyromancer's Blades (New!): This new Tier 2 power temporarily summons 2 burning blades to attack your foes.

    Well I know a power I need to work in to one of my of my HW alts. Fits too perfectly.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2011
    i t s u p
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2011
    Wait, what? A new, epic-sounding Sorcery T2 quite literally materializing out of thin air? Oh, snapple.

    Wait, what? The Instinct energy unlocks get what amounts to a 25% increase in their total energy returns? Oh, snapple!

    Wait, what? TK Lance actually sounds useful now? Oh, snapple!

    Wait...what?. TK Assault, the increased-crit-chance power that approaches Lightning Arc's damage and matches its range has both increased increased crit chance and no longer self-roots? OH SNAPPLE!

    Yup...totally time to load up the PTS again, heat or no heat.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2011
    Bug: The summoned pyromancer's blades are not quite animating properly just letting ya know
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2011
    Nooooo, why did you change the way empty shards load back to the old way, why? :(

    EDIT: Why did you make VB disconnect you after 30 seconds too? :(
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2011
    Has the I, Zombie open mission been fixed yet? The Juryrig Duty mission can't be completed without it.

    The issue is that the generator that starts it isn't spawning, but there was a pretty big crash earlier in VB, so that may have had something to do with it as well.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2011
    Bug: The summoned pyromancer's blades are not quite animating properly just letting ya know

    That is posted in the known issues list. Thank you, though. :)
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2011
    Bug: When pyromancer's blades are summoned and you attack anything you are disconnected and die. Happened to me a few times
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2011
    The moment I purchased the new pyromancer's Blades power I keep getting disconnected every few seconds after logging in.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2011
    Yay for spinny choppy blades! Double yay for TK Lance now hitting for good damage.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2011
    ironswan wrote:
    Powers:
    Sorcery
    • Pyromancer's Blades (New!): This new Tier 2 power temporarily summons 2 burning blades to attack your foes.

    Stealth Green Lantern powerset FTW!
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2011
    ironswan wrote:
    That is posted in the known issues list. Thank you, though. :)

    I just read it right after I posted t and did a solitary "D'OH" but yea least it's confirmed lol
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2011
    I am just getting disconnects, not VB itself it seems. I do not know what is causing them as I was just in PH in MC with a different toon this time.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2011
    bug: TK Assault still decides to not play the animation roughly 50-75% of the time.

    And I had no disconnects or death with the pyromancer blades, contrary to others.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2011
    While you're at it, might as well toss in a Force-looking geo and TK-looking pair as that power concept would fit those themes extremely well too.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2011
    1. I'm disconnecting alot especially if i try to change instances.

    2. TK assault is real nice now. I expected the root to be removed from lance and not this power but i can live with it like this. This power is looking super attractive now.

    3. TK lance is ok now but i still wish it had a useful 2ndary effect to it. Still have my fingers crossed for a root/snare on full charge of this power.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2011
    The disconnects reported above seem to be random, universal (or at least non-isolated) disconnects from what I was seeing in the powerhouse, as if it were a server-side problem, rather than being associated with the specific events mentioned. At least, it didn't seem to matter what I was doing and multiple other people seemed to disconnect at the same time.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2011
    hmm no I don't think the problem lies with the pyromancer blades, I keep getting disconnects now and I decided to log in with a different toon this time and now I'm stuck in the loading screen...
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2011
    Bug: Right after I retconned out pyromancer's blades I've been disconnected several times and always end up dead. And then a moment after I revive I get disconnected and then the proccess repeats itself. I'VE BECOME A ZOMBIE!
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2011
    The disconnects have nothing to do with the new power, I do not have it and I can not stay connected for more than a minute, more like 30 seconds. Shame, I really wanted to test some of these changes too. :(
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2011
    Yes TK assault has become a must have power for ranged tk; esp if you take tk lance b/c unfortunately there are not many ranged tk powers that easily give ego leach. That is really my only complaint left on tk ranged now.

    As for the pyromancer blades, they are ok... not better than ego sprites since ego sprites are buffed by ego form whereas the blades would be buffed by an elemental offensive passive. I really think that pyro blades, since they are magical, should do paranormal dmg instead of fire so that they can be buffed by either ego form or shadow form.

    Oh and now I am constantly disconnected from test server.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2011
    Swynion wrote:

    As for the pyromancer blades, they are ok... not better than ego sprites since ego sprites are buffed by ego form whereas the blades would be buffed by an elemental offensive passive. I really think that pyro blades, since they are magical, should do paranormal dmg instead of fire so that they can be buffed by either ego form

    But they are pets so I don't think they get buffed by passives anyway. (just like those 3 shadow pets.)
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2011
    Ah thats right.. .then they need to up the dmg a lil more on them to be on par with ego sprites.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2011
    Disconnects are killing me, can't stay online for more than 1 minute. Just logged on and got insta-disco'd. That is sad.

    Anyway:

    - TK Assault is excellent now, lack of self-root = win

    - TK Lance is still poor. For about the same charge time and cost, Defile and Ebon Ruin do a lot better damage, and require less fiddling.

    Uh... that's all she wrote actually. Damn disconnects.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2011
    Friggin' disconnects...I was having fun! T_T

    Anyways. Before I got disconnect-bombed out of the PTS, I got a few random Battlestation bits done with the new TK Assault. Ahem:

    OMGWTFBBQSEX

    This is a Tier 0 power? S'far as I'm concerned, with the increased crit chance and the new, epic-mansauce mobility, it's almost more deserving of the T3 slot than TK Lance is. So good...

    Not that I got to test the revised TK Lance...or Pyromancer's Blades...>_>

    ARGHLEMUFINZ! FIX DEM DISCONNEX SO'Z I CAN GO BACK AND PLAY WIT' DA NEW TOYZ!
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2011
    Friggin' disconnects...I was having fun! T_T

    Anyways. Before I got disconnect-bombed out of the PTS, I got a few random Battlestation bits done with the new TK Assault. Ahem:

    OMGWTFBBQSEX

    This is a Tier 0 power? S'far as I'm concerned, with the increased crit chance and the new, epic-mansauce mobility, it's almost more deserving of the T3 slot than TK Lance is. So good...

    Not that I got to test the revised TK Lance...or Pyromancer's Blades...>_>

    ARGHLEMUFINZ! FIX DEM DISCONNEX SO'Z I CAN GO BACK AND PLAY WIT' DA NEW TOYZ!

    Yeah, TK Assault is almost too good now. I literally can do the whole Powerhouse map with just this one power and nothing else.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2011
    With the little time I had with the Pyromancer's Blades I was under the impression that each rank didn't really buff them up quite as well as I had imagined it would. It needs to be somewhat more like the Summon Shadows pets and it's missing a custom advantage.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2011
    TK Assault is f*****ng awesome now, though it still doesn't animate most of the time. I have a macro that changes power colors with each button press, and that seems to interrupt the animation, but even clicking the power doesn't make it animate.

    TK Lance still roots on taps, which is a little depressing, but it is much more attractive as a power now. Pleeeeeez remove the root on tap? :)

    Aside from that...great work guys! New sorcery power looks AMAZING. Y'all rock.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2011
    BUG: Telekinetic Burst: Sudden Impact, Telekinetic Assault: Explosive Potential and Telekinetic Lance: ID Infusion do not have icons in the retcon window.

    EDIT: added TK Lance
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2011
    Rafahil wrote:
    With the little time I had with the Pyromancer's Blades I was under the impression that each rank didn't really buff them up quite as well as I had imagined it would. It needs to be somewhat more like the Summon Shadows pets and it's missing a custom advantage.

    Here's hoping the next pts patch will do something about that cause I was frankly hoping the same :/
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2011
    TK Lance and TK Burst still root on tap.

    Ego Reverberation does not grant enough energy to fuel ranged TK attack powers.

    Disconnects abound... possibly tied to desummoning Support Drones or other permenant pets carried over from live. Fully retconning and picking the PTS powers seems to fix it. (thanks The_Last for assisting with testing)

    TK Lance's extra damage is not the same as the tooltip info.
    Actual damage proc is 2186 yet the tooltip states 657 x 5 = 3285.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2011
    Hey gang,

    I'm going to have PTS updated to a newer build to address the disconnects. It won't be available for a few hours though, so please be patient.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2011
    As far as damage goes, the Pyromancer's Blades is right about where I'd expect it. They have the same base damage as Summon Shadows, but they don't hit as often.

    301 average super stats...
    Pyromancer's Blades Rank 3: 441 dps (single target, each target multiplies dps up to 441x3=1323)
    Summon Shadows Rank 3: 736 dps (single target only)

    Also, Pyromancer's Blades can fly whereas Summon Shadows cannot.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2011
    ironswan wrote:
    Hey gang,

    I'm going to have PTS updated to a newer build to address the disconnects. It won't be available for a few hours though, so please be patient.

    Funny I didn't have any disconnects despite numerous log-ins and map changes. I wonder why.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2011
    Vincyre wrote:
    I have a macro that changes power colors with each button press,

    I... had not considered doing this with the new TK powers. And now it won't leave my head. It just sounds awesome. D:

    Also, I think I'll wait for the disconnect issues to be over before I try out the new changes, but they sound great.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2011
    TK Lance is still considered AoE damage even on tap.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2011
    I'm loving all the effort being made to make Ranged TK viable! :)

    Has anyone been playing the Disciple? Remember, the TK pass was put on hold originally to make the poor squishie AT viable....
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2011
    I... had not considered doing this with the new TK powers. And now it won't leave my head. It just sounds awesome. D:

    Also, I think I'll wait for the disconnect issues to be over before I try out the new changes, but they sound great.

    You should...it looks AMAZING. The flashiness and such just make it look that much better.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2011
    ironswan wrote:
    Archery
    • Hunter's Instinct
    Munitions
    • Killer Instinct
    So, when you use a gun, you're a "Killer".
    But when you use a bow you're a "Hunter"?

    I'm thinking someone was a wee bit lazy when making the new Archery power :rolleyes:

    (might i suggest a "re-name"?)
    ironswan wrote:
    Telekinesis
    • Telekinetic Reverberation
    Speaking of "re-names".

    If this power is supposed to be used with ALL 'EGO' powers (and "Ego Reverb." doesn't fly),
    how about simply "Mental Reverb."? :D


    Other than that, the changes look good!
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2011
    duno if this is listed anywhere but copied a toon over and it was in vibora and some of the buildings arn't there.. kinda funny.

    CLICKY TO SEE
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