Could we get the effect removed from charged TK Eruption? Turning into a semi-transparent creature of pink light is not really compatible with many concepts.
I LUV this form! Wish it was a toggle so just can keep it on!
Any chance of looking at:
The use of Recovery as a superstat for The Disciple and Recovery in general please? Considering the offensive capability of the set, so long as energy return is also looked at, CON/EGO or DEX/EGO would seem a better fit. Even INT/EGO would seem more viable.
I agree, for a squishie Melee, CON/EGO or DEX/EGO would be better.
Could we get the effect removed from charged TK Eruption? Turning into a semi-transparent creature of pink light is not really compatible with many concepts.
Oh don't you dare try to get that removed. It is vital to my concept :mad:
The TK Eruption Form is hard to use... hard to refresh...
A high REC char can pop this form up before charging into a fight is about all...
Mid-fight an Ego Meleer wouldnt bother refreshing the form, waste of time charging up for it....
Probably same for Ranged TK, mid-fight would be a waste of time TK Erupting JUST for the form.
It is a REALLY cool looking form tho!
Add an Advantage to proc form on Tap?
I usually go r2/enhanced form. Helps to keep the form up longer, and most stuff is dead before it wears off. It should be noted that it can also be charged while moving, which is nice.
Really though, the best part of the form isn't its damage buff or resistance buff, it's the look.
Telekinetic Assault animates inconsistently, sometimes it does damage but has no visual effect.
- Ego Reverberation barely reverberates anything.
- TK Eruption is too slow and too low-damage to be worthwhile at 50ft range. It either needs to be boosted to 100ft, or become a click, or have a damage buff. For lower-end AoE, TK Assault does a better job with an advantage, and keeps you safer at longer range.
- TK Wave on the other hand rocks. It's what the corresponding Force power wants to be when it grows up.
- TK Lance is a gorgeous power, but it is woefully underpowered compared to similar single-target 100ft powers (eRuin, Defile). It needs to be directly buffed by the stacks of ego leech, not consume them for a piddly AoE.
I usually go r2/enhanced form. Helps to keep the form up longer, and most stuff is dead before it wears off. It should be noted that it can also be charged while moving, which is nice.
Really though, the best part of the form isn't its damage buff or resistance buff, it's the look.
Man, I wish I could make ego form look like that
I think its ugly and hides the character but im not going to advocate removing it because clearly removing it would cause some ppl to go ape ****.
Devs, in the future please don't make useful buffs that you want to have on as much as possible that completely obscure your costume.:rolleyes:
EDIT:
Still waiting patiently for that TK Lance fix.
And please see if you can do any thing to make Ego Reverb a bit better
Dontcha love how some people think that just because they can't find a way to use something, they think it's useless?
Don't you love how some people think that just because an invasive, costume-changing graphic works for their own concept and a handful of others, it's totally fine that the power be utterly useless for damn near every other concept out there?
It doesn't take some kind of rare creative genius to think of a ghost, or psychic construct, or hologram, or wind elemental or whatever that could use the graphic. Yes there's a couple of ideas that could work with it, but there's a metric crapton of ideas that do not. It is one of the most drastic, concept-limiting power effects in the entire game, and there should at the very least be an option to turn the damn thing off.
Any chance to see ID blade 0 pt advantage moved from passives and toggle to every TK melle power? It would be so much easier to make a good build w\o being forced to take those and opens an option of having different powers use 1 or 2 blades. That change alone would make me create a tk character :P
The answer "No, not anytime soon(tm)" have been given already.
Unlike the option of making each power SB/DB in the tailor
(which has already been stated CO doesn't have the Tech for yet)
this would be the next best thing.
And while it took time to get the answer out of the Dev's,
they said while it was possible it was VERY difficult, would take ALOT of work to accomplish.
For now, the best we can get is all or nothing ZPA's on non bladed powers.
Hope the long winded answer helps soften the blow.
It did for me
Don't you love how some people think that just because an invasive, costume-changing graphic works for their own concept and a handful of others, it's totally fine that the power be utterly useless for damn near every other concept out there?
It doesn't take some kind of rare creative genius to think of a ghost, or psychic construct, or hologram, or wind elemental or whatever that could use the graphic. Yes there's a couple of ideas that could work with it, but there's a metric crapton of ideas that do not. It is one of the most drastic, concept-limiting power effects in the entire game, and there should at the very least be an option to turn the damn thing off.
I made Intangible Man before I even knew that buff existed, and since then I found the graphic fits his concept perfectly and would be very sad to see it go. And no, he is none of the things you said.
To sum things up: Option - go for it. Removal of graphics - hell no. Be the hero you want to be and all that.
P.S. I almost typo'ed hero into herp. How hilarious wouldn't that be?
Comments
I LUV this form! Wish it was a toggle so just can keep it on!
I agree, for a squishie Melee, CON/EGO or DEX/EGO would be better.
Oh don't you dare try to get that removed. It is vital to my concept :mad:
Dontcha love how some people think that just because they can't find a way to use something, they think it's useless?
The TK Eruption Form is hard to use... hard to refresh...
A high REC char can pop this form up before charging into a fight is about all...
Mid-fight an Ego Meleer wouldnt bother refreshing the form, waste of time charging up for it....
Probably same for Ranged TK, mid-fight would be a waste of time TK Erupting JUST for the form.
It is a REALLY cool looking form tho!
Add an Advantage to proc form on Tap?
I usually go r2/enhanced form. Helps to keep the form up longer, and most stuff is dead before it wears off. It should be noted that it can also be charged while moving, which is nice.
Really though, the best part of the form isn't its damage buff or resistance buff, it's the look.
Man, I wish I could make ego form look like that
Telekinetic Assault animates inconsistently, sometimes it does damage but has no visual effect.
- Ego Reverberation barely reverberates anything.
- TK Eruption is too slow and too low-damage to be worthwhile at 50ft range. It either needs to be boosted to 100ft, or become a click, or have a damage buff. For lower-end AoE, TK Assault does a better job with an advantage, and keeps you safer at longer range.
- TK Wave on the other hand rocks. It's what the corresponding Force power wants to be when it grows up.
- TK Lance is a gorgeous power, but it is woefully underpowered compared to similar single-target 100ft powers (eRuin, Defile). It needs to be directly buffed by the stacks of ego leech, not consume them for a piddly AoE.
Devs, in the future please don't make useful buffs that you want to have on as much as possible that completely obscure your costume.:rolleyes:
EDIT:
Still waiting patiently for that TK Lance fix.
And please see if you can do any thing to make Ego Reverb a bit better
Looks pretty damn cool with Shadowform though.
I have a toon with Shadow Form, TK Eruption and Darkspeed. I'm thinking about changing her name to Smudge.
smooth shadow can be done with DX9, if that's all there is then i personally wonder why DX11 is even used in this game.
Duh. Neverwinter nights.
Shared codebase dood.
Don't you love how some people think that just because an invasive, costume-changing graphic works for their own concept and a handful of others, it's totally fine that the power be utterly useless for damn near every other concept out there?
It doesn't take some kind of rare creative genius to think of a ghost, or psychic construct, or hologram, or wind elemental or whatever that could use the graphic. Yes there's a couple of ideas that could work with it, but there's a metric crapton of ideas that do not. It is one of the most drastic, concept-limiting power effects in the entire game, and there should at the very least be an option to turn the damn thing off.
(which has already been stated CO doesn't have the Tech for yet)
this would be the next best thing.
And while it took time to get the answer out of the Dev's,
they said while it was possible it was VERY difficult, would take ALOT of work to accomplish.
For now, the best we can get is all or nothing ZPA's on non bladed powers.
Hope the long winded answer helps soften the blow.
It did for me
I made Intangible Man before I even knew that buff existed, and since then I found the graphic fits his concept perfectly and would be very sad to see it go. And no, he is none of the things you said.
To sum things up: Option - go for it. Removal of graphics - hell no. Be the hero you want to be and all that.
P.S. I almost typo'ed hero into herp. How hilarious wouldn't that be?