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PTS Update (7/15): FC.20.20110705.5

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  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2011
    Scroll-zoom functions still don't work inside the Nemesis outfit editor.
    Weapons still do not show up in the initial character-creation costume editor.
    Facial and body presets still don't always apply on button clicks.
    Fantasy shoulder pieces for males still don't seem to be textured.
    TK assault's graphics don't always seem to appear.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2011
    Falchoin wrote:
    Psychic Vortex does not proc Telepathic Reverberation when hitting disoriented foes.

    The advanced info and the general description of Telepathic Reverberation don't match. The general info says it works with Mentalist powers whereas the advanced description states Telepathy powers.

    This so backs up my statement made earlier in the other thread about psychic vortex just barely proc with it's adv on. Thank you Falchion
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2011
    gee, everyone's bugging flying swords being pink as if it is a bad thing....

    Pink Telekinetics Unite!

    :p

    Hey, I don't mind pink. But I also like blue. Why can't I have blue swords? <_<;
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2011
    Sigma7 wrote:
    *looks at Xavori's numbers feeling emasculated*

    I was testing with 176 EGO and 199 PRE from super stats and 99 Dex from gear/talents on a mostly ranged ego form build. My EBA was much smaller at 4k and 7k crit with R3 ego form R3 mental discipline and R1 ego surge.

    What am i doing wrong to make your normal hits as strong as my crits? Should i drop the dex?

    First, as was mentioned, your stats are way low which means your non-crits are low. Also, I was testing DEX/EGO which means my crits were a bit better.

    Next, I wasn't just hitting EBA. I was hitting a whole bunch of stuff with it that buffed my damage and debuffed my target. I was working out how I'd build a TK blader for PvP. I'm pretty sure I've got the build I want, and I look forward to seeing what it does when I give it 250 DEX / 350 EGO stats :)

    The trick is balancing how many debuffs/buffs you can throw in versus 5 seconds max of set-up time (at which point your target will be free of nailed to the ground). I'm positive I could do even more damage, but I'm also pretty sure I'd never be able to pull it off in a match.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2011
    Methinks the Disciple still be a bit too squishie.

    Needs a "SAVE ME!" clickie in there somewhere...
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2011
    Ace_Cool wrote:
    Your superstats are really really low. 225 in each of them should be absolute minimum amount for every build ever.

    Ok I uped my super stats to 239 EGO and PRE (about as good as i could do with debug gear) Im looking at 25% crit chance with ego leech up and 79 severity. Thats 11 points under Xavori.

    Some one feel free to chime in if my untrained eye is missing something but EBB and EBA seem to be very close damage wise. EBA may pull ahead a little with the EBB debuff but the difference doesn't seem to be that much. I'm especially not seeing what place EBA is supposed to have in a hybrid build. If i need to spam EBB 3 times to the the most out of EBA then i may as well stay in melee, and 2 powers seem like a lot to take for single target DPS when other melee frameworks can do good single target dps by just spamming one power.

    In EBA I was hoping to find a power that does more spike damage than EBB less often. Something to justify my mostly ranged TK guy to stop in melee for some quick risky spike dmg in exchange for not being able to spam and forfeiting my ego leach (something situational but powerful). EBA is better as a stand alone power now but EBA and EBB still feel mostly redundant to me (almost like having dragons wrath and reapers embrace on the same build).

    I still would prefer armor piercing on EBA in exchange for ego leech consumption but i guess thats not going to happen now.

    Can some one please explain to me:
    1. why i would want EBA and EBB on the same build?
    2. which one is better for hybrids?
    3. do i have to have EBB to make EBA worth it?
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2011
    Sigma7 wrote:
    ...
    Can some one please explain to me:
    1. why i would want EBA and EBB on the same build?
    2. which one is better for hybrids?
    3. do i have to have EBB to make EBA worth it?
    1. Because you want to make people cry when you deal over 20k damage in roughly a 3 second time span.
    2. I'd say EBA is better for hybrid builds. TK Burst or TK Assault up to 5 stacks, full charge EBA and get a guaranteed 5 stacks in 10 seconds or less! Also helps with energy returns. Now if only Ego Reverb didn't suck...
    3. No. Even before this latest buff to EBA a SG mate was maintaining over 2.7k dps against Kigatilik with Ego Weaponry and Ego Blade Annihilation.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2011
    Falchoin wrote:
    1. Because you want to make people cry when you deal over 20k damage in roughly a 3 second time span.

    And because if you're going to play a squishy, you want people afraid of you, not farming you. :D
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2011
    Targets knocked up boomerang outward then land at your feet instead of going straight up. Especially noticeable with Roomsweeper.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2011
    Falchoin wrote:
    Because you want to make people cry when you deal over 20k damage in roughly a 3 second time span.
    /facepalm
    Ok, how about you save me some time and tell me how to do that?
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2011
    The_Last wrote:
    Mental discipline is a 18% BUFF of your GROSS damage.

    Whereas other buffs suffer diminishing returns, mental discipline does not.

    It's a force multiplier.

    Please try to understand how powers work before commenting!

    Apparently I am missing something. When I compare a MA Form to Mental Discipline (using 1k damage base for ease of comparison, assumed SS bonus of 60%, Passive Bonus of 90% and form bonus of 18%x8 stacks, I see Form outshining Mental Discipline. A 144% bonus on your base damage from Form works out to be significantly better than an 18% bonus on your gross damage.

    Form
    1000 base x (1+ .60 + .90 + 1.44) = 3940


    Mental Discipline
    1000 base x (1+ .6 + .9) = 2500 x 1.18 = 2950
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2011
    Ashen_X wrote:
    Apparently I am missing something. When I compare a MA Form to Mental Discipline (using 1k damage base for ease of comparison, assumed SS bonus of 60%, Passive Bonus of 90% and form bonus of 18%x8 stacks, I see Form outshining Mental Discipline. A 144% bonus on your base damage from Form works out to be significantly better than an 18% bonus on your gross damage.

    Form
    1000 base x (1+ .60 + .90 + 1.44) = 3940


    Mental Discipline
    1000 base x (1+ .6 + .9) = 2500 x 1.18 = 2950

    So based on that Mental Discipline should at it's upper end be adding 57.6% Gross damage to rival a maxed out Focus. Said differently at it's upper levels Mental Discipline operates at just over a third a the effectiveness of going with a Form and Focus. This does not seem very compelling for the new power.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2011
    Ashen_X wrote:
    Apparently I am missing something. When I compare a MA Form to Mental Discipline (using 1k damage base for ease of comparison, assumed SS bonus of 60%, Passive Bonus of 90% and form bonus of 18%x8 stacks, I see Form outshining Mental Discipline. A 144% bonus on your base damage from Form works out to be significantly better than an 18% bonus on your gross damage.

    Form
    1000 base x (1+ .60 + .90 + 1.44) = 3940


    Mental Discipline
    1000 base x (1+ .6 + .9) = 2500 x 1.18 = 2950

    Focus is just really good. Don't forget you can use Mental Disapline with other damage buffs like rage.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2011
    Certified wrote:
    So based on that Mental Discipline should at it's upper end be adding 57.6% Gross damage to rival a maxed out Focus. Said differently at it's upper levels Mental Discipline operates at just over a third a the effectiveness of going with a Form and Focus. This does not seem very compelling for the new power.

    Mental Discipline buffs melee and ranged. Forms buff melee only.

    Where Forms shine is the energy return that's built in that allows MA toons to use Forms and Rush to completely power their attacks whereas Leech - Ego Reverb will not provide enough energy to TK toons.

    It's what killed my attempts at DPS testing between Dragon's Claws/Wrath versus EBA/EBB. The dragon's attacks can be fully charged over and over without using the energy builder, the TK attacks don't even come close.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2011
    I would also like to point out that Focus requires Dex while Mental Discipline is much more flexible. Although most Blade users will probably opt for Dex anyway.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2011
    Sigma7 wrote:
    /facepalm
    Ok, how about you save me some time and tell me how to do that?

    I guess for buffs and debuffs to get near maximum damage from EBA would be:

    Debuff- Ego Placate+adv.

    Buff- TK Eruption.

    Debuff- EBB.

    Buff- Dark Transfusion+adv.

    You can do the above fairly fast I would think.
    On my Dex/Ego AoPM build with only Form of the Tempest, full leech stacks and EBA r2+adv. I can do about 10-12K crits. hmm will try to do it with these buff/debuffs when I have the time and see how much of a difference it can be.


    Optional: Collective Will+adv., Ego Surge+adv, Miniaturization Drive+adv. and....Support Drones :D yeah they have a debuff lol.

    Don't know of any other buff/debuffs at the moment.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2011
    What is dx11 doing?
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2011
    Also one thing that I hate to repeat to address but I just wanna again suggest it:
    A graphical glow of some sort while Mental Discipline is active as a reminder to the player that it's active; even if it's an optional glow that's fine too. What can I say? I like the glowies :D
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2011
    Also one thing that I hate to repeat to address but I just wanna again suggest it:
    A graphical glow of some sort while Mental Discipline is active as a reminder to the player that it's active; even if it's an optional glow that's fine too. What can I say? I like the glowies :D

    Teacher: How did you know that was the Blue one?
    Leroy: I do not know? Master.
    Teacher: You do not know?
    Leroy: I humbly apologize for my ignorance Master. I will do anything to prove my worthiness!
    Teacher: You have been to the movies again I see. Full of disciples failing to their knees at the slightest hint of their masters displeasure.... Leroy this is not a punishment, it is a celebration you have touched the final level, you knew without knowing- we have have finished our journey together.
    Leroy: But Master, The Final Level? The Glow? You always said... that...
    Teacher: that when you reached the final level you would know it but the appearance of a sublime glow all over your body.
    Teacher: Come Leroy, get up, what you seek is not written on the floor.
    Leroy: I am confused??
    Teacher: Good, good confusion is a part of life as are vengeance, fear and love; all facets must be embraced for then and only then will you break through the wall of mystery to the Glow.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2011
    Xavori wrote:
    Teacher: How did you know that was the Blue one?
    Leroy: I do not know? Master.
    Teacher: You do not know?
    Leroy: I humbly apologize for my ignorance Master. I will do anything to prove my worthiness!
    Teacher: You have been to the movies again I see. Full of disciples failing to their knees at the slightest hint of their masters displeasure.... Leroy this is not a punishment, it is a celebration you have touched the final level, you knew without knowing- we have have finished our journey together.
    Leroy: But Master, The Final Level? The Glow? You always said... that...
    Teacher: that when you reached the final level you would know it but the appearance of a sublime glow all over your body.
    Teacher: Come Leroy, get up, what you seek is not written on the floor.
    Leroy: I am confused??
    Teacher: Good, good confusion is a part of life as are vengeance, fear and love; all facets must be embraced for then and only then will you break through the wall of mystery to the Glow.

    Now with video goodness
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2011
    Could we get the effect removed from charged TK Eruption? Turning into a semi-transparent creature of pink light is not really compatible with many concepts.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2011
    OniGanon wrote:
    Could we get the effect removed from charged TK Eruption? Turning into a semi-transparent creature of pink light is not really compatible with many concepts.

    No!

    Works awesome with my concept as a mental energy construct.

    This is one of those things like Attack Toys. Yes, it doesn't work with every concept, but it's been in the game for a long time and other people have built concepts around it, so no you can't change it now and ruin their characters.

    /unsigned
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2011
    Collective Will does not proc Telepathic Reverberation when hitting disoriented targets.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2011
    How do you enable DX11?

    Nevermind. Figured it out.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2011
    Even factoring in the additional crit chance with Mental Discipline, Dex/MA form is significantly better damage.

    Just be done with it and make MD ranged ego damage only and up the damage.

    Nobody will take it for TK blades melee when MA forms grant 3x the additional damage.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2011
    Even factoring in the additional crit chance with Mental Discipline, Dex/MA form is significantly better damage.

    Just be done with it and make MD ranged ego damage only and up the damage.

    Nobody will take it for TK blades melee when MA forms grant 3x the additional damage.

    Don't mess with my mental discipline... Some of us prefer to to not waste stats on dexterity just for the sake of running a martial arts toggle... I've got over 70% crit chance using id weaponry that spikes to over 100% when i use ego surge while maintaining 110% crit severity thanks to discipline... Really, you just need to add a secondary energy return mechanic to the toggle so that the set can get a more balanced energy return instead of just getting a little spike here and there from ego leech...
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2011
    Don't mess with my mental discipline... Some of us prefer to to not waste stats on dexterity just for the sake of running a martial arts toggle... I've got over 70% crit chance using id weaponry that spikes to over 100% when i use ego surge while maintaining 110% crit severity thanks to discipline... Really, you just need to add a secondary energy return mechanic to the toggle so that the set can get a more balanced energy return instead of just getting a little spike here and there from ego leech...

    While I have to say 70% Critical Chance is impressive that is only for Ego Weaponry is that correct? A large part of that is generated from Ego Weaponry itself and not necessarily Mental Discipline. The question would be what does your damage look like with Mental Discipline versus running a Martial Focus? With that added Critical Change really compensate or the increased base damage?
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2011
    Hey Ame, have you looked into those items I told you about? :)
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2011
    Bug: If you get any energy unlock other then Ego Reverberation you still be able to get Ego Reverberation, thus being able to have two energy unlocks at once.

    Bug #2: Thermal Reverberation and Telepathic Reverberation in the advanced description say they will grant you 10 energy even when you use the correct stats for them, so it doesn't seem to be updating properly or at all.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2011
    Even factoring in the additional crit chance with Mental Discipline, Dex/MA form is significantly better damage.
    No it isn't. MD stacks with Enrage, Form doesn't.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2011
    Pantagruel wrote:
    No it isn't. MD stacks with Enrage, Form doesn't.

    Okay, but doesn't Enrage stack wit Strength and Constitution? Also, what power would you recommend to build Enrage Stacks?

    The counterpoint to this would be any given Dragon attack post building Focus for the Rush Buff.

    The differences being going out of Framework for One power to bolster Mental Discipline's effects versus a more effective Melee toggle and the added Rush Buff.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2011
    Certified wrote:
    Okay, but doesn't Enrage stack wit Strength and Constitution? Also, what power would you recommend to build Enrage Stacks?

    The counterpoint to this would be any given Dragon attack post building Focus for the Rush Buff.

    The differences being going out of Framework for One power to bolster Mental Discipline's effects versus a more effective Melee toggle and the added Rush Buff.

    You don't need to stack a whole lot of STR to use Enrage(though maintaining said stacks is a different story), Also, nothing in TK proc's the rush buff, so that kind of shoots a hole in that point.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2011
    Sydz wrote:
    You don't need to stack a whole lot of STR to use Enrage(though maintaining said stacks is a different story), Also, nothing in TK proc's the rush buff, so that kind of shoots a hole in that point.

    I think the point was that since you have to dip out of set to take Enrage and MD, for the same power slots you could take a Form and a Dragon attack (probably Dragon Kick if you didn't want to whip out a theme breaking weapon).
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2011
    Certified wrote:
    While I have to say 70% Critical Chance is impressive that is only for Ego Weaponry is that correct? A large part of that is generated from Ego Weaponry itself and not necessarily Mental Discipline. The question would be what does your damage look like with Mental Discipline versus running a Martial Focus? With that added Critical Change really compensate or the increased base damage?

    My ego weaponry hits on average 1200 - 1500 - 3500 with maybe 1 or 2 non-crits every couple of cycles, my id annihilation hits for over 12k. And yes, ego weaponry has +25% crit chance by itself. The martial arts forms only give me 17% diminishing damage per stack, and on annihilate it only comes out to about 200 more damage on the base damage of the power at 8 stacks. In addition to only being slightly more damage than what i can already do with MD, the focus toggle drops 10% of my crit chance (down to 38% from 48%) and takes twice as long to build to 8 stacks to get full advantage from it.

    For me, MD is better, if you wanted to waste a bunch of points in dex (getting it over 375 or so) then the focus might be better... But honestly i'd rather have over 100% severity and a massive crit chance than a lower crit chance with lower severity and slightly higher base damage. I just like real damage increases better than cryptic math diminishing damage increases.

    I agree that MD does need something, i've said it a few times, but considering it can be stacked with enrage, already has +18% real damage and +10% crit chance, it really doesn't need more damage. What it needs is a secondary energy return mechanic to work with ego reverb, TK as a set is starved for energy, and utilizing a focus form to have a bit more damage and a very minor energy return on crit at most every 4 seconds doesn't help much with that, it never has really... MD should have an energy return that kicks in specifically when certain TK powers are fully charged (i'm thinking annihilation and TK lance, since after using those is when you're most in need of energy/ego leech stacks), just like the dragon attacks and rush.

    Off topic rant mode on.

    And remember, not everyone cheeses out and runs aopm so they can have +90 to all their stats to exploit the broken enrage/focus mechanics and scaling and have near infinite energy. That's an issue within top end PvP for the most part, which is pretty much the smallest sliver of the game's population at the moment. I would say it's an issue in endgame PvE too, but there really isn't any to speak of, at least as far as rewards go. So in turn there really isn't anything to gain but epeen size by doing stuff like soloing elite lairs and winning in PvP. Oh, and ruining holiday/event open missions for anyone else trying to participate to get a reward i guess. But in my opinion that's mostly on cryptic because of the completely unfair "dps contest" reward system though.

    I only bring this up because many of the forumites on here seem to be looking at everything through "aura tinted goggles" when it comes to power balance, when in fact AoPM is just a grossly over powered power itself and needs to be brought back in line with the rest of the balance changes going on right now and in the future months.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2011
    TK Lance is considered AoE damage. It should be single target with an AoE component.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2011
    I think the point was that since you have to dip out of set to take Enrage and MD, for the same power slots you could take a Form and a Dragon attack (probably Dragon Kick if you didn't want to whip out a theme breaking weapon).

    Oh yeah, that is true. Helps that Dragon Kick is the coolest looking power of Dragon skills.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2011

    I only bring this up because many of the forumites on here seem to be looking at everything through "aura tinted goggles" when it comes to power balance, when in fact AoPM is just a grossly over powered power itself and needs to be brought back in line with the rest of the balance changes going on right now and in the future months.


    Since AoPM exists it has to be considered in everything I guess. I certainly don't think anyone would be double dipping for a crit + enrage ego blades build without it (though no doubt someone will point out how it can be done, I just don't think anyone will do it. That sort of combo is exactly what drives people to take AoPM in the first place).

    The upside to AoPM is that it makes some interesting builds possible. The downside is that it makes some silly things equally possible.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2011
    Sydz wrote:
    Oh yeah, that is true. Helps that Dragon Kick is the coolest looking power of Dragon skills.

    And I would hazard a guess that the move would fit with and look quite acceptable on many people's ego blade concepts (it certainly would on mine, though personally I'll be dropping the Tempest Form in favor of more in set powers).
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2011
    So, since it came up today, is one of those random backend fixes from the 14th a queue fix? I got into Monster Island solo in ~10-15 minutes on the PTS just a bit ago and now I'm wondering if I'm crazy or not.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2011
    Since AoPM exists it has to be considered in everything I guess. I certainly don't think anyone would be double dipping for a crit + enrage ego blades build without it (though no doubt someone will point out how it can be done, I just don't think anyone will do it. That sort of combo is exactly what drives people to take AoPM in the first place).

    The upside to AoPM is that it makes some interesting builds possible. The downside is that it makes some silly things equally possible.

    AoPM cannot beat an offensive passive in terms of spike damage if you built just for spikes. After all, a extra few percentage points per stack of enrage from AoPM driving extra points of STR into the stack doesn't make up for the 80-100% damage buff the offensive passive starts with before it starts stacking enrage.

    And with melee offensive buffs getting fixed, I suspect we're going to see some heavy weapons and might toons running Unstoppable with SS STR blowing the roof off of damage spikes.

    What AoPM does is lets you build strong offense with tons of flexibility. You can double bubble for defense. You can pike on heals and get out of trouble powers to escape losing battles for a moment or two and then get right back into things at full health. You can also run sustained DPS forever using any kind of attack you want. Lots o' options because of the extra stats.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2011
    Ugh, AoPM/Enrage/MD? Really? Constant maintenance of 5 stacks of Ego Leech and 8 stacks of enrage just seems like a full-time job.

    Also, you'd have to go EGO/STR to make that work, and then you run into INT/CON problems with maintaining enrage.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2011
    The_Last wrote:
    Focus is just really good. Don't forget you can use Mental Disapline with other damage buffs like rage.

    Don't get me wrong. I wasnt trying to say that Discipline was worthless or even bad. On a ranged TK toon, or a melee/ranged hybrid it can be great. It is a poor choice for a melee focused TK character.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2011
    Ugh, AoPM/Enrage/MD? Really? Constant maintenance of 5 stacks of Ego Leech and 8 stacks of enrage just seems like a full-time job.

    Also, you'd have to go EGO/STR to make that work, and then you run into INT/CON problems with maintaining enrage.
    No you don't. You can just ignore the whole crit business and do a regular str/con, str/int, or con/int build.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2011
    Pantagruel wrote:
    No you don't. You can just ignore the whole crit business and do a regular str/con, str/int, or con/int build.

    This isn't really "TK blades" related, but...

    TK Burst, Cleave, Lock n Load with 2SB is quite nice with superstat Ego and Mental Discipline, at least for PvE. It's difficult to perma-Enrage unless you bring in AoPM, but you can get Enrage stacks built pretty quickly.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2011
    UVee wrote:
    ...There are huge optimizations in DX11 that allow DX11 cards to be fully utilized increasing FPS and giving headroom for increasing the graphics quality...
    Now i'm REALLY glad i sprung for the HD 5850 last year :D

    And have i missed it, or will the new ZPA for "Id Blades" be available on all 3 of the new powers now?
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2011
    Now i'm REALLY glad i sprung for the HD 5850 last year :D

    And have i missed it, or will the new ZPA for "Id Blades" be available on all 3 of the new powers now?

    iirc, it's only on Id Mastery and Mental Discipline, and possibly Ego Form. I haven't checked in a bit. :S

    EDIT: Yes, those three powers exactly.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2011
    Played quite a bit with the TK set, and it's quite nice. The only exception is the TK Lance, looks great but hits like a sack of wet mice.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2011
    XT-0R13 wrote:
    Played quite a bit with the TK set, and it's quite nice. The only exception is the TK Lance, looks great but hits like a sack of wet mice.

    I don't think I like the look, or the damage of TK Lance, honestly. If ity's supposed to be a ranged version of TKA then someone needs to rethink some maths, cause it's not... Like at all... I'd rather take Annihilate as my one melee power and call myself a hybrid. Even without any supporting melee powers, Annihilation does more damage by FAR than Lance.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2011
    iirc, it's only on Id Mastery and Mental Discipline, and possibly Ego Form. I haven't checked in a bit.

    EDIT: Yes, those three powers exactly.
    Cool, ty.
    I hadn't seen a confirmation yet that the ZPA had made it to "Id Mastery".
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2011
    Ame/Ironswan:

    Any chance of looking at:

    • Energy return on Ego Reverberation to make it more competitive with other energy unlocks? (Also, could the energy return just scale with Ego please, like Killer Instinct and Hunter's Instinct do?)
    • The damage done by TK Lance? (It could use upping a bit, even if the spreadsheets say otherwise.)
    • The use of Recovery as a superstat for The Disciple and Recovery in general please? Considering the offensive capability of the set, so long as energy return is also looked at, CON/EGO or DEX/EGO would seem a better fit. Even INT/EGO would seem more viable.
    • Helping out the set by removing a lot of the self-root-on-use mechanics from the moves that have this?

    Just to be clear, I do really appreciate the hard working you're putting into this :)

    Any suggestions made here are just to prevent the need for another review down the line by not getting it perfect on this pass. It's so close to perfection now that it should be a shame to fall short of that by so small a distance.

    Kind regards
    llesna
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