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Gadgeteering - 2/2/11

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  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited February 2011
    I think Gadgeteering should be expanded and branched into "serious gadgeteering" and "comical tinkering". One line would have obviously dangerous and potent weapons, while the other would have stuff that's a little silly, but still effective...
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited February 2011
    Auspicious wrote:
    I'm not sure why BS was changed in the manner it was (specifically the power cooldown). The current implementation breaks BS' synergy with Storm's Eye Prana (from Form of the Master). Given that Storm's Eye Prana only works with BS, BCR, and Resurgence, this is kind of a big deal.

    If Conviction was buffed to work with it as well, it'd be a suitable replacement, but right now BS is kind of weaker for characters without high PRE who were using it with dodge builds.


    I wish the devs would just keep the old version of BS as a separate power. It was a valuable power to many builds not just because it worked well with Storm's Eye Prana, but because it was also the only (afaik) heal that doesn't scale with anything other than level and rank.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited February 2011
    biostem wrote:
    I think Gadgeteering should be expanded and branched into "serious gadgeteering" and "comical tinkering". One line would have obviously dangerous and potent weapons, while the other would have stuff that's a little silly, but still effective...

    That's what Power Armor is for. Laser beams, Laser sword, Rockets, and Gatling guns. About the only thing it is missing in the "serious tech" weaponry is a Rail Gun.

    Unless you are talking about a Ray-Gun Space Fighter like in the Pulps. But they are kind of working on that, even if it isn't quite intentional.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited February 2011
    Auspicious wrote:
    I'm not sure why BS was changed in the manner it was (specifically the power cooldown). The current implementation breaks BS' synergy with Storm's Eye Prana (from Form of the Master). Given that Storm's Eye Prana only works with BS, BCR, and Resurgence, this is kind of a big deal. ...

    It may break that synergy, but the debuff lasts about as long as if Storm's Eye Prana was reducing the cooldown so you're not really losing anything. At least for now, Bionic Shielding also ranks up better than on live such that even non-PRE characters are seeing higher healing numbers per tick at rank 3. For now the Bionic Shielding changes are a buff all around almost no matter how you look at it.

    I also have hopes that a similar debuff to the one Bionic Shielding uses will be implemented to prevent bubble spam.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited February 2011
    Plese do something with that awesome animatinon that happens when you're close to that Grond Scanner in the Desert. I want a "analyse this" power that kicks ****.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited February 2011
    Devs, TY for giving MSA love.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited February 2011
    I would like to see a second skin option for chainsaw - a motorized screwdriver/drill. I think that would fit a lot of gadget themes.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited February 2011
    I'd like the death ray effect made worthwhile; a 1% chance to 1-shot a villain or lower isn't worth an advantage point. Make it a 2 point advantage that gives a 1% chance to do an extra proc of around 20x basic damage. That fits the overall rule for advantages (20% increase in dps), will mostly one-shot the things it already one-shots, and is useful on higher class opponents without being overpowered.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited February 2011
    around 20x basic damage
    Haha that would be the funniest way to get a kill in pvp :D

    If you could boost it to tap for around 800 - 1000 damage you'd be looking at 20,000 damage XD
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited February 2011
    Haha that would be the funniest way to get a kill in pvp
    No, the funniest way to get a kill in PvP is to teddy someone and kill them while they're teddied.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited February 2011
    Death Ray would be so much more better if it worked on anything except Cosmics.

    I mean it's only a 1%. I really wouldn't mind getting killed by someone in pvp with it....in fact I will congratulate him/her when it happens.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited February 2011
    Haha that would be the funniest way to get a kill in pvp :D

    If you could boost it to tap for around 800 - 1000 damage you'd be looking at 20,000 damage XD

    For cosmics, you could just have one guy hammer away with laser sword and invo of storm calling while the other four try to proc a death ray. That sounds pretty fun, actually.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited February 2011
    Has any one ever questioned why a super HERO would have a death ray?
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited February 2011
    XelNigma wrote:
    Has any one ever questioned why a super HERO would have a death ray?

    Death Ray is just the colloquial term. In hero circles we refer to it as a "Spontaneous Matter Redistribution Induced by Focused Energy Device." Or SpatteRIFED for short.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited February 2011
    XelNigma wrote:
    Has any one ever questioned why a super HERO would have a death ray?

    This made me giggle and gave me a memory of Megamind which I watched a couple days ago :D
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited February 2011
    XelNigma wrote:
    Has any one ever questioned why a super HERO would have a death ray?

    If you're asking why you would need a death ray, you're obviously not using it right :P

    Back to the topic at hand:

    While the addition of a passive is nice, and a healing one is still better, I'm still a bit bummed that we don't have an actual direct heal for the set. I'd advocate either cloning one of the TP heals from a gun, or just adding a heal advantage to one of the attacks. Making Experiemental blaster act as a heal with a random positive effect would be quite awesome...particularly if it still stood a chance to teddify an opponent :)

    Oh...and we still need alternate weapon skins for the gadgetry attacks. If nothign else, please just unlock the pistols and SMG skins on the weapons. Please...Heck, if you unlocked them all it'd be perfect...I could actually have a blaster rifle for my gadgeteer without having to put up with AR sound effects.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited February 2011
    So the gadgeteer has a death ray, an implosion engine dooms day device, an orbital cannon dooms day device, children's teddy bears packed full of explosives, a serum that turns people into zombies, and a dual-chainsaw glove.

    yup, thats a Super Hero alright, no risk of that being a supervillain. nope, no chance at all.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited February 2011
    XelNigma wrote:
    So the gadgeteer has a death ray, an implosion engine dooms day device, an orbital cannon dooms day device, children's teddy bears packed full of explosives, a serum that turns people into zombies, and a dual-chainsaw glove.

    yup, thats a Super Hero alright, no risk of that being a supervillain. nope, no chance at all.

    Mwahahaha...

    ...er...hi kids. :D
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited February 2011
    XelNigma wrote:
    So the gadgeteer has a death ray, an implosion engine dooms day device, an orbital cannon dooms day device, children's teddy bears packed full of explosives, a serum that turns people into zombies, and a dual-chainsaw glove.

    yup, thats a Super Hero alright, no risk of that being a supervillain. nope, no chance at all.

    Just as the line between Genius and Insanity is thin, so is the line between villain and hero. Is it the end that justifies the means? Is it determined from the praise of the people helped, or the scorn of the people who are inhibited? Is the use of deadly force what you find to be "evil", or is it just the method in which the force is applied?

    As for me, I fail to see how punching someone with super strength is anything less than deadly force. Or hitting them with waves of fire/ice/force/electricity. Or shooting them with guns, stabbing them with weapons, or using preternatural kung-fu. About the only powersets that don't constitute deadly force are the mental ones and a few of the sorcery ones, which themselves bring up moral questions regarding the sanctity of the mind and soul.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited February 2011
    XelNigma wrote:
    So the gadgeteer has a death ray, an implosion engine dooms day device, an orbital cannon dooms day device, children's teddy bears packed full of explosives, a serum that turns people into zombies, and a dual-chainsaw glove. ...

    Any the other powers in the game are?

    "Hold still citizen while I use my rocket launcher to clear the rubble you're trapped under!"
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited February 2011
    XelNigma wrote:
    I'm hopeing for more deployable stuff. Maybe a stand alone turret or maybe a buff/debuff node.
    oh, a large melee bot would be nice. (the archane construct doesnt excactly fit)
    The Arcane Construct looks mechanical enough that I'm OK with it, as long as I can overlook the handwaving and summoning circle when it first appears (I unbind it at the earliest opportunity).

    But yeah; it would be really nice to have a melee tank among the Gadgeteer's Controllable Pets. Hmm... considering the often-whimsical nature of Gadgeteering powers, how about an oversized robot that wields an oversized vibro-sword? Essentially, power it with the upcoming Heavy Weapons set.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited February 2011
    I would see a might robot, with hands replaced by hammers, or spiked ball.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited February 2011
    Problem: that's the Arcane Construct. The designers try to make sure every power provides something different; even Vile Lash and Iron Lash differ in the kind of damage they do.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited February 2011
    Dataweaver wrote:
    Problem: that's the Arcane Construct. The designers try to make sure every power provides something different; even Vile Lash and Iron Lash differ in the kind of damage they do.

    Well for one thing arcane construct is tied to a circle at rank three...a Gadgetry cognate would obviouslty not be....And also Arcane Construct is Not a might build. Its a mix of might, power armor, and force. Not at all a pure build.

    I think asking for a giant robot is a very plausible tier three pet for gadgetry.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited February 2011
    I'd really like to get a bigger, single robot pet for Gadgeteering. I have some notes on a design for one, even.

    However, pets are by far the most time consuming powers for us to create, even more than new passives, which also take a lot of work and internal testing before they're ready to go anywhere. This means that a new pet like this won't be happening in the immediate future, but it is something I'd like to see down the road for Gadgeteering.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited February 2011
    Well we still have Ritual of Arcane Summoning.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited February 2011
    Ame wrote:
    I'd really like to get a bigger, single robot pet for Gadgeteering. I have some notes on a design for one, even.

    However, pets are by far the most time consuming powers for us to create, even more than new passives, which also take a lot of work and internal testing before they're ready to go anywhere. This means that a new pet like this won't be happening in the immediate future, but it is something I'd like to see down the road for Gadgeteering.

    I would like to say two things to this:


    1) WOOT! <^_^> Because this has been one of my biggest 'wants' for awhile now.

    2) Do you suppose we could eventually get some legitimate gun-drones too (preferably with chainguns or the like, rather than lasers?)

    It's not that the Field Drones being able to turn into gun drones is bad per-se... but they don't hit very hard; and I'm personally much more a fan of bullets comparative to energy weapons. Basically just a thing to maybe think about for 'someday' basically >.>


    But yes, yay robots!

    *edit*

    I should note that - I understand it's not the immediate future. I am nothing if not patient. <-_->b
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited February 2011
    Ame wrote:
    I'd really like to get a bigger, single robot pet for Gadgeteering. I have some notes on a design for one, even.

    However, pets are by far the most time consuming powers for us to create, even more than new passives, which also take a lot of work and internal testing before they're ready to go anywhere. This means that a new pet like this won't be happening in the immediate future, but it is something I'd like to see down the road for Gadgeteering.

    Good, takes me forever to add one of those dang things to the wiki too.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited February 2011
    Ame wrote:
    I'd really like to get a bigger, single robot pet for Gadgeteering. I have some notes on a design for one, even.

    Giant robot mech pet! Huzzah now I can unleash a mech army and take over the world Mwaa hwaa haa!

    Oh wait probably shouldn't have said that until I had said mech... well fudge I'll just go to stronghold now, no need to beat me up.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited February 2011
    Ame wrote:
    I'd really like to get a bigger, single robot pet for Gadgeteering. I have some notes on a design for one, even.

    However, pets are by far the most time consuming powers for us to create, even more than new passives, which also take a lot of work and internal testing before they're ready to go anywhere. This means that a new pet like this won't be happening in the immediate future, but it is something I'd like to see down the road for Gadgeteering.

    It'd be great, but I can certainly wait in the name of other, broader, more generally useful changes. :]

    Though, it'd be cool if it were, say...really pretty potent for a pet, but perhaps had double or triple penalty to account for its power. I know you'll do something cool, no matter how it comes out.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited February 2011
    Ame wrote:
    I'd really like to get a bigger, single robot pet for Gadgeteering. I have some notes on a design for one, even.

    However, pets are by far the most time consuming powers for us to create, even more than new passives, which also take a lot of work and internal testing before they're ready to go anywhere. This means that a new pet like this won't be happening in the immediate future, but it is something I'd like to see down the road for Gadgeteering.

    It would be kinda cool if there was a way to get the Munitions Bots to go all Voltron and combine into a giant mech. Now that would be awesome. Kinda like how in CoH the Hercules Titans would combine to form a Zeus Titan. Never got tired of watching that happen.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited February 2011
    was spending some time with the pet powers and came to the realization that the soprcerous Arcane pet needs to be moved into the gadgeteering tree and new skins NEED to be made for the sorcery tree, something that actually looks sorcerous and not like a robot
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited February 2011
    Could chance-to-knock on gadgeteering energy builder be removed please? It's very annoying and don't serve any purpose exept giving your enemy free knock resistance :S

    (Same problem with force and infernal energy builders, they just make players avoid picking them because of those useless procs)
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited February 2011
    It would be kinda cool if there was a way to get the Munitions Bots to go all Voltron and combine into a giant mech. Now that would be awesome.

    And! And! When it happened, inexplicably some Japanese song start playing!
    http://www.youtube.com/watch?v=ET5SXRoBIjU
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited February 2011
    Zellgarith wrote:
    was spending some time with the pet powers and came to the realization that the soprcerous Arcane pet needs to be moved into the gadgeteering tree and new skins NEED to be made for the sorcery tree, something that actually looks sorcerous and not like a robot

    Well the design actually comes from the arcane constructs in Lemuria, so they work with the ingame mythos...but it would be nice to have a 0 point 'technomancer' advantage to give them a more techy circle. Doubtful that would happen though...pity, they'd be perfect for tanking without it.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited February 2011
    lamurian constructs are a combination of sorcery and technology they are not a representation of pure sorcery, as such they would be fine as an option for tech based toons but for a true eldritch sorceror someone who is magic only the skins are fail. just give these things a traditional looking skin as an option and they will be fine.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited February 2011
    Zellgarith wrote:
    they are not a representation of pure sorcery

    Because such a thing actually exists, yeah.

    By the way:
    http://www.wowwiki.com/Arcane_golem
    Arcane golems are magic-powered golem creatures used by mages and wizards as sentries. Apparently, they run almost entirely off of control-based magic, which can easily be disrupted by its caster's death with the result of many arcane guardians becoming hostile rogues in time.
    They can be found around the Eversong Woods, Silvermoon City, Isle of Quel'Danas, Ghostlands, Shattrath City, Tempest Keep, and Karazhan.

    They are a product of both mechanical engineering and arcane enchantment, and as such can be classified as both mechanicals and elementals.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited February 2011
    It would be kinda cool if there was a way to get the Munitions Bots to go all Voltron and combine into a giant mech. Now that would be awesome. Kinda like how in CoH the Hercules Titans would combine to form a Zeus Titan. Never got tired of watching that happen.

    I think there should just be an "All robots combine" power. I wanna have my support drones (in attack mode!) build into it too.

    Then it just has one attack at a time for each constituent bot, plus all their abilities, and double power. That would be awesome, to have a giant mech firing TWO miniguns, TWO micromunitions, and TWO conc beams at the same time. And it so fits the power set for a tier 3 move.


    More relative to the test patch... I think the chances of random crap happening on the new burst gun needs to both be increased AND increase further the more overloaded it gets. At 3 overload, it should be proccing EVERY. SINGLE. TIME. Because, frankly, the random effects aren't horribly powerful. It does look to be worth using with Laser Sword's debuff though, since it does nice damage (3 overload, full charge, and it does about half an orbital. Except of course, you can do it while Orbital is incoming and throughout Anvil of Dawn).

    I like the new power. But it needs buffing. Also, experimental blasters should be skinable, because no self-respecting gadgeteer has the same exact gun as the next one.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited February 2011
    Does any one use ANY of the gadget's ONH powers any more?

    The answer I think is no.

    on a not so unrelated topic, why dont we get the sonic bomb that the viper demos get?
    You know, the one that floats over to you and starts counting down before the sonic explotion?

    *gasp* heres an idea, replace the 3 ONH powers with actual gadget powers!
    such as the Sonic Bomb, and some deployable stuff that either buffs allies/pets or debuffs/harms enemys.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited February 2011
    XelNigma wrote:
    Does any one use ANY of the gadget's ONH powers any more?
    Sonic device, for the stun (it's not worth it for the damage). Mini Drive and Toxic Nanites are terrible now.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited February 2011
    XelNigma wrote:
    Does any one use ANY of the gadget's ONH powers any more?

    The answer I think is no.

    on a not so unrelated topic, why dont we get the sonic bomb that the viper demos get?
    You know, the one that floats over to you and starts counting down before the sonic explotion?

    *gasp* heres an idea, replace the 3 ONH powers with actual gadget powers!
    such as the Sonic Bomb, and some deployable stuff that either buffs allies/pets or debuffs/harms enemys.

    I use Miniturization Drive :(

    It's still great. Especially since I can stack it.

    I should try to stack the other ONH powers the same way. Wonder if it'd work :rolleyes:
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited February 2011
    XelNigma wrote:
    I wish the gadgeteer was more mechanical genius instead of disgruntled toy maker.

    Chainsaw gauntlet, web grenade, attack toys, tractor beam, shrink device, Sound and Light gun
    are example of devise a small child would come up with. sure a teddybear with a rocket launcher is funny at first, but when you actually have to use this power daily you want something a little more "less stupid" for lack of a better word.
    I mean really? Did Foxbot's little brother design this frame? I really think the ONLY reason the ping bong gun isnt in here is because foxbat already stole it from him self.
    ——

    please PLEASE! over haul this power set so its something a super inventive super hero would actually use.
    Come to think of it, putting an live RPG into a teddybear is something bad guys would do, not something super heros would do.

    I kind of agree but not completely I like the silly/comical inventions they appeal to a certain type of character but then so do the non silly powers just a different type of character.

    What would be cool would be if they were to introduce 2 versions of the key powers a "comical" and "serous" version.

    So for attack toys there could be attack toys for the "comedy" option and attack drones as a "serious" option.

    Munitions Bots for "serious" and maybe Toy Robot as a "comedy" option made to look like a old style tin plate robot (http://webrevolutionary.com/price/img-large/fine-vintage-1960s-horikawa-tinplate-robot_150548669876.jpg)

    etc etc

    Each of these powers would be in terms of mechanics exactly the same it would really just be a different skin and you wouldn't be able to pick duplicate powers so no picking attack toys and attack drones.


    Also could we get the homing sonic bomb that viper uses it seems pretty fitting as a gadgeteer power.

    and hows about some big guns when you see characters like marvels forge going into a fight they always seem to have some high tech gun in there hand I know we have the experimental blaster and were getting the upgraded version. But I'm thinking more like maybe a rail gun (could be a cylinder attack) or maybe some kind of plasma torch attck not sure if it would be implementable but if it could work like a very short range unaimed cylinder maintain attack so you would just start the maintain and the beam of plasma would extend X feet in front of you (maybe have it start of at 7 foot and be 50 foot at rank 3) could be interesting and a little different.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited February 2011
    XelNigma wrote:
    Does any one use ANY of the gadget's ONH powers any more?

    The answer I think is no.

    on a not so unrelated topic, why dont we get the sonic bomb that the viper demos get?
    You know, the one that floats over to you and starts counting down before the sonic explotion?

    *gasp* heres an idea, replace the 3 ONH powers with actual gadget powers!
    such as the Sonic Bomb, and some deployable stuff that either buffs allies/pets or debuffs/harms enemys.

    I have intentions to use them on characters when there high anuff I also always fancied using them along with the celestial one as special ammunition on a gagiteer/munitions build but he never quite got of the ground.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited February 2011
    Moved over from the Inventor thread (the quote is from there) ----
    Heh, I'd actually be in favor of adding some more clown themed powers ingame. The way things are now there are a few random powers that'd work for jesters, and a wide range of them that are not. While I don't think these powers should be a powerset unto themselves, it'd certainly be okay by me if Cryptic added them as special advantages to the game. Of course Cryptic has been leary of that sort of thing in the past, so I doubt it'll come to pass..but its a nice dream.

    On a related note, it'd be awesome if the new passive for Gadgetry had a zero point shrinking advantage.

    What would be nice is if pets with variable skins had toy-type skin options added:

    Teddy Bears (Command Animals),
    Bouncy Clown Balls (Support Drones),
    Toy Helicopters (like the one you can buy in the C-Store) (Support Drones),
    Green Army Men (Munitions Bots),
    Toy Tanks (Munitions Bots),
    Balloons and Jack in the Boxes/Gift Boxes (Mini Mines and Particle Mines),
    Disco Party Ball (makes target dance) (Entangling Mesh or some appropriate Paralyze power).

    A lot of the graphics are already in the game ....
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited February 2011
    I was thinking about the attack toys thing, and what if they added a skin that wasn't toy-looking at all. Have it be little robots or something. They could use some of the existing in-game robot models. Then, at least, they'd look a little more "menacing".
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited February 2011
    Heh. I'm still dreaming of an Attack Toys option that interacts with your Action Figures: if you have one out when you activate this version of Attack Toys, it is resummoned as a weaponized version of itself.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited February 2011
    XelNigma wrote:
    Does any one use ANY of the gadget's ONH powers any more?

    The answer I think is no.

    on a not so unrelated topic, why dont we get the sonic bomb that the viper demos get?
    You know, the one that floats over to you and starts counting down before the sonic explotion?

    *gasp* heres an idea, replace the 3 ONH powers with actual gadget powers!
    such as the Sonic Bomb, and some deployable stuff that either buffs allies/pets or debuffs/harms enemys.

    I use them, but it's more for thematic reasons than anything with the exception of Imbue which isn't gadgeteering.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited February 2011
    I use Imbue on a lot of toons, Sonic Device on a couple. Toxic Nantes is the one I want to use, but 1/3 damage with an AoE makes it pretty much a novelty add-on. How about 67% damage on the main target, 33% on the others?


    single target
    sonic device: 1 stun, 100% damage
    toxic nanites: 100% damage

    two targets
    sonic device: 1 stun, 2*33% damage, you get to pick who is stunned
    toxic nanites: 2*33% damage

    three targets
    sonic device: 1 stun, 3*33% damage, you get to pick who is stunned
    toxic nanites: 3*33% damage

    The fact that you get to pick who is stunned is definitely relevant. If you're facing an MV with X henchmen or a player with X pets, the MV/player is probably the only legit threat. Take them out for a couple seconds and you can put together an alpha combo (or an escape).
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited February 2011
    biostem wrote:
    I was thinking about the attack toys thing, and what if they added a skin that wasn't toy-looking at all. Have it be little robots or something. They could use some of the existing in-game robot models. Then, at least, they'd look a little more "menacing".

    This was talked about a while ago in another thread the problem if i remember correctly is that the skins would only effect the initial summoned toy the toys summoned by the main toy would still draw randomly from the pool of available skins.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited February 2011
    MESS wrote:
    This was talked about a while ago in another thread the problem if i remember correctly is that the skins would only effect the initial summoned toy the toys summoned by the main toy would still draw randomly from the pool of available skins.
    Right. I don't think that anyone is interested on insisting that their initial Attack Toy should always be, say, a tin soldier, so much as they're interested in ensuring that the attack toys all fit a common theme. IMHO, the current Attack Toy customization should be reworked: instead of each choice being one skin, each choice should instead be a set of skins: e.g., Teddy bears (which would include Teddy Bear, Pirate Teddy, and Snow Teddy), Toy soldiers (which would likewise include a couple of variants on the standard toy soldier), dolls (yes, I mean things reminiscent of Raggedy Anne and Barbie), toy animals (lions, tigers, bears), toy robots (think along the lines of Transformers, but not necessarily with vehicle modes), toy vehicles (cars, trucks, helicopters, etc.; would ram into the target instead of punching it), etc. The initial Attack Toy would be selected at random from the chosen set, and each replicated attack toy would be randomly selected from the same set. If you leave it on the default setting, toys are selected randomly from all available pools.

    Granted, this would require a lot of graphics work: instead of four skins total, you'd have roughly three skins per set; having three sets available would more than double the overall pool of skins, and having four skins available would triple it. But without something like this, Attack Toy customization is mostly pointless.
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