Not just the Inner Planes entities, either. Mages have cut deals for power with Tyrannon, Skarn, Balthus, Bromion or other Lords of the Four Zoas... the possibilities are nearly limitless.
The crux of the matter is, the Archmage stands for all Mankind against any supernatural threat, so can't be beholden to any single entity.
Takofanes is disqualified based on his Undead nature. One of the stipulations is "Mortal", so Empyrians and Liches are out.
He might have been many thousands of years ago, during the Turakian Age, when he was a Mortal himself, Kal-turak.
On the topic, in Fifth edition timeline [invalidated by Cryptic now with CO and sixth edition], Witchcraft became the New Archmage but magic fades from the world in 2020, ending the Super Heroic age and dawning the gritty age of Cyber-hero.
I double-checked the references to the Archmage in Champions Universe and The Mystic World. Mortality is not listed as a requirement. The Archmage gains an extended lifespan as one of the perks of the office, and returns to aging normally after he steps down; but the Eternal Tulku is believed to have once been an Archmage, and has lived over a thousand years, much of it while not holding the office. (Granted, he is senile.)
I double-checked the references to the Archmage in Champions Universe and The Mystic World. Mortality is not listed as a requirement. The Archmage gains an extended lifespan as one of the perks of the office, and returns to aging normally after he steps down; but the Eternal Tulku is believed to have once been an Archmage, and has lived over a thousand years, much of it while not holding the office. (Granted, he is senile.)
I wonder where I got that from, then? I still seem to recall that an Arch-mage that dies loses his status, even if magically revived, too.
Maybe I just used all that as logical extrapolations for my campaigns and got it mixed up with official lore?
What's publically known about the origin of the current generation of supers? Has anyone made the connection to May 1, 1938 in Germany? If not, what's the most commonly accepted theory?
I was hoping to get some information on kelvarite. Like. Anything. All I know right now is that it is "a mysterious alien mineral that sometimes grants humans superpowers, often ones relating to super-strength or super-speed", from the Champions Online Wiki. Is there any more explanation as to how common/rare it is, how it gives powers, how it usually gets to Earth (assuming meteorites, but could be wrong I suppose)?
I was hoping to get some information on kelvarite. Like. Anything. All I know right now is that it is "a mysterious alien mineral that sometimes grants humans superpowers, often ones relating to super-strength or super-speed", from the Champions Online Wiki. Is there any more explanation as to how common/rare it is, how it gives powers, how it usually gets to Earth (assuming meteorites, but could be wrong I suppose)?
Kelvarite is very rare, from only a few known meteorite falls, although there are definitely others mentioned in the "secret" parts of the lore that aren't public knowledge. It's green, glowing, and highly unstable, prone to exploding. People bombarded with radiation or fragments from exploding kelvarite sometimes develop superhuman powers, usually (but not exclusively) comprising superhuman strength and durability, and some type of enhanced movement ability, such as super-running or -leaping, flight, or teleportation.
One thing about Lemuria that I don't understand has been bugging me lately.
OK, so the Mandragalore "backfires" and sinks the continent. Based on the available lore, I get the impression that the timeline of the event is on the order of seconds, minutes, or at most, hours.
In any case, that's not nearly enough time to evacuate most of the (air-breathing) population, much less develop a fully submarine economy or even build domes over the cities. How does the CU address this apparent plot hole?
One thing about Lemuria that I don't understand has been bugging me lately.
OK, so the Mandragalore "backfires" and sinks the continent. Based on the available lore, I get the impression that the timeline of the event is on the order of seconds, minutes, or at most, hours.
In any case, that's not nearly enough time to evacuate most of the (air-breathing) population, much less develop a fully submarine economy or even build domes over the cities. How does the CU address this apparent plot hole?
Lemuria's capital was destroyed in moments - the entire archipelago sunk over the following months (as stated in Hidden Lands, p103), as the blast caused the entire main support structure for it to start sinking with the loss of it's primary island (where the capital had been located). Even with that timespan to work with, they didn't even manage to save much of the population that was, at the time, on the islands.
One thing about Lemuria that I don't understand has been bugging me lately.
OK, so the Mandragalore "backfires" and sinks the continent. Based on the available lore, I get the impression that the timeline of the event is on the order of seconds, minutes, or at most, hours.
In any case, that's not nearly enough time to evacuate most of the (air-breathing) population, much less develop a fully submarine economy or even build domes over the cities. How does the CU address this apparent plot hole?
I'm going from 5th edition hidden lands here so there MAY be retcons etc here but hidden lands describes Lemeria as an archipeligo before it sank, and that the archipeligo actually sank over months. why they didn't just resettle elsewhere? who knows..
I why they didn't just resettle elsewhere? who knows..
That, you have to look a bit deeper into lore and get into things like basic empire planning. As an example - California suffers earthquakes with regularity and is on a faultline. Florida is constantly wracked year in and year out by hurricanes. The central USA is plagued with tornadoes. Why don't the people just get up and resettle elsewhere?
People that have spent a significant amount of time in any one location build an attachment to that location (and that's looking at things from a human sense of time - to say nothing of a near-Immortal who lives for centuries). As personal attachment increases, so does the desire to stay in those familiar surroundings increase. As a culture starts to develop around those surroundings, cultural attachment starts to increase, as does the desire to not leave a culture's 'homeland' (see any discussion on the Middle East for an example of how important 'homeland' can be to people).
Then there's logistics - for all they knew, the grand majority of the resources that they have built up are found in very few other places in the world (things like iganetium). Their entire society is built off of these materials (that likely can't be found in any great supply elsewhere, or it would be more common on the surface), and they have huge amounts of history and lore in those areas as a result. They could just pick up and resettle, but to do so would require adaption that they clearly didn't care to do (and would inevitably mean even MORE loss then they have already suffered, as they would no longer be in an area to easily reclaim their lost technology and history). They knew had no power to stop the archipelago from sinking... but they also knew that they did have the power to keep the heart of the Lemurian empire from falling entirely.
Of course, that's all me spitballing armchair sociology and logistical planning.
Likely the main reason the Lemurians didn't settle elsewhere, is that the site of the Lemurian archipelago is the only known source of ignaetium, the magic fuel that's the basis of all their techno-mystical apparati. It's why their ancestors first migrated to those islands (see Hidden Lands pp. 100-101)
What's publically known about the origin of the current generation of supers? Has anyone made the connection to May 1, 1938 in Germany? If not, what's the most commonly accepted theory?
since we';re on the subject of hidden lands how much of that is with regards to Lemeurian society etc still viable, I mean I've not played too much in that area in CO but what little I HAVE seen I'm haveing a hard time reconsileing with Hidden Lands.
AFAICT all the past history of Lemuria presented in Hidden Lands is the same history that MMO Lemuria is based on. The problem is that Cryptic decided to shake things up by introducing a huge event, the Lemurian Civil War, which changed many of the dynamics of Lemuria as presented in Hidden Lands. The latest edition of Champions Universe does summarize those events, but unless and until Hero Games publishes a book at least partially focussed on Lemuria (which, frankly, doesn't appear likely in the foreseeable future), they won't be dealt with in depth on the PnP side of the franchise.
IMO part of the incentive for those changes was to make Lemuria suitable as an underwater zone for the MMO, which many prospective Champions Online players were asking for before the game went live. Sadly, the result hasn't exactly been warmly embraced.
AFAICT all the past history of Lemuria presented in Hidden Lands is the same history that MMO Lemuria is based on. The problem is that Cryptic decided to shake things up by introducing a huge event, the Lemurian Civil War, which changed many of the dynamics of Lemuria as presented in Hidden Lands. The latest edition of Champions Universe does summarize those events, but unless and until Hero Games publishes a book at least partially focussed on Lemuria (which, frankly, doesn't appear likely in the foreseeable future), they won't be dealt with in depth on the PnP side of the franchise.
IMO part of the incentive for those changes was to make Lemuria suitable as an underwater zone for the MMO, which many prospective Champions Online players were asking for before the game went live. Sadly, the result hasn't exactly been warmly embraced.
not sure why they didn't do atlantis, Atlantis is a bit more "iconic" anyway, and stingray attempting a coup is certinly belivable.
I mean someone says Lemuria and unless they're a champs lore fiend they go "where?" someone says "atlantis" and it instantly brings something to mind
No, Thundrax clearly intended that question for Steve Long. The guy whose name is in the thread title. I can't answer it definitively, but he can.
We'll see if we can direct him to this thread.
If Steve hasn't come back here by next week, I'll yell at him. ;D
By the way, PnP affectionatos who want to speak directly to Steve are welcome to come to the Hero Games site ((www.herogames.com) and participate in his weekly chats. They take place at 6 pm PT on Thursday. And you're welcome to join the Legion of Heroes supergroup, and we'll even throw in a free* costume slot!
*Offer void if person has previously been a member of a supergroup. Despite the ad hype, the offer applies to all SGs and not just the LoH.
ok heres one question ive ben wanting to ask for a while.
as we all know DR.D survived but if his armor prevents him from aging well during the time he was captured by shadow d he didnt have his armor so why is it that he is alive? That is if u have any knowlege on this
Well, we know nothing of the field he was kept in when he was found, his actual age before his capture nor how effective his prior efforts to extend his life have played.
That being said, here are too many variables to say with any certainty how much time he has yet.
ok heres one question ive ben wanting to ask for a while.
as we all know DR.D survived but if his armor prevents him from aging well during the time he was captured by shadow d he didnt have his armor so why is it that he is alive? That is if u have any knowlege on this
Without his armor on, Destroyer simply ages at a normal rate. Two years of normal aging weren't enough to kill him.
Without his armor on, Destroyer simply ages at a normal rate. Two years of normal aging weren't enough to kill him.
I'm curious how they managed to take if off as BOTD is pretty clear it won't come off if he doesn't want it too but shadow destroyer seems to have a talent for getting around the Doctor's fail safes
I'm curious how they managed to take if off as BOTD is pretty clear it won't come off if he doesn't want it too but shadow destroyer seems to have a talent for getting around the Doctor's fail safes
I chalk that up to Cryptic taking poetic license for dramatic effect. Comics certainly indulge in that from time to time.
Going through some of the books, I've come across a couple organizatiosn that I can't find any more info on. Can someone point me in the right direction?
Going through some of the books, I've come across a couple organizatiosn that I can't find any more info on. Can someone point me in the right direction?
The Binary Corporation
Drake-Victoria Inc
The most currently-available information on both companies is in the Millennium City source book, p. 46. If that's not sufficient for your needs, please post a followup.
What's publically known about the origin of the current generation of supers? Has anyone made the connection to May 1, 1938 in Germany? If not, what's the most commonly accepted theory?
Sorry to've been absent the past week or two -- lots of "real life" stuff goin' on.
We've never specifically addressed this question in print. However, I'm sure there have to be some people, at least, who've made the connection between the RSvKG/Nazi occultism and the rise of der Sturmvogel. I suspect most of these people are mystics of some stripe, or perhaps people who somehow had a way to learn what the RSvKG was up to (which would be difficult, since it wasn't exactly an open and friendly organization that kept detailed records).
Beyond that, I'm sure there are plenty of theories ranging all across the spectrum of believability. Look at how many theories events like the Kennedy assassination and 9/11 spawn -- and those are events we can study and make pretty definitive determinations about. Regardless of what the evidence says, there'll always be people who favor other evidence or more unusual interpretations... and I'd guess you could increase that an order of magnitude or three in a setting where superhuman powers and magic actually exist!
as we all know DR.D survived but if his armor prevents him from aging well during the time he was captured by shadow d he didnt have his armor so why is it that he is alive? That is if u have any knowlege on this
Well, there are a couple of possibilities here. First, I'd say that a stasis field strong enough to hold him probably also stops him from aging, or at least (like his armor) slows his aging waaaay down.
Second, even if that's not the case, he was only captured for a couple of years. At his age that's nothing to sneeze at, but a couple years' worth of aging wouldn't necessarily kill him. He's a tough old bird, after all.
The only detailed info we've provided on them (such as it is -- a paragraph or two apiece) is in Millennium City. There hasn't really seemed to be much demand for more data on our fictional corporations, so we just leave 'em lying around until we think up something good to do with 'em.
On the subject of corporations, I'd like to ask about ARGENT. They're all over the place in-game, trying various schemes to make money, and at least one attempt to take over the world. What is known about ARGENT's leadership? Is there any information about who their CEO is, President, etc.? Since they have a public front as just a normal corporation, could a hero find out who's in charge through normal avenues?
I couldnt personally find anything that makes up their leadership, but I do only have the Fifth Edition book of Champions Universe right now. Just states ARGENT was founded in '74, made all kinds of breakthroughs the next decade, and was outed as passing along American defense secrets in '83. They booked it from the US and have since been doing all kinds of stuff in the worldwide black market. More info in Champions Universe, pg. 108
Despite appearances in CO, in the PnP game ARGENT (Advanced Research Group Enterprises) is considered a criminal group in the United States and many other countries, for reasons given by Godsend 56 above; but there are nations that allow ARGENT to operate freely and openly within their borders, in exchange for preferential treatment to their services. In other countries ARGENT operates through legitimate-seeming front companies.
Steve Long has stated that ARGENT is still organized like a corporation, and has a CEO, a Board of Directors, various officers in charge of specific divisions, and so on. Almost nothing has yet been revealed about who their personnel are, though.
Early next year, Hero Games plans to publish Profit And Purity, detailing both ARGENT and the CU's anti-mutant group, the Institute for Human Advancement (IHA).
Early next year, Hero Games plans to publish Profit And Purity, detailing both ARGENT and the CU's anti-mutant group, the Institute for Human Advancement (IHA).
I cam across them too in a recent pickup. Good to see that there's a book coming out on both.
And Steve, thanks for the ambiguous reply on Drake-Victoria. It's become a tech firm in Foundry's backstory
Quick question, and this may have been answered before, but is there anymore info on Multifaria than what was given in game? A roster of sorts, or maybe some backstory?
when Detroit was demolished, and Mill City was built, did any of the Detroit professional sports teams (Tigers, Red Wings, Lions, Etc.) change into the Millenum City Lions (etc.) or did they rename them completelty.
or am I overthinking things
Thanks in advance
Despite appearances in CO, in the PnP game ARGENT (Advanced Research Group Enterprises) is considered a criminal group in the United States and many other countries, for reasons given by Godsend 56 above; but there are nations that allow ARGENT to operate freely and openly within their borders, in exchange for preferential treatment to their services. In other countries ARGENT operates through legitimate-seeming front companies.
Steve Long has stated that ARGENT is still organized like a corporation, and has a CEO, a Board of Directors, various officers in charge of specific divisions, and so on. Almost nothing has yet been revealed about who their personnel are, though.
Early next year, Hero Games plans to publish Profit And Purity, detailing both ARGENT and the CU's anti-mutant group, the Institute for Human Advancement (IHA).
ohh the IHA cool.. that's actually a bad guy orginization I've felt CO really needs to bring in
id like to say thx to lord here in his efforts to educate me in the many super soldier programs and that the cyberline projects being the most successful.
what i want to know is how was the cyberline project subjects recieved their drugs/enhancments.
and i remember that in a previous post as to how telios has grafted people with powers. has that ever been taken into mind with these?>
ohh the IHA cool.. that's actually a bad guy orginization I've felt CO really needs to bring in
Yeah, I've missed a faction opposing superhumans, with so many supers I can see how there would be a fairly widespread acceptance of them, but there are a lot of bad ones as well and it never seemed right to me that there wasn't more opposition and bigotry in the world, people fear what they don't understand after all.
Hopefully we might see some content in CO that deals with that issue at some point, while I do like the campy, happy go lucky feel of a lot of the content I really do want to see the game handle some more serious issues.
Yeah, I've missed a faction opposing superhumans, with so many supers I can see how there would be a fairly widespread acceptance of them, but there are a lot of bad ones as well and it never seemed right to me that there wasn't more opposition and bigotry in the world, people fear what they don't understand after all.
Hopefully we might see some content in CO that deals with that issue at some point, while I do like the campy, happy go lucky feel of a lot of the content I really do want to see the game handle some more serious issues.
Well, in the CU, superheroes have been around en masse since the 40s or so. Plenty of time for acceptance and such. Most countries have some sort of registration program as well, though, if memory serves, the US does not.
when Detroit was demolished, and Mill City was built, did any of the Detroit professional sports teams (Tigers, Red Wings, Lions, Etc.) change into the Millenum City Lions (etc.) or did they rename them completelty.
or am I overthinking things
Thanks in advance
One of the books explictly states James Harmon dated a Lions cheerleader. That, at least, leads me to assume that the team names stayed the same, but with just "MC" in front of them
One of the books explictly states James Harmon dated a Lions cheerleader. That, at least, leads me to assume that the team names stayed the same, but with just "MC" in front of them
In Millennium City, that's the case. Same team names, with Millennium City instead of Detroit.
Quick question, and this may have been answered before, but is there anymore info on Multifaria than what was given in game? A roster of sorts, or maybe some backstory?
There's a fair amount of detail about the Multifarian amidst the background write-up for Shadow Destroyer, in both Book Of The Destroyer and Champions Villains Vol. 1.
when Detroit was demolished, and Mill City was built, did any of the Detroit professional sports teams (Tigers, Red Wings, Lions, Etc.) change into the Millenum City Lions (etc.) or did they rename them completelty.
or am I overthinking things
Thanks in advance
They all became the "Millennium City ___," although all of them now have new, state-of-the-art stadiums/arenas in the Millennium City Sports Complex in Rivertown.
id like to say thx to lord here in his efforts to educate me in the many super soldier programs and that the cyberline projects being the most successful.
what i want to know is how was the cyberline project subjects recieved their drugs/enhancments.
What the exact method is, whether taken orally, injected, or some other method, is never specified. Cyberline is just described as "given" in "doses." Avengers receive their initial treatment when they're first chosen for augmentation, and receive daily doses to "update" its effect.
and i remember that in a previous post as to how telios has grafted people with powers. has that ever been taken into mind with these?>
If you mean, has anyone in government ever worked with or hired Teleios to help create super-soldiers, nothing remotely like that has ever been mentioned. Teleios is considered a "most wanted" criminal across most of the planet, for using extremely unethical methods and assisting many other criminals. For his part it's extremely unlikely Teleios would help create any military or law-enforcement superhero who might one day be used against him, unless he engineered "failsafe" weaknesses into that superhero which only he knew about. An unethical dictator might hire Teleios for that purpose, but I know of no canon example.
OTOH at least one supervillain Teleios agreed to empower has since reformed and become a hero, that being Flashover of the Justice Squadron.
Well, in the CU, superheroes have been around en masse since the 40s or so. Plenty of time for acceptance and such. Most countries have some sort of registration program as well, though, if memory serves, the US does not.
In fact the United States does have a law, the "American Superhuman and Paranormal Registration Act" of 1980, requiring registration of the identities and abilities of all "innately-powered superhumans." In practice it's proven impractical to force superheroes to register -- they're too vital to the defense of America, and the negative publicity would have been too severe. But the government has adopted a policy of attrition, demanding registration as the price for government help to superheroes, and automatically cataloguing any captured supervillains.
While I was doing Stronghold in the desert the other day, I noticed that in addition to the living entities that Menton was exerting his power over, the fully-mechanical guards were also displaying the same thing. Figuring it was just game liberties and fluff, I moved along. Then, I was reading a snippet about Mechanon. Among his listed defeats was having his robotic mind telepathically "switched off."
So this got me thinking. To what degree does telepathy have the power to manipulate machine-based sentience/artificial intelligence in the Champions Universe?
I actually believe the SPARC guards you're referring to are just heavily armored prison guards in what is the Champs equivalent of riot gear. After all, it'd be pretty hard to maintain your hold on a prison full of the deadliest supervillains on the planet without some form of heavily armored guard to help keep the peace.
As to telepathy, most machines are immune to it, being that their 'minds' are actually just circuits and machinery. However there are several examples in the books of machines with robotic brains so advanced they are actually affected by telepathy and mental attacks, whether they want to or not. Mechanon is the biggest example, though he usually shields his powerful mind with anti-telepathy measures.
Comments
The crux of the matter is, the Archmage stands for all Mankind against any supernatural threat, so can't be beholden to any single entity.
I double-checked the references to the Archmage in Champions Universe and The Mystic World. Mortality is not listed as a requirement. The Archmage gains an extended lifespan as one of the perks of the office, and returns to aging normally after he steps down; but the Eternal Tulku is believed to have once been an Archmage, and has lived over a thousand years, much of it while not holding the office. (Granted, he is senile.)
I wonder where I got that from, then? I still seem to recall that an Arch-mage that dies loses his status, even if magically revived, too.
Maybe I just used all that as logical extrapolations for my campaigns and got it mixed up with official lore?
God, I hope not.
What's publically known about the origin of the current generation of supers? Has anyone made the connection to May 1, 1938 in Germany? If not, what's the most commonly accepted theory?
Kelvarite is very rare, from only a few known meteorite falls, although there are definitely others mentioned in the "secret" parts of the lore that aren't public knowledge. It's green, glowing, and highly unstable, prone to exploding. People bombarded with radiation or fragments from exploding kelvarite sometimes develop superhuman powers, usually (but not exclusively) comprising superhuman strength and durability, and some type of enhanced movement ability, such as super-running or -leaping, flight, or teleportation.
OK, so the Mandragalore "backfires" and sinks the continent. Based on the available lore, I get the impression that the timeline of the event is on the order of seconds, minutes, or at most, hours.
In any case, that's not nearly enough time to evacuate most of the (air-breathing) population, much less develop a fully submarine economy or even build domes over the cities. How does the CU address this apparent plot hole?
Lemuria's capital was destroyed in moments - the entire archipelago sunk over the following months (as stated in Hidden Lands, p103), as the blast caused the entire main support structure for it to start sinking with the loss of it's primary island (where the capital had been located). Even with that timespan to work with, they didn't even manage to save much of the population that was, at the time, on the islands.
I'm going from 5th edition hidden lands here so there MAY be retcons etc here but hidden lands describes Lemeria as an archipeligo before it sank, and that the archipeligo actually sank over months. why they didn't just resettle elsewhere? who knows..
That, you have to look a bit deeper into lore and get into things like basic empire planning. As an example - California suffers earthquakes with regularity and is on a faultline. Florida is constantly wracked year in and year out by hurricanes. The central USA is plagued with tornadoes. Why don't the people just get up and resettle elsewhere?
People that have spent a significant amount of time in any one location build an attachment to that location (and that's looking at things from a human sense of time - to say nothing of a near-Immortal who lives for centuries). As personal attachment increases, so does the desire to stay in those familiar surroundings increase. As a culture starts to develop around those surroundings, cultural attachment starts to increase, as does the desire to not leave a culture's 'homeland' (see any discussion on the Middle East for an example of how important 'homeland' can be to people).
Then there's logistics - for all they knew, the grand majority of the resources that they have built up are found in very few other places in the world (things like iganetium). Their entire society is built off of these materials (that likely can't be found in any great supply elsewhere, or it would be more common on the surface), and they have huge amounts of history and lore in those areas as a result. They could just pick up and resettle, but to do so would require adaption that they clearly didn't care to do (and would inevitably mean even MORE loss then they have already suffered, as they would no longer be in an area to easily reclaim their lost technology and history). They knew had no power to stop the archipelago from sinking... but they also knew that they did have the power to keep the heart of the Lemurian empire from falling entirely.
Of course, that's all me spitballing armchair sociology and logistical planning.
Of course, it's not like I had my nose in that chapter of the book for the past week or so... >_>
I think you missed Thundrax's question.
I missed his avatar and signature, but maybe we all are....
We'll see if we can direct him to this thread.
Clearly we need a Steve signal!
IMO part of the incentive for those changes was to make Lemuria suitable as an underwater zone for the MMO, which many prospective Champions Online players were asking for before the game went live. Sadly, the result hasn't exactly been warmly embraced.
not sure why they didn't do atlantis, Atlantis is a bit more "iconic" anyway, and stingray attempting a coup is certinly belivable.
I mean someone says Lemuria and unless they're a champs lore fiend they go "where?" someone says "atlantis" and it instantly brings something to mind
If Steve hasn't come back here by next week, I'll yell at him. ;D
By the way, PnP affectionatos who want to speak directly to Steve are welcome to come to the Hero Games site ((www.herogames.com) and participate in his weekly chats. They take place at 6 pm PT on Thursday. And you're welcome to join the Legion of Heroes supergroup, and we'll even throw in a free* costume slot!
*Offer void if person has previously been a member of a supergroup. Despite the ad hype, the offer applies to all SGs and not just the LoH.
as we all know DR.D survived but if his armor prevents him from aging well during the time he was captured by shadow d he didnt have his armor so why is it that he is alive? That is if u have any knowlege on this
That being said, here are too many variables to say with any certainty how much time he has yet.
Without his armor on, Destroyer simply ages at a normal rate. Two years of normal aging weren't enough to kill him.
i was thinking it was longer than that but thanks
I'm curious how they managed to take if off as BOTD is pretty clear it won't come off if he doesn't want it too but shadow destroyer seems to have a talent for getting around the Doctor's fail safes
I chalk that up to Cryptic taking poetic license for dramatic effect. Comics certainly indulge in that from time to time.
The Binary Corporation
Drake-Victoria Inc
The most currently-available information on both companies is in the Millennium City source book, p. 46. If that's not sufficient for your needs, please post a followup.
"indulge from time to time" proably isn't quite strong eneugh for marvel or DC
The real estate market was really bad at the time.
Sorry to've been absent the past week or two -- lots of "real life" stuff goin' on.
We've never specifically addressed this question in print. However, I'm sure there have to be some people, at least, who've made the connection between the RSvKG/Nazi occultism and the rise of der Sturmvogel. I suspect most of these people are mystics of some stripe, or perhaps people who somehow had a way to learn what the RSvKG was up to (which would be difficult, since it wasn't exactly an open and friendly organization that kept detailed records).
Beyond that, I'm sure there are plenty of theories ranging all across the spectrum of believability. Look at how many theories events like the Kennedy assassination and 9/11 spawn -- and those are events we can study and make pretty definitive determinations about. Regardless of what the evidence says, there'll always be people who favor other evidence or more unusual interpretations... and I'd guess you could increase that an order of magnitude or three in a setting where superhuman powers and magic actually exist!
Well, there are a couple of possibilities here. First, I'd say that a stasis field strong enough to hold him probably also stops him from aging, or at least (like his armor) slows his aging waaaay down.
Second, even if that's not the case, he was only captured for a couple of years. At his age that's nothing to sneeze at, but a couple years' worth of aging wouldn't necessarily kill him. He's a tough old bird, after all.
The only detailed info we've provided on them (such as it is -- a paragraph or two apiece) is in Millennium City. There hasn't really seemed to be much demand for more data on our fictional corporations, so we just leave 'em lying around until we think up something good to do with 'em.
Steve Long has stated that ARGENT is still organized like a corporation, and has a CEO, a Board of Directors, various officers in charge of specific divisions, and so on. Almost nothing has yet been revealed about who their personnel are, though.
Early next year, Hero Games plans to publish Profit And Purity, detailing both ARGENT and the CU's anti-mutant group, the Institute for Human Advancement (IHA).
I cam across them too in a recent pickup. Good to see that there's a book coming out on both.
And Steve, thanks for the ambiguous reply on Drake-Victoria. It's become a tech firm in Foundry's backstory
or am I overthinking things
Thanks in advance
ohh the IHA cool.. that's actually a bad guy orginization I've felt CO really needs to bring in
what i want to know is how was the cyberline project subjects recieved their drugs/enhancments.
and i remember that in a previous post as to how telios has grafted people with powers. has that ever been taken into mind with these?>
Yeah, I've missed a faction opposing superhumans, with so many supers I can see how there would be a fairly widespread acceptance of them, but there are a lot of bad ones as well and it never seemed right to me that there wasn't more opposition and bigotry in the world, people fear what they don't understand after all.
Hopefully we might see some content in CO that deals with that issue at some point, while I do like the campy, happy go lucky feel of a lot of the content I really do want to see the game handle some more serious issues.
Well, in the CU, superheroes have been around en masse since the 40s or so. Plenty of time for acceptance and such. Most countries have some sort of registration program as well, though, if memory serves, the US does not.
One of the books explictly states James Harmon dated a Lions cheerleader. That, at least, leads me to assume that the team names stayed the same, but with just "MC" in front of them
In Millennium City, that's the case. Same team names, with Millennium City instead of Detroit.
There's a fair amount of detail about the Multifarian amidst the background write-up for Shadow Destroyer, in both Book Of The Destroyer and Champions Villains Vol. 1.
They all became the "Millennium City ___," although all of them now have new, state-of-the-art stadiums/arenas in the Millennium City Sports Complex in Rivertown.
My pleasure.
What the exact method is, whether taken orally, injected, or some other method, is never specified. Cyberline is just described as "given" in "doses." Avengers receive their initial treatment when they're first chosen for augmentation, and receive daily doses to "update" its effect.
If you mean, has anyone in government ever worked with or hired Teleios to help create super-soldiers, nothing remotely like that has ever been mentioned. Teleios is considered a "most wanted" criminal across most of the planet, for using extremely unethical methods and assisting many other criminals. For his part it's extremely unlikely Teleios would help create any military or law-enforcement superhero who might one day be used against him, unless he engineered "failsafe" weaknesses into that superhero which only he knew about. An unethical dictator might hire Teleios for that purpose, but I know of no canon example.
OTOH at least one supervillain Teleios agreed to empower has since reformed and become a hero, that being Flashover of the Justice Squadron.
If you mean something else, please specify.
In fact the United States does have a law, the "American Superhuman and Paranormal Registration Act" of 1980, requiring registration of the identities and abilities of all "innately-powered superhumans." In practice it's proven impractical to force superheroes to register -- they're too vital to the defense of America, and the negative publicity would have been too severe. But the government has adopted a policy of attrition, demanding registration as the price for government help to superheroes, and automatically cataloguing any captured supervillains.
So this got me thinking. To what degree does telepathy have the power to manipulate machine-based sentience/artificial intelligence in the Champions Universe?
As to telepathy, most machines are immune to it, being that their 'minds' are actually just circuits and machinery. However there are several examples in the books of machines with robotic brains so advanced they are actually affected by telepathy and mental attacks, whether they want to or not. Mechanon is the biggest example, though he usually shields his powerful mind with anti-telepathy measures.