Edited because I realized what I'd missed.
Nothing to see here really. Original post below.
Because it's boring.
Crafting in this game is pretty damned cut and dry. It's not interesting. It's not engaging. It's not intriguing.
I always compare games to WoW when it comes to Crafting. I am not a huge fan of Wow but gods I enjoyed the way they set up crafting. It was a PART of the rest of the game and it was fun.
I'm not saying every game's crafting system should be the same (I am NOT saying that!) but really, it could be more interesting than: Step 1. Grind for mats. Step 2: Click craft. Step 3: Repeat.
I also feel the rewards aren't worth the effort so far. I have found it difficult to level my skill as it seems half my characters receive skill from picking up mats and the other half mysteriously don't!
Anyway... would love to see SOMETHING more thrilling for crafting in this game. Hell even COV's crafting was more interesting... And it was pretty damned simple.
Comments
If you liked WoW's crafting (AKA get a couple extra stat points for raiding system) then I don't know what to say. It's a horrible system compared to 300+ in CO.
WoW's crafting is awesome because of this:
You hit 80
You suddenly have multiple epics
That's why WoW's crafting is awesome. The incremental improvements are primarily from drops.
Also, I've hit tier 3 crafting, and I love the ability to pick which stats to boost when I craft customizable items.
If the best crafting system you've seen with your experience is WoW's, then I'd urge you to do and test a lot more games. Really.
2. I like my sig.
3. WoW's Crafting is awesome because it is entertaining. I have never hit 80 with a character so that's certainly not why I think it's awesome. I think it's awesome because of stuff like what I did with Engineering. Useless things that were SO fun because they were unbelievably flavorful... The thrill of finding mats out and about in such interesting ways like the elementals you could MINE or the plant monsters you could pick with Herbalism.. that was awesome to me. Just my style I guess.
4. I can count at least two dozen MMO's I have played. WoW's crafting is still my favorite to date. Appreciate the thought aihtnmd, but that was a might enormous assumption you made there.
Anyway... I consider this closed at the moment because a major reason why I felt the crafting system was so cut and dry was because I MISSED a huge part of it in the beginning. Research. I didn't understand how it worked. I blame this on a combination of things: 1. I have an astigmatism. 2. The inability to scale the font in game separately from the UI itself, and 3. My own assumptive nature when it comes to CO vs CoX. I figured Research was going to be something for later on as opposed to a primary function of early crafting play. Considering that my mate who is MUCH more perceptive than me overlooked this function as well, I'd imagine it is a problem many people may face. I would think that making a quest in the early levels that asks you to research something would be a VERY good way to make sure people get the idea of how crafting works in this game.
Anyway... Thanks for the thoughts, and honestly, I'll change my sig back to the other one I'd made because I too hate sidescrolling and I'm not a douche. I didn't realize it was that big.
Although not really crafting, I quite like the Alchemy in Oblivion. A crafting system similar to that could be fun.
CO: Already have mats from leveling without having to compete with farmers for nodes, click, item get.. replace every gear slot with superior-than-dropped gear (even purple) and make stupidly powerful consumables that only your profession can make.
Am I missing something? WoW has an infamously stupid and boring crafting system unless they did something VERY MAJOR to change it recently.
If you want more than mats, click, repeat, there are a few games out there. EQ2? Vanguard? This style is pretty copy and paste, at least in CO your craft is useful without spending 9348903 gold on a single plan, formula, schematic, etc.
Yeah, EQ2 and VG are the two games that spring to my mind when it comes to more intricate and detailed crafting mechanics..
Missed the earlier one. Thought he was complaining because it sounded like you were some kind of pervert that preys on teddy bears. ;>
The CO crafting system is kinda slapped together. In a way, its simplicity is the best thing it has going for it. That and the fact that you definitely don't HAVE to do it. I use it on characters where it fits the concept and don't on others.
I do happen to like WoW's crafting system only because they added amusing but mostly useless stuff like nets and throwing balls.
Thanks for sigging one of my sayings Fives. Just noticed it in this thread
So far I like the crafting system here, it's not too complex and requires an effort to get resources as well.
Crafting in Everquest, every iteration of it as it got more and more complex, then simplified, then started getting more complex again.
Crafting in World of Warcraft (But not resource gathering, I like clicking nodes and being rewarded with 'loot' a few seconds later, that I can sell.) Mostly because of the necessary integration of other professions, and only being allowed to have 2 on a character, meaning levelling alts to max level to be able to make the other items I need to make the items I want...
Crafting in SWG; Yuck, just yuck
Crafting in Anarchy Online: Oh good gods, how do I start this, what do I do with this item, where do I go? What the hell do I do in this game, I got a mission, it tells me to go to a place I've never heard of... it seems to be that way, there's level 30 hostiles in the way, run run run run... okay, I'm here, where am I, where do I go? How do I make something to fill up these other slots? What's important to have?
Crafting in Asheron's Call: Yuck...
Crafting in 2D/2.5D MMORPGs with the asian grind scheme. Tends to be high failure rate, simplistic, 'upgrade your upgradable item.'
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What games have I loved crafting in?
Diablo 2, private D2 edits, and regular D2 after runes, even the first real update to gems and slotting was kinda cool.
Champions Online. Research rewarding me with components, AND skillups!? Hellyes!
Also your problem with not gaining skillups stems from certain resource nodes not being flagged for skillups.
Mystic obelisks in Canada, 0 - 100 skill are NOT flagged for skillup, science crafting stations 0 - 100 in canada are.
Skeletons in Desert 0 - 100 ARE flagged for skillup, science bottles of yellow goop 0 - 100 in the Desert are not.
BC crafting had better-than raid drops, then blizzard decided that we can't have cool stuff AND balance so now everyone gets flat stat bonuses -_-.
Once you get to 400 it becomes exactly that, go get 78 questionite for this 40 purple thats worse than the 38 blue that costed 4.
that maybe true but you can conn the item before you ever make it so you know you dont want to go grind for the 78 questionite.
Agreed, Actually, I just cancelled my EQ2 sub last night so I can give this game more of a play. that and I've played EQ in some variation since 2000.
But to the crafting. I like it here. True EQ2 had a more intricate crafting model, but good god man...the sheer amount of materials required at the higher levels, and the costs involved, and the competing with other crafters...my poor carpenter hands and eyes just bled.
To me, the fact that crafting is less detailed, but still creates very useful stuff, is a big big plus.
Agreed. SWG had a real crafting system. Crafting in the game WAS a major part of the game. In wow you could play the entire game without a crafting profession or even using one if you felt like it. The gear you could make sucked compared to pvp and raid gear and were too expensive for all but the rich people, and by the time you found said rich people (who only became rich after farming the latest content), a new patch would come out with even better gear that could be gotten by winning some matches or spending an hour with people you hate.
Indeed, SWG crafting was complex but IT WAS CRAFTING. Not "im gonna turn this bar into a magnificent piece of armor without anything else". I mean hell they had whole class for it, the entire economy was ran by these people. It was fun.
So yeah... Wow crafting sucks hardcore. I actually like crafting so far in this game. If a game isn't going to have a complex crafting system like SWG or Eve, then give it a crafting system that actually works and makes sense.
Got my first tier 2 Secondary item where I could select enhancements and quality. Pretty cool.
p.s. - STill looking forward for "The Old Republic"
Yea I hit ~290 at L28.
That sucked not being able to do any research on gear for another 3 levels.
Thank god for the bank.
II agree, hands down SWG had the best crafting system as far as I know. It was complex but deep, you really had to know what the hell your doing, and your success or even ability to make a certain item actually depended on resources available because the resources shifted not just in that area but sometimes different planets! Crfating an uber item actually required some skills and somtimes even some good stats because two crafters with the same amount of skill and same amount of stats did'nt always make the same item. So you were always looking for the best resources to make that uber weapon or armor. And if weapons arent' your thing you could make houses or droids for players or even clothes. Damn stuff makin me home sick .
I believe the reason for that is to prevent players from making alts to cover all bases of the economy without actually working for it (Cornering the market). Just having one main and a few duds that gained crafting experience by just breaking down stuff their main finds. It's also a good anti-gold seller system because it actually requires them to work to get to that level of crafting and making gold to sell. It won't stop them but it will slow them down.
Is that for real? I am so happy to have inventory space again if so.
You want an intricate and super detailed crafting system? Check out the ever-so-rapidly dying SWG. It had one of the most elaborate crafting systems I have seen.... and I loved it. I never really got into VG so I cant compare to that one, but I also liked the EQ2 crafting system... even though it wasnt as complicated as SWG.
Absolutely. It'll take crafting materials directly from the bank, so there's no reason to carry them around with you. That alone makes it one of the best crafting systems I've encountered so far.
Yup we like using the stuff directly from the bank too. If we didn't we'd need to make sure all the crafting tables were near the bank and that's less fun than having them in thematic places.
The bank thing is really awesome. Too bad it doesn't work from the SG vault, but its still a HUGE step up on well every craft system i've ever played with. Love not carrying those around.
Heard about the crafting/bank thing last night. BRILLIANT. What a great QOL idea. Just makes crafting not annoying.
I had no idea...
Does this mean you can Research items that are in the bank or that it allows you Develop items using components that are in the bank?
How about getting more bank slots? My bank is full up and my inventory is filling now as well. I've taken to putting stacks of items on the AH at absurd prices for extra storage. It doesn't help that I can't mail items to alts for storage.
Perhaps you should tell the guys writing the manual to mention this in the manual:
"ProTip: Save Inventory Space! You can keep your components in the bank, and still use them in crafting."
this would address people like me carrying around components for 25 levels until I read this, and the fact that the game has a bank.
(Oh, and I enjoyed the crafting system in Horizons back when it came out.)
-slab
There's a manual? :cool:
I'll have to try that.
Custom items in CO is great but unfortunately random level 40 drops will be better than any custom items currently available in the crafting queue. Since level 40 items are all static and from what I can see not amazingly useful (too many, too non-focused stats or simply the wrong stats) the system breaks down.
IF we had level 40 rare (and with OMEGA crafting, epics) that allowed customization that'd be awesome but unfortunately that's not how it works. Customization ends at level 38.
Might be overkill asking a dev, but WHERE is the bank? I've never seen one.
It is in the Ren. Center in MC. Explore the buildings in the center a little bit.
They really need to add in a quest that sends people to the bank and auction house. It amazes me the number of times I see this question in Zone Chat when I am in MC.
I completely agree with this. There are quests that introduce you to the powerhouse (too many people still miss that somehow) and your crafting profession and your crafting specialty but nothing that shows you where the bank is.
I didn't know about the materials being used from the bank either..guess I"m unloading half my inventory tonight
Taking crafting mats from the bank was a brilliant, inspired design move.
Kudos.
Even better just have Renaissance Center Tour Guides that have a list of places of interest that they can tell you about and point you in the direction of.
You can place one right next to the helipad and give them a unique marker on the map and over their head like a purple question mark or something.
Ya WoW sure had a deep crafting system.... /sarcasm off, you should try swg pre cu... or hell even vanguard...
WoW just took every other crafting system in existence and dumbed it down so you didn't have to think about it very hard.