Choosing this option will spawn a great many Enforcer and Mastervillain ranked enemies.
Choosing this option for bosses will greatly increase their damage and HP.
Added Challenge option for difficulty. Choosing this will spawn enemies at +5 above your level.
Currently the options is only available in the MC powerhouse.
Questionite
Added Fire, Ice, Ghost, Shadow, Glass, Psionic and Sparkle Hair materials to the store.
Powers Guard
New Advantage (3): After holding block for 2 seconds, releasing block will grant you a shield effect as well as boosting your resistance against Knock and Hold effects. Scales with your Constitution and Strength. All effects expire when the shield expires.
Iron Chain
Fixed an issue where Bastion applied by this power was not scaling.
New Advantage (3): After holding block for 2 seconds, releasing block will grant you a shield effect as well as boosting your resistance against Knock and Hold effects. Scales with your Constitution and Strength. All effects expire when the shield expires.
This lasts 10 seconds after you stop blocking or until the Shield amount is used up.
Shield strength scales for different values below 300 Con and 100 Str. My numbers aren't a complete scale set, since I didn't test at all number combos for Con & Str. But, it seems that MAX SHIELD value is reached at about 300 Con and 100 Str (5000 point shield).
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-=-=-=-=-=-(CO in-game handle: @WarCan )-=-=-=-=-=- "Okay, you're DEAD, what do you do NEXT?"
Thank you for the additional training room modes. I tinkered with them briefly when the patch went to PTS last night, and will poke at it a bit more later. This will be very useful for testing.
I also see Iron Chain's Rampant advantage was fixed, so thanks for that as well.
Any chance the training room could made into a danger room type thing? could add a daily quest for some SCR and questi or maybe even ranked leader boards for what groups could clear the most waves.
Comments
This lasts 10 seconds after you stop blocking or until the Shield amount is used up.
Shield strength scales for different values below 300 Con and 100 Str. My numbers aren't a complete scale set, since I didn't test at all number combos for Con & Str. But, it seems that MAX SHIELD value is reached at about 300 Con and 100 Str (5000 point shield).
-=-=-=-=-=-(CO in-game handle: @WarCan )-=-=-=-=-=-
"Okay, you're DEAD, what do you do NEXT?"
I also see Iron Chain's Rampant advantage was fixed, so thanks for that as well.
My Characters on PRIMUS
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