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Revamped PFF & IDF

kingpin0000kingpin0000 Posts: 21 Arc User
edited March 21 in Suggestions Box
Tried to post this long ago but it deleted itself while editing it & I wasn't gonna rewrite it. This is another attempt. I think these changes would make both powers far more effective & useful both inside & out of the Force framework.


Personal Force Field:
Slotted Defensive Passive

Currently, PFF applies a regenerative shield/buffer over your base health scaling with your super stats. It's main problems are:
- Provides no defensive benefit to the user.
- The shield does not take user defense as a factor in shield strength.
- The shield cannot be readily healed or quickly reapplied once depleted leaving users vulnerable.


New Personal Force Field:
Slotted Defensive Passive

- Applies a regenerative shield/buffer over your base health scaling with your super stats. (This shield factors in it's user's damage resistance before reduction meaning specs and gear offering additional defense make a big difference.)
- Provides flat-rate damage reduction to self scaling with your Presence. (Solo Presence-scaling IDF. Defense/damage resistance must be gained from outside sources.)
- The rate at which the shield recovers scales with your Recovery, while the amount recovered scales with your Endurance. (Both energy stats will have their usefulness. Simply take either one with Constitution & Presence if you're a Tank, or take both with Presence if running a Support build.)
- Shield recovery rate increases while blocking. (Think of it as you're absorbing the kinetic energy from attacks & converting it into energy for your shield. Fits with the law of conservation of energy - Physics.)
- Applied shields on self such as Protection Field will be immediately consumed & act to repair your shield by a portion of its initial strength. (Basically, it treats all applied shields like Field Surge though they only add a portion of what they do to your shield. This also includes heal bubbles. None of that shield's additional effects apply.)
- If the shield is consumed completely, provides a temporary buff to all damage resistance. (I'm talking like a 60/70/80% buff depending on Rank so turtle up & live like an Invulnerability tank for a few moments.

Advantages

Expanded Field: Extends the flat-rate damage reduction provided by Personal Force Field to nearby allies. (Recreates IDF's original effect for support players such as pet users while providing the extra benefits of a defensive passive.)

Note: This passive essentially makes you the king of soak tanks. Even cosmics will struggle to break your shield, at least while you're blocking. The shield factoring in damage resistance means gear & blocking makes the shield sturdier. Meanwhile, blocking makes your shield recover more quickly despite needing Recovery/Endurance investment to see hefty returns. Max health will still be your friend whenever your shield goes down but the resulting defensive buff should let you turtle up long enough to switch out with an off tank or be re-shielded by shield effects and/or heal bubbles. The trade-off is that PFF still provides no direct damage resistance so you are more vulnerable to strong attacks than other tanks & will require other sources of defense/damage resistance. You have to time your attacks well against bosses, but when soak tanking & thus not concerned too heavily with keeping aggro your sturdiness will shine. AoRP on top of this passive will make your life much easier.


Inertial Dampening Field
Toggle Form

Currently, IDF provides flat-rate damage reduction on self and nearby allies scaling with your super stats. It's main problems are:
- It's general effect lack of weight by comparison to the stacking buffs provided to damage, healing/shielding, and/or control effects by other form toggles.


New Inertial Dampening Field
Toggle Form

- Whenever you take damage from a single-target attack made against you, gain a stack of Kinetic Energy. You can only gain a stack this way every 4 seconds. (Same as all other toggles before you ask. This is a tanking toggle.)
- Each stack of Kinetic Energy provides a bonus to shield strength, as well as all damage to a lesser degree scaling with your Presence or Endurance, whichever is higher. (The base shielding bonus would be greater than that provided by compassion & similar form toggles. Stacking Presence would allow for naturally stronger shields & healing, while stacking Endurance would pair well with the steep costs of Force powers & the idea of an "Enduring" or "Durable" shield/field.)

Advantages

Energy Well: Having stacks of Kinetic Energy now applies Energy Well to self. This buff counts as an energy form & can only be applied every 4 seconds. (This will allow Force Cascade to consume Energy Well for the cost discount every 4 seconds as long as you can maintain stacks of Kinetic Energy. It basically rewards effective tanking & adds extra Force symmetry.)

Comments

  • theravenforcetheravenforce Posts: 6,693 Arc User
    edited March 25
    Looking over this thread, some bits of these suggestions seem to be things I've put out re: Force already, but drilling down into what is here...
    Personal Force Field:
    Slotted Defensive Passive

    Currently, PFF applies a regenerative shield/buffer over your base health scaling with your super stats. It's main problems are:
    - Provides no defensive benefit to the user.
    - The shield does not take user defense as a factor in shield strength.
    - The shield cannot be readily healed or quickly reapplied once depleted leaving users vulnerable.

    1) This is false. PFF provides a defensive benefit to the user through absorbing roughly 95% of incoming damage. The effectiveness of said absorbing leaves much to be desired.

    2) This is also false. Cyrone and I campaigned for PFF to have defense layering above PFF adjusted in 2013. This is currently how defense layering for PFF works:

    Dodge -> Absorb(Invuln/IDF) -> Field Surge -> Shields (Mindful/Protection/Energy Refraction/HPM) -> Resistances (Defense Stat/ Blocking) -> PFF -> HP.

    I'm not entirely sure why people still think PFF doesn't take Player Resistances into account. Anyone who uses PFF should know this.

    3) This is true, Field Surge somewhat handles this but not as effectively as it should do being an active defense.
    New Personal Force Field:
    Slotted Defensive Passive

    - Applies a regenerative shield/buffer over your base health scaling with your super stats. (This shield factors in it's user's damage resistance before reduction meaning specs and gear offering additional defense make a big difference.)

    This is already the case.
    - Provides flat-rate damage reduction to self scaling with your Presence. (Solo Presence-scaling IDF. Defense/damage resistance must be gained from outside sources.)

    No. We have largely moved away from tying a slotted Defensive passive to scaling with one stat. Any sort of flat-rate damage reduction to PFF should scale with superstats, like the shield strength does.
    - The rate at which the shield recovers scales with your Recovery, while the amount recovered scales with your Endurance. (Both energy stats will have their usefulness. Simply take either one with Constitution & Presence if you're a Tank, or take both with Presence if running a Support build.)

    No. No other slotted defensive passive is tied heavily to a single or multiple stats which are not used as super stats. This is a problematic suggestion. PFF should not need to be tied to Presence or Recovery or any specific stat to function well.

    - Shield recovery rate increases while blocking. (Think of it as you're absorbing the kinetic energy from attacks & converting it into energy for your shield. Fits with the law of conservation of energy - Physics.)

    This already is the case. PFF's shield regeneration per 3 sec, is DOUBLED whilst blocking.
    - Applied shields on self such as Protection Field will be immediately consumed & act to repair your shield by a portion of its initial strength. (Basically, it treats all applied shields like Field Surge though they only add a portion of what they do to your shield. This also includes heal bubbles. None of that shield's additional effects apply.)

    This has been suggested many times over. The biggest problem with this (potentially) is that you could just have PRE + Compassion + Double Bubble and insta heal your PFF and never really worry about doing anything else, or have a support do this. That would create problems which may result in either shields getting nerfed, PFF getting nerfed or Compassion getting nerfed.

    PFF's boosting from Compassion should be scrapped anyway.

    - If the shield is consumed completely, provides a temporary buff to all damage resistance. (I'm talking like a 60/70/80% buff depending on Rank so turtle up & live like an Invulnerability tank for a few moments.

    One of the many goals of any sort of buff to PFF should be to ensure that only in extreme circumstances should the shield be completely destroyed. It should be difficult to remove. Putting in place something which makes losing the shield beneficial seems counterproductive.
    Advantages

    Expanded Field: Extends the flat-rate damage reduction provided by Personal Force Field to nearby allies. (Recreates IDF's original effect for support players such as pet users while providing the extra benefits of a defensive passive.)

    Note: This passive essentially makes you the king of soak tanks. Even cosmics will struggle to break your shield, at least while you're blocking. The shield factoring in damage resistance means gear & blocking makes the shield sturdier. Meanwhile, blocking makes your shield recover more quickly despite needing Recovery/Endurance investment to see hefty returns. Max health will still be your friend whenever your shield goes down but the resulting defensive buff should let you turtle up long enough to switch out with an off tank or be re-shielded by shield effects and/or heal bubbles. The trade-off is that PFF still provides no direct damage resistance so you are more vulnerable to strong attacks than other tanks & will require other sources of defense/damage resistance. You have to time your attacks well against bosses, but when soak tanking & thus not concerned too heavily with keeping aggro your sturdiness will shine. AoRP on top of this passive will make your life much easier.

    Again would disagree here. If you want to make a support passive, suggest one, no other Defensive Passive has any sort of shared buff effect.

    With some additional thought you could easily turn this into a support passive for force, a hybrid between AoRP & PFF.


    Inertial Dampening Field
    Toggle Form

    Currently, IDF provides flat-rate damage reduction on self and nearby allies scaling with your super stats. It's main problems are:
    - It's general effect lack of weight by comparison to the stacking buffs provided to damage, healing/shielding, and/or control effects by other form toggles.


    New Inertial Dampening Field
    Toggle Form

    - Whenever you take damage from a single-target attack made against you, gain a stack of Kinetic Energy. You can only gain a stack this way every 4 seconds. (Same as all other toggles before you ask. This is a tanking toggle.)
    - Each stack of Kinetic Energy provides a bonus to shield strength, as well as all damage to a lesser degree scaling with your Presence or Endurance, whichever is higher. (The base shielding bonus would be greater than that provided by compassion & similar form toggles. Stacking Presence would allow for naturally stronger shields & healing, while stacking Endurance would pair well with the steep costs of Force powers & the idea of an "Enduring" or "Durable" shield/field.)

    Advantages

    Energy Well: Having stacks of Kinetic Energy now applies Energy Well to self. This buff counts as an energy form & can only be applied every 4 seconds. (This will allow Force Cascade to consume Energy Well for the cost discount every 4 seconds as long as you can maintain stacks of Kinetic Energy. It basically rewards effective tanking & adds extra Force symmetry.)

    Whilst I would normally welcome any sort of improvement to IDF, it seems unlikely that we'll see any change to its current function.


    --

    I am curious, some of your suggestions here for PFF especially make me wonder if you actually make use of the passive, or just really want a Support Passive version of PFF.

    How long have you been using PFF?
  • pantagruel01pantagruel01 Posts: 6,659 Arc User
    The easiest fix for PFF would probably be to make it have a small shield that is expected to not do more than take the edge off of boss attacks, and then give it enough raw damage resistance to let you tank normally; say, something like a 4k shield that regenerates 10%/sec, but also 80% damage resistance or so (similar to Invuln).
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