Serial Story: Serene Abyss
- If you have completed Death Rattle, you will automatically be given a mission to meet up with Ladyhawke.
- You must complete the Death Rattle Serial to access this mission.
- Once this mission is completed, you can replay it again in 24 hours. Return to Dr. Ka for the repeatable mission.
- Minimum level 20 to acquire the missions.
- Moved Ladyhawke's location to the Ravenswood Academy.
- Added Dr. Ka contact in the Mods and Fusion area.
Costume Contest
- Attending the Valentines day costume contest today (February 13th) will grant you the Valentine title and Throw Hearts emote! Emote is an account unlock. Title is per character.
Phantom Lockbox
This Lockbox is now available!
New to this Lockbox:
- Phantom Costume Set
- Beam of Light Costume Transformation
- Overwhelming Power Costume Transformation
- Heart Emote
- Phantom Archer Loyal Sidekick
- Arrow Assault Power Unlock
Phantom Costume Set
- Phantom Tights 1
- Phantom Tights 2
- Phantom Tights 3
- Phantom Helmet
- Phantom Hood
- Phantom Cap
- Phantom Armor
- Phantom Bracers
- Phantom Emblem
- Phantom Gloves
- Phantom Greaves
- Phantom Boots
- Phantom Mask
- Phantom Eyebrow
- Phantom Back
ZEN Store
Added new Key Pack:
- 1800 ZEN
- 20x Keys
- Titan Helmet Costume
- 25x Pinpoint Accuracy mods. Boosts Archery damage.
- 3x Triumphant Recovery
- 10x Healing Device Plus
- 10x Energy Surge Plus
Questionite
- Added Frost Bite travel power to the Travel Power store.
Trade Paperback
For the next week the Trade Paperback box will be available! The vendor is located in the vehicles building.
- Added new action figures and costumes to this store.
- Added Lovestruck, Delightful and Wishful titles to the store.
- Added Cosmic Aura Body (No Head) and Cosmic Aura Chestwear to the store.
Alerts
- Added Talisman Alert to the Smash alert queue.
- Updated Talisman's look.
- Talisman can drop her vest and collar costumes.
- Known issue: The alert banner displayed for Talisman is incorrect.
PowersPower Armor
- Fixed an issue where Power Armor abilities would blink on the powertray while maintaining another ability.
Perception Debuff Powers
- These powers now share a linked cooldown.
- Perception debuff effects can no longer stack from multiple sources.
Gas Arrow
- Updated tooltip to state its perception debuff values.
Smoke Grenade
- Fixed missing tooltip values.
New Power: Frost Bite/Cold Front
- Teleportation Power
- Available in Questionite Store
Vapor Form
- Removed all prior effects this power had.
- Now a toggle ability.
- Grants flight.
- Wipes threat from nearby targets initially.
- Boosts damage resistance.
- Taking damage applies Chill to targets.
- Cannot use any powers while active.
- Increased cooldown to 90 seconds (from 60).
- Invigorating Chill: Now applies Cold Snap when this power expires.
- New Advantage (2): Applies Restoration.
- Players who had this power will receive a respec.
New Power: Arrow Assault
- Ultimate.
- Available in the Phantom Lockbox.
- Deals initial and delayed damage to foes. Knocks down and Stuns targets.
- Advantage (3): Removes knock and Stun effects, instead applies Overpower.
New Shadows
- Fixed an issue where the melee attacks used by this group had a range of 5ft instead of 10ft.
- Bloodgorgers will now more reliably use their Vampiric Rage buff. You can prevent this effect from stacking with careful blocking.
- Bloodgorgers now use the Tear Down power.
- Bloodgorgers now use the Pounce power.
- Immortals now use the Veil of Darkness power.
- Many New Shadows now use the Deadly Bite ability, which applies Deep Wound that deals damage over time based on the number of bleed stacks on you.
- Updated visuals on many New Shadows abilities.
Misc
- Moved Colossus Action Figure (from Nightmare event) as a drop from the Shadow Colossus in Resistance. Must be on Very Hard difficulty.
- Moved Trey King action figures (from Nightmare event) as possible drops from Trey Kings.
Comments
Only the helmet and the hood stand out, but they are rehash of Reactor, Strange Deity and the Event costumes
Derpy Sidekick not even gonna bother
No Archery Revamp despite the lockbox's theme! Archery still Underperforms with outdated mechanics and a Boost mod wont save it!
Questionable Ultimate that Requires 3 Points for the Overpowered Debuff and splited damage between Piercing and Fire?
Very Disappointed both costume and ultimate wise
At least now Telepathy and Infernal are the only powerframes left to recieve Lockbox Ultimates! After them I can only hope 2nd wave of Powerframe lockbox ultimates will be created (and here is hoping Ice, Heavy Weapons and Bestial get better than the current dumb ultimates)
Moving all the Nightmare Invansion skulls...
Good thing I got paranoid last year and farmed for all of them
But again, Trade Paperback is nothing more than a Gacha Cashgrab for new players
My super cool CC build and how to use it.
Admittedly however, I am disappointed at the other aspects of the patch that seem a bit rushed, like the lockbox and powers. I understand the difficulty in meeting deadlines, but I think I would have preferred to see things better fleshed out and prepared.
Hoping to see some fixes for the stuff that needs it. Also hoping we don't see the planned perception debuffs forgotten down the road as well.
Tear Down didnt even have any ADV to be useful, just a short AOE lunge with big Cooldown! Cool animation wouldnt make it alone
Damn, applying Bleed and refreshing/adding a stack of my Enrage was useful enough for me
I need names.
And playing by myself since Aug 2009
Godtier: Lifetime Subscriber
(PS: Did Thigh Highs get a texture update? Looking good! )
Really digging the Mood this part provides with the visuals and more Voice acting
I enjoy that more Story characters like Talisman and Dr.Ka are being utilized for story telling
also really enjoying that old enemies got updated with new powers and now follow the games' current power level and meta as well as providing them with more personality
and Vibora Bay mansion enviroment are criminally underrated
...are the Newshadows summing Single-Blade Cursed swords? Remember when I suggest that with Heavy Weapons during Halloween
Not a fan of Ladyhawke being moved into Ravenswood academy though and going from Westside to the Downtown Lab is still obnoxious time pandering
I..... I kind of like that..
Swords and Shields!
Plant Abilities!
The new Shadow's updated visuals cause some Framerate issues
It's the Ego Sleep
Yeah she's awesome. More like this plz!
PS - what is "time pandering"? I looked it up and there's nothing and the words don't really make sense when put together like that... are you implying that they are pandering to the god of time? o3o
My super cool CC build and how to use it.
Example: You need to Beat the Dungeon 2-3 times in order to advance the main story
Or beat the same Dungeon but everything is Upside Down
Or fight all the bosses again in a boss rush, it's the same bosses but with more HP
Or multiple missions with Fixed Timer (Oh Hi Sky Command)
For this case is traveling all the way to Westside to Downtown to speak with Lady Nighthawk. Unless you have Vehicle+Teleporter to RenCen
You know, CO has the ability to communicate with NPCs via Crime Computer
AND the 20-23 hours between each mission
My super cool CC build and how to use it.
I didn't mind it, but some people found it boring since it's the same recycled maps but Upside down with stronger enemies
Let's be honest, symphony of the Night is one of the Best Castlevania games but also very easy once you get a strong weapon as a drop, that's why they are making randomizers and difficulty mods
The KH3 data fights were awesome, you're a booger face o3o
The KH2:FM and KH3:RE:MIND Data fights are NOT the same bosses as you fight in the story
When you fight them in the story against shoved boss battle pairs of 2 and 3 they have very limited powers and attacks and feel unpolished and unfinished (like the vanilla game before DLC) and some of them you cannot really fight all the way because the Plots demands it
In Data fights they have a whole new set of powers, moves, ways to counters them and Desperation Moves they don't use in main with great difficulty and challenge! They are NOT the same fights with more HP
and the main complain with KH3 was that the humanoid bosses were very few, shoved into the end of the story and you couldn't solo them! Compared to KH2:FM where there are so many humanoid bosses across the story before the end
STILL Not as bad as Forum Malvanum unskippable cutscene spamalvum
This is how you DON'T DO Colosseums fights in videogames
Get a tablet and you won't have to tab out. SpinnyTop at it again solving everyone's problems!
My super cool CC build and how to use it.
Like the video I'm watching right now, Having unskippable cutscenes on repeatable content being a Horrible videogame design