I have much respect for Champions lore and I try to keep it in mind when creating new characters. That said, I created an Atlantean toon, but there seems to be conflicting information in the Champions Universe and Atlantis sourcebook when it comes to their appearance. Which one should I trust? (I know, big problems XD)
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In case you're referring to the Atlantean rebel princess Thalassa/Stingray -- most recently written up and illustrated in Champions Villains Volume Three: Solo Villains -- the fins on parts of her body (which were added by Cryptic Studios for her in-game toon) aren't explicitly explained, but could easily be attributed to the magic she used to augment her physical abilities and grant her additional powers based on aquatic animals.
Hidden Lands also includes substantial chapters on the Empyreans and their city of Arcadia; Lemuria (pre-civil war); and shorter chapters on the underground city of Shamballah (and its evil counterpart, Agharti); the Well of Worlds in Australia; Sunday Pond, center of weirdness in the state of Maine; and Gornyj Sver ("Beast Mountain"), original home of the Beast-Men/Manimals.
Beneath the underwater domed city of Lemuria, their sub-human slaves, the "Mole-Men," have dug out a vast network of tunnels and warrens over the past forty thousand years. The full extent of those delvings is unknown even to the Lemurians, but the Mole-Men number at least in the thousands, and possibly tens of thousands. A small band of Mole-Men have rejected their Lemurian overlords, and dwell in a far corner of the tunnels under their chosen leader, "King Mole."
(The Mole-Men and all of Lemuria are thoroughly written up in Hidden Lands, which also details Shamballah and Agharti. The Kingdom of the Apes is briefly described in Champions Universe: News Of The World.)
OTOH in the past the depths of the Earth most definitely contained very large inhabited areas. During the Turakian Age (origin of Takofanes) the known world was riddled with complexes of caverns, extending over a mile deep and sometimes stretching for hundreds of miles below the surface. Known as the Sunless Realms, these caverns were home to many subterranean creatures, races, and civilizations. They're an analogue to the "Underdark" that's an element of settings for the Dungeons and Dragons game, just as that past era of the CU was designed to resemble D&D fantasy generally. (The Sunless Realms are described, but not mapped, in The Turakian Age source book.)
Inner-Earth is a small Hero Games setting book which describes an underground "lost world" written for the company's "pulp" game line, i.e. set in the 1920s-30s, and evocative of settings like Edgar Rice Burroughs' Pellucidar. Inner-Earth is a group of immense linked caverns, at least a mile from floor to ceiling, "many miles" beneath the surface, extending from northern South America to northern Europe. Large regions of it receive sunlight refracted through a complex of quartz crystals emerging it out-of-the-way locations on the surface. In Lost Worlds tradition, Inner-Earth is home to animal species extinct above ground, as well as defunct human (and non-human) civilizations.
Where Inner-Earth fits to present-day Champions Earth is unclear. The I-E PDF makes several references to the larger CU, implying they're the same universe. It's unlikely that modern science wouldn't have detected something so vast, but it isn't mentioned in Champions books. It's possible that some cataclysm brought an end to Inner-Earth before the current date. OTOH Champions books may just ignore it, as they do Hudson City, because while technically on the same planet, those locations were written for other game lines published by Hero Games. But in either case, the Inner-Earth book does suggest that other such caverns not directly connected to the main complex could exist.
Bottom line: There's more than enough precedent to fit Prince Keerg's Subterranea into the Champions Universe.
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