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Heavy Weapons + some Darkness Tank

Hey everyone, looking to improve my (off-)tanky HW build.
I know Regen is frowned upon for endgame purposes but I'm planning on replacing CoPD with Moonstruck w/ Moonlight advantage once I unlock it, so that should improve tanking performance somewhat.
I assume Pre does boost Regen? Otherwise I'll take Rec or Int instead

https://aesica.net/co/herocreator.htm?v=33&n=&d=11360D236KPY000000L004LO03LA04LB00H603ON00LC03HA0aHI07C800OA03HF03OQ00MR031rWF02no3SXZ30000000000&e=

Comments

  • flowcytoflowcyto Posts: 10,097 Arc User
    Yea, Pres and bonus healing don't innately boost Regen. As a slotted passive, Regen scales w/ SS's and rank, like any normal slotted passive does (Pres can still scale it up if it's SS'd, but there's no special interaction there beyond that).

    Anyways, you chose an MA form/toggle in FotTiger, but you didn't SS Dex for it. I'd prob also pass on Darkness's ult, and maybe also on Rebirth (guess it depends if you don't have Recovery devices and/or die often enough as an off-tank). Also, Spirit Reverb only procs upon dealing Dimensional dmg w/ Fear, so your HW attacks won't naturally do that. You could still maybe make SReverb work if you had something like Soul Vortex or DCollpase going on in the background (latter is prob more reliable, since it can guarantee Fear and has a higher Fear proc rate; also Moonstruck already can supply a healing rune). I'd also skip on ranking the energy builder, and I may actually try to use Enrage and Annihilate as the single-target attack instead, since it can proc Enrage even when tapped, if you have to block quickly, and cause Enrage already scales w/ Str.

    Here's how I may edit it, trying to keep a Darkness and HW mix, and assuming you'll eventually get Moonstruck.

    (Unnamed Build) - Freeform (Tank)
    v3.41:33

    Super Stats
    Level 6: Strength (Primary)
    Level 10: Constitution (Secondary)
    Level 15: Recovery (Secondary)

    Talents
    Level 1: The Devastator (Str: 10, Con: 10, Rec: 10, End: 8)
    Level 6: Paramilitary Training (Str: 3, Con: 3, Rec: 3, End: 3)
    Level 9: Relentless (Str: 5, Rec: 5)
    Level 12: Quick Recovery (Con: 5, Rec: 5)
    Level 15: Physical Conditioning (Str: 5, Con: 5)
    Level 18: Boundless Reserves (Con: 5, End: 5)
    Level 21: Bodybuilder (Str: 5, End: 5)

    Powers
    Level 1: Shadow Bolt
    Level 1: Void Shift (Emerging Nightmares)
    Level 6: Spirit Reverberation
    Level 8: Regeneration (Rank 2, Rank 3)
    Level 11: Dimensional Collapse (Glimpse of the Abyss, Challenge!)
    Level 14: Arc of Ruin (No Quarter, Wildfire, Challenge!)
    Level 17: Enrage
    Level 20: Annihilate (Rank 2, Rank 3, Challenge!)
    Level 23: Endorphin Rush (Rank 2, Rank 3)
    Level 26: Guard (Rank 2, Rank 3)
    Level 29: Indestructible (Rank 2)
    Level 32: Moonstruck (Moonlight)
    Level 35:
    Level 38:
    Adv. Points: 31/36

    Travel Powers
    Level 6:
    Level 35:

    Specializations
    Strength: Swole (3/3)
    Strength: Physical Peak (2/3)
    Strength: Brutality (2/2)
    Strength: Juggernaut (3/3)
    Protector: Fortified Gear (3/3)
    Protector: Beacon of Hope (1/3)
    Protector: Unrelenting (1/2)
    Protector: Bulwark (2/2)
    Protector: Defensive Expertise (3/3)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Focused Strikes (3/3)
    Vindicator: Mass Destruction (2/3)
    Mastery: Protector Mastery (1/1)

    Open power slots can be w/e ya want, though you don't have many free adv points left here.

    If you want to trade some dps for better defenses, you could swap Vind spec for Warden + Elusive. You could also prob make do w/ Pulverizer as the EU instead of SReverb, though some Darkness attacks don't knock either.
    ________________
    <CO docs> .: Petco :. // Base DPS Sheet (older power data) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • Ty flow, I'll go with that and get Life Drain & Shadow Shroud for the 2 open slots.
    flowcyto wrote: »
    Yea, Pres and bonus healing don't innately boost Regen. As a slotted passive, Regen scales w/ SS's and rank, like any normal slotted passive does (Pres can still scale it up if it's SS'd, but there's no special interaction there beyond that).
    Hm, that's a shame, so it isn't really considered as healing.

    About Annihilate, tbh I only picked Skewer over it because with the Scythe skin for HW from Bloodmoon which I was going to use, Annihilate makes it clip awkwardly into the ground and also the fire vfx gets messed up, but that's ofc a weak argument.

    Shadow Reverb I was going to proc with my energy builder toggled on (that's why I also picked the Despondency adv which seems to scale w/ STR), but I agree Dim. Collapse would be a better choice.

    While testing just now, I could also stack Enrage by just tapping Arc of Ruin w/ Wildfire + Dim.C every so often, so Pulverizer might work fine if I take Shadow Shroud at the lvl 6 slot.
  • flowcytoflowcyto Posts: 10,097 Arc User
    I get the anim/theme arguments for choosing Skewer, but it would be a bit harder to build around it for a tank that could have to block often. Not to say that you couldn't make it work, ofc, just that the alternative w/ Enrage and Annihilate is easier to adapt. Pulverizer could also work, though I may still stick to SReverb if using DCollapse, as Pulv does have a stack mechanic to it. It's up to you, though.
    ________________
    <CO docs> .: Petco :. // Base DPS Sheet (older power data) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
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