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Warcry
Warcry's description states that it applies a stack of Reckless for each Rank invested in the power.
In fact, as far as I can see, investing Ranks into Warcry does absolutely nothing for the power currently. Given that Reckless cannot be applied more than once, perhaps it would be more prudent to allow ranks of Warcry to reduce Cooldown Time or Power Cost... unless Reckless is intended to change to stack in future iterations.
Impressive Physique's energy costs are rather demanding at 40~50 Initiation/20~30 Per Tick. Perhaps they can be toned down?
Brute Force being able to stack up to three times is nice, but it only stacks once per attempt rather than for each target knocked if you use an AoE. It is unclear if this is intended or not, but I strongly recommend it stacks per target instead of per attempt to justify the split amount of energy it returns.
Reckless's absorbing shield for damage dealt puts Beatdown in competition with Defensive Combo. While the idea of rewarding constant pressure is nice, Defensive Combo performs the job better since it applies shields for each hit naturally and grants a Aegis, a Resistance buff on the final combo. The way I see it, Reckless should probably stay as an offensive boost. Instead of applying a shield for dealing damage, Reckless could provide reduced Charge Times. That would help solidify Beatdown as the offensive choice without stepping on the toes of Defensive Combo.
In lieu of Reckless not providing shields for damage per previous suggestion, the Bastion effect can be moved to an advantage on Endorphin Rush to allow that power to grant Bastion to the user. This could even be a 3-point advantage.
Just some initial impressions thus far. The changes and additions are very interesting!
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Bug - Just found a problem with Enrage on PTS, only seems to rank up when you use Knock-back powers (like Haymaker). Beatdown (with Knock-Down advantage) or Uppercut (Knock-up), don't trigger it, for instance, Enrage won't rank up with these powers. - Tested and fixed for Uppercut and Shockwave, but Pummel advantage on Beatdown and Defensive Combo still doesn't trigger Enrage stacks.
Nice patch overall, though I imagine some players might miss Defiance's energy.
Not a fan that this power still rellies on Thunderclap to not be a Messy Knock spam
Glad at it also considers knock and cc resistances at least
On one hand, Might, Heavy weapons and Earth rejoice! Finally! No more need to take Thermal Reverb for all my HW characters
but Really not a fan that you have to stack it and spam knock 3 times, it's very silly
Suggestion: Make it a simply energy over time without the need to stack it 3 times!
Having to spam knock 3 times in the row is very silly
We all saw this coming, moving on
I will miss the free 4 power points from my Defiance builds
and I will miss the energy from Knock from Unstoppable
Suggestion: Please give both access to Demolish ADV, Don't break the Norm of Melee combos having debuff utility
CONCERN: So Blindside Blow... with this Might has to have active Demolish, Reckless and Blindside Blow! thats 3 different buffs/debuffs to keep track of! This is getting messy
INTERDASTING One Punch Man! NOT A FAN of this mechanic turning iconic powers into Ultimates\
SUGGESTION: Make the One Punch is all I need ADV turning Haymaker into 10-target cap AOE power with the same damage
Despite the Ultimate conversation its still single target power, if it's going to have access to Ultimate transaformation then it better have the same target cap
I see that the Bestial Ruthless mechanics are mirroring on identical powers with Might Reckless
I predicted the Haymaker nerf+2 point adv+stacks reckless
THE GOOD NEWS IS! i see that you only need only stack of Reckless and not 3 as I was expecting
and I have to ask, what's with the Obsession with making Disorient into a 2 points ADV? am I missing something about the power of this Debuff? 🤔 BUG: The Pummel ADV for Beatdown doesn't work at all! No knock neither with nor with Enraged active
EXCELLENT, in everything, minus the CD but knock on tap and Knock into ADV MAJOR YES
1. If a character Converts Haymaker into an Ultimate for whatever reason, then WHAT other power is suppose to be the main Alpha Strike attack of the Might? whats the Alternative?
2. So Blindside Blow... with this Might has to have active Demolish, Reckless and Blindside Blow! thats 3 different buffs/debuffs to keep track of! This is getting messy ESPECIALLY on Cosmics with Might tanks having to block all the time
3. I don't like the removal of Stagger from Beatdown since it's already limited Debuff, but I suppoce it saved for Future revamps focusing on Earth and Wind
Oh jesus... oh sweet Jesus! Why? where to start?
BUG: The power is still using Onslaught Grond's targeting mechanic and will allways attack where the camera is facing instead of the main target
30 Seconds ADV? For WHAT purpose? For the Damage it dish out and the few utilities this power does not deserve to have 30 seconds CD
From all Onslaught powers Nuclear Shockwave had the worse reputation and this certainly doesn't help
Even Lance Rain and Rocket have better damage output than this
How do you even make this power better? How do you save this power?
let's see... While the damage is way better than before with 4 digits damage outputs that split into 2 different Damage types outcome the result really doesnt excuse the long CD with so few things to work with
The damage output is not even on the same levels with Rocket neither with full 5stacks of Ego Leech Lance Rain who can reach 8000+ on Critical
Suggestion: Cut Nuclear Shockwave's CD to 20 Seconds
Suggestion:Make Nuclear Shockwave by default apply a trail of Fire Patch that applies Particle Damage DoT (Similar to Fire's patches but with Particle damage type)
Suggestion: Give Nuclear Shockwave the innate ability to Rupture stacks of Plasma Burn and deal additional damage (like Particle Smash and Plasma Cutter only NOT aweful)
Suggestion: Give Beatdown ADV to apply Plasma Burn to synergize with Nuclear Shockwave
Suggestion: Give Nuclear Shockwave a Healing Rune that lasts long enough
Suggestion: Give Synergy with Reckless and Furius
Everything but the current state
Along with Howl those are really gimmicky powers
30 Seconds CDs for not damaging powers utilities like that, but why tho? Once again not a fan
Restoration on 30 Sec CD... no
What I am a fan however! I DID NOT EXPECT THAT SOUND EFFECT, It's actually using Voice Actor! I think it's 2-3 different voice clips
Someone please test it on a Female characters
"when taking or receiving direct damage" isn't that the same thing? Is this a typo?
My super cool CC build and how to use it.
Beatdown
2nd hit of the combo's damage doesn't increase when you rank it up.
to me right now, it basically feels like a slower chi fist without a dot, and it can't apply it's own debuff either. the ultimate version with multiple crushing debuffs, and high severity, does what you could do with normal haymaker before (on live now) and the current PTS haymaker even with stacking reckless, just does what chi fist can do at it's max.
so with that I say this:
Suggestion
Leave Haymaker as it used to be, atleast it's damage, even if you have to put it into the reckless advantage, this might revamp is amazing, and I'm loving every change, but haymaker has lost it's flavor, it now just feels like a generic charge to me now, but even worse, such a long rotation for such an underwhelming reward. Sure the old haymaker, relied on full charges, and was slow but that was what made it fun, the long charge, the energy cost, it was risky, easily interruptable, hard to pull off in certain situations but it was worth the risk, because of the high reward when you pulled it off. And even then you needed to setup all the proper debuffs to get good damage with it, so I don't think it was naturally overpowered.
The 5 point advantage seems like a fun idea, but unfortunately right now it's not good either, it just does what haymaker does now on live, and not really worth getting when we could just use unleashed rage for a high burst and that doesn't kill our stacks, even though it needs to be setup first for it to do high damage. also considering if we do get it, we lose our main dps attack on the might set.
Sorry about my grammar and I hope I didn't sound aggresive.
Edit: It's been brought to my attention haymaker is not consuming setup, I'll test it again then when it does then and my opinion may or may not change.
Bug
Power/Haymaker
Does not consume setup spec from the brawler tree or benefit from it's damage bonus.
New Advantage (5): Dramatically increases the damage of this attack for every stack of Enrage on you. Requires being fully charged. Cannot move while charging. Purges all form stacks and puts this power and ultimate powers on long cooldown. Using an ultimate power also places this power on cooldown.
Is the bolded bit part of the Advantage...?
@Chimerafreek
So uh, on a set that specializes in the slowest charges in the universe we'll just put this EU that stacks over 3 separate knocks. Meanwhile MA's got it's EU which gets literally the same amount of energy over those three knocks - on one Chi-Effect application. Um, which can be done from just something as simple as full-charging Dragon's Kick without a target whatsoever.
Maybe make it trigger off something else, like, applying an effect like Demolish or Reckless or Stagger or whatever, if you're gonna be so against it triggering off the exact same thing Enrage does. Or better yet, maybe make Enrage do something more sensible like stack whenever you half-charge a thing.
Suggestion
Hey also maybe make my 5-advantage point dump not kill my passive DPS in the meantime by:
- removing the strongest single-target option I've got for an attack in-set
- removing all my Enrage stacks when I use it
when I instead could just take Unleashed Rage and do a much more responsive uncharged burst of damage without having to spend any APs, also to multiple targets at once, in a set that was otherwise riddled with a ton of extremely slow PBAoE attacks besides Thunderclap.That or, you know, maybe this Might Revamp should just nerf UR into the ground as well to be consistent lol
Also what the hell is with all the CDs on our PBAoEs now, I guess I'll just take Sword Cyclone now.
Remove the 5 point advantage in Haymaker, and instead put it into the Uppercut power.
this would bring back uppercut's usage more than just PvP, despite the new Blindside buff that doesn't refresh a portion of Demolish like Beatdown does..
Increase Unstoppable Passive's Defenses:
+15% All damage resistance
This would adaptively put it on par in terms of survivability with Way of the Warrior's amazing Dodge chance. and to appease other powersets that knock, but do not utilize the new Reckless.
Beatdown and Defensive Combo's Pummel advantage:
Add Knock bonuses to successful knocks with each hit on knock immune targets.
Havoc Stomp
- Remove innate cooldown
- Add Cooldown with the Major Impact advantage.
Not entirely sure why there's a cooldown in the first place, but there definitely should be one with the Major Impact Advantage since it's already close to Center of Gravity Device
Combos
With a bit of napkin math, it turns out the combos underperform currently compared to other combos in other sets. Here's some math I did on them compared to Reaper's Caress:
Note: Values aren't bare equip, however nothing used affects one of these powers more than the others. Each ending value is an average--the total damage for all hits divided by the total activation time for all hits.
To summarize:
My suggestions for this set's combos:
Now, some other suggestions and thoughts:
That oughtta do it. Everything else is gravy.
Bug. Maybe.
Having run some tests, I'm suspecting the 30% base damage reckless adv on Haymaker isnt actually working.
Heres a parse with reckless being maintained for roughly 3 minutes
And heres a parse on a similar length, not applying reckless at all (this test is also running r2 haymaker with reckless adv)
I'm flat out performing better just spamming haymaker
Considering that the Brute Force EU has a name overlap with the Brute Force mod, suggesting the EU be changed to Inexhaustible.
-Sterga
Brute Force EU
When you have another EU, you can pick Brute Force as an extra EU and it works!
Bug
Haymaker
Haymaker doesn't consume Setup specialization buff for some odd reason
Suggestion
Impressive Physique
I love this new heal! But it needs to heal the caster as well instead of giving it a shield. Maybe add a 1pt adv that turns the shield into a self-heal?
Suggestion
Aggressor needs it's Enrage stacks back. It's already hard to stack Enrage as is.
Suggestion
Reckless needs a +%all dmg str buff. Knock resist isn't really helpful unless you don't have Str. Also, more dmg will generate more aggro for Might Tanks.
Suggestion
Transfer the 5-point adv of Haymaker to Uppercut since Haymaker is a main attack power. Would be pointless to have a main attack power as an Ult.
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-Defensive combo advantage that applies demolish and removes it's shield, maybe call it, "The best defense is offense." or something like that.
-Same advantage on beatdown, maybe with a different name.
-Enrage stacks on aggresor again, it was worth ranking it for, and removing it just makes it like lock and load after it's crit chance removed for furious, not really worth getting over the alternatives.
-self heal on impressive physique.
-self heal advantage on thunderclap
-Make the rotation for haymaker a little less complicated, you lose too much time setting it up now, for a lesser and underwhelming reward. and losing overall dps, plus it punishes people who like to combine powersets, by limiting their options more.
My take on it would be to remove reckless from it's rotation and make the advantage use demolish instead so the rotation would be combo and alpha strike, with refreshes, as the other powersets.
Otherwise just leave haymaker as it used to be. I'm open to any other good alternative fixes though.
No fully neither half charge, only tapping
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So... Might always had the bad reputation of being annoying with the very few AoE Attacks, and Roomsweeper is the reason why, scattering mobs like that is horrible! and not all of us are fan of Thunderclap
so i'm backing up my suggestion to make tap causing knock down
Or I'm just gonna stick with Brimstone from HW with invisible weapon
Use a root or cc effect so they would knock upwards. Thunderclap and that I.Tides in Unarmed works great. I.Tides is better since your can just stack KR and then use Roomsweeper w/o knocking them away.
Anyway, Retaliation Buff still getting consumed by DoTs. Is this really intended?
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General thoughts and ramblings on the Might changes. Beware the wall of text here:
With that giant wall of text out of the way, here is another giant wall of text of suggestions. The overall goals being to change Reckless into a more interesting buff, give Might more options of stacking and refreshing Reckless, give Might an alternative DPS rotation that isn't just Haymaker spam, give some usefulness to those fluff powers I mentioned earlier, and give Might a unique gimmick of its own:
Add a new ultimate "Meteor Punch" = Haymaker with 5pt advantage.
What might "punch" power will be able to be used in original HAYMAKER's place?
Unleashed Rage
Seems to be hitting twice (Crushing/Sonic) even w/o the adv.
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Nice power, this is something close to what I suggested ages ago (as a self heal) ...but... WHY STR-scaled AoE HEALING?
are you trying to make STR healers a thing? Are going to expected a STR-scaled Healing toggle too?
This Novelty is weird
Epic Stronghold
Block timing explained
Think it was meant to be a melee aoe heal thing. We already have CRAPLOAD of heals that scales with PRE. This power scaling with STR is quite interesting and unique since it's the only one that scales with your dmg SS. Other heals will just heal you like a used bandaid unless you have PRE SS. (Looking at you Moonstruck)
I'd really like it to stay STR-based. After all you're flexing your muscles!
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It seems more like they did that so Might toons can make use of the heal without having to become healers. I think this power is great as-is. The shield is a clever way to make it so we're not just piling on even more self-healing, and the chance to stun targets around you means it's still potentially useful solo, even if it is going to look really goofy flexing at QWZ stuff randomly in the middle of a battle lol
My super cool CC build and how to use it.
Suggestion
So, what's exactly the point of the bolded part here? It could just be as easy to have Blindside's damage bonus just not apply to any other attacks, but why make it actively penalize using non-brick powers?
We got the brass knuckles from the new missions too
BUG: The Pummel ADV on both Defensive Combo and Beatdown doesn't work
There is no Knock at the end of the combo with Enraged active or not
Only the Knock against enemies with Knock resistance stacks work fine
but with the chance of Might get revamped we could use new powers using existing animations
Suggestion: Can we please get this power available for players? Punch the Ground in AoE circle
It can work exactly like Havoc Stomp with differences and can be part of AT's choice between Havoc Stomp and this
[Gif file after this point]
I really hope this updates add even more new powers in general... i doubt it will be kicks
I second this! Been wanting an aoe ground pound that isn't Brimestone with Imaginary Weapons. The animation looks kind of Nuclear Shockwave but I'll tak what I can get. You could just recycle Energy Wave's animation and add some shockwave/crack fx and change it to Crushing dmg!
EDIT:
Suggestion
Beatdown
Can we have a 2-pt Demolish adv on finishing the combo? I've been testing with Iron Chain and it seems to be the best one for Haymaker(imo) since it's both applies Demolish and Reckless. I know we can just pick Iron Chain but Beatdown truly feels the Might aspect. Iron chain is just....chain-mleming. I may be asking too much but gonna chuck this suggestion in.
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Suggestion
Create a punching maintain attack power for the new AT
Maybe the visual could look like Wield Earth's melee animation, something that alternates left and right punches thrown at the villain instead of the ground.
Also Uppercut is terrible. You do more damage in shorter time with Dragon Uppercut, ironically.
That's the way I see it too; hold a maintain attack power to build stacks of buffs then use a heavier punch to finish off the enemy. It's similar to how my Munitions toon works where I use SMG to build 3 stacks of Furious then switch to Assault Rifle to do maximum damage per second.
and Uppercut's DPS is way inferior choice
HMMM yes I want to make my main Alpha Strike power a 90 seconds ultimate, this makes sense
If Anything I would Suggestion: Scrap the 5 point One Punch Is All I Need ADV from Haymaker and make it an entire new FREE ultimate, giving it to Behemoth! Just a reskin power
At least Heavy Weapons have 2 different Alpha strike choices Annihilate and Skewer The change is still mind boggling and I don't understand the reason for giving this power 30 seconds CD for so few effects
Congratulations your Wet Noodle power is slighty stronger Wet noodle but has 30 cd which doesn't make sense
This power already suffered enough for years being the worst OSV power and being behind a Regognizion Wall
Another thing I noticed and forgot to mention, what's the reasoning behind this? I'm ok with Powerframe-exlusive buffs but why would you penaltize Freeform builds which use multiple powerframes?
The knock works on secondary targets only, and stacks enrage that way. Kai is aware of the bug and I think will implement a fix early in the week.
Caliga's PRIMUS Database! --XXX--The Caliga Build: Threatening Haymakers! --XXX-- Caliga and Conquer fanart!
My problem with Defiance in a nut shell has been it's starting out vulnerability. While big resist sounds fine and dandy on paper, Defiance is fairly weak to small damage and gets shredded by it fairly quickly. It also has the issue of not starting out with a semi decent level of resistance versus every other passive, at least in regards to being defensive to itself and takes a significant amount of time for ramp up, versus other passives. The current set up, if ranks were taken (and I know it is something players currently do not do), is that a base 60% resistance would be had if someone actually took rank 3 of Defiance. But that is not possible with new Defiance. I think a compromise is in order around somewhere.
Currently, with mostly rank 7 mods slotted, a rank 3 Defiance can get 23% resistance per stack, or 138% resistance in total when all 6 stacks are together. How about as a compromise that the player starts with half that value of 138% (thus 69%) at rank 3 and rank 7 mods, and gains 11.5% per stack of Defiance. or there abouts. This provides the similar effect but doesn't have the downside of such a severe ramp up. As Defiance lacks the ability, on its own, to withstand small arms damage and is more designed for big mass hits, this would give a better leading edge towards that factor.
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psssst.... martial arts x might builds. One Punch Man
My super cool CC build and how to use it.
Bug: Unstoppable is still giving energy when you attempt to knock instead of when you are knocked.
Bug: Defensive Combo is not procing Warden Mastery. (it is working w/ Brawler's Setup; unsure w/ Warden's Slaughter)
Typo: Defensive Combo's description implies that the dmg shield only applies when finishing the combo, when this is not the case.
(also: if it's intended, then it may be worth mentioning somewhere that Defense Combo's dmg shield doesn't scale w/ any stats)
Bug?: Mighty Leap's innate stun only lasts as long as the 'Here I Am' adv AoE stun (1 sec) and also doesn't scale, but unlike the adv this isn't mentioned anywhere so I'm not sure if it's intended.
-Might Leap's Bull Rush and 'Here I Am' advs could have self-debuffs associated w/ their effects if they have a long cd (10sec).
Bug: the Destructive Force adv for Aggressor doesn't seem to be working.
Bug?: Endorphin Rush's Recovery scaling seems to be quite weaker than its Constitution scaling.
Bug: The damage from Shockwave's melee portion gets the Ranged dps role's 25% dmg rather than the Melee role's. (the melee portion still seems to scale w/ Str, at least)
Bug: Shockwave has no sound effect (at all ranks).
Bug: Havoc Stomp's Reckless Endangerment adv doesn't seem to be working. (Shockwave's seems fine)
-It may be nice to increase Havoc Stomp's radius if it's becoming a cd power that still roots you- esp in light of the pull-in adv.
Bug: Unleashed Rage seems to hit with both Sonic and Crushing dmg, and even w/o taking the Sonic dmg adv. (the tooltip doesn't also get updated w/ the adv)
Misc Feedback:
For Beatdown, I feel like Reckless should be a special adv for this attack and instead the Pummel/knock adv be made innate- as 'Reckless' is now defensive in nature (knock resist and dmg shield).
I'd suggest lowering the base cds of Howl and War Cry a bit, if ranks are no longer doing that.
I'm not a huge fan of Brute Force's stacking mechanic, but I think it's base number and scaling could be buffed up a bit.
Impressive Physique is a neat concept. I hope we can get more support-type stuff that mixes things up a bit.
And yeah I generally agree that Defiance's stacking mechanic should be given another look if its losing its unique perks. Eliminating the stack mechanic could obsolete any 'refreshes Defiance' sort of effects, but I don't think that's a big deal either. Unstoppable could maybe also stand to be buffed w/ the loss of energy on knocking offensively.
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Nuclear Shockwave
-Please remove the 30 sec cooldown or at least reduce it to 10-15secs. It is way too long and it doesn't get reduced when your rank it up.
-Instead of Disintegrate, replace it with Burn Through which is a Particle/Crushing debuff. PA might have some use for it.
This power is an OV power unlock and it takes forever to farm for it. Lance Rain seems to be given good revamp, it's only fair for NS to get the same treatment. So should Gravitic Ripple when Force revamp comes but let's set that aside for now. Please make these powers worthwhile to use.
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looks at Enrage
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