While playing actively CO again since early 2017, I came up playing with builds after gaining more experience. Some are just following the meta, while others come with out-of-the-box idea. Especially with tanks. But I'll also cover some support and DPS here.
Between what the meta-tank is and what you actually need to tank a cosmic, there is a
very large gap in which you can play with. I came to the conclusion that with skill and experience, you don't need no more than about 160% total resistance (including your passive) and at least 15 000k HP to tank the cosmics bosses, where meta-tanks reach almost 18k hp and 300% total resistance. That's not a confortable task, but it's doable.
Threat is a bit more tricky, but a single confront r7 usually do the trick. On a side note, Confronts allow you to have very low DPS tank and still keep the aggro (over DPSer, I mean), that's very usefull for thematic tanks.
Most of the builds are gear dependant (including mods), on a different scale from each others however. I'll comment about it, and discuss about the flaws of the builds (because they have
)
So, here we come. I'll cover builds over different posts. I always have a free slot in my devices, it's because Inborn Tenacity isn't implemented in HeroCreator (give +5% all Physical damage resistance)
List of presented builds here :
Cascade - Force Tank EGO/CON/END
Ralsershei - Darkness Tank PRE/CON/END
Saint Elma - Electricity Tank END/CON/INT
Obsidian Skarna - Dual Blade Offensive Tank DEX/CON/END
Arkanti - AoRP Hybrid Tank EGO/CON/END
Chernozem - AoPM Healer INT/PRE/CON
Battle Exorcist Saadhaka - AoPM Healer/Off tank PRE/CON/DEX
Circa Dies - AoPM debuffer EGO/PRE/DEX
Sanglots - AoED Crit Healer EGO/PRE/DEX
Gluh - CCer/DPS INT/CON/DEX
Zingtarev - Laser Sword DPS END/DEX/STR
Miracle - Gatling Gun DPS INT/DEX/EGO
Kalen - Open Palm Strike DPS STR/DEX/REC
Neon Witch - Switchable melee/range TK DPS EGO/DEX/REC
Konoko - Unarmed/Munition Combo DPS EGO/DEX/REC
Cardinale - Bulle Ballet/Single Blade Combo DPS DEX/CON/REC
Zehirshei - Meat Shield Tank INT/CON/STR
Anyiga'Tal - Blades Summoner EGO/PRE/END
Parseerubii - Pesticlaws DPS INT/DEX/REC
Hellebore - Idiots Proof CCer PRE/CON/REC
@Leucha - Cascade, Praise, Gluh, Sanglots, Chernozem, Saadhaka, Ralsershei, La Lice, Cardinale and so on
Comments
She's a Force themed tank, using Force Cascade as her main attack. She's suitable for MT and OT. My main character for a while now. I use a ton of different set of gears depending on the situation. I have different pieces slotted with specific resistance mods (slashing, ice, etc.) but that's really in the minmaxing territory. I'm showing the basic setup here. Also, quite a valuable tank for Therakiel Temple thank to Inertial Dampening Field, Whirlwind and Force Cascade.
Gear used :
Distinguished Gloves of Offense : CON r7, CON r7, Brute Force r9, Brute Force r9
Distinguished Armor of Freedom : CON r7, CON r7, Impact r7, Impact r7
Distinguished Helmet of Speed : CON r7, CON r7, Veteran's Core of Might, Gravitar's Influence r7
Onslaught Gloves of the Defender : CON/END r5
Cosmic Talons of Rage : Armoring Core r5
Onslaught Mask of Efficiency : CON r5
Gear dependency : High, especially for threat.
Cons : She's energy hungry. Power Conversion is here to help with that. Still, the best case is being hit often and trigger Force Sheath from the block. It maybe sounds weird that being hit is a requirement for a tank, but some content has mobs with very slow attack rate.
Cascade - Freeform (Tank)
v3.41:33
Cascade - Freeform (Tank)
v3.45:38
Level 6: Ego (Primary)
Level 10: Constitution (Secondary)
Level 15: Endurance (Secondary)
Talents
Level 1: Matter Manipulator (Con: 12, Ego: 12)
Level 6: Enduring (Con: 8)
Level 9: Indomintable (Ego: 8)
Level 12: Energetic (End: 8)
Level 15: Boundless Reserves (Con: 5, End: 5)
Level 18: Ascetic (Con: 5, Ego: 5)
Level 21: Daredevil (Ego: 5, End: 5)
Powers
Level 1: Force Bolts
Level 1: Force Blast (Challenge!)
Level 6: Force Shield (Rank 2, Force Sheathe)
Level 8: Force Eruption (Gravitational Polarity, Challenge!)
Level 11: Pulverizer
Level 14: Defiance (Rank 2, Rank 3)
Level 17: Backhand Chop
Level 20: Power Conversion (Rank 2)
Level 23: Resurgence (Rank 2)
Level 26: Whirlpool
Level 29: Lock N Load (Rank 2, Rank 3)
Level 32: Inertial Dampening Field (Rank 2, Rank 3)
Level 35: Force Cascade (Rank 2, Rank 3, Challenge!)
Level 38: Miniaturization Drive (Rank 2, Rank 3)
Adv. Points: 36/36
Travel Powers
Level 6: Teleportation (Rank 2, Rank 3)
Level 35: Athletics
Specializations
Ego: Force of Will (2/2)
Ego: Insight (3/3)
Ego: Aggression (2/2)
Ego: Sixth Sense (3/3)
Warden: Fortified Gear (3/3)
Warden: Ruthless (2/2)
Warden: Elusive (2/2)
Warden: The Best Defense (3/3)
Protector: Fortified Gear (3/3)
Protector: Unrelenting (2/2)
Protector: Bulwark (2/2)
Protector: Resolute (3/3)
Mastery: Ego Mastery (1/1)
Devices
Slot 1: Target Locked
Slot 2: Eruption
Slot 3: Phoenix Tear
Slot 4: Primus Spark Shield
Slot 5: Inborn Tenacity
Ok, here come the weird stuff. She's a Darkness themed tank, so far, so good, but she's also PRE PSS tank, and she mostly relies on Dimentional DoTs and heals for aggro. She can solo tank QWZ Worm OM. She's suitable for MT and OT. I built her with the goal of having at least 100 heal per tick from Dependency. She actually reaches ~140 per tick without AoPM.
Gear used :
Virtuous Gauntlets of Precision : CON r7, CON r7, Maniacal Laughter r9, Sentinel r7
Virtuous Armor of Fitness : CON r7, CON r7, Impact r7, Growth r7
Virtuous Helmet of Efficiency : CON r7, PRE r7, Veteran's Core of Might, Shadow Destroyer's Contempt r7
Onslaught Gloves of the Defender : PRE r5
Armored Heart of Determination : CON r5
Bolstering Eyepiece of Determination : CON r5
Gear dependency : Very High, in the sense you need to unlock a lot of powers, and you need special Confront.
Cons : She's quite dependent over the trigger of the energy return from the helmet for self sustain. She has low single target DPS, and her rotation include a lot of powers to cycle.
Ralsershei - Freeform (Tank)
v3.44:36
Level 6: Presence (Primary)
Level 10: Constitution (Secondary)
Level 15: Recovery (Secondary)
Talents
Level 1: Divinity (Con: 12, Pre: 12)
Level 6: Shrug It Off (Con: 5, Pre: 5)
Level 9: Quick Recovery (Con: 5, Rec: 5)
Level 12: Enduring (Con: 8)
Level 15: Intimidating (Pre: 8)
Level 18: Tireless (Rec: 8)
Level 21: Lasting Impression (Pre: 5, Rec: 5)
Powers
Level 1: Shadow Bolt
Level 1: Ebon Void (Rank 2, Rank 3)
Level 6: Compassion
Level 8: Spirit Reverberation
Level 11: Defiance (Rank 2, Rank 3)
Level 14: Soul Vortex (Soul Drain, Fear Machine)
Level 17: Lifedrain (Rank 2, Rank 3, Challenge!)
Level 20: Dimensional Collapse (Rank 2, Lingering Darkness)
Level 23: Backhand Chop
Level 26: Shadow Eruption (Work Up, Challenge!)
Level 29: Shadow Embrace (Rank 2, Draining Shadows, Challenge!)
Level 32: Shadow Shroud
Level 35: Resurgence (Rank 2)
Level 38: Endbringer's Grasp (Rank 2, Rank 3)
Adv. Points: 36/36
Travel Powers
Level 6: Athletics (Rank 2)
Level 35: Inky Ooze Tunneling
Specializations
Presence: Repurpose (2/3)
Presence: Grandeur (3/3)
Presence: Moment of Glory (3/3)
Presence: Force of Will (2/2)
Protector: Fortified Gear (3/3)
Protector: Unrelenting (2/2)
Protector: Bulwark (2/2)
Protector: Resolute (3/3)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (2/3)
Guardian: The Best Defense (3/3)
Mastery: Protector Mastery (1/1)
Devices
Slot 1: Shattering Rain
Slot 2: Asclepial Serum
Slot 3: Invocation of the Eclipse
Slot 4: Primus Spark Shield
Slot 5: Inborn Tenacity
Some more weird stuff : END PSS elec tank ! She's very fun to play. Unlimited endurance, which means 15% more damage, incredible AoE power, she's perfect for Save the Earth. Suitable for both MT and OT. Just like my darkness tank, she relies a lot on her ability to do damage while blocking.
Gear used :
Distinguished Gloves of Offense : CON r7, CON r7, Confront r7, Confront r7
Distinguished Armor of Freedom : CON r7, CON r7, Impact r7, Impact r7
Distinguished Helmet of Efficiency : CON r7, CON r7, Veteran's Core of Might, Right Eye of The Sapphire Dragon r7
Cosmic Fang of Wrath : Confront r5 (a bit overkill here)
Cosmic Talons of Wrath : Armoring Core r5
Bosltering Eyepiece of Determination : CON r5
Gear dependency : Average. She was ready to tank reliably in Merc as soon as I was able to slot two r5 confronts. I just needed my first piece of Distinguised. Ah, and I needed to unlock Neuroelectric Pulse before.
Cons : She has no single target power, thus, she can't pull at Kiga phase 1. Because of passive and toggle AoE damage, I need some extra care with hearts at Ape. I usually turn him a bit every two yellow AoE, so I'm not pushed back into the heart behind me.
Saint Elma - Freeform (Tank)
v3.44:36
Level 6: Endurance (Primary)
Level 10: Constitution (Secondary)
Level 15: Intelligence (Secondary)
Talents
Level 1: Abyssal (Con: 12, End: 12)
Level 6: Enduring (Con: 8)
Level 9: Brilliant (Int: 8)
Level 12: Energetic (End: 8)
Level 15: Healthy Mind (Con: 5, Int: 5)
Level 18: Boundless Reserves (Con: 5, End: 5)
Level 21: Investigator (Int: 5, End: 5)
Powers
Level 1: Electric Bolt
Level 1: Sparkstorm (Rank 2, Electric Personality)
Level 6: Power Source
Level 8: Invulnerability (Rank 2, Rank 3)
Level 11: Ionic Reverberation
Level 14: Electric Shield (Rank 2, Rank 3)
Level 17: Gigabolt (Rank 2, Rank 3, Challenge!)
Level 20: Ball Lightning (Rank 2, Triplicity)
Level 23: Neuroelectric Pulse (Recharge, Challenge!)
Level 26: Resurgence (Rank 2)
Level 29: Nanobot Swarm
Level 32: Electrical Siphon
Level 35: Storm Strike (Rank 2, Rank 3, Commanding Presence)
Level 38: Electric Sheath (Rank 2, Rank 3)
Adv. Points: 36/36
Travel Powers
Level 6: Athletics
Level 35: Electro Flight
Specializations
Endurance: Readiness (2/3)
Endurance: Gear Utilization (3/3)
Endurance: Outburst (3/3)
Endurance: Hardened (2/2)
Protector: Fortified Gear (3/3)
Protector: Unrelenting (2/2)
Protector: Bulwark (2/2)
Protector: Resolute (3/3)
Warden: Fortified Gear (3/3)
Warden: Elusive (2/2)
Warden: Tenacious (2/2)
Warden: The Best Defense (3/3)
Mastery: Protector Mastery (1/1)
Devices
Slot 1: Elder Worm Humidity Dome
Slot 2: Voltanic Potential
Slot 3: Primus Spark Shield
Slot 4: Heroic Resonance
Slot 5: Inborn Tenacity
I guess the high quality of gear helps afford you w/ being able to execute the build. If it were poorer, maybe center the build around Typhoon (since its much cheaper) and Warden/Elusive + Protector spec (Wind Reverb could also be added as the EU, potentially). Could also try diff SS setups. You'd prob still have threat issues, but perhaps adding CoPD or an ult w/ a threat adv could help there. You could even rename the build to 'Phoon' :x
(also, LNL was changed to lose its general crit, though perhaps you're keeping it for Furious/Willpower and the cost discount.)
-
edit: Oh, didn't see the other builds before. They look pretty fun overall. As you prob already know, you could always help address any single-target issues by adding ERuin or LArc to their respective build. Shadow Manifest could also potentially be used as the toggle/form for the Darkness build, since it also scales w/ Pres (less healing, but more dmg).
Keep it up, and sorry for interrupting your posts.
- Be safe and have fun, champs - for science!
A DEX PSS tank ! But not a Dodge Tank She deals massive damages for a tank, having about 40% crit rate, and 120% severity. Suitable for MT only, but she has quite a punch in Hybrid role for some DPSing.
Gear used :
Distinguished Gloves of Offense : CON r7, CON r7, Gambler r7, Confront r7
Distinguished Armor of Freedom : CON r7, CON r7, Impact r7, Impact r7
Distinguished Helmet of Efficiency : CON r7, CON r7, Veteran's Core of Might, Dragon's Fangs r5
Onslaught Gloves of the Slicer : DEX r5
Onslaught Tights of Fitness : CON r5
Bolstering Eyepiece of Determination : DEX r5
Gear dependency : High. She started with low HP, and I had to farm stuff to get her at a reasonable point.
Cons : She has one of the lowest base resistance and HP of all of my tanks (80% and 15,3k HP). Also, she has low AoE DPS.
Obsidian Skarna - Freeform (Tank)
v3.44:37
Level 6: Dexterity (Primary)
Level 10: Constitution (Secondary)
Level 15: Endurance (Secondary)
Talents
Level 1: The Chiller (Dex: 10, Con: 10, Rec: 8, End: 10)
Level 6: Agile (Dex: 8)
Level 9: Enduring (Con: 8)
Level 12: Energetic (End: 8)
Level 15: Acrobat (Dex: 5, Con: 5)
Level 18: Accurate (Dex: 5, End: 5)
Level 21: Boundless Reserves (Con: 5, End: 5)
Powers
Level 1: Rain of Steel
Level 1: Blade Tempest (Rank 2, Rank 3, Challenge!)
Level 6: Chained Kunai (Open Wound, Inner Peace)
Level 8: Whirling Dragon Strike (Rank 2, Rank 3, Commanding Presence)
Level 11: Wild Thing
Level 14: Guard (Rank 2, Rank 3)
Level 17: Defiance (Rank 2, Rank 3)
Level 20: Lacerating Cyclone (Challenge!)
Level 23: Vicious Descent
Level 26: Resurgence (Rank 2)
Level 29: Lock N Load (Rank 2, Rank 3)
Level 32: Dragon's Wrath (Rank 2, Tiger's Courage, Challenge!)
Level 35: Backhand Chop
Level 38: Form of the Tempest
Adv. Points: 36/36
Travel Powers
Level 6: Athletics (Rank 2, Rank 3)
Level 35: Arcane Flight
Specializations
Dexterity: Combat Training (2/3)
Dexterity: Gear Utilization (3/3)
Dexterity: Deadly Aim (3/3)
Dexterity: Expose Weakness (2/2)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Modified Gear (2/2)
Warden: Fortified Gear (3/3)
Warden: Ruthless (2/2)
Warden: Elusive (2/2)
Warden: Upper Hand (3/3)
Mastery: Dexterity Mastery (1/1)
Devices
Slot 1: Punji Stick Trap
Slot 2: Heroic Resonance
Slot 3: Anagogic Aspect
Slot 4: Primus Spark Shield
Slot 5: Inborn Tenacity
Ok, here come the serious stuff. An Hybrid AoRP Earth tank. Nothing less. During my gaming journey, I noticed two things : Hybrid AoRP is on par with Defiance. And Bulwark spec gives threat generation for Hybrids. Then, why not doing an Hybrid AoRP Tank ? I've to fight against massive cons, but's it's an interresting challenge.
Gear used (planned) :
Distinguished Gloves of Offense : CON r7, CON r7, Confront r7, Confront r7
Distinguished Armor of Freedom : CON r7, CON r7, Impact r7, Impact r7
Distinguished Helmet of Efficiency : CON r7, CON r7, Veteran's Core of Might, Prism r7
Critical Belt of Determination: CON r5
Onslaught Tights of Fitness : CON r5
Bolstering Eyepiece of Determination : CON r5
Gear dependency : Extremly High. He has low threat generation, and very low HP. I'm not going to tank **** untill he's fully geared.
Cons : First of those : AoRP bug. But I'm in hope I'll help to get it fixed Second, Earth is not confortable power set. Low range, very long charge time, locks you in place, no utility powers and adv, etc. Its only good thing, is that it doesn't cost a lot of energy. It's okay during cosmic fight, where I just spam Cave In. But in other PvE content, it's really a hassle to play.
Arkanti - Freeform (Hybrid)
v3.43:35
Level 6: Ego (Primary)
Level 10: Constitution (Secondary)
Level 15: Endurance (Secondary)
Talents
Level 1: Matter Manipulator (Con: 12, Ego: 12)
Level 6: Enduring (Con: 8)
Level 9: Indomintable (Ego: 8)
Level 12: Energetic (End: 8)
Level 15: Ascetic (Con: 5, Ego: 5)
Level 18: Daredevil (Ego: 5, End: 5)
Level 21: Boundless Reserves (Con: 5, End: 5)
Powers
Level 1: Wield Earth
Level 1: Tremor (Rank 2, Rank 3)
Level 6: Stone Shroud (Rank 2, Rank 3)
Level 8: Aura of Radiant Protection (Rank 2, Rank 3)
Level 11: Thermal Reverberation
Level 14: Cave In (Rank 2, Rank 3, Challenge!)
Level 17: Backhand Chop
Level 20: Quicksand (Rank 2, Challenge!)
Level 23: Concentration
Level 26: Incendiary Grenade (Chemical Burn, Scorched Ground)
Level 29: Nanobot Swarm
Level 32: Resurgence (Rank 2)
Level 35: Lock N Load (Rank 2, Rank 3)
Level 38: Earthquake (Rank 2, Rank 3)
Adv. Points: 36/36
Travel Powers
Level 6: Athletics
Level 35: Superjump (Rank 2, Rank 3)
Specializations
Ego: Force of Will (2/2)
Ego: Insight (3/3)
Ego: Follow Through (2/3)
Ego: Sixth Sense (3/3)
Protector: Fortified Gear (3/3)
Protector: Unrelenting (2/2)
Protector: Bulwark (2/2)
Protector: Resolute (3/3)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (2/3)
Guardian: The Best Defense (3/3)
Mastery: Ego Mastery (1/1)
Devices
Slot 1: Potent Magic Imbued Gauntlets
Slot 2: Center of Gravity
Slot 3: Heroic Resonance
Slot 4: Primus Spark Shield
Slot 5: Inborn Tenacity
Earth themed healer there, using AoPM. He has all the tools for a meta-healer. However, he uses INT PSS instead of PRE. Maybe the least interesting of my healers, build wise. I wanted to maximise raw heal values with him.
Gear used :
Virtuous Gauntlets of Healing : PRE r7, PRE r7, Growth r7, Growth r7
Virtuous Armor of Fitness : PRE r7, PRE r7, Impact r7, Impact r7
Virtuous Helmet of Speed : PRE r7, PRE r7, Veteran's Core of Might, Impact r7
Critical Belt of Determination : PRE r5
Armored Heart of Determination : PRE r5
Bolstering Eyepiece of Determination : PRE r5
Gear dependency : Low. Being a slight variation of a meta-healer, he didn't need much to be efficient from the beginning.
Cons : Nothing much to say, a slight lack of self Healing. So efficient he's almost boring to play
Chernozem - Freeform (Support)
v3.34:32
Level 6: Intelligence (Primary)
Level 10: Presence (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1: Arcanus (Int: 12, Pre: 12)
Level 6: Enduring (Con: 8)
Level 9: Brilliant (Int: 8)
Level 12: Intimidating (Pre: 8)
Level 15: Healthy Mind (Con: 5, Int: 5)
Level 18: Shrug It Off (Con: 5, Pre: 5)
Level 21: Diplomatic (Int: 5, Pre: 5)
Powers
Level 1: Wield Earth
Level 1: Stone Shroud (Rank 2, Rank 3)
Level 6: Stone Shot
Level 8: Aura of Primal Majesty (Rank 2, Rank 3)
Level 11: Compassion
Level 14: Arcane Vitality (Rank 2, Rank 3)
Level 17: Skarn's Bane (Chaos Magic)
Level 20: Iniquity (Rank 2, Rank 3)
Level 23: Will-o'-the-Wisp (Guide)
Level 26: Life Essence (Rank 2, Rank 3)
Level 29: Bionic Shielding (Rank 2, Rank 3)
Level 32: Bountiful Chi Resurgence (Rank 2, Gifts of the Storm)
Level 35: Aurora
Level 38: Death's Embrace (Pact)
Adv. Points: 36/36
Travel Powers
Level 6: Hyper Ball (Rank 2)
Level 35: Superjump
Specializations
Intelligence: Enlightened (3/3)
Intelligence: Tactician (2/2)
Intelligence: Revitalize (1/3)
Intelligence: Tinkering (2/2)
Intelligence: Expertise (2/2)
Sentry: Fortified Gear (3/3)
Sentry: Precise (3/3)
Sentry: Sentry Aura (3/3)
Sentry: Reinforce (1/2)
Sentinel: Eternal Spring (2/2)
Sentinel: Caregiver (3/3)
Sentinel: Sentinel Aura (3/3)
Sentinel: Moment of Need (2/3)
Mastery: Intelligence Mastery (1/1)
Devices
Slot 1: Draysha Gas Pistol
Slot 2: Nimbus of Force
Hinduism themed, she's been long time aimed at being able to off tank Teleios Ascension and heal at the same time, for a 3 DPS, 1 tank, 1 healer setup for TA. Naturally, she was the perfect build to adapt for the high survivability requirement for a healer in Therakiel Temple. She's tough, and has CC abilities. She can deal with hearts at Ape, and can easily solo QWZ missions. I needed to specialize a bit more her gear and devices depending on wheter she's doing TA or TT.
Gear used :
Virtuous Gauntlets of Healing : PRE r7, PRE r7, Gambler r7, Growth r7
TA: Virtuous Armor of Fitness : PRE r7, PRE r7, Impact r7, Growth r7
or
TT: Virtuous Armor of Agility : PRE r7, PRE r7, Gambler r7, Growth r7
Virtuous Helmet of Speed : PRE r7, PRE r7, Veteran's Core of Might, Sentinel r7
Cosmic Fang of Wrath : Healing Core r5
Onslaught Tights of Fitness : CON r5
Bolstering Eyepiece of Determination : CON r5
or
Ape CCer: Cosmic Vision of Wrath : CC Strenght r5
Gear dependency : Very high. Need a lot of devices and different pieces of gear depending on the role.
Cons : She has very limited tools at for large group healing. Sent mastery and Conviction + BCR at best. No AoE rez either. It makes her a terrible cosmic healer, or at the price of your nerves, spamming Bio Shield and Iniquity everywhere.
Battle Exorcist Saadhaka - Freeform (Support)
v3.44:37
Level 6: Presence (Primary)
Level 10: Constitution (Secondary)
Level 15: Dexterity (Secondary)
Talents
Level 1: Divinity (Con: 12, Pre: 12)
Level 6: Agile (Dex: 8)
Level 9: Enduring (Con: 8)
Level 12: Acrobat (Dex: 5, Con: 5)
Level 15: Intimidating (Pre: 8)
Level 18: Finesse (Dex: 5, Pre: 5)
Level 21: Shrug It Off (Con: 5, Pre: 5)
Powers
Level 1: Radiance
Level 1: Iniquity (Rank 2, Rank 3)
Level 6: Conviction (Rank 2, Rank 3)
Level 8: Compassion
Level 11: Aura of Primal Majesty (Rank 2, Rank 3)
Level 14: Blade Tempest
Level 17: Bountiful Chi Resurgence (Resurgent Reiki, Gifts of the Storm)
Level 20: Masterful Dodge (Rank 2)
Level 23: Rise From the Ashes
Level 26: Telekinetic Maelstrom
Level 29: Ego Sleep (Rank 2, Rank 3)
Level 32: Sigils of Ebon Weakness (Rank 2, Rank 3)
Level 35: Ebon Void (Rank 2, Voracious Darkness)
Level 38: Bionic Shielding (Rank 2, Rank 3)
Adv. Points: 36/36
Travel Powers
Level 6: Teleportation
Level 35: Athletics
Specializations
Presence: Repurpose (1/3)
Presence: Selfless Ally (2/2)
Presence: Dominion (2/2)
Presence: Moment of Glory (3/3)
Presence: Force of Will (2/2)
Sentinel: Torment (2/2)
Sentinel: Eternal Spring (2/2)
Sentinel: Caregiver (3/3)
Sentinel: Moment of Need (3/3)
Protector: Fortified Gear (3/3)
Protector: Unrelenting (2/2)
Protector: Bulwark (2/2)
Protector: Resolute (3/3)
Mastery: Sentinel Mastery (1/1)
Devices
Slot 1: Psionic Accelerator
Slot 2: Neuroelectric Pulse Generator
Slot 3: Eruption
Slot 4: Phoenix Tear
Slot 5: Blood of Corruption
Additional Notes:
I use Inborn Tenacity instead of Blood of Corruption for TA. I also use Draysha Gun to buff people, and Necrulitic Elixir for passive heal.
50s sci-fi healer themed here. She's a mix between healer, debuffer, and DPS. Oh, and her name doesn't mean she's trespassing >.> It's latin for the biological rythm of 24 hours. She's a bubbler, and use Particle Beam Rifle as DPS tool, using AoPM and EGO spec synergy for more crit and severity. I use the Healing drones mostly in their "DPS" form, they have some interresting Resist debuffs.
Gear used :
Virtuous Gauntlets of Precision : PRE r7, PRE r7, Growth r7, Soviet's Guard r5
Virtuous Armor of Fitness : PRE r7, PRE r7, Impact r7, Growth r7
Virtuous Helmet of Speed : PRE r7, PRE r7, Veteran's Core of Might, Teleio's Gadget r7
Onslaught Gloves of the Sniper : PRE r5
Armored Heart of Detemrination : PRE r5
Hastened Eyepiece of Determination : PRE r5
Gear dependency : Low.
Cons : The fact we don't have a self target shortcut in CO makes that it's sometime difficult to self heal. Also, the way Celestial Conduit works with assist target make it a bit difficult too to heal sometimes. And at last, she needs long fights to build up her form. She only has one power to build it.
Circa Dies - Freeform (Support)
v3.34:32
Level 6: Ego (Primary)
Level 10: Dexterity (Secondary)
Level 15: Presence (Secondary)
Talents
Level 1: Mind Over Matter (Ego: 12, Pre: 12)
Level 6: Agile (Dex: 8)
Level 9: Indomintable (Ego: 8)
Level 12: Intimidating (Pre: 8)
Level 15: Shooter (Dex: 5, Ego: 5)
Level 18: Finesse (Dex: 5, Pre: 5)
Level 21: Showmanship (Ego: 5, Pre: 5)
Powers
Level 1: Sonic Blaster
Level 1: Pulse Beam Rifle (Rank 2, Rank 3)
Level 6: Bionic Shielding (Rank 2, Rank 3)
Level 8: Aura of Primal Majesty (Rank 2, Rank 3)
Level 11: Support Drones (Rank 2, Rank 3)
Level 14: Energy Shield (Rank 2, Rank 3)
Level 17: Protection Field (Rank 2, Rank 3)
Level 20: Shadow Manifestation
Level 23: Soul Vortex (Soul Drain, Fear Machine)
Level 26: Celestial Conduit (Rank 2, Rank 3)
Level 29: Particle Smash (Null Value)
Level 32: Particle Wave
Level 35: Resurrection Serum
Level 38: Gravity Driver
Adv. Points: 36/36
Travel Powers
Level 6: Jet Pack (Rank 2, Rank 3)
Level 35: Athletics
Specializations
Ego: Force of Will (2/2)
Ego: Insight (3/3)
Ego: Follow Through (2/3)
Ego: Sixth Sense (3/3)
Arbiter: Enforcer (3/3)
Arbiter: Ruthless (2/2)
Arbiter: Rend (2/2)
Arbiter: Honor (1/2)
Arbiter: Preservation (2/2)
Overseer: Administer (3/3)
Overseer: Ruthless (2/2)
Overseer: Overseer Aura (3/3)
Overseer: Conservation (2/2)
Mastery: Ego Mastery (1/1)
Devices
Slot 1: Neuroelectric Pulse Generator
Slot 2: Hacked Orbital Cannon Codes
Slot 3: Fireworks
Slot 4: Draysha Gas Pistol
As for your comment, flow, It's all mater of compromise. All those builds are the result of long series of tests and retcon, and I ended up accepting and dealing with their flaws, mostly for theme sake, or because we don't have enough power slots
Edit : It seems forum ate one of my healer. I'll bring her back too later.
- Be safe and have fun, champs - for science!
Sanglots (which means Tears) is an AoED, crit based healer. Using EGO specializations to increase even more that crit chance and severity. 45% crit rate on heals, and 92% severity. And that's without AoPM around. She's toothy for a healer, helped by damage dealing devices (Psi acc., Shattering Rain, Invocation of the Eclipse). She's a very effective group content healer, and very durable. She can easily switch to hybrid for more DPS power.
Gear used :
Virtuous Gauntlets of Precision : PRE r7, PRE r7, Sentinel r7, Soviet's Guard r5
Virtuous Armor of Fitness : PRE r7, PRE r7, Growth r7, Impact r7
Virtuous Helmet of Speed : PRE r7, PRE r7, Veteran's Core of Might, Shadow Destroyer's Contempt r7
Rejuvinating Belt of Determination : PRE r5
Onslaught Tights of Fitness : PRE r5
Bolstering Eyepiece of Determination : PRE r5
Gear dependency : Low for the healing stuff. High to get the devices and the self Rez.
Cons : Sometimes, she lacks of endurance, especially in Hybrid role.
Sanglots - Freeform (Support)
v3.44:37
Level 6: Ego (Primary)
Level 10: Dexterity (Secondary)
Level 15: Presence (Secondary)
Talents
Level 1: Mind Over Matter (Ego: 12, Pre: 12)
Level 6: Agile (Dex: 8)
Level 9: Indomintable (Ego: 8)
Level 12: Intimidating (Pre: 8)
Level 15: Shooter (Dex: 5, Ego: 5)
Level 18: Finesse (Dex: 5, Pre: 5)
Level 21: Showmanship (Ego: 5, Pre: 5)
Powers
Level 1: Shadow Bolt
Level 1: Shadow Embrace (Rank 2, Rank 3)
Level 6: Compassion
Level 8: Spirit Reverberation
Level 11: Lifedrain (Rank 2, Vampiric Sympathy)
Level 14: Summon Shadows (Rank 2, Devouring Darkness)
Level 17: Dimensional Collapse (Glimpse of the Abyss)
Level 20: Conviction
Level 23: Iniquity (Rank 2, Rank 3)
Level 26: Aura of Ebon Destruction (Rank 2, Rank 3)
Level 29: Arcane Vitality (Rank 2, Rank 3)
Level 32: Death's Embrace (Pact)
Level 35: Soul Vortex (Soul Drain)
Level 38: Ebon Void (Rank 2, Voracious Darkness)
Adv. Points: 36/36
Travel Powers
Level 6: Athletics (Rank 2)
Level 35: Inky Ooze Tunneling
Specializations
Ego: Force of Will (2/2)
Ego: Insight (3/3)
Ego: Follow Through (3/3)
Ego: Sixth Sense (2/3)
Sentinel: Eternal Spring (2/2)
Sentinel: Caregiver (3/3)
Sentinel: Sentinel Aura (2/3)
Sentinel: Moment of Need (3/3)
Overseer: Administer (3/3)
Overseer: Ruthless (2/2)
Overseer: Overseer Aura (3/3)
Overseer: Impact (2/2)
Mastery: Ego Mastery (1/1)
Devices
Slot 1: Psionic Accelerator
Slot 2: Shattering Rain
Slot 3: Invocation of the Eclipse
Slot 4: Draysha Gas Pistol
Slot 5: Phoenix Tear
CCer are usefull for cosmics fight. But out of that, it's a stale experience. So, instead of having a full dedicated CCer, I tried to also make it a potent DPS. Thanks to INT PSS, I ended up with this result. Also, she's sturdy and thus, reliable. She can get blasted by Ape fireball without batting an eye, unlike squishy CCers.
Gear used :
CCer :
Distinguished Gloves of Offense : CON r7, CON r7, Growth r7, Growth r7
Distinguished Armor of Freedom : INT r7, INT r7, Impact r7, Impact r7
Distinguished Helmet of Efficiency : INT r7, INT r7, Sentinel r7, Sentinel r7
Cosmic Fang of Wrath : Confront r5
Onslaught Tights of Fitness : INT r5
Cosmic Vision of Wrath : CC strenght r5
DPS :
Distinguished Gloves of Offense : INT r7, INT r7, Soviet's Guard r5, Severity Core r5
Distinguished Armor of Freedom : INT r7, INT r7, Impact r7, Impact r7
Distinguished Helmet of Speed : INT r7, INT r7, Veteran's Core of Might, Venomous r7
Critical Belt of Determination : INT r5
Onslaught Tights of Fitness : INT r5
Cosmic Vision of Wrath : CC strenght r5
Gear dependency : Very high. You need two sets of gear, one for each role. CCing job has high requirement, you can't really CC comfortably enough until you're fully geared.
Cons : She can't self pull Kiga's dogs, and need a puller for that fight.
Gluh - Freeform (Any / Multiple)
v3.44:37
Level 6: Intelligence (Primary)
Level 10: Dexterity (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1: The Glacier (Dex: 8, Con: 10, Int: 10, End: 10)
Level 6: Agile (Dex: 8)
Level 9: Enduring (Con: 8)
Level 12: Brilliant (Int: 8)
Level 15: Acrobat (Dex: 5, Con: 5)
Level 18: Healthy Mind (Con: 5, Int: 5)
Level 21: Coordinated (Dex: 5, Int: 5)
Powers
Level 1: Psi Lash
Level 1: Mental Leech (Challenge!)
Level 6: Ego Sleep (Rank 2, Rank 3)
Level 8: Manipulator
Level 11: Ice Form (Rank 2, Rank 3)
Level 14: Aura of Radiant Protection (Rank 2, Rank 3)
Level 17: Resurgence (Rank 2)
Level 20: Molecular Self-Assembly
Level 23: Concentration
Level 26: Lock N Load (Rank 2, Rank 3)
Level 29: Will-o'-the-Wisp (Guide, Ghost Fire)
Level 32: Defile (Rank 2, Rank 3)
Level 35: Whirlpool (Rank 2, Rank 3)
Level 38: Eldritch Shield (Rank 2, Rank 3)
Adv. Points: 36/36
Travel Powers
Level 6: Athletics (Rank 2)
Level 35: Metallic Ooze Tunneling
Specializations
Intelligence: Enlightened (2/3)
Intelligence: Battle of Wits (3/3)
Intelligence: Detect Vulnerability (3/3)
Intelligence: Expertise (2/2)
Overseer: Ruthless (2/2)
Overseer: Overseer Aura (1/3)
Overseer: Impact (2/2)
Overseer: Trapped (3/3)
Overseer: Enhanced Gear (2/3)
Sentry: Fortified Gear (3/3)
Sentry: Precise (3/3)
Sentry: Sentry Aura (1/3)
Sentry: Stalling Tactics (3/3)
Mastery: Intelligence Mastery (1/1)
Devices
Slot 1: Psionic Accelerator
Slot 2: Perpetrator Incapacitation Device
Slot 3: Ice Grenades
Slot 4: Revenancy
Slot 5: Heroic Resonance
Here come a very efficient Laser Sword DPS. Laser sword is a very well rounded power set, and as such, you can play with stats and still be good. He uses END PSS, so he can aim at stacking Outburst and End of The Line, for a +50% base damage bonus. Works better with AoPM around !
Gear used :
Justice Gloves of Precision : DEX r7, DEX r7, Gambler r7, Critical Core r5
Justice Tights of Fitness : DEX r7, DEX r7, Impact r7, Growth r7
Justice Mask of Afficiency: DEX r7, DEX r7, Veteran's Core of Might, Cybermind's Impression r7
Onslaught Gloves of the Slicer : DEX r5
Armored Heart of Determination : END r5
Efficient Eyepiece of Determination : END r5
Gear dependency : DPS usually don't need top gear to do their jobs. Still, needed Rampage tokens.
Cons : He's a glass cannon.
Zingtarev - Freeform (Melee Damage)
v3.41:33
Level 6: Endurance (Primary)
Level 10: Dexterity (Secondary)
Level 15: Strength (Secondary)
Talents
Level 1: The Penitent (Str: 10, Dex: 10, Rec: 8, End: 10)
Level 6: Mighty (Str: 8)
Level 9: Agile (Dex: 8)
Level 12: Bodybuilder (Str: 5, End: 5)
Level 15: Energetic (End: 8)
Level 18: Martial Focus (Str: 5, Dex: 5)
Level 21: Accurate (Dex: 5, End: 5)
Powers
Level 1: Laser Edge
Level 1: Lightspeed Strike (Particle Acceleration)
Level 6: Unified Theory
Level 8: Energy Shield (Rank 2, Rank 3)
Level 11: Form of the Tiger
Level 14: Lightwave Slash (Light Mend, Burn Bright)
Level 17: Electric Form (Rank 2, Rank 3)
Level 20: Luminescent Slash (Rank 2, End of the Line)
Level 23: Imbue (Rank 2, Rank 3)
Level 26: Dragon's Claws (Dragon Rush)
Level 29: Resurgence
Level 32: Sonic Device (Rank 2, Rank 3)
Level 35: Meltdown (Rank 2, Rank 3)
Level 38: Lightspeed Dash (Download)
Adv. Points: 36/36
Travel Powers
Level 6: Athletics (Rank 2)
Level 35: Hover Disk
Specializations
Endurance: Readiness (2/3)
Endurance: Gear Utilization (3/3)
Endurance: Outburst (3/3)
Endurance: Power Overwhelming (2/3)
Brawler: The Glory of Battle (1/3)
Brawler: Penetrating Strikes (2/2)
Brawler: Ruthless (2/2)
Brawler: Flanking (3/3)
Brawler: Offensive Expertise (2/2)
Arbiter: Enforcer (1/3)
Arbiter: Ruthless (2/2)
Arbiter: Rend (2/2)
Arbiter: Preservation (2/2)
Arbiter: Enhanced Gear (3/3)
Mastery: Endurance Mastery (1/1)
Devices
Slot 1: Neuroelectric Pulse Generator
Slot 2: Radion's Revenge
Here come a build I really like. I wanted a DPS focused on Gatling Gun. It happens there are a lot of synergies here. INT + Quarry increase my Armor Penetration, Avenger specs works really well with Gatling Gun (Maintain + AoE + additionnal damages), and the result is a really well rounded build. So well I consider she could be an AT. She has a lot of utilities : knock back, heal, fear, DoT, self rez, rez, and she's a great DPS too : great range, large AoE, good damage. Based on stacking offense, with the right conditions, she reaches around 30% more base damage (1000+ Offense without AoPM). She's quite sturdy too, wearing Distinguished Armor.
Gear used :
Distinguished Gloves of Offense : DEX r7, DEX r7, Soviet's Guard r5, Corruscating Might r9
Distinguished Armor of Freedom : INT r7, INT r7, Impact r7, Impact r7
Distinguished Helmet of Efficiency : INT r7, INT r7, Veteran's Core of Might, ASCII's Precision r7
Onslaught Gloves of the Sniper : INT r5
Armored Heart of Determination: INT r5
Bolstering Eyepiece of Determination : INT r5
Gear dependency : As said above, DPS usually don't need top gear to do their jobs. Corruscating Might here is the hardest thing to get.
Cons : When I'm unlucky with energy return, I can be stuck without END for a few.
Miracle - Freeform (Ranged Damage)
v3.34:32
Level 6: Intelligence (Primary)
Level 10: Dexterity (Secondary)
Level 15: Ego (Secondary)
Talents
Level 1: The Marksman (Dex: 10, Int: 10, Ego: 10, End: 8)
Level 6: Agile (Dex: 8)
Level 9: Brilliant (Int: 8)
Level 12: Indomintable (Ego: 8)
Level 15: Coordinated (Dex: 5, Int: 5)
Level 18: Shooter (Dex: 5, Ego: 5)
Level 21: Academics (Int: 5, Ego: 5)
Powers
Level 1: Gunslinger
Level 1: Shotgun Blast (Breaching Round, Mind the Uniform)
Level 6: Concentration
Level 8: Killer Instinct
Level 11: Quarry (Rank 2, Rank 3)
Level 14: Gatling Gun (Rank 2, Rank 3)
Level 17: Energy Shield (Rank 2, Rank 3)
Level 20: Imbue (Rank 2, Rank 3)
Level 23: Breakaway Shot (Rank 2, Microfilament Wire)
Level 26: Holdout Shot (Stim Pack, Open Wound)
Level 29: Frag Grenade (Rank 2, Rank 3)
Level 32: Resurgence (Rank 2)
Level 35: Resurrection Serum
Level 38: Aurora
Adv. Points: 36/36
Travel Powers
Level 6: Athletics (Rank 2)
Level 35: Jet Boots (Rank 2)
Specializations
Intelligence: Enlightened (3/3)
Intelligence: Tactician (2/2)
Intelligence: Detect Vulnerability (3/3)
Intelligence: Expertise (2/2)
Avenger: Ruthless (2/2)
Avenger: Anguish (2/2)
Avenger: Round 'em Up (3/3)
Avenger: Relentless Assault (3/3)
Guardian: Fortified Gear (1/3)
Guardian: Locus (2/2)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (2/3)
Guardian: The Best Defense (3/3)
Mastery: Intelligence Mastery (1/1)
With Kalen, I wanted to make a use of Open Palm Strike. Not as good at Burning Chi Fist of Dragon Uppercut, it's still a valid main DPSing attack. She's themed as an astral ninja, somehow. Inspired by Jade and Scorpion from Mortal Kombat. She's like a melee Gravitar, throwing mobs away. With Vile Lariat and its 100ft range, you can grab your main target back to Open Palm Strike range
Gear used :
Distinguished Gloves of Offense : DEX r7, DEX r7, Soviet's Guard r5, Gambler's r7
Distinguished Armor of Freedom : DEX r7, DEX r7, Impact r7, Growth r7
Distinguished Helmet of Efficiency : DEX r7, DEX r7, Veteran's Core of Might, Left Eye of the Dragon r7
Onslaught Gloves of the Slicer : DEX r5
Bolstering Heart of Determination: DEX r5
Hastened Eyepiece of Determination : DEX r5
Gear dependency : As said before, DPS usually don't need top gear to do their jobs. Requirement is low.
Cons : Worse than Miracle, when don't get a crit on low END to trigger Steadfast, I can be stuck without END for a while. Knockback can be annoying, but I like them
Kalen - Freeform (Melee Damage)
v3.44:37
Level 6: Strength (Primary)
Level 10: Dexterity (Secondary)
Level 15: Recovery (Secondary)
Talents
Level 1: The Predator (Str: 10, Dex: 10, Con: 8, Rec: 10)
Level 6: Mighty (Str: 8)
Level 9: Agile (Dex: 8)
Level 12: Tireless (Rec: 8)
Level 15: Martial Focus (Str: 5, Dex: 5)
Level 18: Relentless (Str: 5, Rec: 5)
Level 21: Impresario (Dex: 5, Rec: 5)
Powers
Level 1: Righteous Fists
Level 1: Thundering Kicks (Demolishing Strikes)
Level 6: Night Warrior (Rank 2, Rank 3)
Level 8: Form of the Tiger
Level 11: Vicious Cyclone (Vortex Technique)
Level 14: Retaliation (Rank 2, Rank 3)
Level 17: Backhand Chop (Chi Flame, Brutal Strike)
Level 20: Steadfast
Level 23: Open Palm Strike (Rank 2, Rank 3, Ghostly Strikes)
Level 26: Resurgence (Rank 2)
Level 29: Intensity (Rank 2, Rank 3)
Level 32: Vile Lariat (Work Up, Viral)
Level 35: Devastating Strike (Rank 2, Rank 3)
Level 38: Magician's Dust
Adv. Points: 36/36
Travel Powers
Level 6: Teleportation (Rank 2)
Level 35: Acrobatics
Specializations
Strength: Swole (2/3)
Strength: Physical Peak (1/3)
Strength: Aggression (2/2)
Strength: Brutality (2/2)
Strength: Overpower (3/3)
Brawler: The Glory of Battle (3/3)
Brawler: Penetrating Strikes (2/2)
Brawler: Ruthless (2/2)
Brawler: Flanking (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Offensive Expertise (2/2)
Vindicator: Mass Destruction (3/3)
Mastery: Strength Mastery (1/1)
Devices
Slot 1: Poisoned Shuriken
Following the might rework and other power changes, I currently made adjustment to the next builds. My Force Tank didn't suffered as much as I expected since she had good in theme alternatives for energy management. However, my darkness tank has been completly destroyed and it was a huge pain to find proper energy source. The EU isn't enough and tanks have design flaws in their energy management process.
I'll post two Combo DPS later, and some other update most likely.
Cascade :
- Removed MD and Unstoppable since I hadn't enough advantage points and MD need to be ranked now.
- Force Sheath is mandatory on her because of Force Cascade cost, and since it was nerfed in advantage cost, she has only a r2 block.
- Picked Power Conversion to help with energy management a bit (I don't like the damage debuff, but well...)
- Picked Miniaturization Drive because I had a free power slot and had no idea what to take else (CoPD is a no go with it's +10% energy cost. I don't want a Force Cascade costing 200 energy...)
- Replaced Vindicator with Protector. She's not a dual passive toon anymore, and I had to rebalance the r2 block with more base resistance.
- Replaced previous secondary offense gear with Onslaught Gloves of the Defender. Since it's +30% threat, that's pretty good, it's equal to a r8 confront.
Ralsershei
- Removed MD for the same reason than on Cascade
- Removed some challenge here and there and the Chi effect from Backhand Chop since I needed advantage points
- Ranked Defiance only to r2 because it's equal to old Defiance and I still needed advantage points
- Replaced MD with Endbringer Grasp, because it looks badass and it's an in theme alternative to Chi Flame
- Replaced previous AO for Shadow Shroud to help a bit with energy management
- Replaced previous secondary offense gear with Onslaught Gloves of the Defender and put a PRE r5 into it instead of Soviet's Guard r5
- Replaced previous primary offense with Virtuous Gloves of Precision since I lost Soviet's Guard r5, and removed a Maniacal Laughter since I have Onslaught Gloves of the Defender, and put a Sentinel r7 to keep the Healing Bonus at the same level
- Replaced previous primary defense with Virtuous Helmet of Efficiency to help with energy management
Obsidian Skarna
- Removed MD for the reason explained above
- Picked Vicious Decent to benefit from Reckless' shielding
- Replaced previous AO for Imbue since all AOs are virtually the same now, exept Imbue which still has a noticable effect
- Replaced Confront r5 with r7, because why not
Zingtarev
- Removed Circle of Arcane Power since EU don't trigger with it
- Unranked Resurgence from r2 to r1
- Picked Dragon's Claws and Rush advantage to replace the Circle
Some times ago, I made a melee TK DPS on which I wanted a noticable amount ranged power, for theme. I couldn't make the ranged part of the build efficient enough for my taste, and by trying to resolve that, I chosed to go for a switchable melee/ranged DPS, since TK can do both. I use a build in melee role, and another one in ranged. I just need to toggle a different form. It can be useful to be able to switch from one to the other. Like in Hi-Pan, killing packs of mobs in melee (melee role has more AoE abilities) and switch to ranged during boss and not be bothered with his ying yang circle. Quite survivable build thanks to melee combo healing adv. It has a little support ability with Mental Leech and Mental Storm. I was never invested too much in this toon, hence she doesn't have cosmic gear.
Gear used :
Heroic Gloves of Piercing : DEX r7, DEX r7, Gambler r7
Heroic Breastplate of Greater Health : DEX r7, DEX r7, Growth r7
Heroix Helmet of Utility: DEX r7, DEX r7, Medusa's Presence r7
Cyber Augmented Suit secondary set from Q store (+25% damage strenght for non-physical damage)
Gear dependency : Low. Even if it wasn't like a side toon of mine, it wouldnt be difficult to gear the gear for a DPS.
Cons :None, beside not top performing in either melee or ranged dps.
Neon Witch - Freeform (Any / Multiple)
v3.44:37
Level 6: Ego (Primary)
Level 10: Dexterity (Secondary)
Level 15: Recovery (Secondary)
Talents
Level 1: The Psychokinetic (Dex: 10, Ego: 10, Rec: 10, End: 8)
Level 6: Agile (Dex: 8)
Level 9: Indomintable (Ego: 8)
Level 12: Tireless (Rec: 8)
Level 15: Shooter (Dex: 5, Ego: 5)
Level 18: Impresario (Dex: 5, Rec: 5)
Level 21: Worldly (Ego: 5, Rec: 5)
Powers
Level 1: Ego Blade
Level 1: Ego Weaponry (Rank 2, Siphoning Strikes)
Level 6: Telekinetic Shield (Rank 2, Rank 3)
Level 8: Telekinetic Reverberation
Level 11: Ego Form (Rank 2, Rank 3, Id Blades)
Level 14: Mental Discipline
Level 17: Ego Blade Annihilation (Rank 2, Mental Acuity)
Level 20: Mental Precision
Level 23: Telekinetic Strike (Rank 2, Stressed Out)
Level 26: Telekinetic Lance (Rank 2, Rank 3)
Level 29: Ego Surge (Rank 2, Nimble Mind)
Level 32: Ego Blade Pandemonium (Rank 2, Rank 3)
Level 35: Mental Storm (Rank 2)
Level 38: Mental Leech
Adv. Points: 36/36
Travel Powers
Level 6: Swift Skating (Rank 2)
Level 35: Power Flight
Specializations
Ego: Mental Endurance (1/3)
Ego: Force of Will (2/2)
Ego: Aggression (2/2)
Ego: Follow Through (3/3)
Ego: Sixth Sense (2/3)
Arbiter: Enforcer (3/3)
Arbiter: Ruthless (2/2)
Arbiter: Rend (2/2)
Arbiter: Enhanced Gear (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Offensive Expertise (2/2)
Mastery: Ego Mastery (1/1)
Devices
Additional Notes:
HeroCreator is not up to date. Mental Storm adv is supposed to be Mental Artillery, to add Stressed Out debuff.
Thundering Kicks isn't the best DPS power, but there isn't any alternative if you want to keep kicking your opponent in the face ! This build aims for maximising the damage output of this power. There are also munition powers for theme reason. I have a ranged role when ranged damage are more suited in some pve content. I could add a ranged form and switch Way of the Warrior for Night Warrior for a better dual purpose melee/range DPS, but I made the choice to make a sligh focus on melee damages.
Gear used :
Justice Gloves of Precision : DEX r7, DEX r7, Gambler r7, Gambler r7
Justice Tights of Agility : DEX r7, DEX r7, Gambler r7, Growth r7
Justice Mask of Efficiency: DEX r7, DEX r7, Veteran's Core of Might, Left Eye of the Ruby Dragon r9
Onslaught Gloves of the Slicer or Sniper : DEX r5
Onslaught Tights of Fitness : DEX r5
Onslaught Mask of Speed : EGO r5
Gear dependency : Low. Still had to farm a lot of OV for dual gloves.
Cons : While the build is focused on spamming Thundering Kicks, it can't sustain spamming Dragon's Uppercut without AoPM around when more DPS is needed.
Konoko - Freeform (Any / Multiple)
v3.41:33
Level 6: Ego (Primary)
Level 10: Dexterity (Secondary)
Level 15: Strength (Secondary)
Talents
Level 1: Quick Trigger (Dex: 12, Ego: 12)
Level 6: Mighty (Str: 8)
Level 9: Agile (Dex: 8)
Level 12: Indomintable (Ego: 8)
Level 15: Martial Focus (Str: 5, Dex: 5)
Level 18: Professional Athlete (Str: 5, Ego: 5)
Level 21: Shooter (Dex: 5, Ego: 5)
Powers
Level 1: Gunslinger
Level 1: Burst Shot (Taking Names)
Level 6: Submachinegun Burst (Rank 2, Rank 3)
Level 8: Thundering Kicks (Rank 2, Rank 3)
Level 11: Form of the Tempest
Level 14: Way of the Warrior (Rank 2, Rank 3)
Level 17: Force Shield (Rank 2, Rank 3)
Level 20: Steadfast
Level 23: Dragon Uppercut (Rank 2, Rank 3, Ghostly Strikes)
Level 26: Assault Rifle (Rank 2, Uncompromising)
Level 29: Burning Chi Fist
Level 32: Lock N Load (Rank 2, Rank 3)
Level 35: Conviction (Rank 2, Rank 3)
Level 38: Masterful Dodge
Adv. Points: 36/36
Travel Powers
Level 6: Athletics
Level 35: Jet Boots (Rank 2)
Specializations
Ego: Force of Will (2/2)
Ego: Insight (3/3)
Ego: Follow Through (3/3)
Ego: Sixth Sense (2/3)
Arbiter: Enforcer (3/3)
Arbiter: Ruthless (2/2)
Arbiter: Rend (2/2)
Arbiter: Enhanced Gear (3/3)
Warden: Fortified Gear (2/3)
Warden: Slaughter (3/3)
Warden: Ruthless (2/2)
Warden: Upper Hand (3/3)
Mastery: Warden Mastery (1/1)
Devices
Slot 1: Will of the Tiger Cub
Slot 2: Punji Stick Trap
Unlike Konoko, this toon was easier to balance, since Bullet Ballet is a melee power. Clear focus was made on melee.
Bullet Ballet is a better combo DPS power (it's tier 2). Single Blade is also involved, for high damage spike (Vorpal Blade + Reaper's Embrace). And since I wasn't motivated enough to go for Justice, I also focused a bit on offense with Dinstiguished gear and several specs related to offense.
Gear used :
Distinguished Gloves of Offense : DEX r7, DEX r7, Severity Core r5, Gambler's r7
Distinguished Armor of Freedom : DEX r7, DEX r7, Impact r7, Impact r7
Distinguished Helmet of Efficiency : DEX r7, DEX r7, Veteran's Core of Might, ASCII r7
Onslaught Gloves of the Slicer : DEX r5
Armored Heart of Determination : DEX r5
Cosmic Vision of Wrath : Jack Fool's Blade r5
Gear dependency : Low.
Cons : None really, unless not being top score is a con.
Cardinale - Freeform (Any / Multiple)
v3.41:33
Level 6: Dexterity (Primary)
Level 10: Constitution (Secondary)
Level 15: Recovery (Secondary)
Talents
Level 1: The Master (Str: 8, Dex: 10, Con: 10, Rec: 10)
Level 6: Agile (Dex: 8)
Level 9: Enduring (Con: 8)
Level 12: Tireless (Rec: 8)
Level 15: Acrobat (Dex: 5, Con: 5)
Level 18: Impresario (Dex: 5, Rec: 5)
Level 21: Quick Recovery (Con: 5, Rec: 5)
Powers
Level 1: Gunslinger
Level 1: Burst Shot
Level 6: Reaper's Caress (Rank 2, Cleaving Strikes)
Level 8: Way of the Warrior (Rank 2, Rank 3)
Level 11: Form of the Tempest
Level 14: Bullet Ballet (Rank 2, Rank 3)
Level 17: Relentless
Level 20: Reaper's Embrace (Rank 2, Rank 3)
Level 23: Two-Gun Mojo (Rank 2, Close the Gap)
Level 26: Deflect (Rank 2, Rank 3)
Level 29: Imbue (Rank 2, Rank 3)
Level 32: Resurgence (Rank 2)
Level 35: Vorpal Blade (Rank 2, Rank 3)
Level 38: Nanobot Swarm
Adv. Points: 36/36
Travel Powers
Level 6: Athletics
Level 35: Swinging (Rank 2, Rank 3)
Specializations
Dexterity: Combat Training (2/3)
Dexterity: Gear Utilization (3/3)
Dexterity: Deadly Aim (3/3)
Dexterity: Expose Weakness (2/2)
Arbiter: Enforcer (3/3)
Arbiter: Ruthless (2/2)
Arbiter: Rend (2/2)
Arbiter: Enhanced Gear (3/3)
Warden: Slaughter (3/3)
Warden: Ruthless (2/2)
Warden: Upper Hand (3/3)
Warden: The Best Defense (2/3)
Mastery: Warden Mastery (1/1)
Devices
Battle Exorcist Saadhaka :
- Removed MD since it needs to be ranked now
- Switched AoAC for AoPM to mitigage survivability with loss of MD
- Switched MD with Indestructible
Arkanti :
- Removed MD since it needs to be ranked now
- Picked Landslide instead
Zehirshei is an angel, growth themed tank. She started like a regular meta tank, using STR PSS. But for sake of testing, I tried INT PSS. INT PSS allows me to reach an insane amount of health points. Slightly more than with CON PSS, and without having to use Growth mods in my Primary Offense gear. By herself, she reaches 22.5k HP with r7 mods. I could reach 23k with r9 mods, and even 23.5k if I used Justice instead of Distinguished, but the difference of resistance is abysmal (70% vs 50%). And while this huge HP pool would not make much difference in your own survavibility, you would stress your healers much more by having less resistance.
With AoPM around and Cupid Arrow HP buff, I can get about a permament 25,5k of HP. With this build, I temporarily reached 30,6k with Agressor, Rejuvenating Formula and Resurgence. With Conviction, Ressurgence r3 and Justice, I bet I could even reach 33k.
Gear used :
Distinguished Gloves of Offense : CON r7, CON r7, Brute Force r7, Confront r7
Distinguished Armor of Freedom : CON r7, CON r7, Growth r7, Growth r7
Distinguished Helmet of Efficiency : CON r7, CON r7, Veteran's Core of Might, Ironclad's Willpower r7
Onslaught Gloves of the Defender : CON r5
Onslaught Tights of Fitness : CON r5
Bolstering Eyepiece of Determination : CON r5
Gear dependency : Very high. So far, it was my worst tank to grind. Low threat because of my choice of main attack (Skewer) but worst, huge energy issues until I equiped the Distinguished Utility.
Cons : She's like a meme tank. Beside her huge HP pool, she's not the most efficient on every other aspects (threat, damage, AoE, energy, stun instead of interrupt,). Those problems could be resolved by using a different choice of powers, but I wanted to stick to her theme and visuals.
Zehirshei - Freeform (Any / Multiple)
v3.44:37
Level 6: Intelligence (Primary)
Level 10: Constitution (Secondary)
Level 15: Dexterity (Secondary)
Talents
Level 1: Superhuman (Str: 12, Con: 12)
Level 6: Enduring (Con: 8)
Level 9: Acrobat (Dex: 5, Con: 5)
Level 12: Healthy Mind (Con: 5, Int: 5)
Level 15: Boundless Reserves (Con: 5, End: 5)
Level 18: Quick Recovery (Con: 5, Rec: 5)
Level 21: Martial Focus (Str: 5, Dex: 5)
Powers
Level 1: Bludgeon
Level 1: Cleave (Rank 2, Rank 3)
Level 6: Guard (Rank 2, Rank 3)
Level 8: Aggressor (Rank 2, Rank 3)
Level 11: Vicious Descent
Level 14: Resurgence (Rank 2)
Level 17: Defiance (Rank 2, Rank 3)
Level 20: Form of the Tiger
Level 23: Whirling Dragon Strike (Rank 2, Rank 3, Commanding Presence)
Level 26: Brimstone (Lightning Rod, Challenge!)
Level 29: Skewer (Rank 2, Follow Through, Initiative, Challenge!)
Level 32: Wild Thing
Level 35: Brute Strike
Level 38: Frag Grenade (Cuts and Scrapes, Open Wound)
Adv. Points: 36/36
Travel Powers
Level 6: Heroic Flight
Level 35: Athletics (Rank 2)
Specializations
Intelligence: Enlightened (3/3)
Intelligence: Tactician (2/2)
Intelligence: Detect Vulnerability (1/3)
Intelligence: Tinkering (2/2)
Intelligence: Expertise (2/2)
Warden: Fortified Gear (3/3)
Warden: Ruthless (2/2)
Warden: Elusive (2/2)
Warden: The Best Defense (3/3)
Protector: Fortified Gear (3/3)
Protector: Unrelenting (2/2)
Protector: Bulwark (2/2)
Protector: Resolute (3/3)
Mastery: Protector Mastery (1/1)
Devices
Slot 1: Bear Spear
Slot 2: Gadroon Force Tech
Slot 3: Heroic Resonance
Slot 4: Primus Spark Shield
Slot 5: Inborn Tenacity
- Traded Grasping Shadow power for Revanancy device, for bridging purpose on Kiga's dogs
- Took Resurgence instead. Now she has a self heal
- Took Guide and Ghost Fire adv. on Will-O-Wisp for a bit more buff/debuff
Also, on Arkanti, my AoRP Tank
- Traded Fractal Aegis for Earthquake for theme reason. I'm loosing a challenge buff, but I see Earthquake like a DoT
- Traded Landslide for Nanobot Swarm, for the purpose of reducing Earthquake cooldown a bit
- Changed talents (removed END).
- Changed Shade Storm for Shadow Embrace. It costs far less and heals quite a lot on pack of mobs with its adv.
- Rearranged some badly used advantages here and there for a slightly better DPS output and to take Defiance r3.
- Corrected Ebon Rift for Shadow Eruption. It was a mistake done when writing the build.
Next will be big update on Saadakha, since she's my TT healer nowadays.
Sorry to necro a thread, but there is a self target, but you have to 'bind' it to a key:
/bind x "Target_Self"
I have a Bionic / MR shield build and can toss both on myself with this:
/bind x "Target_Self $$ +PowerTrayExec 4 $$ +PowerTrayExec 1"
I did have another command to Target_Enemy_Next or a weirder command to target the last target, but it worked rather inconsistently.
You can just disable the support target option in the options on that character it uses it. So heal will target yourself first and friend you target manually instead.
Yup. However, he specifically asked for a target self. And I keep it in support mode for healing, so I have to target self manually instead.
- Replaced Masterful Dogde for Nanobot Swarm, in order to use my AO more often and so, spam Gigabolt more !
- Replaced Circle of Primal Dominion for Electrical Siphon, a heal. Not tested yet, but could be very powerful on paper, considering the amount of Negative Ions she can apply on packs of mobs. CoPD was intended for off-tanking, and "mass heal" can easily replace it in that role.
- Replaced Guardian spec for Warden, for slightly more tankiness
I'm working on a summoner toon, with tons of blades everywhere ! It's also a hold lock toon : it means she CC mobs and kills them while Hold/Stun. Rotation is summon Blades, CC mobs, summon other pets then jump into the melee. Adv from Ego Weaponry helps me staying alive once mobs wake up. Not especially targeted at cosmics fight (heh, pets ) but I wanna build a toon able to solo Andrith Ruins (minus Vikorin, obviously). So far, she's doing okay in merc gear. Lacks of survivability and has some energy management issues, but I tested in PTS with endgame gear, it should be ok once geared.
Gear used :
Distinguished Gloves of Healing : PRE r7, PRE r7, Gambler r7, Severity Core r5
Distinguished Armor of Freedom : PRE r7, PRE r7, Growth r7, Growth r7
Distinguished Helmet of Efficiency : PRE r7, PRE r7, Veteran's Core of Might, Gambler r7
Critical Belt of Determination : PRE r5
Bolstering Heart of Determination : EGO r5
Bolstering Eyepiece of Determination : EGO r5
Gear dependency : High. Base survivability is low and energy management is an issue untill you've got end game gear.
Cons : Lots of micro management. Pets don't last long (range from 20 to 40 secs) and her main attack (Ego Weaponry) doesn't trigger her form, I need to focus to keep it up with other powers.
Anyiga'Tal - Freeform (Support)
v3.44:36
Level 6: Ego (Primary)
Level 10: Presence (Secondary)
Level 15: Endurance (Secondary)
Talents
Level 1: Mind Over Matter (Ego: 12, Pre: 12)
Level 6: Indomintable (Ego: 8)
Level 9: Intimidating (Pre: 8)
Level 12: Energetic (End: 8)
Level 15: Showmanship (Ego: 5, Pre: 5)
Level 18: Prodigy (Pre: 5, End: 5)
Level 21: Daredevil (Ego: 5, End: 5)
Powers
Level 1: Ego Blade
Level 1: Ego Weaponry (Rank 2, Siphoning Strikes)
Level 6: Manipulator
Level 8: Aura of Ebon Destruction (Rank 2, Rank 3)
Level 11: Telekinetic Shield (Rank 2)
Level 14: Ego Blade Pandemonium (Rank 2, Rank 3)
Level 17: Pyromancer's Blades (Rank 2, Rank 3)
Level 20: Warlock's Blades (Rank 2, Rank 3)
Level 23: Summon Nightmare (Rank 2, Rank 3)
Level 26: Ego Storm (Malevolent Manifestation)
Level 29: Telekinetic Maelstrom (Rank 2)
Level 32: Collective Will (Rank 2, Rank 3)
Level 35: Conviction
Level 38: Telekinetic Reverberation
Adv. Points: 36/36
Travel Powers
Level 6: Athletics
Level 35: Arcane Flight (Rank 2)
Specializations
Ego: Force of Will (2/2)
Ego: Insight (1/3)
Ego: Aggression (2/2)
Ego: Follow Through (3/3)
Ego: Sixth Sense (2/3)
Arbiter: Enforcer (3/3)
Arbiter: Ruthless (2/2)
Arbiter: Rend (2/2)
Arbiter: Enhanced Gear (3/3)
Commander: Rapid Response (2/2)
Commander: Create An Opening (2/2)
Commander: Multitasker (1/3)
Commander: Well Trained (2/2)
Commander: Savage (3/3)
Mastery: Commander Mastery (1/1)
Devices
Slot 1: Psionic Accelerator
Slot 2: Coward's Lament
Slot 3: Nightmare Generator
Slot 4: Anagogic Aspect
Slot 5: Psionic Echoes
Inspired by Annah from Planescape:Torment, I wanted to make a Fighting Claws toon some times ago. But I didn't want her to be a simple claw toon, it had to be somehow different. At first I wanted to use Night Warrior, because on paper, it's better than Pestilence but well, I already have tons of toons with NW, but none with Pestilence. So I looked for synergies here and there and thanks to friends, they told me Bite can refresh Bleed and Poison at the same time. Wonderful ! I could make a proper use of Pestilence. Sadly, we are limited on advantage points, and I had to rely on devices for Poison application. Also, I went for Shredded rupture instead of classic Dragon's Claws spam. So I choosed her specs around it. And finally, I decided to go full Armor Penetration since it's part of Pestilence mechanics, and I went with INT PSS. Overall, it's quite balanced. Very good single target damage, and with Pestilence and all the AoE devices, it makes her a very good killer of packs of mobs. She has quite a high burst with Will's of the Tiger Cub + Bladed Fury + Tiger's Bite and can punch nearly 40k damage during Dino DPS check if lucky with crits. Last note : since it's not in HeroCreator, I'm using Bleak Essence device, the device from LadyHawk serial wich is a maintain that has chance to apply Poison.
Gear used :
Justice Gloves of Precision : DEX r7, DEX r7, Impact r7, Soviet r5
Justice Tight of Fitness : DEX r7, DEX r7, Growth r7, Growth r7
Justice Mask of Speed : DEX r7, DEX r7, Veteran's Core of Might, Vital Spirit r7 (note here : I didn't used Medusa mod since it doesn't buff Pestilence nor Poison damages)
Endless Rush : Soviet r7
Endless Miasma : Growth r7
Endless Madness : Nighthawk r7
Gear dependency :Quite high for all the the devices. I went for Eido secondaries for fun, it's not necessary.
Cons : Lots of micro management. I don't have reliable sources to apply Bleed and Poison, it's mostly devices and %chance of application. It happens often on long fight such as cosmics that I lose all stacks because I couldn't refresh them in time with Bite.
Parseerubii - Freeform (Any / Multiple)
v3.44:37
Level 6: Intelligence (Primary)
Level 10: Dexterity (Secondary)
Level 15: Recovery (Secondary)
Talents
Level 1: Sureshot (Dex: 12, Int: 12)
Level 6: Agile (Dex: 8)
Level 9: Brilliant (Int: 8)
Level 12: Tireless (Rec: 8)
Level 15: Coordinated (Dex: 5, Int: 5)
Level 18: Impresario (Dex: 5, Rec: 5)
Level 21: Negotiator (Int: 5, Rec: 5)
Powers
Level 1: Hawk's Talons
Level 1: Viper's Fangs (Rank 2, Rank 3)
Level 6: Chained Kunai (Open Wound, Inner Peace)
Level 8: Form of the Tempest
Level 11: Pestilence (Rank 2, Rank 3)
Level 14: Voodoo Doll (Rank 2, Rank 3)
Level 17: Relentless
Level 20: Tiger's Bite (Rank 2, Mouth of Madness)
Level 23: Will-o'-the-Wisp
Level 26: Bite (Rabies, Scent of Blood)
Level 29: Lock N Load (Rank 2, Rank 3)
Level 32: Resurgence (Rank 2)
Level 35: Bladed Fury (Rank 2, Rank 3)
Level 38: Entrancing
Adv. Points: 36/36
Travel Powers
Level 6: Teleportation (Rank 2)
Level 35: Athletics (Rank 2)
Specializations
Intelligence: Enlightened (3/3)
Intelligence: Tactician (2/2)
Intelligence: Detect Vulnerability (3/3)
Intelligence: Expertise (2/2)
Brawler: The Glory of Battle (1/3)
Brawler: Penetrating Strikes (2/2)
Brawler: Ruthless (2/2)
Brawler: Setup (2/2)
Brawler: Flanking (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Modified Gear (2/2)
Mastery: Intelligence Mastery (1/1)
Devices
Slot 1: Will of the Tiger Cub
Slot 2: Pestilent Cloud
Slot 4: Mutagenic Infection
Slot 5: Anagogic Aspect
Not a very original build, but I thought it would be useful to share a very specialized CCer build. At first, she was planned to be a CCer for Eidolon, back in time CCer was mantadory. For that reason, she was built from the beginning to do only CCing. No healing abilities nor tanking, like many other CCers.
Mitigating peoples' error during cosmics requires some experience (waking up Dogs during Kiga phase 1, hiting heart during Ape) but can be done with the proper tools. And that CCer has all of those : fast cooldown, long duration stuns (which don't decrease in time if people hit the stunt target), good survivability, long duration CC as a whole too (almost 2 minutes sleep with 8 Manipulator stacks). It helps to be here and there while your target are CCed.
- She can self pull dogs in support role for Kiga phase 2 (minmaxing avoidance and dodge chance, temporary HP and resistance boost from devices).
- She's also able to withstand (to a certain degree) large amount aggro messup during Kiga phase 2 by using a proper rotation which never wake up the dogs (sleep + revenancy).
- She has also been able to stay alive (Masterful dodge, lot of heals from Mental leech + survivability devices) during a tomb wipe while people were regathering quite fast to keep the raid going.
- She could also interrupt dogs during phase 1 if needed, either one at a time or all at once during zerg.
- As said in the intro, she can stun hearts long enough if people hit them (up to 35 secs with Arrow Assault).
What else ? I was using Taser arrow as "DPS tool" before Archery revamp. I had to pick a damaging power to help with score somehow, and I took the Archery combo, which has a damage and speed debuff.
Finally, I have to note that I'm using Triumphant Recovery as self-rez. Not ideal (long cooldown compared to self-rez powers) but I'm limited in power slot !
Gear used :
Virtuous Gauntlets of Healing : PRE r7, PRE r7, Growth r7, Growth r7
Virtuous Armor of Agility : PRE r7, PRE r7, Avoidance r7, Growth r7
Virtuous Helmet of Speed : PRE r7, PRE r7, Veteran's Core of Might, Sentinel r7
Cosmic Fang of Wrath : Primary Super Stat r5
Cosmic Talons of Wrath : Max HP r5
Cosmic Vision of Wrath : CC Stregnth r5
Gear dependency :Quite high. Secondaries were mandatory for this build. Primary weren't. Also, need tons of devices costing Q, drifter, or being locked behind an event.
Cons : Well, it's a pure CCer. You can't do anything else with that build. You're build for 2-3 fights in the game.
Hellebore - Freeform (Support)
v3.44:37
Level 6: Presence (Primary)
Level 10: Constitution (Secondary)
Level 15: Recovery (Secondary)
Talents
Level 1: Divinity (Con: 12, Pre: 12)
Level 6: Enduring (Con: 8)
Level 9: Intimidating (Pre: 8)
Level 12: Tireless (Rec: 8)
Level 15: Shrug It Off (Con: 5, Pre: 5)
Level 18: Quick Recovery (Con: 5, Rec: 5)
Level 21: Lasting Impression (Pre: 5, Rec: 5)
Powers
Level 1: Strafe
Level 1: Sonic Arrow (Rank 2, Rank 3)
Level 6: Arrow Assault (Rank 2, Rank 3)
Level 8: Aura of Arcane Clarity (Rank 2, Rank 3)
Level 11: Manipulator
Level 14: Mental Leech (Challenge!)
Level 17: Ego Sleep (Rank 2, Rank 3)
Level 20: Telekinetic Maelstrom (Rank 2, Expansive Intellect)
Level 23: Eldritch Shield (Rank 2, Rank 3)
Level 26: Masterful Dodge (Rank 2, Rank 3)
Level 29: Bionic Shielding (Rank 2)
Level 32: Snap Shot (Rank 2, Rank 3)
Level 35: Crashing Wave Kick
Level 38: Backhand Chop
Adv. Points: 36/36
Travel Powers
Level 6: Athletics (Rank 2)
Level 35: Flight
Specializations
Presence: Repurpose (3/3)
Presence: Dominion (2/2)
Presence: Grandeur (1/3)
Presence: Force of Will (2/2)
Presence: Vulnerability (2/2)
Sentry: Fortified Gear (3/3)
Sentry: Precise (1/3)
Sentry: Sentry Aura (3/3)
Sentry: Stalling Tactics (3/3)
Sentinel: Torment (2/2)
Sentinel: Caregiver (1/3)
Sentinel: Sentinel Aura (3/3)
Sentinel: Wither (2/2)
Sentinel: Genesis (2/2)
Mastery: Sentinel Mastery (1/1)
Devices
Slot 1: Psionic Accelerator
Slot 2: Revenancy
Slot 3: Experimental Artificial Life Injection
Slot 4: Heroic Resonance
Slot 5: Inborn Tenacity
Additional Notes:
I use Rejuvenating Formula and Triumphant Recovery too in different device bars.
Sanglots:
-Removed Ebon Ruin, since I wasn't using it much and was too energy hungry for that build anyway.
-Picked Summon Shadows instead. Good synergy with AoED (3 pets criting a lot = win !).
Gluh:
- Removed Gravity Driver.
- Picked Whirlpool instead. I'm loosing Overdrive from Gravity Driver but well, I picked it for theme reason. Less support but more damage (Whirpool scale with her passive).
- Removed Mental Leech ranks to upgrade Whirpool instead.
- Changed some specs in Overseer tree (more debuff)
Battle Exorcist Saadhaka:
It's been a while I updated her for TT. It's going to be a long list if I write down all the changes, so instead I'll give some of the ideas behind. Remember she still can also CC Ape and OT/Heal TA:
- Slotted specific TT gear with Dodge chance to benefit from passive healing with Bountifull Resurgence (BCR) with Resurgent Reiki adv when there is a lot of mobs attacking you.
- Conviction + BCR + Gift of the storm adv gives a nice close range team heal.
- Conviction + Eternal Spring is another source of passive self heal.
- Many tools to trigger Sentinel Mastery actively or passively. It means a lot of passive heals for DPS = less switching target stress.
- Many CC tools to interrupt/hold adds.
- Sigils of Ebon Weakness used cleverly mitigate a lot of damage.
- I didn't use Dependency. Beside tank, which I can easily heal with Iniquity + Bio Shield, people are usualy far away from the boss and adds don't live long enough.
- Didn't use Sentinel Aura, because it's an aggro magnet.
- I also use Necrullitic Elixir, both for Baron and Teleios usually. I have some Rejuvenating Formula and Healing Device Plus (100% healing team device) in my bags which I can slot before the fight if needed by the situation or by the team.
- Changed specs from DEX/STR/INT to STR/DEX/REC for a smoother experience. I'm loosing some armor penetration for greater severity. In practice, it means I'm doing less damage on non-crits hits, and doing more on crits. Also, STR helps out with energy.
- Removed Chained Kunai for Vicious Cyclone. Kunai had its range too short for that build, and Vicious Cylone allows me to build Knock Resistance on mobs before using Open Palm Strike.
Added Neon Witch, switchable melee/range TK DPS. I used an old duplicate post to write her. The build is between Kalen and Konoko.
-Removed STR and Aspect of the Bestial for DEX and Form of the Tiger. By doing so, I earned a more reliable form, consequently a noticably better energy management, and slightly better damage overall
-Removed Moonlight for Brimstone + Lighting rod adv. This gives me a good in theme AoE challenge applier and Aegis buff to help with resistance
-Increased ranks of Whirlwind Dragon Strike since I removed ranks in my form thanks to magnifier (you had to put ranks in it to look bigger, I remind you). Now, why keeping Whirlwind Dragon Strike instead of Crushing Ruin ? Whirlwind Dragon strike is a better support ultimate for this tank. It's a clickable, and Overpower debuff is applied right away whereas you need to complete the whole maintain with Crushing Ruin : it's more efficient on Dino to help DPS with the check, than slightly increasing my own little DPS for that part.
-Had to put another confront in my gear to deal with threat issues (very low DPS tank I remind you)
-Bought some device to help with energy when needed
- removed Concentration form since I wasn't using it anymore. I'm always using IDF now, and potential threat issues were offset by adding a Brute Force mod
- picked Whirlwind instead. I've spoken with some friends, and since this tank is my main tank to do Therakiel Temple lair, they said it was the most valuable ultimate I could use for this content.
- updated devices and some adv here and there