Hellosies,
I'd like to suggest a hp cap for the DPS role. Yes, this is about pvp (which IS part of the game) and it would be great if the PvE crowd didn't give their 25 cents on the topic, since it doesn't really affect them.
There are DPS role characterswith hp ranging from 12-15k. This combined with the protector spec mastery creates a massive disturbance in the force and lets not so skilled gamers be on par with those who actually know how to play. This has been going on for a while and should get looked into.
My suggestion is a hp cap of 8000-10000 points. No DPS build needs any more hp than that.
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But, a health cap would affect everyone, regardless if the do PvE or not. There is a lot of issues the game has that makes PvP a thing that is difficult to work around without screwing up PvP.
In truth, the only thing that would really work, is if, when you enter PvP, your Gear becomes...useless, as in, does not grant anything. Than it would be fair, as your stats would be as if you were not wearing gear.
But, let's be honest here, if they implemented a HP cap, they would have to change every fight in the game to take in consideration that cap so they don't make normal attacks blow up DPS and/or support toons with one attack that is not meant to one shot people. On the other hand, you suggested a rather high cap. But, on other hand, most DPS built toons don't have that type of HP.
In truth, PvP is not what they need to build powers or stat changes around. If they did that, they'd screw over PvE big time...I know this to be true, for, lots of changes that screwed over PvE in the past were made because of PvPers complaining about something. That is not to say that all changes are made because of PvP complaints, lots also were made due to PvE issues.
You cannot just say "CHANGE THIS! IT WILL NOT AFFECT *insert group here*!" and be taken serious, of course the change will affect all groups. You have to take in consideration how the proposed change will affect all aspects of the game.
And if you think for a second that a HP cap will not affect DPS because cosmic one shots...well, I got bad news for you, the problem is not the cosmic one shooting the DPS, it is the DPS not learning the mechanics and thus blocking the attacks so they don't die. Or are you thinking that DPS toons don't build HP for cosmics? Well, plenty do actually. It's rare to see low HP toons at cosmics, at least, never noticed low HP toons when I do cosmics with my healer.
Again, there is no such thing as a change that does not affect a certain group of players in a game when you directly mess with the stats, powers, or gear. Unless they made it so that gear is "turned off" for PvP. In that case, despite being a direct messing with of the gear, it will not affect PvE...though, knowing Cryptic, there would be a few bugs that would cause your gear to turn off at random...
Also, people might as well not continue reading or even giving much of a thought towards your suggestion, as you purposely suggest certain types of players to not say anything. Sorry, but, that tells me you just want people to pat you on the back and agree with you. And no, I am not a DPS main. Only putting that out because I'm sure, given how your post reads so far, you'd somehow jump to the conclusion that I main DPS and thus insult me or just not care about what I said.
Currently, outside of Devices, this isn't something that happens.
I wouldn't be too fussed about this suggestion if we had something where switching into PvP mode adjusted the function of our powers, specs, roles, HP etc.
We don't have something like that in CO, so this suggestion is currently problematic, since it enforces a HP cap on every single DPS player in game regardless of whether they PvP or not.
Presently, your best option is to fight DPS's with that health range and not punch above what you're willing to deal with.
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Epic Stronghold
Block timing explained
The average pve dps role has 5-8k hp. My suggestion makes perfect sense and does NOT affect pve in the slightest.
P.S. Which part of:
Is hard to understand?
That's outright dumb, pal.
Sorry but.. Nope.
Epic Stronghold
Block timing explained
That's because tanks are a bit overpowered and the usual con stacker has pretty low dmg..This isn't all that hard to grasp. You're just one of those people who are playing the game backwards with dual passives and you are afraid to lose your precious hp when you swap roles, at least man up and admit it.
Jesus Christ.
Pull the stick out your rear, cut out the smugness and refrain from posting about things you're obviously clueless about. I enjoy PvP, you enjoy beating up brainless AI.. Each to their own, i guess.
The OSV system can hardly be considered PvP and is not at all, what this thread is about.
>I'mma attack everyone who presents an opposing viewpoint in MUH discussion thread
dis gud thread son
I get it. Really, I do. You have to convince yourself that you know everything and nobody else knows anything. Because otherwise... otherwise it's possible that you're WRONG. And you can't have that.
The problem, of course, is that this also makes you impenetrable to learning, to argument, or even to polite discussion. But that's okay. You are free to believe what you wish. Have fun with that.
You should avoid talking about things which you have no clue about.
My super cool CC build and how to use it.
Of course, your biggest problem with this thread is "lets not so skilled gamers be on par with those who actually know how to play". Lemme give you a hint: part of skill is proper specs and gear. If people are beating you, they're more skilled than you.
Epic Stronghold
Block timing explained
Much like anything you say here
42 40s, LTSer.
It's all a slippery slope. As others have said, change up your gear, powers, etc until you have something that can do what you want.
After a while someone will come up with a counter to it, forcing you to change and adapt or come to the forums calling for the nerfhammer.
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"Okay, you're DEAD, what do you do NEXT?"