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Add Good Mods

lezard21lezard21 Posts: 1,510 Arc User
edited April 2019 in Suggestions Box
Cause if you are gonna flood my inventory bag with mods at least let them be useful for example:

- Back Attack mod
"Increases your damage by x% when attacking an enemy from the back"

- Front Assault mod

"Increases your damage by x% when attacking an enemy from the front" (this mod is intended for tanks and x% is greater than that granted by Back Attack)

- Surprise Attack mod
"Increases your crit chance by x% when attacking an enemy from the back"

- "Damage type damage mods"
For example

Therakiel's Wrath mod
Has a x% chance per hit to deal an additional x Dimensional damage

Dr. Destroyer's Revenge mod
Has a x% chance per hit to deal an additional x Radiation damage

etc. for all damage types

-"Defense Boon mods"
Example:

Witchcraft's Grace mod
When receiving damage have a x% chance to regain x% of your health back. This effect can only trigger once every x seconds

Sapphire's Protection mod
Has an x% chance to grant you a shield that absorbs x damage for 5 seconds. x% chance increases as your Hp diminishes​​

Comments

  • spinnytopspinnytop Posts: 16,467 Arc User
    edited April 2019
    tl;dr - give us even more damage and healing than the too much of that we have right now o3o​​
  • lezard21lezard21 Posts: 1,510 Arc User
    spinnytop wrote: »
    tl;dr - give us even more damage and healing than the too much of that we have right now o3o

    More is better.

    Specially since no other mod exists that can contest with a DUC in offensive slot. WTB 30k plz​​
  • aesicaaesica Posts: 2,538 Arc User
    edited April 2019
    I might do this a little differently, but I like the overall idea:
    • Front Assault: Deals additional damage and generates additional threat when attacking from the front
    • Back Assault: Deals additional damage and reduces threat generation when attacking from behind
    • Surprise Attack: Not really a fan. Redundant with Back Assault, so people will just math out the better of the two and use the winner.
    • Damage type proc mods: I like the idea of these, but not a huge fan since we already have framework-specific boosting mods. That said, I'd be fine if these effects overwrote the "increases your single blade damage" mods. Another really cool approach would be "has a chance to apply [useful effect here, like Clinging Flames, Plasma Burn, etc]" with all attacks.
    • Defense Boons: "Chance to ___" is never as reliable or useful as "guaranteed bonus of ___" unless the bonus is so small it doesn't even matter. This kind of RNG generally isn't good, especially if you're a tank relying on those bonuses. I'd like to see the existing defense-oriented mods made less crappy somehow.

    (Hopefully) Useful CO Resources: HeroCreator (character planner), Cosmic Timers/Alert Checklist, Blood Moon Map, Anniversary Cat Map, and more (eventually, anyway).
  • lezard21lezard21 Posts: 1,510 Arc User
    The idea is that the "Boons" those mods give will be quite significant, not a 200 Hp shield or a 3% heal.

    Talking more about something like 20k Hp shield, or 25% Hp regen. To offset them, they have to have like a chance to trigger of 2% in the case of the Healing mod, and a maximum chance of 25% on the shield mod. Or maybe have a 2 minute internal cooldown.

    I envision them more as a thing that might buy you enough time to save a run, but not something that can consistently make you immortal.​​
  • gentlegiantvexxgentlegiantvexx Posts: 330 Community Moderator
    This feels similar to Neverwinters Boons, mods, and what have you. It's nice.
  • kamokamikamokami Posts: 1,634 Arc User
    It would be great to make the DUC and other equally new and compelling mods drop off of something less random and more epic than Warlord.
  • aesicaaesica Posts: 2,538 Arc User
    edited April 2019
    lezard21 wrote: »
    The idea is that the "Boons" those mods give will be quite significant, not a 200 Hp shield or a 3% heal.

    Talking more about something like 20k Hp shield, or 25% Hp regen. To offset them, they have to have like a chance to trigger of 2% in the case of the Healing mod, and a maximum chance of 25% on the shield mod. Or maybe have a 2 minute internal cooldown.

    I envision them more as a thing that might buy you enough time to save a run, but not something that can consistently make you immortal.​​
    I figured as much, but do you honestly want your tank's survivability gated behind RNG? Heal procs when you're nearly full and gets wasted, shield procs during a period of low damage and/or you die during a period of high damage because these things didn't proc?

    If you want them to be big-impact items that would be DUC-level useful, maybe something like this instead:
    • Sapphire's Protection: Survive the next hit that would kill you and grants you a large absorption shield that lasts for seconds. 5 min (or something similarly high) internal cooldown. Unique equipped.
    • Witchcraft's Grace: Blocking ticks periodic threat and heals you for X% of your maximum HP every second, scaling with your remaining health. (Lower HP = more healing) Unique equipped.
    • Someone's somethingwhatever: Increases the strength of your aura effects (support passive auras, specialization auras) by X%.
    (Hopefully) Useful CO Resources: HeroCreator (character planner), Cosmic Timers/Alert Checklist, Blood Moon Map, Anniversary Cat Map, and more (eventually, anyway).
  • jaazaniah1jaazaniah1 Posts: 5,557 Arc User
    I'd just be happy if they released damage boost mods for all the remaining unrevamped power sets like Earth and Archery.
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  • avianosavianos Posts: 6,200 Arc User
    I still live for the day we get Elemental Mods that would add more synergies between Melee+Range and for themes in general

    Example: Fire Melee Mods: Melee powers now deal Partially fire damage and has a chance to apply Clinging Flames

    But with so many not-so-useful mods we have been getting I better watch out, I don't want to wish on a Monkey's Paw, corrupting my wish​​
    POWERFRAME REVAMPS, NEW POWERS and BUG FIXES > Recycled Content and Events and even costumes at this point Introvert guy who use CO to make his characters playable and get experimental with Viable FF Theme builds! Running out of Unique FF builds due to the lack of updates and synergies! Playing since 1 February 2011 128 + Characters (21 ATs, 107 FFs) ALTitis for Life!
  • bluhmanbluhman Posts: 2,411 Arc User
    Can we make powerset-specific mods the new power replacers so that we can get fancy gun graphic-effects again?
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  • pantagruel01pantagruel01 Posts: 7,091 Arc User
    bluhman wrote: »
    Can we make powerset-specific mods the new power replacers so that we can get fancy gun graphic-effects again?
    You can't really do that with mods as I understand it, but there's a limited thing you can probably do: proc effects (similar to slicer gloves) that have vfx. I think they could only show on the target or the user (no replacing bullet traces the way current PRs do), but that still lets you do a bunch of interesting things (this could also be a device).
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