All we need is everyone's hair and eyes be white and yellow and we'll have Champions Of Xehanort!! CoX for short. (pfft get it?)
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Alts:
Lord Sans (Full Healer FF)/Axel Leonard (Crowd Controller/Off-Tank)
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now they just need to tie it to an aura or a device or GFX option or something so it can be permanent, because i can tell right away a lot of people with canid-based characters who want them as realistic as possible (as much as a superhero game allows for) would kill for something like this...because, you know - dogs are colorblind
now they just need to tie it to an aura or a device or GFX option or something so it can be permanent, because i can tell right away a lot of people with canid-based characters who want them as realistic as possible (as much as a superhero game allows for) would kill for something like this...because, you know - dogs are colorblind
"Wherever I go, the wind follows. And it smells like rain."
"Science teaches us to expect -- demand -- more than just eerie mysteries. What use is a puzzle that can't be solved? Patience is fine, but I'm not going to stop asking the universe to make sense!"
now they just need to tie it to an aura or a device or GFX option or something so it can be permanent, because i can tell right away a lot of people with canid-based characters who want them as realistic as possible (as much as a superhero game allows for) would kill for something like this...because, you know - dogs are colorblind
Dogs being colorblind is...actually something of a myth. Their vision is dichromatic (they have yellow and blue receptors) which means they can't tell the difference between red, yellow, and green. They also have notably poorer visual acuity compared to humans. Basically, your dog vision filter would look more like the dog on the right:
Edit: Actually this one illustrates the color range even better:
They also have notably poorer visual acuity compared to humans. Basically, your dog vision filter would look more like the dog on the right:
Actually, no -- you're reducing the resolution of an image that is already reduced resolution. If we assume that picture was taken with a camera with the same field of view as a 35mm SLR with a 50mm lens, it should be 27 degree high. It's 211 pixels high, so resolution is 7.8 pixels per degree. 20:20 vision is 60 pixels per degree, so the picture on the left is already at 20:150 vision (the lower pair of pictures is more like 20:100, or 20:75 if you look at the original since it's been shrunk for the forums).
Of course, you're looking at this on a monitor, not through a lens. To get it actually equivalent you should blow it up until it's actually 27 degrees high, which if your screen is 24" away means the image should be 11.3" high or (for a 96 dpi monitor) 1,085 pixels, so open the image and expand it to 5x size (this may require tricks, my browser won't expand it to more than x3. Or just view it from 14" away).
parts of the effect were tied to graphical options - particularly post-processing; if you had that turned off, you wouldn't get the overlay as it was designed
They also have notably poorer visual acuity compared to humans. Basically, your dog vision filter would look more like the dog on the right:
Actually, no -- you're reducing the resolution of an image that is already reduced resolution. If we assume that picture was taken with a camera with the same field of view as a 35mm SLR with a 50mm lens, it should be 27 degree high. It's 211 pixels high, so resolution is 7.8 pixels per degree. 20:20 vision is 60 pixels per degree, so the picture on the left is already at 20:150 vision (the lower pair of pictures is more like 20:100, or 20:75 if you look at the original since it's been shrunk for the forums).
Of course, you're looking at this on a monitor, not through a lens. To get it actually equivalent you should blow it up until it's actually 27 degrees high, which if your screen is 24" away means the image should be 11.3" high or (for a 96 dpi monitor) 1,085 pixels, so open the image and expand it to 5x size (this may require tricks, my browser won't expand it to more than x3. Or just view it from 14" away).
Well yeah, no image can perfectly convey how a particular entity's visual strengths and weaknesses might affect what they see compared to a "control" version for comparison. There's also other factors to consider, such as a dog's reduced visual focusing capability, but increased visual range and superior vision in low light. Finally, a blur filter (used for both) is more suitable for conveying uncorrected vision rather than visual acuity, but overall I think it gets the point across.
it's also a myth that exposure to radiation gives you superpowers or beneficial mutations...it's a superhero game - extreme realism need not apply
Technically, a very small subset of specimens exposed to radiation can exhibit beneficial mutations even though most would suffer detrimental effects. At one point in our long history of modifying crops and livestock to better suit our needs, we did exactly that--crop specimens were bombarded with radiation in hopes of causing some sort of useful mutation. Sometimes, it actually worked.
(Hopefully) Useful CO Resources: HeroCreator (character planner), Cosmic Timers/Alert Checklist, Blood Moon Map, Anniversary Cat Map, and more (eventually, anyway).
Sweet, I'm gonna move next to a wind turbine so my kids can be super heroes.
Can't think of any mutagens agents specifically related to wind turbines. In principle seeking exposure to mutagens to speed evolution isn't completely stupid, but the vast majority of mutations either don't do anything discernible, or do something actively harmful.
Comments
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Alts:
Lord Sans (Full Healer FF)/Axel Leonard (Crowd Controller/Off-Tank)
- - - - - -
Feel free to visit my websites!^^:
DeviantART|FurAffinity|
Twitter
Well done... you guys got me!!!
Seconded, I'd love this for some of my toons.
"Wherever I go, the wind follows. And it smells like rain."
- David Brin, "Those Eyes"
Get the Forums Enhancement Extension!
Ahem:
https://www.arcgames.com/en/forums/championsonline/#/discussion/1211475/noir-lockbox
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Used to be coach on the forums. Still @coach in game.
Edit: Actually this one illustrates the color range even better:
Not that long, really. Maybe like 15 minutes at most? I think I spent more time on the logo than anything else because my artistic skills are poo.
Of course, you're looking at this on a monitor, not through a lens. To get it actually equivalent you should blow it up until it's actually 27 degrees high, which if your screen is 24" away means the image should be 11.3" high or (for a 96 dpi monitor) 1,085 pixels, so open the image and expand it to 5x size (this may require tricks, my browser won't expand it to more than x3. Or just view it from 14" away).
Epic Stronghold
Block timing explained
otherwise shotgun blasts wouldn't throw you across a room large enough to fit a good-sized house in
Technically, a very small subset of specimens exposed to radiation can exhibit beneficial mutations even though most would suffer detrimental effects. At one point in our long history of modifying crops and livestock to better suit our needs, we did exactly that--crop specimens were bombarded with radiation in hopes of causing some sort of useful mutation. Sometimes, it actually worked.
Epic Stronghold
Block timing explained
My super cool CC build and how to use it.
Epic Stronghold
Block timing explained