The main cosmics are, for most roles, extremely basic, particularly for dps, where your requirement is 'stay in the safe zone and blaze away'. Some suggestions for making the fights more dynamic
Kigatilik
Kigatilik is currently almost entirely mindless for dps (stand in the safe area and blaze away, remembering to shoot tombs) and only involves meaningful actions from CC every minute or so.
- Hounds: change howl to only break hold in its buff radius. Instead of Kigatilik's current resurrection mechanic, give him a passive that rotates through the hounds something like once per minute (so one hound affected every 15s) that resets their HP to some moderate value (even if dead) and breaks CC effects. The general intent is that you can cc them all (with more effort, and probably favoring single target CC), you can CC some and tank some, or you can just run around killing them (it should be possible for dedicated team to kill the dogs as fast as they wake up, so having the fixed point at around 100k hp would work).
- Ice Storms: in addition to the large storm, add smaller wandering storms (perhaps the wisps that used to appear around Kigatilik's feet) that persist and move around. These are vertical cylinder threat regions.
- Ice Tombs: greatly reduce their blast radius; if you want to run away and let them detonate, you can -- though since Kigatilik will heal, you probably don't want to. In compensation for this, Kigatilik will apply multiple tombs (say, something like 10% chance per target).
- Nailed to the Ground: instead of current applier (storm), it gets applied to primary target at the start of Kiga's frost breath (to avoid cone arc shenanigans) and to any tombed target (make sure tomb falls as well).
Teleiosaurus
For DPS, Teleiosaurus is about standing in the safe zone, blocking tells, and blazing away; you can pretty much park yourself.
- Hatchling: remove current hatchling. Add new mechanic, Pheremones
- Nailed to the Ground: mama applies this with her spit, and at the start of breath (again, for cone shenanigans). In addition, raptors (from pheremones) will have a lunge that applies NTTG. There's no need for general NTTG in this fight.
- Pheremones: starting at 2/3 health, mama starts applying a Pheremones debuff to random targets in range. This will cause a nasty MV-class raptor to spawn on that target for 1 minute (including applying a burst of threat so it will actually attack the target); spawns can be CCed, killed, or tanked until they despawn. Raptors are mostly single target but have some small area effects to encourage moving about.
Qwyjibo
It should be desirable to kill hearts. Or kill some hearts. Maybe in addition to their normal effects (can be prevented with CC), they explode after 45 seconds, or something similar.
Comments
BUt random things like Qwy's fireballs, or a spawn that attacks a random dps player (forcing them to be a tank) is mostly just annoying. I want to be able to get better at a fight when I learn the patterns and timings, and not have a "I hope that attack isn't used on me" mechanic.
Damage checks are also a mechanic of questionable quality (PUSH BUTTONS HARDER!) but I can see why some people like them I suppose. Lowest of the low hanging fruit.
That said, Pheromones could be okay if it spawned the add away from its target, and it would either fixate on and chase that target (cannot lose aggro, even via threat wipe) or would pursue that target until an offtank picked it up. No despawn, meaning your team would have to kill spawns to avoid getting overwhelmed.
Epic Stronghold
Block timing explained
Sure, that's one way to make the cosmics more dynamic.
Wait no it isn't u3u
My super cool CC build and how to use it.
My super cool CC build and how to use it.
If you want it more exciting, have the Cosmic move around, regardless of who holds the aggro. Allow it to move here and there, as it decides. However, it will still face the primary aggro holder while doing this. Ape at least throws randomly targeted fireballs, usually at a low health char.
-=-=-=-=-=-(CO in-game handle: @WarCan )-=-=-=-=-=-
"Okay, you're DEAD, what do you do NEXT?"
This certainly adds spice to kiga. I try to keep MD ready to pop if he turns around and is going to breathe.
What I'd love to see is some hero's nemesis and a few minions pop into these fights randomly. Might not always, and maybe sometimes more than 1 nemesis.
Epic Stronghold
Block timing explained
People have beaten cosmics over and over and over that it’s boring, and rightfully so.
Sort of like your presence here.
Add something new and you won’t need to change anything. Instead of just messing with the same cosmics all the time.
I know!!! How about in the middle of the DPS they ask you a riddle and if you don’t get all the right answers you all die.
1/10 on the "riddle suggestion" troll. More effort next time plz.
My super cool CC build and how to use it.