Planning INT primary INT max single target build.
Jewel Strawberry Any / Multiple
v3.12:30
Super Stats
Level 6:
Intelligence (Primary)
Level 10:
Dexterity (Secondary)
Level 15:
Constitution (Secondary)Talents
Level 1:
Sureshot (Dex: 12, Int: 12)
Level 6:
Agile (Dex: 8)
Level 9:
Enduring (Con: 8)
Level 12:
Brilliant (Int: 8)
Level 15:
Acrobat (Dex: 5, Con: 5)
Level 18:
Shooter (Dex: 5, Ego: 5)
Level 21:
Healthy Mind (Con: 5, Int: 5)Powers
Level 1:
Eldritch Bolts
Level 1:
Enchanter (Rank 2, Rank 3)
Level 6:
Crashing Incantation (Rank 2, Rank 3)
Level 8:
Conviction (Rank 2, Rank 3)
Level 11:
Eldritch Shield (Rank 2, Rank 3)
Level 14:
Masterful Dodge
Level 17:
Resurgence (Rank 2, Evanescent Emergence)
Level 20:
Rebirth
Level 23:
Ice Sheath (Rank 2, Rank 3)
Level 26:
Lock N Load (Rank 2, Rank 3)
Level 29:
Star Barrage (Rank 2, Rank 3)
Level 32:
Will-o'-the-Wisp (Rank 2, Cursed)
Level 35:
Molecular Self-Assembly
Level 38:
Chilled Form
Adv. Points:
36/36Travel Powers
Level 6:
Teleportation
Level 35:
AthleticsSpecializations
Intelligence:
Enlightened (3/3)
Intelligence:
Tactician (2/2)
Intelligence:
Detect Vulnerability (3/3)
Intelligence:
Tinkering (2/2)
Vindicator:
Aggressive Stance (2/2)
Vindicator:
Merciless (3/3)
Vindicator:
Focused Strikes (2/3)
Vindicator:
Modified Gear (1/2)
Vindicator:
Mass Destruction (2/3)
Guardian:
Fortified Gear (3/3)
Guardian:
Ruthless (2/2)
Guardian:
Tenacious (2/2)
Guardian:
The Best Defense (3/3)
Mastery:
Intelligence Mastery (1/1)Devices
I'm not sure for devices would trigger
Molecular Self-Assembly well. u_u
Also
Night Warrior making me concern that may provide damage bonus for ranged, instead of
Enchanter ...
Comments
Although MSA can work w/ rolling cds, I'd prob consider Conjuring as the EU, assuming you keep at least the Wisp rolling. Would also get Expertise instead of Tinkering in Int PSS, and maybe get Find the Mark in Guardian over Tenacious. Either Enchanter or NW are fine dps passives here, though Detect Vuln is already giving you some defense penetration.
- Be safe and have fun, champs - for science!
- Be safe and have fun, champs - for science!
Here's my take on it:
Jewel Strawberry Ranged Damage
v3.25:30
Super Stats
Level 6: Intelligence (Primary)
Level 10: Dexterity (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1: Sureshot (Dex: 12, Int: 12)
Level 6: Agile (Dex: 8)
Level 9: Enduring (Con: 8)
Level 12: Brilliant (Int: 8)
Level 15: Acrobat (Dex: 5, Con: 5)
Level 18: Shooter (Dex: 5, Ego: 5)
Level 21: Healthy Mind (Con: 5, Int: 5)
Powers
Level 1: Eldritch Bolts
Level 1: Eldritch Shield (Rank 2, Rank 3)
Level 6: Conjuring
Level 8: Conviction (Rank 2, Rank 3)
Level 11: Shadow Form (Rank 2, Rank 3)
Level 14: Masterful Dodge
Level 17: Resurgence (Rank 2, Evanescent Emergence)
Level 20: Thundering Return
Level 23: Ice Sheath (Rank 2, Rank 3)
Level 26: Lock N Load (Rank 2, Rank 3)
Level 29: Soul Beam (Rank 2, Rank 3)
Level 32: Will-o'-the-Wisp (Guide, Cursed)
Level 35: Crashing Incantation (Rank 2, Rank 3)
Level 38: Concentration
Adv. Points: 36/36
Travel Powers
Level 6: Teleportation
Level 35: Athletics
Specializations
Intelligence: Enlightened (3/3)
Intelligence: Tactician (2/2)
Intelligence: Detect Vulnerability (3/3)
Intelligence: Expertise (2/2)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Modified Gear (2/2)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (2/3)
Guardian: The Best Defense (3/3)
Mastery: Intelligence Mastery (1/1)
Devices
Slot 1: Archer's Memory (you want some aoe, right?)
- Be safe and have fun, champs - for science!