Thanks to the popularity of Marvel Comics' X-Men series, and the movies and television shows spawned from them, many players of CO and other supers RPGs want to play superheroes with a "mutant" background. Marvel has long used mutants as a metaphor for racism, as they suffer persecution at the hands of frightened "normal humans." The official Champions Universe doesn't feature the kind of widespread anti-mutant paranoia so often displayed in Marvel's universe. To most people on Champs Earth genetic mutation is just one source of super powers, and mutants are viewed as no better or worse than other superhumans. However, there definitely is a minority of people who do hold such fears; and for CO role players who'd enjoy that sort of angsty background for their characters, one official group is particularly willing and able to exploit those fearful people, and mold them into a force dangerous to all mutants, and any other superhumans who would stand in support of them.
To date there's been no PnP source book dedicated to the Institute for Human Advancement (IHA). One was planned before the severe downsizing of Hero Games several years ago, but AFAIK there are no current plans to publish one. Not a lot of information has appeared in other books, and what there is is scattered; but collectively it provides enough potential for some intriguing plot uses for the IHA in CO. So I thought players might find it useful if I collected it.
The core info about the Institute appears in
Champions Universe. While the current edition of that book is for the Sixth Edition of the Hero System, the previous Fifth Edition book includes some significant material relevant to the IHA which wasn't reprinted. Other small but valuable data are mentioned in
Champions Universe: News Of The World, Champions Villains Vols. 1 & 2,
Millennium City, Sharper Than A Serpent's Tooth, Teen Champions, Vibora Bay, and
VIPER: Coils Of The Serpent.
Comments
Founded in 1982 by Annette Berkelheimer, after her death in 1994 the IHA came under the direction of Archer Samuels, a skilled businessman and public relations expert, who if anything is even more rabidly anti-mutant than Berkelheimer was. Under Samuels the IHA has gained a higher, more positive profile in American society, significantly increased its fundraising revenue, and stepped up its lobbying efforts to have the government regulate mutants and similar superhumans.
The vocal support of Senator Phillip Glassman of Wyoming has given the Institute and its message greater legitimacy, which worries mutants on both sides of the law. Following the death of his beloved daughter Anelle in 1997 in a super battle in New York City, Senator Glassman became a tireless crusader against superhumans in general, and mutant superhumans in particular. A four-term senator, Glassman has a lot of clout in Washington and is skilled at manipulating the media to get out the messages he wants to convey.
But the public face of the Institute hides a much darker and more dangerous visage. Archer Samuels took over the IHA after secretly murdering Annette Berkelheimer, because she wasn't hard-line enough for him. A fanatic mutant-hater for reasons he's never clearly articulated, under Samuels the IHA has been gearing up for all-out war with mutantkind. Using the influx of money Samuels has generated, it has trained and equipped a small army of "mutant hit squads." A standard IHA "agent" (the organization refers to them as "soldiers") is a skilled normal human equipped with assault rifle, body armor, and related conventional gear. As the Institute strengthens both its finances and its ties with ARGENT (see below), it may switch to high-tech equipment like blaster rifles and force-field belts (which would give CO players an excuse to "upgrade" their opponents as they grow in power and experience).
With considerable help from ARGENT the IHA has developed sophisticated "Minuteman" combat robots, able to take on and destroy even powerful superhumans. Currently on their seventh generation (although the first six never appeared publicly), the Minutemen are artificially intelligent, and equipped with a wide array of variable-configuration weapons to take advantage of known weaknesses of particular mutants. They stand at least ten feet tall (sometimes taller due to options or upgrades), with a green metallic body and gold arms and head. Their limbs and body have panels covering ports for weapons and flight jets. (The Minuteman robots have only been described and game-statted in the Fifth Edition version of Champions Universe. But clearly they were inspired by those nemeses of the X-Men, the Sentinels.)
OTOH mutant supervillains like Gravitar, Holocaust, and Menton abhor the Institute and take every opportunity to attack it or cause it as much trouble as they can... and the IHA holds those incidents up as proof that it's right. The mutant master villain Kinematik, who actively promotes an aggressive pro-mutant-superiority campaign reminiscent of Marvel's Magneto, has often attacked IHA offices and public events. The Institute has rated him #1 on its Mutant Threat Report every year since 2006. Kinematik and his followers have clashed with Minuteman robots on several occasions, although they've never been linked to the IHA. (All the preceding villains are written up in Champions Villains Vol. 1: Master Villains.)
As mentioned earlier, non-mutant superhumans can also find the IHA their enemy, particularly if they support mutants or oppose the Institute's plans. For example, MC's simian super-scientist, Dr. Silverback, is a vocal and influential advocate for the rights of superhumans, which has earned him the IHA's especial ire.
It's unclear whether Senator Phillip Glassman is involved with or even aware of the IHA's more immoral and illegal actions, but other prominent politicians are, although they may not be as public in their support for the Institute. (See below.) The IHA also has ties to several companies which helped fund Millennium City. While not as strong as some authorities and supers fear, those ties could prove problematic for MC heroes.
The IHA has built several secret bases, including at least one "concentration camp" where captured mutants are subjected to numerous tests and cruel experiments, mostly to discover exploitable mutant weaknesses.
The IHA has a branch called "Future Citizens" dedicated to cultivating its beliefs in teenagers. While it presents itself as similar to the Scouts or 4H, Future Citizens is more like the Hitler Youth. It teaches its members human supremist doctrine, and the threat to the "human way of life" posed by mutants and other superhumans. Local IHA offices organize retreats where youths learn survival techniques and weapon use, while guest lecturers always turn their presentations to the superiority of humanity and malice of superhumans.
Much of the membership's time is taken up in volunteer work. Whenever superhumans go on a rampage, Future Citizens help with the relief effort -- which gives the youth a first-hand look at the evils superhumans cause. Twice a year there's a national Future Citizens convention for teens from all over the country, usually in a city recovering from some superhuman battle.
David Green was born with the ability to control fire, but had no desire but to live a normal life. However, one day he used his powers to rescue a woman and her young daughter from a burning building, and was lauded in the media as a hero. The next day an op-ed piece appeared accusing David of having lost control of his powers and actually starting the fire. The resulting controversy and letters from "concerned citizens" was part of a coordinated smear campaign by the IHA. David withdrew from public sight and eventually disappeared altogether. Most people assumed he'd moved away, but in fact the Institute abducted him to their mutant concentration camp for experimentation. David eventually escaped with two other mutants, but because he'd recognized visitors to the camp as important politicians he was afraid to go to the authorities. David Green ultimately became the reluctant supervillain called Firedrake. (Firedrake's story and character sheet appear in Sharper Than A Serpent's Tooth.)
As a boy Raimundo Alvarez became part of the show of a traveling faith healer, due to his ability to mend broken bones and cure bone diseases. Years later duing a show in Texas, someone in the crowd shouted accusations of him being a "mutie" rather than a genuine faith healer. The man soon whipped the crowd into a frenzy, and Raimundo was on the verge of being beaten to death when Kinematik arrived and saved him. Kinematik revealed that the man in the crowd was an IHA plant. Raimundo joined Kinematik's pro-mutant crusade, under the code-name Fossil. (Fossil's write-up is part of Kinematik's entry in Champions Villains Vol. 1.)
In early 2005, in the aftermath of the Reality Storm crisis of the previous year, several "concerned citizens" groups coordinated by the Institute for Human Advancement, began to publicly campaign for the Champions to leave MC, either voluntarily or by order of the city government. They argued that the city wouldn't be subject to so many threats if it didn't have a resident superhero team drawing villainous attention. With so much recent destruction around them, at first many Lennies felt some sympathy for this position, but the Champions hired Sapphire's PR firm to counter it, backed by victims rights groups and similar organizations. Ultimately public opinion turned against the IHA's plan.
To gain political support, the IHA hires prostitutes to seduce married Congressmen so it can blackmail them into favoring the Institute's agenda. Heroes discovering this would have to figure out how to resolve it without attracting media attention.
The IHA hires assassins to go after heroes, equipping them with typical VIPER technology (probably provided by ARGENT, which frequently contracts for VIPER). If the assassins fail the VIPER tech will deflect suspicion from the Institute.
The IHA offers to equip any police force that requests it with $10 million worth of anti-superhuman weaponry. Where are they getting the money to afford this -- what's really going on behind the scenes?
IHA leaders have been trying to develop a plan to lure most of America's prominent mutants to one location so the Minutemen can obliterate them at a single stroke.
The supervillain Mirage is a master of chemistry and holography, who uses her technology to set traps for superhumans to prove that "normal humans" are just as good as them. (Think Mysterio from Marvel Comics.) The IHA approaches her with an offer of a consulting job, but they really just want to steal her tech to use against mutants. Mirage may have to ask for heroic help to get it back... or just trick them into helping her. (Mirage is detailed in Champions Villains Vol. 3: Solo Villains.)
Kinematik first appeared in public on Champions Earth in 2004, when he attacked and damaged UNTIL's super-prison, the Guardhourse, to liberate "mutants held in oppression by norms." Two of the four mutant supervillains he freed that day became part of his core followers. Since then, Kinematik has promoted his pro-mutant agenda through violence and destruction, as when he attacked Washington, D.C. in 2007 to "protest" what he views as America's anti-mutant attitudes and policies, which resulted in damage to several monuments and the deaths of over a hundred innocent bystanders, including two Congressmen. He has no problem with hurting or killing "norms" in general as unavoidable casualties of war, although he's not so extreme that he'd willingly harm a norm who obviously treats mutants with respect.
Kinematik's current theory and position, which has circulated widely over the Internet through various essays he's written, is that mutants represent the next and final stage in human evolution, and are inherently superior to norms so should rightfully rule them. (And of course, as spiritual leader of this movement, Kinematik would rule the mutants.) Kinematik is a black man of average height and build, who possesses powerful but somewhat limited abilities to control momentum and inertia, including near-instantaneous transportation of himself and his followers by canceling their momentum relative to the Earth's rotation (which also works to fling enemies far from him).
Kinematik actively seeks to recruit other mutants to his cause. He has three committed followers: Blindside,, who can telepathically interfere with someone's neural functions, influence their minds, or even "possess" another person's body; Fossil, who can mend or damage a person's bones, grow bone weapons and armor over his body, and animate skeletons; and Overdrive, who can selectively increase any of his physical or mental abilities to formidable superhuman levels (although the more of them he augments at one time, the less he can increase any one of them). Any known mutant superhuman is likely to be approached to join him. He's made contact with many mutants in the past and worked with quite a few. No few of them have sympathy for his position but aren't yet convinced to join him. Others have clearly refused him. Some, notably mutant superheroes, forcefully oppose him. Kinematik considers any mutants in that last category, or even those who refuse him with marked disrespect or who denigrate his cause, as "race traitors" and "tools of the anti-mutant bigots," to be treated the same as norms. As far as Kinematik is concerned, if you aren't with him you're against him. In fact such mutants may be especial targets of his wrath.
What no one but Kinematik knows is that he isn't native to Champions Earth. He comes from an alternate Earth where mutants are oppressed and persecuted. Once a true superhero on that world, when the world's governments turned against mutants Kinematik led the mutant resistance against them. At first trying to change people's minds while using minimal force, Kinematik's attitudes grew more extreme and violent over time. But after years of guerilla warfare, despite his power and cunning he was cornered by his enemies, and forced to use an experimental device to transport himself to another universe. On Champions Earth the conditions for mutants are much better, but Kinematik still sees the seeds of future mutant oppression there and is determined to prevent it. After seeing the worst in human nature for so long there's practically no way to convince him he's wrong.
Besides Kinematik one other person from his world, the former member of PSI called Lancer, has been revealed to also have come to Champs Earth. So there's precedent for additional characters, including PCs, to try to escape to the same universe. Eventually the government of that world may tire of Champs Earth being used as an "escape route" for "wanted criminals," and send their own forces to try to retrieve Kinematik and other refugees (which forces can include anti-mutant "Hunterbots"). OTOH Kinematik might be able to persuade Champs Earth superhumans to join him in trying to liberate mutants on his home world. In fact Lancer returned home with some of her former PSI colleagues to attempt just that, but failed.
Kinematik and his followers are fully detailed in Champions Villains Vol. 1: Master Villains. His homeworld, referred to as "Emperor Martinez Earth," is described in Book Of The Empress.
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My characters
On both worlds Juan Martinez was the first Secretary-Marshal of UNTIL. On CE he's a man of high ideals, but on EME he's a political opportunist and schemer of the first water. Martinez played on those public fears, and UNTIL's prominent role in stopping Menton, to get himself elected Secretary-General of the United Nations, and gain sweeping new powers for the UN to counter the "mentalist threat." Because most mentalists are mutants, the campaign was later broadened to include all super-powered mutants. Martinez himself remains Secretary-General of the UN today, but in the name of ant-mutant security has consolidated power in his office, making him the effective Emperor of Earth.
- David Brin, "Those Eyes"
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But just to reiterate, the IHA targets anyone supporting mutants or interfering with the Institute's efforts against them. They could certainly be out to get your PCs if they took such actions, particularly since they are themselves inhuman.
Demonologist would be nice to keep in my back pocket, but I think I'll stick with Mechanon as a lore nemesis for now. After all, it would consider an uploaded human-based neural network to be nothing less than an abomination. A clever woman like Moira might find some advantages to being an eldritch horror to an expert system. (And I'm still keeping the AAA Act in my other back pocket. An act of Congress can make anybody an enemy, after all.)
They're not there in the beginning, but when your story ends / Gonna last with you longer than your friends
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My characters
The fourth scenario in the adventure compilation book, Champions Battlegrounds, titled "Under Construction," involves a new skyscraper being built which will include among its tenants offices for the public lobbying arm of the Institute for Human Advancement. One of the partners in the project, real-estate developer Thomas Howland Jaye, is a public supporter of the IHA, and secretly one of its members. The plans for the building include a secret sub-basement which will have a hidden tunnel to the city's sewers, allowing IHA personnel to use it as a covert staging area for their operations.
The mutant master-villain Holocaust receives a tip that the IHA will be an occupant of the building (the tip is part of the meta-plot linking the several scenarios in the book), and sends an ultimatum to the construction partners: tear down the partially-finished building, or he'll destroy it. Thomas Jaye sees an opportunity to turn that threat to the Institute's advantage. He contacts known superheroes to ask them to protect the site from Holocaust. He also alerts the news media of Holocaust's upcoming deadline, so they can cover the fight. On top of that, Jaye arranges for Minuteman robots to crash the battle and kill the mutant villains. Not only will this be one more demonstration of the danger mutant supervillains pose; when the Institute finally goes public with its war against mutants, this incident will be offered as proof that superheroes can't protect the public from dangerous mutants, but the IHA's Minuteman robots can.
Biselle is a shrewd, ambitious, flamboyant politician who enjoys being a celebrity, and is not above bending the rules on occasion when necessary; but he isn't corrupt or compromised in any notable way, and does seem to genuinely care about MC and its citizens. OTOH he has his eyes set on higher public office, up to and including the Presidency (which plans would probably have gone forward by now if the timeline was still being regularly updated), so someone who seems able and willing to help him toward that goal would probably have his attention. Sometimes even smart people can get caught up in bad things.
My super cool CC build and how to use it.