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Institute for Human Advancement

Thanks to the popularity of Marvel Comics' X-Men series, and the movies and television shows spawned from them, many players of CO and other supers RPGs want to play superheroes with a "mutant" background. Marvel has long used mutants as a metaphor for racism, as they suffer persecution at the hands of frightened "normal humans." The official Champions Universe doesn't feature the kind of widespread anti-mutant paranoia so often displayed in Marvel's universe. To most people on Champs Earth genetic mutation is just one source of super powers, and mutants are viewed as no better or worse than other superhumans. However, there definitely is a minority of people who do hold such fears; and for CO role players who'd enjoy that sort of angsty background for their characters, one official group is particularly willing and able to exploit those fearful people, and mold them into a force dangerous to all mutants, and any other superhumans who would stand in support of them.

To date there's been no PnP source book dedicated to the Institute for Human Advancement (IHA). One was planned before the severe downsizing of Hero Games several years ago, but AFAIK there are no current plans to publish one. Not a lot of information has appeared in other books, and what there is is scattered; but collectively it provides enough potential for some intriguing plot uses for the IHA in CO. So I thought players might find it useful if I collected it. ;)

The core info about the Institute appears in Champions Universe. While the current edition of that book is for the Sixth Edition of the Hero System, the previous Fifth Edition book includes some significant material relevant to the IHA which wasn't reprinted. Other small but valuable data are mentioned in Champions Universe: News Of The World, Champions Villains Vols. 1 & 2, Millennium City, Sharper Than A Serpent's Tooth, Teen Champions, Vibora Bay, and VIPER: Coils Of The Serpent.

Comments

  • bulgarexbulgarex Posts: 2,310 Arc User
    edited September 2018
    Although the Institute's name makes it sound like a benevolent scientific group or think-tank, its public face is actually a political lobbying group focusing on superhumans, primarily mutants. Its goal is the advancement of "true humans" by severely restricting and controlling, even eliminating, mutants and other supers. While the IHA often objects to and lobbies against superhumans in general -- particularly those who support or defend mutants -- it regards mutant superhumans as "the single most dangerous threat to true humans on this planet today," according to its promotional material. IHA publications, including its annual "Mutant Threat Report", discuss in lurid detail the possibilities of mutants supplanting true humans, and then either killing them all or herding them into slave labor camps. Every time a superhuman battle causes significant damage or loss of human life, the Institute rails against the mutant "abomination" and the "severe hazard mutant superhumans pose to all true humans." Most people in and out of government dismiss the Institute as crackpots, but their papers are professionally-made and skillfully convey the IHA's message.

    Founded in 1982 by Annette Berkelheimer, after her death in 1994 the IHA came under the direction of Archer Samuels, a skilled businessman and public relations expert, who if anything is even more rabidly anti-mutant than Berkelheimer was. Under Samuels the IHA has gained a higher, more positive profile in American society, significantly increased its fundraising revenue, and stepped up its lobbying efforts to have the government regulate mutants and similar superhumans.

    The vocal support of Senator Phillip Glassman of Wyoming has given the Institute and its message greater legitimacy, which worries mutants on both sides of the law. Following the death of his beloved daughter Anelle in 1997 in a super battle in New York City, Senator Glassman became a tireless crusader against superhumans in general, and mutant superhumans in particular. A four-term senator, Glassman has a lot of clout in Washington and is skilled at manipulating the media to get out the messages he wants to convey.

    But the public face of the Institute hides a much darker and more dangerous visage. Archer Samuels took over the IHA after secretly murdering Annette Berkelheimer, because she wasn't hard-line enough for him. A fanatic mutant-hater for reasons he's never clearly articulated, under Samuels the IHA has been gearing up for all-out war with mutantkind. Using the influx of money Samuels has generated, it has trained and equipped a small army of "mutant hit squads." A standard IHA "agent" (the organization refers to them as "soldiers") is a skilled normal human equipped with assault rifle, body armor, and related conventional gear. As the Institute strengthens both its finances and its ties with ARGENT (see below), it may switch to high-tech equipment like blaster rifles and force-field belts (which would give CO players an excuse to "upgrade" their opponents as they grow in power and experience).

    With considerable help from ARGENT the IHA has developed sophisticated "Minuteman" combat robots, able to take on and destroy even powerful superhumans. Currently on their seventh generation (although the first six never appeared publicly), the Minutemen are artificially intelligent, and equipped with a wide array of variable-configuration weapons to take advantage of known weaknesses of particular mutants. They stand at least ten feet tall (sometimes taller due to options or upgrades), with a green metallic body and gold arms and head. Their limbs and body have panels covering ports for weapons and flight jets. (The Minuteman robots have only been described and game-statted in the Fifth Edition version of Champions Universe. But clearly they were inspired by those nemeses of the X-Men, the Sentinels.)
  • bulgarexbulgarex Posts: 2,310 Arc User
    edited September 2018
    Having started in the United States the Institute remains strongest there, but definitely aspires to export its campaign internationally. It's opened branch offices in a number of European cities, and has on several occasions strongly lobbied the French government -- which has some of the strictest superhuman registration laws in Europe -- to pass even harsher anti-super legislation. Archer Samuels doesn't look too closely at where donations to the IHA come from -- anything that helps him pursue his goals is worth taking. Rumored to advise foreign governments over how to handle their "mutant problem," Samuels and other IHA leaders have secretly worked with North Korea, Chiquador, Iran, Awad, and other "rogue states" to help them cope with superheroes, for which the IHA received lavish under-the-table "consulting fees." Additionally, a number of wealthy supervillains, including Dr. Destroyer and the Warlord, have covertly contributed large amounts of cash through proxies, since they think the IHA weakens their enemies. The Supreme Serpent of VIPER is considering infiltrating an operative into the Institute to direct it more toward VIPER's purposes.

    OTOH mutant supervillains like Gravitar, Holocaust, and Menton abhor the Institute and take every opportunity to attack it or cause it as much trouble as they can... and the IHA holds those incidents up as proof that it's right. The mutant master villain Kinematik, who actively promotes an aggressive pro-mutant-superiority campaign reminiscent of Marvel's Magneto, has often attacked IHA offices and public events. The Institute has rated him #1 on its Mutant Threat Report every year since 2006. Kinematik and his followers have clashed with Minuteman robots on several occasions, although they've never been linked to the IHA. (All the preceding villains are written up in Champions Villains Vol. 1: Master Villains.)

    As mentioned earlier, non-mutant superhumans can also find the IHA their enemy, particularly if they support mutants or oppose the Institute's plans. For example, MC's simian super-scientist, Dr. Silverback, is a vocal and influential advocate for the rights of superhumans, which has earned him the IHA's especial ire.
    Post edited by bulgarex on
  • bulgarexbulgarex Posts: 2,310 Arc User
    edited September 2018
    Aside from Archer Samuels, little has been revealed about the organizational structure of the IHA, although other "leaders" have been mentioned. The one other named official operates out of Vibora Bay. The IHA maintains a small, but well run and well funded office in the financial district of VB, which coordinates its fundraising and recruitment efforts in Florida, Georgia, and Alabama. The local director, Charles Bourne, is a true believer in the Institute's philosophy, and often gives interviews and press releases when superhuman violence breaks out.

    It's unclear whether Senator Phillip Glassman is involved with or even aware of the IHA's more immoral and illegal actions, but other prominent politicians are, although they may not be as public in their support for the Institute. (See below.) The IHA also has ties to several companies which helped fund Millennium City. While not as strong as some authorities and supers fear, those ties could prove problematic for MC heroes.

    The IHA has built several secret bases, including at least one "concentration camp" where captured mutants are subjected to numerous tests and cruel experiments, mostly to discover exploitable mutant weaknesses.

    The IHA has a branch called "Future Citizens" dedicated to cultivating its beliefs in teenagers. While it presents itself as similar to the Scouts or 4H, Future Citizens is more like the Hitler Youth. It teaches its members human supremist doctrine, and the threat to the "human way of life" posed by mutants and other superhumans. Local IHA offices organize retreats where youths learn survival techniques and weapon use, while guest lecturers always turn their presentations to the superiority of humanity and malice of superhumans.

    Much of the membership's time is taken up in volunteer work. Whenever superhumans go on a rampage, Future Citizens help with the relief effort -- which gives the youth a first-hand look at the evils superhumans cause. Twice a year there's a national Future Citizens convention for teens from all over the country, usually in a city recovering from some superhuman battle.
    Post edited by bulgarex on
  • bulgarexbulgarex Posts: 2,310 Arc User
    Although the IHA can be used as typical combat foes for superheroes -- particularly their Minuteman robots -- some of their potentially most interesting uses would be in the arena of public relations. The Institute constantly strives to persuade more people to their way of thinking, and to discredit any mutant or other superheroes who would oppose them. The stories of mutants unfortunate enough to be the direct targets of the Institute highlight how that dimension could be added to PC role playing.

    David Green was born with the ability to control fire, but had no desire but to live a normal life. However, one day he used his powers to rescue a woman and her young daughter from a burning building, and was lauded in the media as a hero. The next day an op-ed piece appeared accusing David of having lost control of his powers and actually starting the fire. The resulting controversy and letters from "concerned citizens" was part of a coordinated smear campaign by the IHA. David withdrew from public sight and eventually disappeared altogether. Most people assumed he'd moved away, but in fact the Institute abducted him to their mutant concentration camp for experimentation. David eventually escaped with two other mutants, but because he'd recognized visitors to the camp as important politicians he was afraid to go to the authorities. David Green ultimately became the reluctant supervillain called Firedrake. (Firedrake's story and character sheet appear in Sharper Than A Serpent's Tooth.)

    As a boy Raimundo Alvarez became part of the show of a traveling faith healer, due to his ability to mend broken bones and cure bone diseases. Years later duing a show in Texas, someone in the crowd shouted accusations of him being a "mutie" rather than a genuine faith healer. The man soon whipped the crowd into a frenzy, and Raimundo was on the verge of being beaten to death when Kinematik arrived and saved him. Kinematik revealed that the man in the crowd was an IHA plant. Raimundo joined Kinematik's pro-mutant crusade, under the code-name Fossil. (Fossil's write-up is part of Kinematik's entry in Champions Villains Vol. 1.)

    In early 2005, in the aftermath of the Reality Storm crisis of the previous year, several "concerned citizens" groups coordinated by the Institute for Human Advancement, began to publicly campaign for the Champions to leave MC, either voluntarily or by order of the city government. They argued that the city wouldn't be subject to so many threats if it didn't have a resident superhero team drawing villainous attention. With so much recent destruction around them, at first many Lennies felt some sympathy for this position, but the Champions hired Sapphire's PR firm to counter it, backed by victims rights groups and similar organizations. Ultimately public opinion turned against the IHA's plan.
  • bulgarexbulgarex Posts: 2,310 Arc User
    edited September 2018
    Some Champions books include "plot seeds" for individual characters or groups: short plot suggestions which a Game Master could choose to expand upon for their own games. A few such seeds are mentioned for the Institute for Human Advancement. While most seeds aren't noted as having happened yet in official continuity, they could inspire plots CO players might like to run.

    To gain political support, the IHA hires prostitutes to seduce married Congressmen so it can blackmail them into favoring the Institute's agenda. Heroes discovering this would have to figure out how to resolve it without attracting media attention.

    The IHA hires assassins to go after heroes, equipping them with typical VIPER technology (probably provided by ARGENT, which frequently contracts for VIPER). If the assassins fail the VIPER tech will deflect suspicion from the Institute.

    The IHA offers to equip any police force that requests it with $10 million worth of anti-superhuman weaponry. Where are they getting the money to afford this -- what's really going on behind the scenes?

    IHA leaders have been trying to develop a plan to lure most of America's prominent mutants to one location so the Minutemen can obliterate them at a single stroke.

    The supervillain Mirage is a master of chemistry and holography, who uses her technology to set traps for superhumans to prove that "normal humans" are just as good as them. (Think Mysterio from Marvel Comics.) The IHA approaches her with an offer of a consulting job, but they really just want to steal her tech to use against mutants. Mirage may have to ask for heroic help to get it back... or just trick them into helping her. (Mirage is detailed in Champions Villains Vol. 3: Solo Villains.)
    Post edited by bulgarex on
  • brfabeirasbrfabeiras Posts: 182 Arc User
    Amazing as always! Thanks for sharing, Bulgarex :D
  • bulgarexbulgarex Posts: 2,310 Arc User
    Perhaps it would be appropriate to add a little info about the IHA's main opposite number in the "war" over mutants, whom I mentioned above.

    Kinematik first appeared in public on Champions Earth in 2004, when he attacked and damaged UNTIL's super-prison, the Guardhourse, to liberate "mutants held in oppression by norms." Two of the four mutant supervillains he freed that day became part of his core followers. Since then, Kinematik has promoted his pro-mutant agenda through violence and destruction, as when he attacked Washington, D.C. in 2007 to "protest" what he views as America's anti-mutant attitudes and policies, which resulted in damage to several monuments and the deaths of over a hundred innocent bystanders, including two Congressmen. He has no problem with hurting or killing "norms" in general as unavoidable casualties of war, although he's not so extreme that he'd willingly harm a norm who obviously treats mutants with respect.

    Kinematik's current theory and position, which has circulated widely over the Internet through various essays he's written, is that mutants represent the next and final stage in human evolution, and are inherently superior to norms so should rightfully rule them. (And of course, as spiritual leader of this movement, Kinematik would rule the mutants.) Kinematik is a black man of average height and build, who possesses powerful but somewhat limited abilities to control momentum and inertia, including near-instantaneous transportation of himself and his followers by canceling their momentum relative to the Earth's rotation (which also works to fling enemies far from him).

    Kinematik actively seeks to recruit other mutants to his cause. He has three committed followers: Blindside,, who can telepathically interfere with someone's neural functions, influence their minds, or even "possess" another person's body; Fossil, who can mend or damage a person's bones, grow bone weapons and armor over his body, and animate skeletons; and Overdrive, who can selectively increase any of his physical or mental abilities to formidable superhuman levels (although the more of them he augments at one time, the less he can increase any one of them). Any known mutant superhuman is likely to be approached to join him. He's made contact with many mutants in the past and worked with quite a few. No few of them have sympathy for his position but aren't yet convinced to join him. Others have clearly refused him. Some, notably mutant superheroes, forcefully oppose him. Kinematik considers any mutants in that last category, or even those who refuse him with marked disrespect or who denigrate his cause, as "race traitors" and "tools of the anti-mutant bigots," to be treated the same as norms. As far as Kinematik is concerned, if you aren't with him you're against him. In fact such mutants may be especial targets of his wrath.

    What no one but Kinematik knows is that he isn't native to Champions Earth. He comes from an alternate Earth where mutants are oppressed and persecuted. Once a true superhero on that world, when the world's governments turned against mutants Kinematik led the mutant resistance against them. At first trying to change people's minds while using minimal force, Kinematik's attitudes grew more extreme and violent over time. But after years of guerilla warfare, despite his power and cunning he was cornered by his enemies, and forced to use an experimental device to transport himself to another universe. On Champions Earth the conditions for mutants are much better, but Kinematik still sees the seeds of future mutant oppression there and is determined to prevent it. After seeing the worst in human nature for so long there's practically no way to convince him he's wrong.

    Besides Kinematik one other person from his world, the former member of PSI called Lancer, has been revealed to also have come to Champs Earth. So there's precedent for additional characters, including PCs, to try to escape to the same universe. Eventually the government of that world may tire of Champs Earth being used as an "escape route" for "wanted criminals," and send their own forces to try to retrieve Kinematik and other refugees (which forces can include anti-mutant "Hunterbots"). OTOH Kinematik might be able to persuade Champs Earth superhumans to join him in trying to liberate mutants on his home world. In fact Lancer returned home with some of her former PSI colleagues to attempt just that, but failed.

    Kinematik and his followers are fully detailed in Champions Villains Vol. 1: Master Villains. His homeworld, referred to as "Emperor Martinez Earth," is described in Book Of The Empress.
  • markhawkmanmarkhawkman Posts: 4,915 Arc User
    Was it explained WHY they're persecuted? Marvel comics has a collection of reasons, some better than others, that have been used over the years, but the humans have always had some sort of stated reason.
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  • bulgarexbulgarex Posts: 2,310 Arc User
    edited October 2018
    Per the history of "Emperor Martinez Earth" in Book Of The Empress pp. 131-132, the divergence between that world and Champions Earth starts in 1980, and involves two key individuals who differ significantly on each world. EME's version of Menton was even more powerful than the CE one. He rebelled against Dr. Destroyer, burned out Destroyer's mind, took control of his organization, and recruited dozens of other "mentalist" supers with promises of power as the elite rulers of the Earth. After four years of battle with the global forces of justice, Menton was killed and his criminal empire collapsed; but the worldwide public backlash against mentalists, even heroic ones, was severe.

    On both worlds Juan Martinez was the first Secretary-Marshal of UNTIL. On CE he's a man of high ideals, but on EME he's a political opportunist and schemer of the first water. Martinez played on those public fears, and UNTIL's prominent role in stopping Menton, to get himself elected Secretary-General of the United Nations, and gain sweeping new powers for the UN to counter the "mentalist threat." Because most mentalists are mutants, the campaign was later broadened to include all super-powered mutants. Martinez himself remains Secretary-General of the UN today, but in the name of ant-mutant security has consolidated power in his office, making him the effective Emperor of Earth.
  • dogmaticusdogmaticus Posts: 20 Arc User
    I just wanted to say that I love everything about this post, and your posts in general :). Very insightful, and most certainly great information to create a proper back story for player characters!
  • bulgarexbulgarex Posts: 2,310 Arc User
    edited October 2018
    Thank you for saying that, and thanks to brfabeiras as well. I put info like this out with the hope that some CO players will find it interesting and useful. :3
  • bulgarexbulgarex Posts: 2,310 Arc User
    Probably the worst-case scenario would be the Institute for Human Advancement somehow making contact with Emperor Martinez Earth. I'm sure Archer Samuels would be overjoyed to find a world run by people who hate mutants as much as he does; and EME's backing could greatly raise the threat level posed by the IHA. OTOH Juan Martinez might see the IHA as useful tools through which to prosecute the conquest of another Earth.
  • jonsillsjonsills Posts: 6,315 Arc User
    A bit off-topic, but is there a similar organization regarding artificial intelligences? I'm asking on behalf of Happifun Security System X-4, the Lawgiver, and Screwloose.
    "Science teaches us to expect -- demand -- more than just eerie mysteries. What use is a puzzle that can't be solved? Patience is fine, but I'm not going to stop asking the universe to make sense!"

    - David Brin, "Those Eyes"
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  • bulgarexbulgarex Posts: 2,310 Arc User
    Officially, no, so those three can sleep well at night, if they sleep at all. ;) If you want to create such a movement, in a world where Mechanon has been a threat for decades, that would be easy to justify. OTOH if you just want someone who would pursue them simply because they're artificial intelligences, some official villains might be turned to that purpose. For example, the Demonologist, leader of the occult supervillain team called the Devil's Advocates, hates technology and the modern world, and wants to lead a "Dark Renaissance" supplanting science with magic. He might target high-profile AIs for the symbolism in destroying them. OTOH Mechanon wants to "liberate" AIs from "slavery" to humans, but expects them to become its followers. It might react to an AI which refuses to join it similarly to Kinematik, as a "race traitor" and especial enemy. (Mechanon has plenty of lesser servant robots, so your PCs wouldn't necessarily have to confront Mechanon itself.)

    But just to reiterate, the IHA targets anyone supporting mutants or interfering with the Institute's efforts against them. They could certainly be out to get your PCs if they took such actions, particularly since they are themselves inhuman.
  • sistersiliconsistersilicon Posts: 1,687 Arc User
    [glass breaks] Bahgawd! That's Sister Silicon's music! :smirk:

    Demonologist would be nice to keep in my back pocket, but I think I'll stick with Mechanon as a lore nemesis for now. After all, it would consider an uploaded human-based neural network to be nothing less than an abomination. A clever woman like Moira might find some advantages to being an eldritch horror to an expert system. (And I'm still keeping the AAA Act in my other back pocket. An act of Congress can make anybody an enemy, after all.)
    Choose your enemies carefully, because they will define you / Make them interesting, because in some ways they will mind you
    They're not there in the beginning, but when your story ends / Gonna last with you longer than your friends
  • markhawkmanmarkhawkman Posts: 4,915 Arc User
    jonsills wrote: »
    A bit off-topic, but is there a similar organization regarding artificial intelligences? I'm asking on behalf of Happifun Security System X-4, the Lawgiver, and Screwloose.
    My character Lautna has a habit of using pet robots in combat. Maybe one of them is an escaped robot pet?
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  • bulgarexbulgarex Posts: 2,310 Arc User
    On Champions Earth in the present day, artificial intelligences as a group are very rare even by super standards, so haven't weighed on the public consciousness enough to spark substantial feeling pro or con. That will change in the future official timeline, as Man advances technologically and the AI becomes more common. For example, several centuries in the future, the law of the interstellar "Terran Empire" will be that AIs are property without any civil rights; but there will be a movement to have them recognized as "persons," and some semi-independent planets within the Empire will grant them equal rights.
  • bulgarexbulgarex Posts: 2,310 Arc User
    I made an inexcusable oversight in my summation of published IHA activities, which I now hasten to try to rectify. :disappointed:

    The fourth scenario in the adventure compilation book, Champions Battlegrounds, titled "Under Construction," involves a new skyscraper being built which will include among its tenants offices for the public lobbying arm of the Institute for Human Advancement. One of the partners in the project, real-estate developer Thomas Howland Jaye, is a public supporter of the IHA, and secretly one of its members. The plans for the building include a secret sub-basement which will have a hidden tunnel to the city's sewers, allowing IHA personnel to use it as a covert staging area for their operations.

    The mutant master-villain Holocaust receives a tip that the IHA will be an occupant of the building (the tip is part of the meta-plot linking the several scenarios in the book), and sends an ultimatum to the construction partners: tear down the partially-finished building, or he'll destroy it. Thomas Jaye sees an opportunity to turn that threat to the Institute's advantage. He contacts known superheroes to ask them to protect the site from Holocaust. He also alerts the news media of Holocaust's upcoming deadline, so they can cover the fight. On top of that, Jaye arranges for Minuteman robots to crash the battle and kill the mutant villains. Not only will this be one more demonstration of the danger mutant supervillains pose; when the Institute finally goes public with its war against mutants, this incident will be offered as proof that superheroes can't protect the public from dangerous mutants, but the IHA's Minuteman robots can.
  • kjames91kjames91 Posts: 186 Arc User
    On the IHA and local politics, how does Mayor Biselle react to the super human community? In game, he runs for Mayor, but could the IHA buy him out (or blackmail) to support their cause?
  • bulgarexbulgarex Posts: 2,310 Arc User
    edited November 2019
    Per the Millennium City source book p. 31, Calvin Biselle has a generally positive relationship with MC's costumed heroes, particularly those sanctioned by the city like the Champions, or acting under federal authority like Kodiak and Silver Avenger Mayte Sanchez. He's less happy with unsanctioned mystery-men-type heroes like Nighthawk, but usually gives them the benefit of the doubt unless and until they prove to be dangerous to the city.

    Biselle is a shrewd, ambitious, flamboyant politician who enjoys being a celebrity, and is not above bending the rules on occasion when necessary; but he isn't corrupt or compromised in any notable way, and does seem to genuinely care about MC and its citizens. OTOH he has his eyes set on higher public office, up to and including the Presidency (which plans would probably have gone forward by now if the timeline was still being regularly updated), so someone who seems able and willing to help him toward that goal would probably have his attention. Sometimes even smart people can get caught up in bad things.
  • kjames91kjames91 Posts: 186 Arc User
    Going back on previous posts, I think I’m going to base the IHA in VB since it has a darker background to it. (I’ll have to see if political figures are around VB.) I enjoy learning more on the mutant outbreak and the government conspiracies behind them. Thanks Bulg!
  • bulgarexbulgarex Posts: 2,310 Arc User
    "The Institute for Human Advancement (IHA) maintains a small office in the Financial District from which it coordinates its fundraising and recruitment efforts in Florida, Georgia, and Alabama. The local director is Charles Bourne, a true believer in the potential threat of mutants and other superhumans eventually taking over the world and making "ordinary people like you and me" into slaves. He spends a lot of time sending out press releases and giving interviews whenever violence involving superhumans breaks out. Though it's a small operation, Bourne's office is well-funded, well-informed, and persistent." (Vibora Bay p. 43)
  • kjames91kjames91 Posts: 186 Arc User
    Perfect. Thanks!
  • bulgarexbulgarex Posts: 2,310 Arc User
    I'll respond in a Minute man. :p
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