Maybe i'm not understanding the powerset correctly but what i'm seeing
builder is 50'
crushing wave 50'---so there is synergy here
force cascade 100' but it eats most of the energy, eats kinetic manipulation buff (making all my other powers crappy, while its on cooldown.
crushing wave does more damage than force cascade
force cascade leaves you with little to no energy left, so must still get within 50' to use energy builder
force eruption redundant with force detonation
never use force blast as other powers better dps like crushing wave
Force snap --- I really never have problems getting the enemy to me, its usually the reverse
Inertial dampening field-- at level 25 I have over 4k health---this power stops 50 at level 3---WUT
can someone please explain what I'm doing wrong, or is this really just the way it is?
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It's well known that the few useful powers it has is limited to:
Force Geyser
Force Cascade
Protection Field
Force Detonation (maybe?)
I've suggested and outlined a revamp (linked in my sig).
IDF has "always" scaled quite badly. I think the highest I've bothered with it is...200 absorb? I can't remember.
So yeah, you're not doing anything wrong per se. It just doesn't play like other sets at all.
That's not to say you cannot have a very good damage cascade build, using Avenger Mastery w/ Force Blast and then follow up with Cascade.
But yeah, as I said, it requires revision.
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See, I debated it, but I think it could be a tiny bit better. But it does sort of "double" as the set's energy unlock
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Force Blast is perfectly serviceable with a low energy cost and endless spammability.
IDF is a flat "per attack" damage reduction to save you from being chipped apart by mobs, so it won't save you against bosses... Useful in lots of other things though.
The state of the powerframe currently is Bare Bones
Force, like Might, is just a lopsided set atm. Some strong powers in there, but many flaws underneath.
- Be safe and have fun, champs - for science!
If/when they revisit it you can bet there will be no 100' debuffs. The choice will be to have the debuff and use FC at 50', or get no debuff and stay at long rang.
Well the answer to the question in the title is no, it's not fubar. It's actually a pretty good powerset. So I dunno... you mentioned powers that you don't feel are useful. Are you using powers that you don't feel are useful? That'd be a place to start looking for the problem.
when.
That hasn't been consistent with any of the other ranged revamps, even sorcery has a power available for a 100ft debuff, and it certainly has access to 100ft debuff refreshers so there's no need to stay at 50 range. All other revamped ranged sets can dps from 100 range and keep their debuffs up. So uh... I wouldn't take that bet.
Personally I'm wondering if Force will even get a damage debuff since there are so many crushing debuffs already. Maybe they'll get a self-buff or something. Also I get the feeling FC dps might not be based around spamming FC.
My super cool CC build and how to use it.
Gatling Gun.
My super cool CC build and how to use it.
Epic Stronghold
Block timing explained
Would be an unnecessary limitation though.
I still like the idea of unique set debuffs for sets to take advantage of.
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I like the containment mechanics I proposed here.
Epic Stronghold
Block timing explained
Either way, Force could be better and feel less gimmicky.
The original mechanics were mainly focused around knocks and attempted containment (and inverting that containment)...would need to be brought up to speed with "modern day" combat in CO.
I do like the sound of "Containment Breach" effects, but I'd not want to be "forced" to apply a containment effect to deal damage, whereas other 100ft sets don't really have such a potential limitation, if you will
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Unfortunately, in this game's stacking-form meta, IDF doesn't cut it because it makes you weaker overall and doesn't provide any bonus energy. It really should be repurposed into a support passive of some kind. Or maybe its effect could be combined with redirected force or something.