I mean, seriously, the training room is SO out of date. Leave all the current stuff, but give us the option of picking something with a little punch, too.
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But yeah, some stronger stuff would be nice. It'd also be cool to have access to every enemy type in every powerhouse instead of having it limited by zone location.
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the fact of the matter is name one mob that is tougher than a demolisher and you can't so I support the suggestion to add them to the training room... also all the things theravenforce said.
the fact of the matter is name one mob that is tougher than a demolisher and you can't
Considering that High Annelids have killed me way more often than the demolishers, I'm gonna go ahead and give that as an example. Sure, Demolishers have more hit points so if you literally just meant "tougher", then sure, but I don't see what the point of a bag of hit points in the training room is since the training dummy room is full of those already. If you want something that's actually dangerous to fight against in the training room there are way better candidates than the demolisher.
Considering that High Annelids have killed me way more often than the demolishers, I'm gonna go ahead and give that as an example.
High Annelids mostly kill me because they tend to be paired with sorcerers, which are way more dangerous than anything you'll find next to a demolisher, and also make everything obnoxiously tough cuz AoRP.
the fact of the matter is name one mob that is tougher than a demolisher and you can't
Considering that High Annelids have killed me way more often than the demolishers
Don't you mean the substantiators, as they're the ones that lift you up and throw you back into their freshly-summoned worm trio? The high anals always felt like pushovers, being more of a "go away, I'm busy killing your sorcerer friend(s)" kind of foe than anything else.
(Hopefully) Useful CO Resources: HeroCreator (character planner), Cosmic Timers/Alert Checklist, Blood Moon Map, Anniversary Cat Map, and more (eventually, anyway).
Don't you mean the substantiators, as they're the ones that lift you up and throw you back into their freshly-summoned worm trio?
Sorcerers do that too, and add annoyance with aura of radiant protection. The main thing that makes High Annelids and Substantiators deadly is when they use Gravity and you take ridiculous falling damage.
This makes the most sense. Add all the QWarzone groups to the training room. That way people can see that all the rumors about them being too hard, unfair, cheap, or all that other nonsense are completely untrue and also have something to test their builds against that isn't a bunch of partially deflated balloons.
Don't you mean the substantiators, as they're the ones that lift you up and throw you back into their freshly-summoned worm trio? The high anals always felt like pushovers, being more of a "go away, I'm busy killing your sorcerer friend(s)" kind of foe than anything else.
No, Substantiators give me no problem whatsoever because I always interrupt their obvious attempts to summon their worms. It's an exciting moment when they actually get a summon off. The reason you have no issue with High Annelids is because you always use the easy-cheesy method of using Invulnerable and their main strengths are being immune to CC and having high damage output.
Don't you mean the substantiators, as they're the ones that lift you up and throw you back into their freshly-summoned worm trio?
Sorcerers do that too, and add annoyance with aura of radiant protection. The main thing that makes High Annelids and Substantiators deadly is when they use Gravity and you take ridiculous falling damage.
Really? I just block. I've never seen High Annelids as all that tough. The mobs around them I kill on sight first though.
Build differences and playstyle differences. For example, people who block and kite good wouldn't be very impressed by a demolisher. That would probably be a huge benefit of adding these things to the training room, players could develop those skills, and fail, without having a long run back to try again.
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It could even be linked to your perks, so as long as you've defeated the Super Villain in content, you'll have them as an option to fight in the PH.
Nightmare Demolishers would be perfect to have around as well...and Perfection of Bodies...
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But yeah, some stronger stuff would be nice. It'd also be cool to have access to every enemy type in every powerhouse instead of having it limited by zone location.
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My super cool CC build and how to use it.
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Block timing explained
Considering that High Annelids have killed me way more often than the demolishers, I'm gonna go ahead and give that as an example. Sure, Demolishers have more hit points so if you literally just meant "tougher", then sure, but I don't see what the point of a bag of hit points in the training room is since the training dummy room is full of those already. If you want something that's actually dangerous to fight against in the training room there are way better candidates than the demolisher.
My super cool CC build and how to use it.
Epic Stronghold
Block timing explained
So, anyway, yeah, put them all in there.
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Epic Stronghold
Block timing explained
This makes the most sense. Add all the QWarzone groups to the training room. That way people can see that all the rumors about them being too hard, unfair, cheap, or all that other nonsense are completely untrue and also have something to test their builds against that isn't a bunch of partially deflated balloons.
No, Substantiators give me no problem whatsoever because I always interrupt their obvious attempts to summon their worms. It's an exciting moment when they actually get a summon off. The reason you have no issue with High Annelids is because you always use the easy-cheesy method of using Invulnerable and their main strengths are being immune to CC and having high damage output.
My super cool CC build and how to use it.
Really? I just block. I've never seen High Annelids as all that tough. The mobs around them I kill on sight first though.
EDIT: But build differences may be the issue.
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Build differences and playstyle differences. For example, people who block and kite good wouldn't be very impressed by a demolisher. That would probably be a huge benefit of adding these things to the training room, players could develop those skills, and fail, without having a long run back to try again.
Well yes that's the point you started the thread with o3o
My super cool CC build and how to use it.
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Block timing explained