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FC.31.20180108.6 - Unarmed Martial Arts Changes

kaiserin#0958 kaiserin Posts: 3,092 Cryptic Developer
edited January 2018 in PTS - The Archive
Please use this thread to discuss power changes:
https://forum.arcgames.com/championsonline/discussion/1210351/discussion-thread-unarmed-martial-arts-changes

Please use this thread to discuss Lockbox changes:
https://forum.arcgames.com/championsonline/discussion/1210352/discussion-thread-protector-lockbox

Please use this thread to discuss Archetype changes:
https://forum.arcgames.com/championsonline/discussion/1210354/discussion-thread-the-fist-the-master-archetype-changes

Please use this thread to discuss other changes related to the PTS update:
https://forum.arcgames.com/championsonline/discussion/1210353/discussion-thread-other-changes-for-fc-31-20180108-0



Nightmare Event
  • Fixed a bug where the new Nightmare mods could not be ranked up.
  • Greatly Increased the droprate of items from the Nightmare enemies.
  • Added the following Auras to the store: Matter, Dark Matter, Light Matter, Bright Matter and Rainbow Matter.
  • Fixed a bug where Toy Master's exchange store was not showing up.




Regeneration Mod
  • Increased the value on the Regeneration mods by roughly 15%.
  • Fixed a bug where the R9 version of this mod was healing for much lower than it should have been.
  • Fixed a bug where the heal on this mod did not apply when initially taking damage.
  • Fixed a bug where the rate this mod healed was slightly higher than the stated 3 seconds.



Misc
  • Added Kama martial arts melee weapon as a free weapon skin.
  • Fixed a bug where the Feathers portion of the Feather mask wasn't unlocking properly.





Power Changes
  • Updated tooltips for Unarmed Martial Arts powers.



Burning Chi Fist
  • Increased damage and cost slightly.
  • Adjusted FX to transition better.
  • Removed Fists of the Righteous Flame advantage. This advantage has been moved to Intensity.
  • New Advantage (2): Instead of applying Chi Flame to targets, you now apply a burst of energy in a area effect, knocking nearby targets to you.

Chi Flame Effect
  • This effect no longer ignores half of the target's resistance, but instead reduces the targets resistance against your Chi Power abilities.
  • This effect cannot be stacked.
  • Now also now boosted by forms.
  • Reduced the amount of resources the Chi Flame effect takes up.




Thundering Kicks
  • Fixed a bug where the dodge buff could fall off if you blocked too quickly.
  • Changed the dodge buff so it wouldn't reduce in effectiveness against high level targets.
  • Reduced the duration of the dodge buff to 10 seconds (from 15).
  • This power is now an area effect.
  • Cost slightly increased for being an area effect.
  • New Advantage (3): Reduces the cooldown on your healing abilities by 2 sec whenever you complete this combo.

Floating Lotus Blossom Advantage
  • Reduced the duration of the buff to 10 seconds (from 20).
  • Renamed the buff to Quick Maneuverability.
  • Reduced the stack limit of this buff to 10 (from 20).
  • Change the dodge buff so it wouldn't reduce in effectiveness against high level targets.
  • This buff now stacks whenever you use a melee attack, instead of only applying while using Thundering Kicks.




Crashing Wave Kick
  • New advantage (2): Refreshes a portion the duration of your Demolish debuff.
  • New advantage (2): Refreshes the duration of your Chi Flame effect.

Subtlety of the Tides Advantage
  • Ebb and Flow no longer provides a Dodge bonus.
  • Slightly increased Avoidance bonus on this buff.
  • Reduced the stack limit of this buff to 10 (from no limit).




Rush
  • Renamed to Dragon Rush.
  • Is considered a Chi Energy effect.




Dragon Uppercut
  • Increased damage and cost.
  • Removed the Rush buff from this ability. Rush was never factored into this power's balance (or any power that currently uses it), and instead of reducing the damage on this ability or increasing the cost up dramatically to balance out the effect it grants we are opting to move it to a 3 point advantage.
  • Chi Flame Advantage: Now applies the Chi Flame effect.
  • New Advantage (1): Causes this power to deal a portion of its damage as dimensional damage.
  • New Advantage (3): Applies the Dragon Rush buff to you when fully charged.




Backhand Chop
  • Reduced damage and cost.
  • Increased cooldown to 8 seconds (from 6).
  • Stinging Bee advantage: Now applies the Trauma debuff.
  • New Advantage (2): Applies Chi Flame to target.
  • New Advantage (2): Refreshes a portion of your Demolish debuff.




Dragon Kick
  • Now hits everything around you instead of in a cone.
  • Removed Rush buff from this ability.
  • New Advantage (3): Applies the Dragon Rush buff to you when fully charged.
  • New Advantage (2): Chance to apply Chi Flame to targets.
  • New Advantage (1): Causes this power to deal a portion of its damage as dimensional damage.




Hundred Hands
  • Reduced the damage and cost of this power.
  • This power now has a chance to apply the Chi Flame effect to your targets.
  • Fully maintaining this power guarantees the application of Chi Flame to your primary target.
  • Ghostly Strikes advantage: These strikes no longer ignore half of the target's resistance (this effect is now part of the Chi Flame debuff).
  • New Advantage (2): Fully maintaining this power applies Demolish to your primary target.
  • New Advantage (2): Has a chance to apply Clinging Flames instead of Chi Flame.




Open Palm Strike
  • This power now has a 25ft range naturally and can hit multiple targets.
  • Lowered damage slightly.
  • Cost slightly increased due to new range and area effect.
  • New Advantage (2): Chance to apply Chi Flame on targets.
  • New Advantage (2): Knocks targets towards you instead of back.





Intensity
  • New Advantage (2): If you are held or rooted while this power is active, immediately applies breakout damage and grants you 3 stacks of the Charged Up buff, increasing your run and jump speed.
  • New Advantage (2): Grants you a chance to apply Chi Flame with any melee attack while this power is active.




Smoke Bomb Lunge
  • Lowered activation time to 0.5 seconds, very slightly reduced damage and cost because of this.
  • This lunge should feel more responsive.
  • Sudden Strike advantage: Considered to be a Chi Power effect.




Righteous Fists/Vicious Strikes
  • Drunken Master Advantage: Now applies Aversion when you critically hit, which is a Dodge and Avoidance buff. This buff cannot be refreshed.




Elbow Slam
  • No longer innately Disorients.
  • This power now paralyzes your target.
  • This power now requires a full charge to work
  • Now has a 6 second cooldown.
  • Increased cost of this power due to the paralyze effect.
  • Falling Hammer advantage: Now applies the Demolish debuff when fully charging the power.
  • New advantage (3): Disorients target.
  • New Advantage (2): Applies Chi Flame to target.




Rising Knee
  • The knock down on this power should no longer ignore knock resistance.
  • Reduced activation time to 0.5 seconds.
  • Updated the sound on this power.
  • Flowing Strikes advantage: Now refreshes Demolish for a portion of its duration.
  • New Advantage (2): Applies Despondency to your opponent, reducing their chance to dodge by a flat amount. This effect scales with your strength.





Fury of the Dragon
  • Damage types changed to Crushing and Dimensional.
  • Now applies Chi Flame instead of Clinging Flames.




Shuriken Throw
  • Removed the Chained Kunai advantage as this exists as its own power.
  • Removed Strong Arm advantage. This advantage is being phased out as we don't want to set a trend where certain powers can change their range definition but others cannot.




Shuriken Storm
  • Increased damage slightly.
  • Removed Strong Arm advantage.
  • This power was using an incorrect formula for calculating its cost. Cost slightly increased.




Bountiful Chi Resurgence
  • Changed default hue.
  • Is now considered to be a Chi Energy effect.

New Advantage (3)
  • A portion of your incoming healing is applied to nearby allies.
  • This can occur even if you are at full health.
  • Heals over time do not trigger this effect.
  • This effect can occur once every 2 seconds.




New Power: Bladed Cyclone
  • Similar to the other cyclone powers. Deals Slashing damage in a area effect and has a chance to snare targets.
  • Advantage (2): Greatly increases your knock resistance while maintaining this power.




New Power: Chi Manipulation
  • Energy Unlock.
  • Generates energy over time whenever you apply a Chi Energy effect.



Form of the Tempest
  • Removed Gifts of the Storm advantage. A new version of this advantage has been moved to Bountiful Chi Resurgence.



Form of the Tiger
  • Removed Rage of the Beast advantage. A new version of this advantage has been moved to Intensity.
  • Changed default hue.



Form of the Master.
  • No longer triggers off of dodging.
  • Now triggers when applying Chi Energy effects.
  • Removed Storms Eye Prana advantage. A new version of this advantage has been moved to Thundering Kicks.
  • Changed default hue.



Strafe
  • Aversion Advantage: No longer has an internal cooldown, but still does not refresh.




Scything Blade
  • Removed Break Through advantage as the advantage cannot be used on powers that do not specify a target.



Shadow Bolts
  • Despondency advantage: This effect now reduces dodge by its stated amount. Prior if the opponent had any dodge bonuses this ability had little to no effect.
  • Reduced the dodge reduction amount to 3%.
  • Is now considered to be a type of Mental State.



Iron/Vicious/Lacerating Cyclone
  • New Advantage (2): Greatly increases your knock resistance while maintaining this power.




Archetypes

The Fist
Corrected diminishing returns on this archetype.
Added a hue override on this archetype so all powers have matching hues.

New progression path
Overall goals: Standardize this archetype to be more in line with other archetype setups and give a couple more power choices and survival tools.
  • 1 Vicious Strikes
  • 1 One Hundread Hands
  • 6 Thunderbolt Lunge OR Chained Kunai
  • 8 Way of the Warrior
  • 11 Crashing Wave Kick OR Backhand Chop
  • 14 Form of the Master
  • 17 Dragon Uppercut OR Burning Chi Fist
  • 21 Parry
  • 25 Chi Manipulation
  • 30 Open Palm Strike OR Dragon Kick
  • 35 Intensity
  • 40 Smoke Bomb OR Bountiful Chi Resurgence




The Master
  • Corrected diminishing returns on this archetype.
  • Added a hue override on this archetype so all powers have matching hues.
  • Replaced Strength secondary superstat with Recovery.
  • Updated The Master's innate talent to include Recovery. Added "The Dragon" innate talent that has the Master's old values.

New progression path
Overal goals: Smooth out this archetype's power choices as it relied on Thundering Kicks for quite some time to deal damage.
Replaced strength with recovery to assist this archetype with early level energy management. While strength helps it deal more damage, it's not critical to any of its abilities.
More utility to tank with.
  • 1 Vicious Strikes
  • 1 Thundering Kicks
  • 6 Thunderbolt Lunge OR Chained Kunai
  • 8 Lightning Reflexes
  • 11 Crashing Wave Kick OR Dragon Kick
  • 14 Form of the Master
  • 17 Burning Chi Fist OR Open Palm Strike
  • 21 Parry
  • 25 Chi Manipulation
  • 30 Bountiful Chi Resurgence
  • 35 Shuriken Storm OR Bladed Cyclone
  • 40 Masterful Dodge
​​
Post edited by kaiserin#0958 on
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