When I first heard about the Gunslinger AT coming out, I was looking forward to a supposedly high-impact power called Execution Shot. I pictured it being the Shadow Strike equivalent of a pistol attack, where you drop the target with one bullet. And i'm sure we all imagined the animation looking something like this:
Unfortunately, this power currently is rather bland and unimpressive, certainly in need of tweaking. One problem I find myself having is that since the attack does more damage when an enemy has 1/4th health, I wait to activate the power and by the time the animation finishes, the enemy is already defeated. Or I successfully fire the bullet, only for the enemy health bar to be a pixel shorter than it was. The description advertises it as being able to drop lower tiered enemies in one shot, but I have never done this on a badguy with full health even when buffed with Lock N Load (unlike Shadow Strike, which can take out bosses in one blow when you are doing a solo mission). I rarely even use it since Gunslinger mostly spams Two Gun Mojo so I never need to get in melee range to begin with.
How about giving Execution Shot the same damage no matter the enemy's health, increasing the damage it does and the timer cooldown, and if it has to be a point-blank attack, give it a 100% chance to knockdown/knockback like how Shotgun used to be able to do with Breaching Rounds.
And I mentioned this before, but I strongly feel Bullet
Beatdown Ballet needs to be a maintain instead of a combo. It has seven hits before the cycle is completed, more than any other combo power. And since it's primarily for DPS, when would you ever want it to only hit an enemy one time instead of all seven hits?
Comments
We out here blat-blat wit a gat n' shieet
I like it because it's a melee power (nice finisher for some of my fighters). Perhaps that's why you're not getting the proper damage bumps with your shooter?
Maybe it's effective for Freeform melee builds, but in Gunslinger it's nigh useless as an addition to the archetype.
But Bullet Ballet isn't something you use a small number of times, it has seven strikes in the cycle. You do want to spam this attack until your target is defeated to get the most damage out of the chain. Who stops midway through using Bullet Beatdown if the enemy was still standing?