This thread is for powers that scale to target size. Please post the powers in the following format for ease of reference;
Framework (example Brick)
Power set (example Earth)
Power name (example Cave In)
This thread is not for posting about issues you have with powers, balance concerns or for complaining about if a power is underpowered or overpowered. This is strictly for posting powers that upscale to targets based on size and that cause serious lag inducing issues. Such posts will be ignored/deleted.
Powers that have already been fixed or adjusted as printed in the patch notes;
- Wrist Bolter, Ball Lightning, Incendiary Rounds, Stone Shot, Wield Earth and Life Essence FX will no longer scale to target.
Comments
Brick / Earth / Cave In
Silverspar on PRIMUS
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Technology / Archery / Taser Arrow
Mystic / Arcane Sorcery / Sigils of Arcane Runes
Technology / Power Armour / Energy Bolts
I take this quote from a review that I agree with.
"customisation is so linear; everyone is after the optimal dps:survivability ratio with 0 reliance on other players = autonomous gameplay... Players don't need each other anymore... which in my opinion is a bad thing."
Sidenote: This was noticed on a character who had been using Become Celestial
Mystic/ Celestial/ Vengeance
Sidenote: Most noticable in Kigatilik
Martial Arts->Chained Kunai
Harpoon Evidence:
Reminder this thread exist and more feedbacks will be a blessing 👏👏👏👏
It's been years since I used this power, i never noticed Upheaval being that massive TBH
Mentalist / Telekinesis / Telekinesis
Objects summoned and thrown with those powers scale against cosmic-levels sized bosses
The Burned-Fire aura still works on Gigantic bosses
Are you saying I could throw a giant toilet at Ape?
My super cool CC build and how to use it.
and this is with just /camdist 180
YES
My super cool CC build and how to use it.
... Current Year 2020... nothing changed
YOU KNOW IT'S FUNNY BEcause i legit was thinking about an AOE Mechanic that damage bigger enemies even more
But How? This has been a running issue years now when a Radiant or The Witch ATs spam Vengeance/Condemn
This has been happening with rank 1 Condemn with Redemption Denied and Dark Rune as well
Could it be that Kiga's storm visuals and Nightmare Invansion's enviroment change that effect the visual of those powers? Perhaps a resource mismanagement along with a big number of players? 🤔
Testing on a large target ranks 1 and 3 looked fine, but rank 2 definitely blew up.
Also I know a bunch of these haven't been addressed yet, but not all of them are quick fixes unfortunately (Kunai for example will take a while to fix, which is why it hasn't been).
Big thanks for that. I was holding off playing some characters because it was rather annoying to me.
It looked really dumb when I was fighting the Mega Destroid this week. Might have to check the other chain Knock Tos just in case.
Small hero bottom left whose pistols emit a blue beam that's clearly FAR too large while fighting angry ape.
https://imgur.com/a/YhHSkCD
(Only the final 'projectile' exhibits this behaviour, as it makes contact with ape)