Dual Arc... literally lighting arc X2
has no CD.. and double the energy cost of LA.. however maintaining it causes two things
1:you take 5% Hp damage per tick of DA
2:you gain a resistance debuff stack+refresh per tick of DA [lasts ~30 seconds.. gives like -5% to all resistance per stack]
would have an advantage "surge protection" costs 1 point, removes the self damage and debuff, instead giving the power a CD on par with other ultimate
In all things, a calm heart must prevail.
Member of Paragon Dawn: Because some people like friendly helpful communities.
Yeah some things are broken... no I don't use/abuse them.. where would be the fun in that?
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sounds boring visually
Not normally no, which is why I added the self damage and self debuff effect to balance it out...plus if you want the boring old "long CD damage spike" that is literally every other ulitmate in the game, there's alwasy the sugested adv it would look like the old concussor beam+LA exploit visuals..which were admittedly rather nice to look at..plus if you want to talk boring visuals.. gravity driver.. it's a glass circle...
Member of Paragon Dawn: Because some people like friendly helpful communities.
Yeah some things are broken... no I don't use/abuse them.. where would be the fun in that?
It's more like a slightly awkward DPS power.
I say that because:
1) It has no CD unless you take an advantage to stop it killing you per tick.
2) From the description is a single target high DPS power.
Ultimate Abilities tend to be either a charge, click or maintain which hits up to 7-10 targets and has some sort of area effect.
For example (off the top of my head):
Electromagnetic Eruption - PBAoE - 70ft AoE - 10 targets max - 90 seconds recharge
- You release an unstoppable wave of energy into your surroundings causing high damage to all caught in your blast and outright wiping out weaker enemies (low HP Villain Rank and full HP Henchmen Rank targets). Targets affected by Negative Ions take additional damage and have their energy drained. Applies Overpower.
Advantages:
Shutdown - Electromagnetic Eruption now applies a 3 second stun to all targets.
Impressive Display - Electromagnetic Eruption now applies challenging strikes to all affected targets.
^ Something dramatic like that might be a better starting idea to pitch.
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I am @RavenForce in game
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No i can't get over Indignation
I'm aware, but they don't fit the current CO's ultimate standards, both in format and mechanics
Also I know the visuals, i even asked Kaiserin long ago if its possible to take those Cool combined visuals and turn them into a whole Tier 3 attack, no reply (PS. DEVs please turn this into an actual Tier 3 attack, i would really, really, really love to use it on a specific character for theme and I would love you very much if you do so)
but as an Ultimate, not really
No goofy advantages, just a kick in the junk with a big bolt of lightning.
Simple, effective, to the point.
(°∇° ) #megalodon2015
Electromagnetic Burst unleashes a massive blast of electricity around you that electrocutes your foes, leaving them drained and immobile.
Animation: Telekinetic Eruption stance. While charging, electricity surrounds the user. While attacking, a large electrical explosion occurs, leaving behind dissipating sparks.
Ranged AoE Damage - Negative Ions
+50 foot Sphere
+Charge
-90 second recharge
-Must be fully charged.
+Deals Electrical damage to targets around you.
+Depletes Energy from targets.
+Consumes your Negative Ions effect to deal additional Electrical damage and Stun targets.
+50%/75%/100% chance to apply Negative Ions, based on Rank.
Advantages
Power Surge [2 Points]
+Electromagnetic Burst Roots targets.
+If any targets has Energy, Electromagnetic Burst applies Power Surge to them. Power Surge causes them to lose Energy each second and reduces their Energy Equilibrium and Energy Generation by 30% for 15 seconds.
SIGNATURE:
Used to be coach on the forums. Still @coach in game.
Chill - Increases Critical Severity - buggy IIRC
Clinging Flames - Makes the secondary blast also have an AoE component
Containment Fields (PFF, Protection Field, Containment Field(s) which may be present on your target (includes Bastion)) - Absorbs and prevents all forms of shielding from being applied to the target for a duration which can be refreshed. Applies a damage debuff. (Applies a very cool hand aura though)
Negative Ions - Grants the power a ricochet ability (basically spawns a secondary attack from your primary target which then hits another enemy) - This special charge is particularly buggy and can result in you killing or injuring yourself or allies. Best not to use it. (I have managed to kill myself with it in combat)
'Draining' targets without any of those effects gives you a stacking buff which is meant to increase your damage by 10% per stack (this also prevents you from charging Gigabolt).
It'd be an awesome power if application of those conditions weren't so horrifically specific. It's cooldown is also weird as well.
My Characters on PRIMUS
[#]WeNeedHeroicFashion - <Aura Suggestions> - <CO Wiki (WIP)> - <Crowd Control Discussion> - <Telepathy in Champions Online> - How to review The Force Power Set - Join the Champions Online: On Alert Discord!
I am @RavenForce in game
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probably be a LOT cleaner, code-wise