Remember BCR&RR before the nerf? It was actually good at recovering health. There were just certain situations where it was overpowered.
Both BCR and RR should be able to crit.
The -10% damage debuff should be removed.
Resurgent Reiki should be able to heal more often than every half-second.
How would you improve this power?
Discuss ^_^
0
Comments
RIP Caine
I think it doesn't seem as good as years ago, because dodge is harder to build for now than before the changes, which made the RR adv so much more appealing. If you aren't getting enough heals from BCR, and you don't have a high-dodge build, dump the adv and take R3.
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
It's saved my butt too many times, both before and after the "nerf", to think it needs improving.
Other than that, its healing power is just fine.
The damage penalty actually helps balance it out... Last I checked, the HPS from it was actually a little higher than Conviction... Conviction also impacts your DPS through the opportunity cost which if used every time it's off CD they would take roughly a 5% DPS cut over not using Conviction ever. Similarly, Reconstruction Circuits, which has an even higher HPS than BCR locks the PA user out of their Chest slot which is at least 33% of their DPS for it's duration. And then Absorb Heat has the opportunity cost penalty of Conviction with an added DPS cut by consuming Clinging Flames for increased Healing.
Conviction is seen as the best self heal simply because it provides a large upfront heal and is spammable. Most people don't notice the DPS drop because it is indirect, they still see the same numbers popping up.
Epic Stronghold
Block timing explained
Silverspar on PRIMUS
Get the Forums Enhancement Extension!
Maybe BCR's damage penalty should be reduced to 5% then?
As for Reconstruction Circuits, yeah it's a huge mess and could use some sort of overhaul. It'd be nice to have it function exactly like BCR (with a shared cooldown so you can't stack both of them) and then, both should be usable even while toggles are active.
Overhealing isn't, never has been, and never will be a balancing factor, UNLESS a singular power is overhealing constantly on it's own by such a massive margin that it alone effectively makes you unkillable (like many of the healing specs before they got nerfed)
Healing is balanced around the raw HPS, Energy cost, and Opportunity cost. A heal with a high HPS, low energy, and low opportunity cost would be incredibly unbalanced, and that is what both BCR and Recon Circuits are. To balance that out both of them have a damage penalty. BCR's low enegy, long duration, and nearly non-existant opportunity cost affords it a 10% DPS penalty. Recon Circuits heavy HPS, almost non-existant energy cost, and long duration is balanced out by it's opportunity cost of your Chest Slot which as I mentioned is about 33% of your damage.
Epic Stronghold
Block timing explained
Link
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
and it still has a 2.5 second animation as well that will block most actions in the first 1 second of it.
I take this quote from a review that I agree with.
"customisation is so linear; everyone is after the optimal dps:survivability ratio with 0 reliance on other players = autonomous gameplay... Players don't need each other anymore... which in my opinion is a bad thing."
Silverspar on PRIMUS
Get the Forums Enhancement Extension!
My super cool CC build and how to use it.
Nitpicking aside, the rest of your post tells the story. There doesn't seem to be any need for a buff to BCR at the present time.
Bountiful Chi Resurgence [Tier 2]
-Energy cost slightly increased.
+Healing slightly increased.
+Heals you every second.
-Power recharge increased to 20 seconds.
-Duration reduced from 16 seconds to 10 seconds.
-Can no longer stack.
Advantages
(New Advantage) Chi Connection [2 Advantage Points]
-Bountiful Chi Resurgence's Energy cost is increased by 25%.
+Bountiful Chi Resurgence no longer reduces Dimensional damage you deal.
+Bountiful Chi Resurgence grants 10% Dimensional Damage Strength.
(New Advantage) Meditative Focus [2 Advantage Points]
-Bountiful Chi Resurgence's Energy cost is increased by 25%.
+Bountiful Chi Resurgence grants 25% Hold Resistance for each stack of Focus you have.
+While you are Focused, Bountiful Chi Resurgence no longer reduces your Damage Strength.
Resurgent Reiki [2 Advantage Points]
+Dodging an attack increases the duration of Bountiful Chi Resurgence by 1 second.
-This effect can occur only every 2 seconds.
Bountiful Chi Resurgence [Tier 2]
-Energy cost slightly increased.
+Healing slightly increased.
+Heals you every second.
-Power recharge increased to 20 seconds.
-Duration reduced from 16 seconds to 10 seconds.
-Can no longer stack.
Advantages
(New Advantage) Chi Connection [2 Advantage Points]
-Bountiful Chi Resurgence's Energy cost is increased by 25%.
+Bountiful Chi Resurgence no longer reduces Dimensional damage you deal.
+Bountiful Chi Resurgence grants 10% Dimensional Damage Strength.
(New Advantage) Meditative Focus [2 Advantage Points]
-Bountiful Chi Resurgence's Energy cost is increased by 25%.
+Bountiful Chi Resurgence grants 25% Hold Resistance for each stack of Focus you have.
+While you are Focused, Bountiful Chi Resurgence no longer reduces your Damage Strength.
Resurgent Reiki [2 Advantage Points]
+Dodging an attack increases the duration of Bountiful Chi Resurgence by 1 second.
-This effect can occur only every 2 seconds.
Silverspar on PRIMUS
Get the Forums Enhancement Extension!
And I will always be @DZPlayer122.
Get the Forums Enhancement Extension!
200% Hold Resistance + removing the damage penalty all in one advantage? That seems like a bit much. Even if you reduce the amount of hold strength it seems like a lot. Removing the damage penalty would have to be it's own advantage with no other effects involved. The problem there is that it's already perfectly feasible to not rank up BCR and just take RR, meaning people would remove the damage penalty and take RR.
Making BCR a dimensional damage buffer...interesting concept.
The RR nerf kind of strikes me as being even more "must have" than the current RR due to the changes to duration and cooldown you've made.
Overall you actually haven't changed the power dynamic much. The power will still motivate people to get cooldown reduction and dodge chance, and the overall healing would remain the same ( since there's no reason to reduce or increase the total HPS potential of the power ). The only real difference you've made is that people will be putting 2 more advantage points into it for a damage buff - kinda makes me think you could erase all the other changes you've listed and just make that one change, adding an advantage that removes the damage debuff, and arrive at basically the same place.
My super cool CC build and how to use it.
Bountiful Chi Resurgence [Tier 2]
-Energy cost increased.
+Heals you every second.
-Power recharge increased to 45-60 seconds.
-Duration reduced from 16 seconds to 10 seconds.
-Can no longer stack.
Advantages
(New Advantage) Chi Overflow [2 Advantage Points]
+Whenever you deal Dimensional damage, Bountiful Chi Resurgence heals teammates within 25 feet of you.
-This can only occur every 2 seconds.
(New Advantage) Meditative Focus [2 Advantage Points]
-Bountiful Chi Resurgence's Energy cost is increased by X%.
+Bountiful Chi Resurgence no longer reduces the damage dealt by your Martial Arts powers.
+Bountiful Chi Resurgence grants X% Martial Arts Offense for each stack of Focus you have.
Resurgent Reiki [2 Advantage Points]
+Dodging an attack increases the duration of Bountiful Chi Resurgence by 1 second.
-This effect can occur only every 2 seconds.
BCR's stacking should probably go away though.
I don't like either of these because they take what's currently a power that works well with every framework and instead, turn it into something that picks favorites. What about Enrage? Or Concentration? I realize Focus is MA's version, but not everything in a framework needs to synergize with other elements of that framework. The more that happens, the less cross-framework-friendly the game becomes.
Also in particular, turning a healing power into an auxiliary damage buffer for dimensional damage turns BCR into something literally every Shadow build should take, and Shadow already has enough self healing.
My super cool CC build and how to use it.
AGREED with both of you
We need more NEW thematic healing powers