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Cosmics and Contribution (How to Make People's Effort and Time Investment Wortwhile)

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  • spinnytopspinnytop Posts: 16,467 Arc User
    edited March 2017
    xacchaeus said:

    we already have a tier system tier one below the threshold, the other above and its all or nothing... so you are of removal of the threshold then...

    Some impressive twisting to arrive at that, but no.
  • xacchaeusxacchaeus Posts: 309 Arc User
    no worse than the twisting you go through on a daily basis. " If you actively contributed, you get the reward." but what if your gear/build doesn't allow for you to score enough to get the reward because of the threshold. That just "reinforces the idea of people needing to "min/max" their builds".
  • spinnytopspinnytop Posts: 16,467 Arc User
    xacchaeus said:

    no worse than the twisting you go through on a daily basis. " If you actively contributed, you get the reward." but what if your gear/build doesn't allow for you to score enough to get the reward because of the threshold. That just "reinforces the idea of people needing to "min/max" their builds".

    Then you ask someone for build help because you clearly don't know even the basics of how to build a character to fulfill a role. Gear isn't going to keep you from hitting the min threshold unless you haven't updated your gear since you were leveling, in which case a quick trip to the exchange will fix you right up.

    No min/maxing required.
  • xacchaeusxacchaeus Posts: 309 Arc User
    "reinforces the idea of people needing to "min/max" their builds".
  • roughbearmattachroughbearmattach Posts: 4,785 Arc User
    If the run goes in one shot, especially if fast, there are only so many points.

    Setting multiple thresholds really will set players against each other. It happens, rarely, in the Red Winter alert right now.
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  • lezard21lezard21 Posts: 1,510 Arc User
    edited March 2017
    xacchaeus said:

    jaazaniah1, that's the best Idea Ive seen yet

    Uuuuh...how is this different from the Scenario B I proposed?

    This gives me the impression people don't read before posting on a thread :3
    draogn said:

    Not everyone optimizes their characters or minmaxes. Yes that is a problem with any of those terrible suggestions.

    Not everyone includes con, dex, or ego in their super stats. Not everyone uses vind/ward or guard/vind. Just because someone isn't willing/able (*due to retcon costs*) to change their build to fit what you consider good/optimized doesn't mean they don't care or aren't trying. Those players shouldn't be barred from getting the rewards because they don't met your 'criteria' or meet your 'standards'.

    You know even a pet build can score over 300k in a fast Qwyjibo run so long as the player knows what he is doing right? And pet builds are the epitome of anti-min/maxing since it also includes Hybrid Role and AoED passive.

    The only minimal skill you need to get contribution in any fight is knowing how to block, knowing when to attack and knowing what to attack. The maximal skill you need to actually contribute in any fight from most to least is stat choice, appropiate role, appropiate passive, appropiate form and spec. The argument people generally give as to why they don't use X is because of theme, yet all the "maxing" requirements do not affect theme at all since they are invisible number stats. But this is not your case, basically what you are saying here is that "You can't tell me what to use, dad, you don't own me!". You play a DPS toon yet you don't pick the stats that directly co-relate to your DPS style of choice (Ego,Str or Dex), then yeah, I would certainly believe you are going out of the way to not be trying at all.

    Also min/maxers don't use Con.

    Sort your arguments up please.
  • pwestolemynamepwestolemyname Posts: 979 Arc User
    Let's remind everyone once again that the OP was not talking about non-min-maxed builds, he was talking about bad behavior. AFKing, not learning the fight, etc, stuff like that. Having a non-min-maxed build actually has very little affect on the fight. If you have a non-min-maxed build, but don't die at Kiga and don't shoot the sleeping dogs, you have done more to contribute to the fight than someone with the leetest gear and BKest build, yet dies 4 times and accidentally shoots the sleeping dogs.

    So, AGAIN, let's get off the notion that you need a perfect build with top gear to qualify. If you read my suggestion, which Lezard copied to the OP, it punishes bad BEHAVIOR, not bad builds. But, everybody always gets all distracted with builds, when in fact we are talking about just learning the fight and not leeching. Ugh.
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  • darqaura2darqaura2 Posts: 932 Arc User
    edited March 2017
    spinnytop said:

    xacchaeus said:

    spinnytop said:

    100k - 300k wouldn't be a wide enough spread to be meaningful.

    guess you glossed over this part... "or whatever is reasonable for a normal run for someone who is actually participating... "

    That reasonable amount is one number. We don't need a tier system, we just need one threshold and mechanics that make players have to actively participate to achieve it. I don't really like the idea of a system that slows down a player's progression when they're already behind, and them being behind is the basis for slowing it down. If you actively contributed, you get the reward. Tiered system just reinforces the idea of people needing to "min/max" their builds, and that's something I don't want.
    That's good. So you're saying stick with 100K. As it is now. Gotcha.
  • darqaura2darqaura2 Posts: 932 Arc User
    There have been some good suggestions in this thread. Hope the devs read some of them.
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