So, I really love Champions Online. I'm a LTS-player and love the Freeform-Abilities I have with it. However, one thing starts to annoy me the last few weeks.
Many quests are simply disappointing due to their description. Take Fatal Error: Carrierwave, for example. Unless you play a supertank or have healing pets, you stand no chance to solo Cyberlord. Of course, one could now say "then skill better", but honestly, I have no issues defeating hyena swine who is four levels above me and on hard with my skillset. So I kind of think, this is more related to a false description. It's by far not the only mission neglecting to mention you need a party.
The other thing that I noticed is that the lemurian crises does not state that you need a party to start it. Waiting for two hours for it to start because you expect it to be the same as the MI-crisis or the apocalypse is a waste of time, especially for new players who don't know the community yet and are too afraid to ask.
This is just general ideas on my side, what do you think?
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I take this quote from a review that I agree with.
"customisation is so linear; everyone is after the optimal dps:survivability ratio with 0 reliance on other players = autonomous gameplay... Players don't need each other anymore... which in my opinion is a bad thing."
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
And to be fair, the quest text does suggest at least 2 people.
Epic Stronghold
Block timing explained
My super cool CC build and how to use it.
Hyenaswine is an old mission which hasn't been updated for all the power creep in the last 6years that's why he's so easy. I've beaten him on all at's including healers. He needs upgrading , as do all the old missions. Kevin poe in purple reign has actually been downgraded.
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I do see there is a point to how ridiculous the content balance is and how that negatively impacts less knowledgeable players by not being able to gauge how hard content will be. That aspect I agree with. Content balance shouldn't be all over the place with misleading descriptions and questionable difficulty for similar pieces. But I won't hold my breath for devs to update the bulk of the game to be in line with the newer content. Even though it should be.
[at]riviania Member since Aug 2009
I can now, with a freeform build, but at the time I first did it (with my all-time favourite toon, the Grimoire AT) it wasn't easy but felt do-able. My tips would be:
a) disregard the opinion of anyone who says "I can do this standing on my head, is there something wrong with you"?
b) make sure you've optimised your gear - max level your equipment, maybe invest in some primary gear from the AH which boosts HP rather than damage, try and get a set of Armadillo secondaries
c) check out the AH for cheap devices; sidekicks to keep doing damage/take away aggro or Backups! as a finisher
d) make the best use of your powers. Sometimes an Active Defense gives you time to heal, sometimes it's a cue to go hell-for-leather on the attack.
e) Block early, block often.
f) You can do it.
My super cool CC build and how to use it.
That being said, the game these days really isn't so tough, except for a mission here, a mission there, and some endgame stuff.
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
My super cool CC build and how to use it.
Epic Stronghold
Block timing explained
you missed the other ones. Karneeki sells heal items. you can get a stack of 20 to provide extra heals. Look in the UNTIL recog store for other CHEAP useful items. the summons are your level when you buy them.
and yes, I've been killing him from the start too. If I'm on ranged, i make sure i hit him from ranged and more as he runs forwar, block and use heal items. Melee lunge, attack, block and heal.
one 'quirk' if you have flight, just in front and above him is a lump in the ceiling, if you hover just behind that, he gets in a position where he can't lunge.
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