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End/Rec Suggestions

sinistro1978sinistro1978 Posts: 280 Arc User
Recovery
- No longer increases maximum energy.
- In addition to increasing energy equilibrium and generation, Recovery now reduces the cooldown of all heals by a percentage, and increases the critical chance of all heals by a percentage.

Endurance
- The amount of maximum energy rewarded by Endurance has been slightly increased.
- In addition to increasing maximum energy, Endurance now increases your damage resilience by a percentage.
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Comments

  • No.
    In-game handle: @Dark_Diablo
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  • aesicaaesica Posts: 2,537 Arc User
    Redurance/Encovery pls

    Or we can just deport both, then build a wall to make stats great again.​​
    (Hopefully) Useful CO Resources: HeroCreator (character planner), Cosmic Timers/Alert Checklist, Blood Moon Map, Anniversary Cat Map, and more (eventually, anyway).
  • servantrulesservantrules Posts: 312 Arc User

    Recovery
    - No longer increases maximum energy.
    - In addition to increasing energy equilibrium and generation, Recovery now reduces the cooldown of all heals by a percentage, and increases the critical chance of all heals by a percentage.

    On the first part: WHY REMOVE THE SMALL BONUS TO MAX ENERGY? That won't make END more valuable, but it would reduce REC's significance. Leave that as is.
    That second part is a little too complicated. Just add a very small regen rate that works in combat (not a percentage, but a whole number, say 1/10 REC every 12 seconds.)



    Endurance
    - The amount of maximum energy rewarded by Endurance has been slightly increased.
    - In addition to increasing maximum energy, Endurance now increases your damage resilience by a percentage.

    I'd be ok if it added a small Defense buff IF DEX gives a small Dodge buff natively (not as much as it used to, but something manageable), but not a Percentage.

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  • raighnraighn Posts: 2,339 Arc User

    Recovery
    - No longer increases maximum energy.
    - In addition to increasing energy equilibrium and generation, Recovery now reduces the cooldown of all heals by a percentage, and increases the critical chance of all heals by a percentage.

    NO! First off, it took YEARS to get them to add the small amount of Maximum Energy that Rec grants currently. Before it was absurdly easy to have an equilibrium that exceeded your max energy. Now, the amount of max energy granted is just enough that unless you are absolutely loaded with Rec you're unlikely to see your equilibrium exceed your max energy. No one wants to go back to how it was.
    Secondly, just no...

    Endurance
    - The amount of maximum energy rewarded by Endurance has been slightly increased.
    - In addition to increasing maximum energy, Endurance now increases your damage resilience by a percentage.

    What this guy said:

    I'd be ok if it added a small Defense buff IF DEX gives a small Dodge buff natively (not as much as it used to, but something manageable), but not a Percentage.

    ^-^ cute, cuddly, @Pandabutt ^-^
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  • mithrosnomoremithrosnomore Posts: 521 Arc User
    They should do something with them.

    If there is a stat that very few people are using as a primary super stat then that stat should be improved, and I suspect that both endurance and recovery are at the bottom of the primary super stat list by a wide margin.

    For what it's worth (and I am no min-maxxer) I like the endurance spec tree more than recovery, but the stats themselves just do not offer enough to put them on par with the other stats in my mind.

    I would have no problem combining the two, making a few tweaks to some things, and making the spec tree more attractive.
    That being said, I wouldn't be opposed to looking at the stats and making some adjustments to make all the stats more even.
    Work on spec trees to make them all worthwhile to one or more roles.

    I think it's fair that role play a part in pushing people towards certain super stats, but every stat should help a role and every tree help that same role in that case.

    Close DPS? Strength or dex?
    Ranged DPS? Ego or dex?
    Support/heals? Presence or int?
    Tank? Con or endurance?

    Could something like that work?
  • raighnraighn Posts: 2,339 Arc User

    They should do something with them.

    If there is a stat that very few people are using as a primary super stat then that stat should be improved, and I suspect that both endurance and recovery are at the bottom of the primary super stat list by a wide margin.

    For what it's worth (and I am no min-maxxer) I like the endurance spec tree more than recovery, but the stats themselves just do not offer enough to put them on par with the other stats in my mind.

    From my experiance, Recovery is only really usefull as a PSS if you're looking to maximize Cooldown Reduction.. To date I only have Recovery PSS on one build, and for that exact reason.

    Endurance PSS is a bit more versitile, though it's main use is for builds that just can't keep up with energy costs.
    ^-^ cute, cuddly, @Pandabutt ^-^
    jniKqKJ.png
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