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Thoughts on Ego Weaponry

eviltwintwoeviltwintwo Posts: 352 Arc User
Ego Weaponry is a melee combo attack. The first two strikes are reasonably quick and effective. The third, however, has you unnecessarily jumping into the air. It takes as long (or longer than) the first two attacks combined, and it looks ridiculous. But it got me thinking....

One of the major draws of this game is customization. The powers are less customizable than costumes but still have some interesting effects and advantages, particularly if incorporated into a freeform build.

Ego Weaponry has the typical formula--2 additional ranks (2 points each), Accelerated Metabolism (1), Break Through (3), and Challenge (1). The additional advantages are:

Thought Sever (1): reduces target's energy with each hit and does 20% more damage to a target with < 50% energy.
Siphoning Strikes (3): changes the additional damage normally done by critical strikes into health for the user.

EW also has a chance to generate an Ego Leech stack with each hit (100% on the 3rd), which can activate Ego Reverberation and increase crit strike chance with this power by 5% per stack of Ego Leech.

----

If I were to redo this power, I would remove the spin on the third strike and make it a simpler animation that goes off faster. I would also redo the spin animation to look a little better and add an advantage that turns the 3rd strike into an AoE that does less damage but hits 5 targets. This would be a 1-pt advantage like Thought Sever. That way the player could customize the power according to how they wanted a specific character to play.

Also, I'd consider reducing Siphoning Strikes from 3 points to 2. I'm not a fan of 3-pt advantages because they make no sense. Even at the 2-pt level, you will never reach rank 3. Plus, R2 & Siphoning Strikes would then cost 4 total points, leaving the last point for either Thought Sever or the new advantage, depending on whether the player wanted to used Ego Weaponry as a single-target or multi-target attack. That way, you could do good damage, heal yourself, and theme your character as you please (as long as EW fit that theme).

Comments

  • aesicaaesica Posts: 2,537 Arc User
    3 point advantages do have merit, however I don't think anything in CO actually uses them in this particular way. In particular, 3 point advantages can be used to create mutually exclusive options. Here's what I mean:

    Let's say you added 2 new advantages to Ego Weaponry--"Fire Blades" and "Ice Blades" as a means to open the power up for use in the Fire and Ice sets, respectively. It wouldn't make too much sense to have both advantages, so a 3-point advantage would allow the developers to require a choice on the player's part.

    That said, I agree on lowering the cost of Siphoning Strikes. It's not so good that it needs to be that high. If anything, it makes the power less usable by tanks, since they'd be stuck at Rank 1 if they wanted to have Siphoning Strikes + Challenge. Yucky.​​
    (Hopefully) Useful CO Resources: HeroCreator (character planner), Cosmic Timers/Alert Checklist, Blood Moon Map, Anniversary Cat Map, and more (eventually, anyway).
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  • eviltwintwoeviltwintwo Posts: 352 Arc User
    aesica said:

    3 point advantages do have merit, however I don't think anything in CO actually uses them in this particular way. In particular, 3 point advantages can be used to create mutually exclusive options. Here's what I mean:



    Let's say you added 2 new advantages to Ego Weaponry--"Fire Blades" and "Ice Blades" as a means to open the power up for use in the Fire and Ice sets, respectively. It wouldn't make too much sense to have both advantages, so a 3-point advantage would allow the developers to require a choice on the player's part.



    That said, I agree on lowering the cost of Siphoning Strikes. It's not so good that it needs to be that high. If anything, it makes the power less usable by tanks, since they'd be stuck at Rank 1 if they wanted to have Siphoning Strikes + Challenge. Yucky.​​

    I can agree with your reasoning on the 3-pt idea. I actually hadn't thought of it that way. I suppose I see it as a waste of a limited resource, especially if (for example) I use Ebon Void with Voracious Darkness. That power has 2 rank increases (2 pt each) and the advantage (3 pt). Since getting the advantage would prevent rank 3 by default, there's no real reason for it to be 3 pt. That extra point is one I'd like to assign somewhere else. The 3-pt advantage seems to applied in an arbitrary, meaningless way, or at least that's the way I see it. If it was used exclusively for what you suggested, I'd be okay with that, though it would still prevent some powers from having Challenge added.
  • eviltwintwoeviltwintwo Posts: 352 Arc User
    gradii said:

    Ego weaponry's animation is awesome and fine as it is. the power itself needs to be made aoe by default similar to blade tempest.

    Interesting idea, though they probably don't want too much duplication across powersets.
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  • aesicaaesica Posts: 2,537 Arc User
    I can agree with your reasoning on the 3-pt idea. I actually hadn't thought of it that way. I suppose I see it as a waste of a limited resource, especially if (for example) I use Ebon Void with Voracious Darkness. That power has 2 rank increases (2 pt each) and the advantage (3 pt). Since getting the advantage would prevent rank 3 by default, there's no real reason for it to be 3 pt. That extra point is one I'd like to assign somewhere else. The 3-pt advantage seems to applied in an arbitrary, meaningless way, or at least that's the way I see it. If it was used exclusively for what you suggested, I'd be okay with that, though it would still prevent some powers from having Challenge added.
    Yeah VD is one of those that is probably best at 2 points since it still imposes the same limitations on the power, but probably got overnerfed in that regard due to how good it was originally.

    As for Challenge, that's a different can of worms entirely. That's something that should just automatically be applied to all powers when using the tank role.​​
    (Hopefully) Useful CO Resources: HeroCreator (character planner), Cosmic Timers/Alert Checklist, Blood Moon Map, Anniversary Cat Map, and more (eventually, anyway).
  • eviltwintwoeviltwintwo Posts: 352 Arc User
    edited February 2017
    aesica said:


    As for Challenge, that's a different can of worms entirely. That's something that should just automatically be applied to all powers when using the tank role.​​

    That could definitely use a re-work. "Tank" is suppose to mean "aggro magnet". (Or "threat magnet" in this game, same thing.)

    I wonder...shouldn't aggro (I mean THREAT) work just like damage to a degree? Think about it. If base damage/threat is 100%, then a damage character should maybe do 300% damage and 75% threat, a tank should do 75% damage and 300% threat, and a support should maybe do 100% of each? Hmm...that doesn't sound quite right, esp. the support, but you get the idea. When the threat reaches max "damage", the mob will turn away from whatever it's attacking and go straight for the tank. Sounds simple enough, though I should really learn how to program video games before I get too confident in my ideas. :/
  • eviltwintwoeviltwintwo Posts: 352 Arc User
    gradii said:

    gradii said:

    Ego weaponry's animation is awesome and fine as it is. the power itself needs to be made aoe by default similar to blade tempest.

    Interesting idea, though they probably don't want too much duplication across powersets.
    Actually they've been standardizing all melee combo attacks to be aoe. they just havent got around to ego blades yet.
    I haven't been paying that close attention. I'll keep that in mind.
  • maatmonsmaatmons Posts: 346 Arc User1
    Not to sidetrack things too much, but would it unbalance things if the effects of Siphoning Strike were suppressed when you're at full health? (Or, 90%+, or whatever?) Would it be worth 3 points then, or could it still be knocked down to 2?
  • aesicaaesica Posts: 2,537 Arc User
    maatmons wrote: »
    Not to sidetrack things too much, but would it unbalance things if the effects of Siphoning Strike were suppressed when you're at full health? (Or, 90%+, or whatever?) Would it be worth 3 points then, or could it still be knocked down to 2?
    That's ideally how it should work, I think. And even then, it should still only be 2 points. It wouldn't be unbalanced either, because Devour Essence is allowed to exist.​​
    (Hopefully) Useful CO Resources: HeroCreator (character planner), Cosmic Timers/Alert Checklist, Blood Moon Map, Anniversary Cat Map, and more (eventually, anyway).
  • spinnytopspinnytop Posts: 16,450 Arc User
    maatmons said:

    Not to sidetrack things too much, but would it unbalance things if the effects of Siphoning Strike were suppressed when you're at full health? (Or, 90%+, or whatever?) Would it be worth 3 points then, or could it still be knocked down to 2?

    I think that would only justify raising the cost, since it would be a dps increase.
  • eviltwintwoeviltwintwo Posts: 352 Arc User
    maatmons said:

    Not to sidetrack things too much, but would it unbalance things if the effects of Siphoning Strike were suppressed when you're at full health? (Or, 90%+, or whatever?) Would it be worth 3 points then, or could it still be knocked down to 2?

    It is a waste of damage to attempt to transfer crit damage into health when you are full or near full HP. Probably didn't do this b/c it was easier to program it fully changed. As for the 3-pt thing, frankly, I still see that as unnecessary. Without the specific situation Aesica mentioned, 2 pt should be the standard.
    spinnytop said:

    maatmons said:

    Not to sidetrack things too much, but would it unbalance things if the effects of Siphoning Strike were suppressed when you're at full health? (Or, 90%+, or whatever?) Would it be worth 3 points then, or could it still be knocked down to 2?

    I think that would only justify raising the cost, since it would be a dps increase.
    Siphoning Strikes is a dps DECREASE. Even if you kept the normal effects of the power at 90%+ health, that would just be the power working normally. Once your health dropped, so would your damage since crit damage would be converted to HP.

    If I'm missing your point, say so.
  • flowcytoflowcyto Posts: 12,858 Arc User
    edited March 2017
    The 'dps increase' was prob in reference to being able to take R2 of the combo if ur also taking Siphoning and Challenge- which you can't do atm.
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