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Burst Gear

notyuunotyuu Posts: 1,121 Arc User
So the idea is this, secondary gear with stats roughly equivalent to vigilante or cosmic gear, however the gear pieces has a secondary function.
They deal a secondary hit to attacks of a particular elemental type [fire, ice, poison and electric] depending on the gear piece, as well as applying the appropriate effect upon a crit, for example

Gauntlets of Permafrost: Deals a secondary hit of cold damage for 5% the initial attack value, upon crit applies 1 stack of chilled

naturally there would be variants for fire, toxic and electric as well..but you get the idea.
In all things, a calm heart must prevail.

Member of Paragon Dawn: Because some people like friendly helpful communities.

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Yeah some things are broken... no I don't use/abuse them.. where would be the fun in that?

Comments

  • avianosavianos Posts: 6,178 Arc User
    +1
    This is something I wanted to see for a while now, and would be very useful for Elemental-Melee themed builds (wink wink Flaming Twinblade swordman wink wink Electrical Ninja e.t.c)

    if you think about it, the Onslaught offense secondaries are in fact Power Replacement/Enchantment

    My idea was intentical but with Mods

    Special Offense Mods that apply partial Elemental damage (like OSV of Sniper) and the chance to apply the respective elemental debuffs (Chill, Clinging Flames, Negative Ions E.T.C E.T.C)

    since we cannot have elemental melee powerframes this would be really helpful to synergize melee with range​​
    POWERFRAME REVAMPS, NEW POWERS and BUG FIXES > Recycled Content and Events and even costumes at this point Introvert guy who use CO to make his characters playable and get experimental with Viable FF Theme builds! Running out of Unique FF builds due to the lack of updates and synergies! Playing since 1 February 2011 128 + Characters (21 ATs, 107 FFs) ALTitis for Life!
  • nacito#6758 nacito Posts: 984 Arc User
    so we have these ideas for gear and for mods, which would be the best option?
    Just another reptile lover, known in game as @nacito
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  • notyuunotyuu Posts: 1,121 Arc User
    naciiito said:

    so we have these ideas for gear and for mods, which would be the best option?

    I was originally going to suggest them as mods too, but then I released that would be harder to create and more liable to bugs and other issues [for example if you have two mods for different damage types, which one would apply? or would they both apply granting a significant damage boost?]

    so i decided to suggest the idea as gear instead.. that way it will be easier to implement [we have two pieces of OV gear which already do something similar to this, just a proc method and attack effect would need to be altered] as well as more.. hassle free [you couldn't double-stack for example]
    In all things, a calm heart must prevail.

    Member of Paragon Dawn: Because some people like friendly helpful communities.

    eOGi6Cv.png9rfvawn.pngr3iD4nS.png


    Yeah some things are broken... no I don't use/abuse them.. where would be the fun in that?
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  • maatmonsmaatmons Posts: 346 Arc User1
    edited December 2016
    Well, if it were going to be mods, it would probably need to be a stacking +x% bonus to damage of the matching elemental type. More like those mods that give bonuses to toxic or whatever damage than the onslaught gear.

    Honestly, I wouldn't mind seeing some mods that give the traditional +x% damage to each element, and an additional set of items that give the onslaught-style true 10% increase in damage output.

    Probably, the onslaught-type ones should be the ones that get to inflict the special effect, since they're more restrictive than their existing counterpart.

    avianos said:

    … would be very useful for Elemental-Melee themed builds …

    I believe the intent here was to add more elemental damage only to attacks that already deal damage of that elemental type.

    I wouldn't, however, mind seeing a similar set of gear that triggers an elemental damage effect on every melee attack. Probably not ranged attacks though. Having, for example, a cone of flames also electrocute someone seems silly.

    The ability could be fixed to 10% of the damage of the triggering attack, like onslaught gloves, but have their own special effects, so they really look like fire/ice/whatever attacks. The one downside would be, the effects wouldn't be independently tintable, so they'd either always be the default color for their element, or they'd always be tinted to match the power that triggered them.

    gradii said:

    I like this idea but I would rather have the gear be a generic burst effect, with mods you can slot to decide the damage type.

    I don't know. If we were going to have distinct visuals, and the possibility of inflicting a special effect related to element, it seems like that would be hard to do as a single piece of gear. Then the mods would have to be fairly complex, wouldn't they?
  • aesicaaesica Posts: 2,537 Arc User
    gradii said:

    I like this idea but I would rather have the gear be a generic burst effect, with mods you can slot to decide the damage type.

    this way the game does not get bloated with every kind of damage type in extra pieces of gear, there would be ONE gear type with this effect and the player would be able to choose what damage type it does.

    Whether it's a dozen pieces of gear with different damage types or a dozen mods with different damage types, you're still bloating the game up with a dozen different items. If anything, the mod version is worse because if you decide to change from say, fire to lightning, you have to 1) buy the new mod, 2) pay to remove the old mod (or trash it) instead of just buying the new piece of gear with lightning on it.

    Instead, here's how I'd do it:

    1 piece of gear, and its "burst" effect is based on the damage type of whatever ability you use to trigger it.

    If you used Fireball, it'd have a secondary hit of fire damage + clinging flames.
    If you used Ice Blast, it'd have a secondary hit of cold damage + chilled.
    If you used Ebon Ruin, it'd have a secondary hit of dimensional damage + fear.

    One for every type in the game, although not every damage type has a clear secondary effect that is desirable by those that use it. For example, what secondary effect would Crushing gain? Repel? Knockback? How would that work with Crushing powers that already use Repel or Knockback?
    (Hopefully) Useful CO Resources: HeroCreator (character planner), Cosmic Timers/Alert Checklist, Blood Moon Map, Anniversary Cat Map, and more (eventually, anyway).
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  • aesicaaesica Posts: 2,537 Arc User
    gradii said:

    Crushing could apply disorient.

    It could, but that's not very useful without powers to take advantage of it. Maybe it could just do a bit of extra raw damage, kind of like how iron cyclone does more raw damage than the other two cyclone powers.
    (Hopefully) Useful CO Resources: HeroCreator (character planner), Cosmic Timers/Alert Checklist, Blood Moon Map, Anniversary Cat Map, and more (eventually, anyway).
  • maatmonsmaatmons Posts: 346 Arc User1
    aesica said:

    1 piece of gear, and its "burst" effect is based on the damage type of whatever ability you use to trigger it.

    How would you handle attacks that mix damage types?
  • aesicaaesica Posts: 2,537 Arc User
    maatmons said:

    aesica said:

    1 piece of gear, and its "burst" effect is based on the damage type of whatever ability you use to trigger it.

    How would you handle attacks that mix damage types?
    Good question. Depending on what this game's engine is capable of, the resulting damage would also be mixed.
    (Hopefully) Useful CO Resources: HeroCreator (character planner), Cosmic Timers/Alert Checklist, Blood Moon Map, Anniversary Cat Map, and more (eventually, anyway).
  • mithrosnomoremithrosnomore Posts: 521 Arc User
    maatmons said:


    Having, for example, a cone of flames also electrocute someone seems silly.

    Rimefire burst is in the game and you think electric fire is silly?

    Moreover, what's the harm? Really?

    =============

    I think mods would be fine because I think that stacking would be fine.
    I mean, you would be giving up something to get this, right? Rather than gaining X much strength or ego or crit or whatever you would be getting some amount of off-type damage.

    To whatever degree having my fire attacks deal a little bonus electrical damage is an advantage (say, when fighting an enemy with extra fire resist) there will be times that dealing that much more fire damage would have been better (because my opponent might have electric resist).

    So if my concept is that my character uses "solid fire", applying bonus crushing damage to fire attacks or fire to my crushing attacks, then what of it?
    Maybe it's some sort of "mental lightning" and I want to add some + ego damage mods to my electric build or +electric mods to my psychic build... Is there a problem with that?
    If I want my character to use "special ammo" that does various extra damage types, slotting mods of all different sorts to my gear, so what?

    As long as they get the numbers right, find the balance where what I gain is equal to what I lose, then it's all good.
    More of these mods = more bonus damage types where more "regular" mods would translate to more of my "regular" damage type.
  • avianosavianos Posts: 6,178 Arc User
    Oh come on, my entire point about partial-elemental MODs was to encourage more synergy betweeb Melee and Range powerframes, AND help with your Theme

    And may be people who have Fire-Electric DPS builds, I actually would like to try making a themed build like that once both powerframes get updated

    as for my case, i have a Dual Sword DPS melee character with strong affinity to fire, I WANT his swords to deal fire damage, EVEN partialy, and have synergy with Thermal Reverb
    gradii wrote: »
    Crushing could apply disorient.

    Stagger would make more sense
    aesica wrote: »
    Whether it's a dozen pieces of gear with different damage types or a dozen mods with different damage types, you're still bloating the game up with a dozen different items. If anything, the mod version is worse because if you decide to change from say, fire to lightning, you have to 1) buy the new mod, 2) pay to remove the old mod (or trash it) instead of just buying the new
    Sounds like an excellent way for DEVs to encourage more ways to spend Questionite​​
    POWERFRAME REVAMPS, NEW POWERS and BUG FIXES > Recycled Content and Events and even costumes at this point Introvert guy who use CO to make his characters playable and get experimental with Viable FF Theme builds! Running out of Unique FF builds due to the lack of updates and synergies! Playing since 1 February 2011 128 + Characters (21 ATs, 107 FFs) ALTitis for Life!
  • blockwaveblockwave Posts: 329 Arc User
    Something like a Secondary Utility with a type fo damage, like Bestial ? Sounds good to me :D

  • vonqballvonqball Posts: 939 Arc User
    I like this idea. It would be a nice addition for thematic builds and cross-set synergy. But, we probably don't want folks applying a half-dozen effects during a maintain. limiting this to a single gear slot (like secondary offense) might prevent some shenanigans.
  • notyuunotyuu Posts: 1,121 Arc User
    vonqball said:

    I like this idea. It would be a nice addition for thematic builds and cross-set synergy. But, we probably don't want folks applying a half-dozen effects during a maintain. limiting this to a single gear slot (like secondary offense) might prevent some shenanigans.

    another reason why I chose to suggest it as gear rather than mods.
    In all things, a calm heart must prevail.

    Member of Paragon Dawn: Because some people like friendly helpful communities.

    eOGi6Cv.png9rfvawn.pngr3iD4nS.png


    Yeah some things are broken... no I don't use/abuse them.. where would be the fun in that?
  • notyuunotyuu Posts: 1,121 Arc User
    +bump
    In all things, a calm heart must prevail.

    Member of Paragon Dawn: Because some people like friendly helpful communities.

    eOGi6Cv.png9rfvawn.pngr3iD4nS.png


    Yeah some things are broken... no I don't use/abuse them.. where would be the fun in that?
  • maatmonsmaatmons Posts: 346 Arc User1
    notyuu said:

    +bump

    Oh notyuu, not you too.

    No, I'm kidding. This was a perfectly reasonable use of bumping. I just couldn't resist, because your name is pronounced the same as "not you" (I think), and we had that whole bumping fiasco the other day. (Hmm, "Bumpgate"?)
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