So the idea is this, secondary gear with stats roughly equivalent to vigilante or cosmic gear, however the gear pieces has a secondary function.
They deal a secondary hit to attacks of a particular elemental type [fire, ice, poison and electric] depending on the gear piece, as well as applying the appropriate effect upon a crit, for example
Gauntlets of Permafrost: Deals a secondary hit of cold damage for 5% the initial attack value, upon crit applies 1 stack of chilled
naturally there would be variants for fire, toxic and electric as well..but you get the idea.
In all things, a calm heart must prevail.
Member of Paragon Dawn: Because some people like friendly helpful communities.
Yeah some things are broken... no I don't use/abuse them.. where would be the fun in that?
0
Comments
This is something I wanted to see for a while now, and would be very useful for Elemental-Melee themed builds (wink wink Flaming Twinblade swordman wink wink Electrical Ninja e.t.c)
if you think about it, the Onslaught offense secondaries are in fact Power Replacement/Enchantment
My idea was intentical but with Mods
Special Offense Mods that apply partial Elemental damage (like OSV of Sniper) and the chance to apply the respective elemental debuffs (Chill, Clinging Flames, Negative Ions E.T.C E.T.C)
since we cannot have elemental melee powerframes this would be really helpful to synergize melee with range
This is a big journey, so far if you're reading this, wish you a good day
so i decided to suggest the idea as gear instead.. that way it will be easier to implement [we have two pieces of OV gear which already do something similar to this, just a proc method and attack effect would need to be altered] as well as more.. hassle free [you couldn't double-stack for example]
Member of Paragon Dawn: Because some people like friendly helpful communities.
Yeah some things are broken... no I don't use/abuse them.. where would be the fun in that?
Honestly, I wouldn't mind seeing some mods that give the traditional +x% damage to each element, and an additional set of items that give the onslaught-style true 10% increase in damage output.
Probably, the onslaught-type ones should be the ones that get to inflict the special effect, since they're more restrictive than their existing counterpart.
I believe the intent here was to add more elemental damage only to attacks that already deal damage of that elemental type.
I wouldn't, however, mind seeing a similar set of gear that triggers an elemental damage effect on every melee attack. Probably not ranged attacks though. Having, for example, a cone of flames also electrocute someone seems silly.
The ability could be fixed to 10% of the damage of the triggering attack, like onslaught gloves, but have their own special effects, so they really look like fire/ice/whatever attacks. The one downside would be, the effects wouldn't be independently tintable, so they'd either always be the default color for their element, or they'd always be tinted to match the power that triggered them.
I don't know. If we were going to have distinct visuals, and the possibility of inflicting a special effect related to element, it seems like that would be hard to do as a single piece of gear. Then the mods would have to be fairly complex, wouldn't they?
Instead, here's how I'd do it:
1 piece of gear, and its "burst" effect is based on the damage type of whatever ability you use to trigger it.
If you used Fireball, it'd have a secondary hit of fire damage + clinging flames.
If you used Ice Blast, it'd have a secondary hit of cold damage + chilled.
If you used Ebon Ruin, it'd have a secondary hit of dimensional damage + fear.
One for every type in the game, although not every damage type has a clear secondary effect that is desirable by those that use it. For example, what secondary effect would Crushing gain? Repel? Knockback? How would that work with Crushing powers that already use Repel or Knockback?
Moreover, what's the harm? Really?
=============
I think mods would be fine because I think that stacking would be fine.
I mean, you would be giving up something to get this, right? Rather than gaining X much strength or ego or crit or whatever you would be getting some amount of off-type damage.
To whatever degree having my fire attacks deal a little bonus electrical damage is an advantage (say, when fighting an enemy with extra fire resist) there will be times that dealing that much more fire damage would have been better (because my opponent might have electric resist).
So if my concept is that my character uses "solid fire", applying bonus crushing damage to fire attacks or fire to my crushing attacks, then what of it?
Maybe it's some sort of "mental lightning" and I want to add some + ego damage mods to my electric build or +electric mods to my psychic build... Is there a problem with that?
If I want my character to use "special ammo" that does various extra damage types, slotting mods of all different sorts to my gear, so what?
As long as they get the numbers right, find the balance where what I gain is equal to what I lose, then it's all good.
More of these mods = more bonus damage types where more "regular" mods would translate to more of my "regular" damage type.
And may be people who have Fire-Electric DPS builds, I actually would like to try making a themed build like that once both powerframes get updated
as for my case, i have a Dual Sword DPS melee character with strong affinity to fire, I WANT his swords to deal fire damage, EVEN partialy, and have synergy with Thermal Reverb
Stagger would make more sense Sounds like an excellent way for DEVs to encourage more ways to spend Questionite
Member of Paragon Dawn: Because some people like friendly helpful communities.
Yeah some things are broken... no I don't use/abuse them.. where would be the fun in that?
Member of Paragon Dawn: Because some people like friendly helpful communities.
Yeah some things are broken... no I don't use/abuse them.. where would be the fun in that?
No, I'm kidding. This was a perfectly reasonable use of bumping. I just couldn't resist, because your name is pronounced the same as "not you" (I think), and we had that whole bumping fiasco the other day. (Hmm, "Bumpgate"?)