This power would be GREAT if it was usable in any content whatsoever, but I have to constantly worry about my involuntarily summoned up pet slapping shadow orbs or courage hearts or other held crap and then get called out for griefing and making every cosmic just take longer because of it.
I'd say more but I've tired myself out too much yelling
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EDIT: Oh ther'es an edit button. I guess that gives an insight to the kind of mental state thinking about Ebon Ruin's shadows puts me in. Please remove them?
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Also it wouldn't be excess lMO to add Maintained Single Target attack to Darkness framework - similar to Eidolon's "Concussor" beam - obtainable for players in one or another way.
@kaizerin seems to like black magic theme, made whole Witch AT and Voodoo powers, yet the best attack of Darkness is screwed this way, l definitely cannot understand WHY.
I also feel that the shadow summon doesn't belong to this power
And thanks to how pets screw up end game stuff, it's a big NO-NO ZONE for Qwyjibo and Eidolon fights
DEVs need to fix this
Ebon Ruin? Overperforming? What crazy dimension is this?
The power was never overperforming (except for being overused in PvP for MUH 100feet TRAMA CLONE Builds, BWHAAAA, seriously everyone and their mothers where using ER in PVP)
and as for PvE, it was pretty horrible, the only reason to use it was because of the Paranormal Damage Debuff it used to have before it changed
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1) The shadow makes a great meat shield that packs can often waste their CCs and initial big hits on.
2) The healing it gives is actually pretty good and helps draw initial aggro to it. The healing could be substituted as a dot, but it comes at the cost of losing the meatshield functionality.
3) It can be resummoned immediately as ER has no cooldown.
4) The shadow is really only a detriment in cosmic fights--a very small portion of the game overall, even if it's the intended endgame. It's fine in literally any other case.
Making it an advantage is only acceptable if it offers a 100% summon chance at full charge regardless of rank, and if the shadow's damage is upped enough to compensate for the fact that the player will be limited to R2 instead of being able to take R3. This isn't really a very good route though.
Maybe ER doesn't need to be redesigned, but rather, Darkness needs a different ability as its spammed DPS power. One that doesn't summon anything.
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
If we really had to keep a pet attached to this attack, I'd make it summon some sort of darkness worm that's stationary and has short-ranged attacks, while keeping its other benefits. Personally though I think Ebon Ruin's already an amazingly good attack without the shadow, and probably would just settle for a slightly reduced energy cost and no pet whatsoever.
I take this quote from a review that I agree with.
"customisation is so linear; everyone is after the optimal dps:survivability ratio with 0 reliance on other players = autonomous gameplay... Players don't need each other anymore... which in my opinion is a bad thing."
[at]riviania Member since Aug 2009
to make the summon not summon, make ER apply stronger Damage over time that it had and with small heals.
"there nothing more fun then Punching faces LIKE NO BUSINESS!!!"
A: On at least a half-charge, Ebon Ruin has a 50-100% chance to create a weak Ebon Rift on your target for 5 seconds. This can only occur once every 15 seconds, and the Ebon Rift can slowly heal you as it deals damage.
B: Has a 30-100% chance to apply Dark Parasite to yourself for 7 seconds. This buff will recover ~80 HP every 2 seconds, plus an extra ~30 HP for every active stack of Despair there is on targets within 50 feet of you. This effect does not stack and is not refreshed by repeated uses of Ebon Ruin.
C: Full-charges of Ebon Ruin surround your target with 3-5 Shadow Tendrils (which are reskinned Psionic worms). Shadow Tendrils only attack with melee strikes that attempt to root the target in place and absorb small amounts of HP for each hit they deal. These worms last 15 seconds and cannot be resummoned before this duration is complete. Worms are also vulnerable to attacks and can be killed.
I vote for this one, mainly because I love the Rift Visuals
Shadow doesn't do any damage by default, just like Life Essence power.
Ebon Ruin ability hangs one more linger at target enemy - Ebon Vulnerability, regardless of charge time.
Shadow attacks heal player always, but deal damage only to enemies, those are affected by Ebon Vulnerability.
Shadow has no collision.
Mah theme got ruined at the end of past summer by screwing plasmabeam (and it's ONLY technology AoE maintain, that doesn't shoot bullets, and lMO every single DPS should have at least one AoE Maintain, charge ups just blow too hard vs Mooks (and Shamblers)), so l can feel your pain & definitely will support fixing Ebon Ruin, along with some other powers.
only if the tendrils look like this
A. While the ebon rift visual looks cool, it already exist on another ability and I think abilities should each look distinctly different. I also don't think the visual would lend itself very well to a short duration like 5 seconds.
B. Combined with the healing from the rift, it seems like an overly clunky and complicated way to preserve the overall Shadow healing which, right now, is plenty straightforward and useful for that reason--it hits things and you get healed.
C. This...might be something of a nerf to the current shadow summon in terms of uptime as well as multi-target scenarios. Currently, the rules that exist for how the shadow summon functions is: 1) 1 shadow max per target. Several shadows can be active if you target several different things with Ebon Ruin. 2) Cannot resummon until the duration ends OR the shadow dies.
Having thought about it a bit more, I think this really might be the best approach:
Ebon Ruin: As is currently, except the shadow summon should be 50-100% (based on charge) as a baseline effect, regardless of rank.
(2) Rank 2
(2) Rank 3
(2) Inner Darkness: The summon shadow portion of Ebon Ruin now plagues the target with Devouring Shadows instead of summoning a pet. Over the duration, the target takes dimensional damage over time, healing you for any damage this effect does to them. Additionally, further casts of Ebon Ruin against an affected target deal 20% additional damage and refreshes the duration of Devouring Shadows.
(1) Nyctophobia: As is.
(2) Paranormal Paranoia: As is. (Does anyone actually take this advantage?)
(1) Accelerated Metabolism: As is.
(1) Challenge!: As is.
Net result: Rank 3 Ebon Ruin is exactly as it is now, pet shadow and everything. Rank 2 + Inner Darkness Ebon Ruin is essentially Rank 3 Ebon Ruin with the shadow summon replaced by a damage over time effect.
Besides, I don't know of many advantages in the game that make a power less complex in what it does. Advantages add features, and they may change features. But very few (I can only think of one ingame right now) remove features.
While you could say "the pet can just do the extra damage," generally pets don't scale very well unless people specifically build for pets, so it would hurt the R2 + adv version users somewhat.
TO BE FAIR - it is usable in lots of content... just not three of the cosmics.
My super cool CC build and how to use it.
They Will? I thought there were done with the small changes of Darkness
GREAT! maybe they can buff EBON RIFT and give more utility ADV to powers like Soul Vortex
a Stealth Patch (2 weeks ago, not mentioned in patch notes) made the Ebon Ruin shadow a controllable pet, with its own command window
the bad news is, you cannot make it stop attacking, but you can redirect it's attack to another target
may I recommend you binding the command on your keyboard
My super cool CC build and how to use it.
My super cool CC build and how to use it.
Joking aside, that removes the one thing that actually makes the pet useful in certain situations (the healing component). It would be better off as a DoT that healed you per tick than it would as an exploding pet.
My super cool CC build and how to use it.
We lost the ability to redirect the attack
https://www.youtube.com/watch?v=ZMovw9o9YCk
Silverspar on PRIMUS
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And that consume the shadows to heal advantage is utterly terrible.