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QLIPHOTHIC WARZONE MOBs- Priority Targets?

riveroceanriverocean Posts: 1,690 Arc User
I'm trying to locate a list of which mobs in each warzone group should be elimnated first. In other words, which npc's cast powerful team buffs buffs. For example, among the elderworms one of them is casting a very powerful AOE psionic shield. And for the life of me I don't know which one it is.

Perhaps we can make a list of them here to help?
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Comments

  • lezard21lezard21 Posts: 1,510 Arc User
    Elder Worms:

    Followers are top priority since they can Heal other enemies for huge amounts. They are Henchman class so it's easy to one shot them.
    Then Sorcerers cause they can shield. They are villain so not too bad.

    Destroids:

    Priority is Annihilator Bot, since they drain your energy and give a buff to other mobs defense. It will use the energy drain early on in the fight, so try to either one shot it (Shadow Strike, Sniper), or hold block till he uses that attack (which will also shield you from the other destroids Chest Beams and holds).

    Horrors
    Mostly inconsequential. You may want to take care of the Villain sorcerer (forgot its name) since it has a lot of annoying holds.
  • pr0fp0ttspr0fp0tts Posts: 46 Arc User
    edited October 2016
    Priority targets depend somewhat on play style too - my Solider AT solos the QMZ as a flying sniper, so my priorities are to take out the enemy flyers first (the guys who can reach me), then I can take my time picking off the rest of the mob. With worms that's Followers (again), with destroids it's Leader Drones (although if there's AA launchers nearby I land and take them out first)... oh, and that darned helicopter too! :smile:
  • riveroceanriverocean Posts: 1,690 Arc User
    lezard21 said:

    Elder Worms:

    Followers are top priority since they can Heal other enemies for huge amounts. They are Henchman class so it's easy to one shot them.
    Then Sorcerers cause they can shield. They are villain so not too bad.

    Destroids:

    Priority is Annihilator Bot, since they drain your energy and give a buff to other mobs defense. It will use the energy drain early on in the fight, so try to either one shot it (Shadow Strike, Sniper), or hold block till he uses that attack (which will also shield you from the other destroids Chest Beams and holds).

    Horrors
    Mostly inconsequential. You may want to take care of the Villain sorcerer (forgot its name) since it has a lot of annoying holds.


    Interesting info. My most successful build has been my Shadow Striking assassin. Though he can't quite one-shot yet - he can shave off a lot of HP. I might have to look into my build to see how I can optimize Shadow Strike.

    pr0fp0tts said:

    Priority targets depend somewhat on play style too - my Solider AT solos the QMZ as a flying sniper, so my priorities are to take out the enemy flyers first (the guys who can reach me), then I can take my time picking off the rest of the mob. With worms that's Followers (again), with destroids it's Leader Drones (although if there's AA launchers nearby I land and take them out first)... oh, and that darned helicopter too! :smile:

    I'll have to give my Soldier AT a try. I've been a little iffy about taking him into the zone due to his squishiness.

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  • mithrosnomoremithrosnomore Posts: 521 Arc User
    In general it's a good idea to start at the bottom and work your way up.

    For the worms this is slightly altered as the followers use heals and sorcerers use shields which makes all of the worms that much more difficult to defeat, so you start with the followers then go to sorcerers before going back to any other bottom tier worms and then other second-tier worms.

    Enemy HP and DPS do not grow at the same rate.
    An enemy that has twice as many HP (and thus could take twice as long to take out) as some other enemy in a group might only deal 1.5X the DPS of that same enemy. An enemy with 5X the HP might only deal twice as much damage.

    Better to spend your time reducing the amount of damage you will take over the fight by taking out the weakest enemies first.

    But you know what your toons can do best. Maybe you can take out a boss in one or two hits and so going after the annihilator bots first might work for you, but for most people I think that they need to star at the bottom and work their way up.

    Of course, if you have some AoEs, you can go after multiple targets at the same time, so ...
  • markhawkmanmarkhawkman Posts: 4,916 Arc User
    Yeah, something I paid a lot of attention to in the Destroid invasion. killing the squishy bots hurt the enemies far more than killing the big ones.
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  • aesicaaesica Posts: 2,537 Arc User
    edited October 2016
    Here's what I do:

    Elder Worms: Definitely agree with what's been said on the elder worms overall. Followers heal for a ton so always pull by one-shotting them. Then sorcerers, because those group damage shields are pretty big. Also, Substantiators in particular can be a pain, because they're absolutely awful if you don't know what you're dealing with. The best way to handle the nasty trio of mind worms they summon (and stun + drag you into ffs--awful) is to either LoS the worms or, if you have one, apply a long-duration AoE paralyze, such as Mental Storm, Grasping Shadows, etc to effectively take all three out of the fight. They hit pretty hard if you just let them shoot at you the whole time.

    Destroids: For players that don't have the ability to one-shot annihilator bots (which I suspect is most people) it might be best to start with the henchmen and work up, finishing the annihilator bot last. The henchmen bots (forget the name) can still be pretty damaging and I believe they'll briefly stun you if you're in melee range. As long as you watch the annihilator bot and block the heavy hits and especially the energy drain--which will hit extremely hard if it hits and you have no energy + aren't blocking--they're really not so bad. It's my experience that the energy drain is always the first move they use, so I always try to block right after pulling. If you have other means of removing the annihilator bot from the fight (long-duration cc) then by all means, use it.

    Horrors: Regal Fiends like to stun, knock you around, and are generally a pain in the ****. I always prioritize them. The spellcasters will also shield themselves and their allies and have an annoying knockback, so taking them out asap is ideal too. The little guys (Lithe Furies?) I believe stack poison dots on you, so if you use a lot of splash/aoe, feel free to drag whatever you're focused on killing around so that it includes them in the death storm.

    Sharkmen: Kill them all. There are no priority targets that I've observed. May be worth blocking after the initial pull as they all lunge in.
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  • stergasterga Posts: 2,353 Arc User
    If you're looking to farm the dailies, the best thing to do his have plenty of defense (juggy + wardicator + invuln being the gold standard as usual) and a non-rooting PBAoE. You can move over to the lowest HP enemy while still hitting everything else. Infact, I have the most success and easiest time by Sword Cycloning all over everyone's face. Demon pop a shield? Sword Cyclone. Elderworm shield? Sword Cyclone. Asshole, healing worm? Sword Cyclone. Planar Fracture? Laugh and Sword Cyclone.

    Something like Epidemic might even be better with it's higher AoE. Hurricane could be good too with the repel action disrupting enemy attacks and you can heard enemies together.

    Non-rooting PBAoEs also are great ways to deal with the barfy tab targeting.

    Maybe a vehicle with good aoe can work. I tried and just ended up dying twice and simply went back to sword cyclone. Vehicles do have the advantage of not being slowed like characters can. It makes it easier to get away from those ridiculous worm summons if you start taking too much damage.

    Mob groups tend to dump all their special attacks on you all at once. Often times right at the beginning of a fight. So you can start a fight, block and then mow things over. As far as I can tell, there are no qualifications to when enemies use their attacks outside of an X second timer and a < 100% HP condition for the heal.​​
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