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Do People Do Unity Missions Anymore?

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  • superalfgornsuperalfgorn Posts: 558 Arc User
    I would really like them if they made them more challenging. You run them at lvl.40 and the chance to fail or get defeated is so remote that you could run through them with the energy builder and still defeat them (the normal ones).

    Put a tougher boss at the end of each one, a few tough mobs here and there....
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  • spinnytopspinnytop Posts: 16,467 Arc User

    I would really like them if they made them more challenging. You run them at lvl.40 and the chance to fail or get defeated is so remote that you could run through them with the energy builder and still defeat them (the normal ones).

    Put a tougher boss at the end of each one, a few tough mobs here and there....

    I would love that. Even back when this was the main source of SCR I only ran these as much as I had to, then stopped immediately because they were so yawn inducing. Making them more challenging would be great - challenging solo content is a pretty glaring void in this game ever since on alert.
  • captainhunter1captainhunter1 Posts: 409 Arc User
    spinnytop said:

    I would really like them if they made them more challenging. You run them at lvl.40 and the chance to fail or get defeated is so remote that you could run through them with the energy builder and still defeat them (the normal ones).

    Put a tougher boss at the end of each one, a few tough mobs here and there....

    I would love that. Even back when this was the main source of SCR I only ran these as much as I had to, then stopped immediately because they were so yawn inducing. Making them more challenging would be great - challenging solo content is a pretty glaring void in this game ever since on alert.
    Try to remember that 'challenging' content for some is 'frustrating' content for others. As a casual player, I really like the fact that I can play the UNITY missions solo and not have to grind my teeth through every mission because I get defeated every five feet into them. My superhero feels like a superhero because he can give the bad guys a good thrashing - not some poor schmuck in a bad leotard getting stuffed in a locker by the school bullies because he dared try to be a 'hero'.

    I'm not trying to be an a**hat here, but if people who are decked out in the latest, greatest gear and have min/max'd their builds want to have a challenge with the content, take all that stuff off and maybe play a 'fun' concept hero, not one based on how the maths work out to annihilate everything with one or two shots.
  • captainhunter1captainhunter1 Posts: 409 Arc User

    Because even in a non-scientific survey, open to anyone on the forums, I'd expect to see some positive response if there were people who like them as is. I'm not seeing anyone saying they really like them.

    I said I liked them. They could use some polish (again, see sig) and now that the pricing is crazy, better rewards, but yeah I like them. Some good story content that ties up loose ends and fun excuses to see the world (not just sit in Ren Cen waiting for queues to pop).
  • pantagruel01pantagruel01 Posts: 7,091 Arc User

    I would really like them if they made them more challenging.

    As I recall, UNITY missions scale with team size, so you can be on a team, enter a UNITY instance, and run into much larger and nastier spawns. However, I don't think simple added challenge would make UNITY better, most of the missions are still terrible warehouse missions. What I'd probably do is remove the requirement that you do hotspot missions (they still exist, with no changes, but are not required to get the special mission) and upgrade the special missions.
  • stratluverstratluver Posts: 327 Arc User
    I stopped running Unity1 and 2. !00% because of the changes.

    Might jump into Unity2 for a perk I still want though.

  • aesicaaesica Posts: 2,538 Arc User

    The fact that people that think old dead content not being run was the result of the price changes seem a tad off. The old dead content wasn't run because it wasn't fun. Price changes had little to do with it. I know I didn't run them more than I had to even with the lower prices.

    How about I fix your perspective here with the following:

    Before the SCR price hike: I ran this content to gear up when I hit 40 on my first character. While fairly antiquated in terms of content, it was still worth running because 2-3 days per piece of heroic gear (which is the lowest-tier) is perfectly fair. It also got me out into the world instead of sitting around in the Ren Center, waiting for queues all day. It was a nice change of pace and it felt like I was accomplishing something.

    After the SCR price hike: Sure, I could still run this content, but why? The currency it gives toward heroic gear is barely a drop in the bucket. With heroic gear so expensive now, it's more practical to keep alts you don't care much about in entry-level mercenary gear, while those you do care about are better off starting in mercenary gear and skipping straight over the heroic tier. This means either grinding gold for legion gear, grinding rampages, grinding onslaught, etc. Or if you have friends in a high-end guild who will carry you through GCR content so you can skip straight to the top, that works too.

    They just aren't fun, never were, and there were still easier ways to get SCR.​ before the hike.​​

    1) "Fun" is relative.

    2) I find it hard to believe there were easier ways. Even when I was a fresh 40, much of my gear was the level 10 Poe-era crap because I was an alert baby. Despite that, I still found it to be pretty easy to get through.

    Come to think of it, I don't recall there being any other ways to get SCR, but then again I was newer at the time so if there was some other way, it wasn't known to me.
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  • avianosavianos Posts: 6,200 Arc User
    edited July 2016
    I don't know about you, but the Unity 1 special: Cazulon vs Miniature Hero is the most fun located mission due to it's unique map area, which Unfortenly is wasted despite it could be used for something more

    It's a cardbox mini city, it's charming​​
    POWERFRAME REVAMPS, NEW POWERS and BUG FIXES > Recycled Content and Events and even costumes at this point Introvert guy who use CO to make his characters playable and get experimental with Viable FF Theme builds! Running out of Unique FF builds due to the lack of updates and synergies! Playing since 1 February 2011 128 + Characters (21 ATs, 107 FFs) ALTitis for Life!
  • aesicaaesica Posts: 2,538 Arc User

    Try to remember that 'challenging' content for some is 'frustrating' content for others. As a casual player, I really like the fact that I can play the UNITY missions solo and not have to grind my teeth through every mission because I get defeated every five feet into them. My superhero feels like a superhero because he can give the bad guys a good thrashing - not some poor schmuck in a bad leotard getting stuffed in a locker by the school bullies because he dared try to be a 'hero'.

    In case it isn't already known, spinnytop likes to overgear/overbuild his/her characters, declare them "average," and in spite of that claim, they proceed to steamroll through various parts of this game. Then, they make the kind of posts we've all been seeing here about wanting more hard content, even if it means assimilating and repurposing stuff intended to be easier--content for people far weaker than their own "average" character setups. I'm sure if they had their way, we'd all be playing in a world where tank-healer-dps grouping was mandatory for everything because even henchmen would have dangerous 1-shot mechanics.

    And of course, if you disagree, they'll argue you back to the stone age, so it's really best to just ignore what they have to say. ;)
    (Hopefully) Useful CO Resources: HeroCreator (character planner), Cosmic Timers/Alert Checklist, Blood Moon Map, Anniversary Cat Map, and more (eventually, anyway).
  • guyhumualguyhumual Posts: 2,412 Arc User
    avianos said:

    I don't know about you, but the Unity 1 special: Cazulon vs Miniature Hero is the most fun located mission due to it's unique map area, which Unfortenly is wasted despite it could be used for something more



    It's a cardbox mini city, it's charming​​

    That is my favorite UNITY Mission. I also like the mission where you go to the Qularr ship you fought in the tutorial mission. You can find the bullet that Iron Clad smashed through the heart of the ship in.
  • spinnytopspinnytop Posts: 16,467 Arc User


    Try to remember that 'challenging' content for some is 'frustrating' content for others. As a casual player, I really like the fact that I can play the UNITY missions solo and not have to grind my teeth through every mission because I get defeated every five feet into them. My superhero feels like a superhero because he can give the bad guys a good thrashing - not some poor schmuck in a bad leotard getting stuffed in a locker by the school bullies because he dared try to be a 'hero'.

    I'm not trying to be an a**hat here, but if people who are decked out in the latest, greatest gear and have min/max'd their builds want to have a challenge with the content, take all that stuff off and maybe play a 'fun' concept hero, not one based on how the maths work out to annihilate everything with one or two shots.

    There is a huuuuuuuuuuuuuuuuuuuuuuuuuuuge plot of real estate between what Unity missions currently are and "teeth grindingly difficult". I know that some people get real worried whenever somebody uses the C word around here, but you have to remember that there are more possibilities than just "stuff you can beat while watching youtube videos" and "ninja gaiden". There's a whole rainbow of challenge levels between the two.

    Also, the old "gimp your stats" argument has no merit, because it's not about the numbers. Just making stuff have more hit points or deal more damage by itself doesn't make something more challenging in a fun way - after hearing this suggested so many times I actually tried it, and as it turns out I was still running the same boring content... it just took a bit longer. I can do Unity missions in mercenary or even less gear and that doesn't make them challenging in the slightest - the mobs are just both too wimpy and passive to make a fun encounter. It's essentially a shooting range that occasionally tosses a marshmallow back at you - you can handle more.

    PS - for a better perspective on what that "amazing top end gear" actually gets you, click the link in my signature. It's a lot less than you think.
    aesica said:


    In case it isn't already known, spinnytop likes to overgear/overbuild his/her characters

    What do "overgear" and "overbuild" mean?
  • It means you go overboard when game is easy enough as is. Or is my impression of what they meant.
  • crypticbuxomcrypticbuxom Posts: 4,630 Arc User
    edited July 2016
    Unity was a nice, balanced way to get Heroic sets for your alts. Sets that made crazy builds work because of their stats fixing their energy problems and lack of damage. Not worth it anymore since some idiot thought it was a good idea to nerf the SCR gain. Building alts died for me because of these changes. Working alts was what interested me in buying costumes sets from the store I've never considered buying before.

    The changes into endless grind did the exact opposite of retaining players. Making something that used to take days into getting standard gear into something that takes months is the design of fools who don't understand balance.​​
  • spinnytopspinnytop Posts: 16,467 Arc User

    It means you go overboard when game is easy enough as is. Or is my impression of what they meant.

    I'm actually interested to hear their response. I'm always fascinated by the grandiose illusions people have about me... some people seem to think I'm some sort of god, crackling with power.
  • spinnytopspinnytop Posts: 16,467 Arc User


    The changes into endless grind did the exact opposite of retaining players. Making something that used to take days into getting standard gear into something that takes months is the design of fools who don't understand balance.​​

    How long something takes to get is a lot less important than what you're doing to get it. Some people are so obsessed with the fact that they made it take longer to get stuff, that they've become completely blind to the fact that they solved the more important issue of there being nothing to do once you hit level 40... some people are almost talking as if they still believe that endlessly grinding Unity missions remains the sole component of CO endgame.
  • darqaura2darqaura2 Posts: 932 Arc User
    spinnytop said:


    The changes into endless grind did the exact opposite of retaining players. Making something that used to take days into getting standard gear into something that takes months is the design of fools who don't understand balance.​​

    How long something takes to get is a lot less important than what you're doing to get it. Some people are so obsessed with the fact that they made it take longer to get stuff, that they've become completely blind to the fact that they solved the more important issue of there being nothing to do once you hit level 40... some people are almost talking as if they still believe that endlessly grinding Unity missions remains the sole component of CO endgame.
    Ehhh, I'd argue there STILL really ISN'T that much to do once you hit level 40. What they've done is a drop in the bucket of moving the storyline forward if you've been following it from level 1-40. To me the storyline is important in terms of progression also. They haven't done much of that at all.

    The gear grind of other mmos to me isn't really "more to do at 40" much at all. It's simply the hamster wheel that every other mmo on the market has put in place. I'm looking forward to when the actual start moving the lore and content of CO forward. Seeing as how I don't think they will be able to do much for it with the level 1-40 path (I don't see us getting a new zone or much in terms of zone revamps or additions anytime soon), I'll be glad when they do start moving it forward again with the post 40 path.

    I mean you beat the cosmics, and then? Even the addition of a short cutscene after beating one (or all) of them would have been nice.

    With that said, TA has some story in it which is great.
  • spinnytopspinnytop Posts: 16,467 Arc User
    PS - remember how our devs think guys. if they make the Unity missions more challenging, they're likely to bump up the SCR reward as well.
  • darqaura2darqaura2 Posts: 932 Arc User
    spinnytop said:

    PS - remember how our devs think guys. if they make the Unity missions more challenging, they're likely to bump up the SCR reward as well.

    I would be fine with that. And I agree, I don't think they would make them TA or Cosmic level. There are degrees of difficulty.
  • captainhunter1captainhunter1 Posts: 409 Arc User
    spinnytop said:

    PS - remember how our devs think guys. if they make the Unity missions more challenging, they're likely to bump up the SCR reward as well.

    Do you mean 'challenging' to the point where people like me can't play it? (so it doesn't matter how great the rewards are?)

    Yeah, yeah...I know 'git gud'!

    Well I play the game to relax and *gasp*... have fun - not log in to experience the 'joy' of frustration. (I'll give you just one example - I still haven't completed the Mechanon storyline after all this time. I just can't complete that last part, despite all the times I have tried - something I know you have probably done solo a dozen times over with you hands tied behind you back. Well good for you. I'm glad someone can do it, I can't. That is what I call 'frustrating' and not 'challenging')
  • spinnytopspinnytop Posts: 16,467 Arc User



    Do you mean 'challenging' to the point where people like me can't play it? (so it doesn't matter how great the rewards are?)

    I already answered you about that, so I'll just quote myself for you since I guess you missed it the first time:
    spinnytop said:


    There is a huuuuuuuuuuuuuuuuuuuuuuuuuuuge plot of real estate between what Unity missions currently are and "teeth grindingly difficult". I know that some people get real worried whenever somebody uses the C word around here, but you have to remember that there are more possibilities than just "stuff you can beat while watching youtube videos" and "ninja gaiden". There's a whole rainbow of challenge levels between the two.

  • pantagruel01pantagruel01 Posts: 7,091 Arc User

    (I'll give you just one example - I still haven't completed the Mechanon storyline after all this time. I just can't complete that last part, despite all the times I have tried - something I know you have probably done solo a dozen times over with you hands tied behind you back. Well good for you. I'm glad someone can do it, I can't. That is what I call 'frustrating' and not 'challenging')

    Mechanon part 4 is designed as 3-man content and is actually on the tough end of that content; it's probably 4-5x tougher than a typical UNITY mission, and the boss fight (due to massive piles of HP) is an endurance challenge of a type that doesn't exist in UNITY. There's quite a bit of room for moderately challenging content in the middle.
  • spinnytopspinnytop Posts: 16,467 Arc User
    edited July 2016
    Wow... so you're upset because you can't solo team content?

    I also like how you constantly try to act like I'm making fun of you or bragging about my accomplishments or something. Are there people you've known who did that to you and you just project them on anyone you think is good at video games now? The funny part is, I'm not even good at video games.


    Well I play the game to relax and *gasp*... have fun - not log in to experience the 'joy' of frustration. (I'll give you just one example - I still haven't completed the Mechanon storyline after all this time. I just can't complete that last part, despite all the times I have tried - something I know you have probably done solo a dozen times over with you hands tied behind you back. Well good for you. I'm glad someone can do it, I can't. That is what I call 'frustrating' and not 'challenging')

  • aesicaaesica Posts: 2,538 Arc User
    edited July 2016
    spinnytop said:

    It means you go overboard when game is easy enough as is. Or is my impression of what they meant.

    I'm actually interested to hear their response.
    The person you quoted already summed it up. People who make munchkin builds, geared in GCR gear (or at least gear suitable for tackling GCR content) really shouldn't be asking for challenge increases in what's supposed to be the very bottom in terms of entry-level 40 content. As the other person said, not everyone wants frustratingly-hard content, or even group content, at every twist and turn. Sometimes, people just want to feel like the actual superhero they made at character creation--someone who charges head-long into the bad guys and takes them all down, saving the day. Not some Everquest reject, staring at the bad guys that are too strong for them as they shout "halp pls, need tank, healer, and some dps for dailies" in zone chat.

    - - -

    Edit: That said, the quality of the Unity missions could use a boost, because aside from a few, such as the cardboard city mission, most are pretty forgettable and the rewards suck by today's standards. And no, "quality improvement" doesn't mean "add some unskippable cutscenes," nor does it mean "turn it into hard group content." Multiple challenge levels. Multiple playstyles. These rather-easy dailies have their place, although their rewards are questionable.

    At least they're not the same old queues everybody does in the Ren center day in, day out.
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  • captainhunter1captainhunter1 Posts: 409 Arc User

    (I'll give you just one example - I still haven't completed the Mechanon storyline after all this time. I just can't complete that last part, despite all the times I have tried - something I know you have probably done solo a dozen times over with you hands tied behind you back. Well good for you. I'm glad someone can do it, I can't. That is what I call 'frustrating' and not 'challenging')

    Mechanon part 4 is designed as 3-man content and is actually on the tough end of that content; it's probably 4-5x tougher than a typical UNITY mission, and the boss fight (due to massive piles of HP) is an endurance challenge of a type that doesn't exist in UNITY. There's quite a bit of room for moderately challenging content in the middle.
    I'm well aware of that fact.

    I have tried it in teams several times - and failed. SOOO annoying waiting for nearly an hour to get a group together (you take whoever comes along, making for not the best group) - and everything just falls apart at the end. People get 'frustrated' and leave.
    spinnytop said:

    Wow... so you're upset because you can't solo team content?

    I also like how you constantly try to act like I'm making fun of you or bragging about my accomplishments or something. Are there people you've known who did that to you and you just project them on anyone you think is good at video games now? The funny part is, I'm not even good at video games.

    Never said that at all. Please don't make assumptions. (The internet is terrible at tone.)

    I'm saying I'm a casual player, I don't think I play as often as you do, and it is rare when I have the time to invest in just standing around wait for a group to form for content (see above). UNITY is the one bastion outside of leveling content I can go at my own pace and actually advance - not feeling I have completely wasted all my free time getting nowhere (again, see above). Making it more challenging for you pretty much means closing the door to people like me...just ask Mechanon in his space station. :'(
  • spinnytopspinnytop Posts: 16,467 Arc User
    aesica said:

    The

    The question then is, if you think my AT-style theme builds are uber builds, and you think the lvl 38-40 blues I was doing Unity missions in was over geared... what the heck sort of builds and gear are you working with that you think is "normally built" and "normally geared"? I mean, I've been in this argument with people before, and in the end when the other person showed their builds it turned out they were way more cookie cutter than anything I'm using... wondering if the same will turn out to be true about you.
  • spinnytopspinnytop Posts: 16,467 Arc User

    Making it more challenging for you pretty much means closing the door to people like me...just ask Mechanon in his space station. :'(

    I guess you missed it again. Here, I'll quote myself again for you:
    spinnytop said:

    There is a huuuuuuuuuuuuuuuuuuuuuuuuuuuge plot of real estate between what Unity missions currently are and "teeth grindingly difficult". I know that some people get real worried whenever somebody uses the C word around here, but you have to remember that there are more possibilities than just "stuff you can beat while watching youtube videos" and "ninja gaiden". There's a whole rainbow of challenge levels between the two.

  • sigmaseven0sigmaseven0 Posts: 714 Arc User
    The rewards are underwhelming and the content itself is boring and outdated.
    If they were more like the carrier wave/steel crusade/nemesis missions I would do them regardless of rewards.

    PVP is starving without rewards

    1. Please give us Daily PVP missions that reward Questionite.
    2. Please give us an exchange rate between Acclaim and Recognition so that PVP has access to all "On Alert" PVE rewards.
  • markhawkmanmarkhawkman Posts: 4,916 Arc User
    aesica said:

    munchkin builds,

    I feel that this term requires elaboration as I am not familiar with it.

    @captainhunter1 ; next time you want to put a team together, check to see if I'm online. :p
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  • spinnytopspinnytop Posts: 16,467 Arc User

    I feel that this term requires elaboration as I am not familiar with it.

    I'm interested to see what aesica's personal definition of it is as well.
  • aesicaaesica Posts: 2,538 Arc User

    aesica said:

    munchkin builds,

    I feel that this term requires elaboration as I am not familiar with it.
    Munchkin = powergamer who uses all the tricks. Often unpleasant to deal with for various reasons.
    spinnytop said:

    The question then is, if you think my AT-style theme builds are uber builds, and you think the lvl 38-40 blues I was doing Unity missions in was over geared...

    Every time I've seen you in an alert, it hasn't been the lousy-geared, AT-style nonsense you're talking about, but something that steamrolls its way through the content by putting out numbers that suggest GCR gear, or at least cosmic/TA farming gear.

    Anyway, that's not the point. The point is that it's okay for some content to be easy. We don't need to go cranking the difficulty knob up for everything to the point where anyone who isn't properly endgame-geared feels like they need to take a defensive passive just to get things done without calling for help all the time.
    (Hopefully) Useful CO Resources: HeroCreator (character planner), Cosmic Timers/Alert Checklist, Blood Moon Map, Anniversary Cat Map, and more (eventually, anyway).
  • jaazaniah1jaazaniah1 Posts: 5,561 Arc User
    If only the difficulty scaling made a big difference. For most content, if you have a decent FF at least, it seems like you can put things on elite and hardly notice a difference between that and the basic setting. If Unity missions set at elite involved more difficulty and commensurate higher rewards that would make them more desirable end game content to me.
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  • spinnytopspinnytop Posts: 16,467 Arc User
    aesica said:


    Every time I've seen you in an alert, it hasn't been the lousy-geared, AT-style nonsense you're talking about, but something that steamrolls its way through the content by putting out numbers that suggest GCR gear, or at least cosmic/TA farming gear.

    Wait, weren't you recently bragging about how you also steamroll alerts and can solo them so good that you feel entitled to bringing two characters? Pot, kettle, and all that.

    Also, fun fact, some of those characters you've seen me on in Alerts were wearing Heroic gear or less and using AT-style theme builds! As it turns out, Alerts are tame enough that you don't need your "munchkin builds" or Justice/Distinguished to steamroll them!

    And then, why are you talking about alerts all of a sudden? I thought we were talking about the difficulty of Unity missions, the ones that I have spent way more time playing as Archetypes before Distinguished even existed. I mean, I guess that's why you're trying to move some poles towards alerts.. because if you acknowledge that I was steamrolling Unity missions on archetypes in pre-heroic gear, your entire point falls apart.

    Also...
    aesica said:


    Anyway, that's not the point. The point is that it's okay for some content to be easy. We don't need to go cranking the difficulty knob up for everything to the point where anyone who isn't properly endgame-geared feels like they need to take a defensive passive just to get things done without calling for help all the time.

    I guess you missed it too, so I'll quote myself for you again as well:
    spinnytop said:

    There is a huuuuuuuuuuuuuuuuuuuuuuuuuuuge plot of real estate between what Unity missions currently are and "teeth grindingly difficult". I know that some people get real worried whenever somebody uses the C word around here, but you have to remember that there are more possibilities than just "stuff you can beat while watching youtube videos" and "ninja gaiden". There's a whole rainbow of challenge levels between the two.

    I mean seriously, how few games have some people played that they don't realize this? It's common sense.
  • captainhunter1captainhunter1 Posts: 409 Arc User
    spinnytop said:

    There is a huuuuuuuuuuuuuuuuuuuuuuuuuuuge plot of real estate between what Unity missions currently are and "teeth grindingly difficult". I know that some people get real worried whenever somebody uses the C word around here, but you have to remember that there are more possibilities than just "stuff you can beat while watching youtube videos" and "ninja gaiden". There's a whole rainbow of challenge levels between the two.

    Since you keep bringing this up (yes, we have read it), you have to realize therein lie the rub.

    What is simple to you may be 'teeth grindingly difficult' for me. That's where the dev team has an enormously difficult time trying to balance things. The difficulty rating is a good step in this direction. Perhaps that's where you should focus your energy. Have the devs make Elite exceedingly difficult for anyone - even those with top end gear and min-max freeform builds. That way everyone gets their slice of the pie. I get enjoyable content on "Normal" (with less rewards of course), and you get 'challenging' content (with appropriate rewards). Sound good?
  • biffsmackwellbiffsmackwell Posts: 4,743 Arc User
    spinnytop said:


    Wait, weren't you recently bragging about how you also steamroll alerts and can solo them so good that you feel entitled to bringing two characters? Pot, kettle, and all that.

    Uh gee, I dunno, because whenever difficulty ever gets brought up, you act like you build the worst characters that shouldn't be able to survive an unfortunate wet fart and you claim that even the hardest content is easy for you, and everyone else that isn't at your level thinks you're some kind of god, and then I have to hear about your humble bragging in Conquer HQ for weeks after.

    And then you say you're bad at video games but you're constantly coaching people on Dark Souls, a game famously known for being hard if you're not good at video games. If you really were as bad as you're saying, you'd have given up a long time ago.

    But okay, we'll continue to take everything else you say at face value. :D

    PS - I think you're the worst at everything so try not to brag about anything I said in this post.
  • spinnytopspinnytop Posts: 16,467 Arc User
    edited July 2016

    Since you keep bringing this up (yes, we have read it), you have to realize therein lie the rub.

    What is simple to you may be 'teeth grindingly difficult' for me. That's where the dev team has an enormously difficult time trying to balance things. The difficulty rating is a good step in this direction. Perhaps that's where you should focus your energy. Have the devs make Elite exceedingly difficult for anyone - even those with top end gear and min-max freeform builds. That way everyone gets their slice of the pie. I get enjoyable content on "Normal" (with less rewards of course), and you get 'challenging' content (with appropriate rewards). Sound good?

    I'm not sure why you think I want Unity missions to be made into something that only the best players in the best gear can do, or why the devs would do that. After all, it will never give GCR, so it makes no sense to make it that way - heck, content that gives GCR currently isn't even that way, so that notion makes even less sense when you consider all the facts. Can you explain how you came to this conclusion? Thank you.
  • aesicaaesica Posts: 2,538 Arc User
    edited July 2016
    spinnytop said:

    I mean seriously

    Yeah, not getting dragged into another multi-page internet shouting match with you. As Biff said, what you call "easy" may not be easy to someone else, and the original point I was trying to make is that it's okay to have easy content in some parts of a game while having much harder content in other parts. If the whole game's easy, all the hardcore players get bored. if the whole game's hard, the casual players give up in frustration. There needs to be a balance, and therein lies the niche for the Unity quest difficulty being what it is. What's more important than the challenge is the presentation--storytelling and immersion. Look at STO, a game far more successful than this one. Most of it is horribly easy, but at the same time, the content is very well presented and the plotlines are fairly interesting.

    Nothing against the devs, but maybe once they're done trying to build a harder raid boss, they should explore ways to present more immersive content in a way that makes the game feel like it's progressing. Unity missions, adventure packs, and similar endgame quest content content are a great place to start.
    (Hopefully) Useful CO Resources: HeroCreator (character planner), Cosmic Timers/Alert Checklist, Blood Moon Map, Anniversary Cat Map, and more (eventually, anyway).
  • chaelkchaelk Posts: 7,746 Arc User
    @captainhunter1 ,
    levelling without ANY gear, First A FF, then a Grimoire. For those about to say, "you get a load of stats from AOPM." See how much you get when you have no gear on.
    http://www.arcgames.com/en/forums/championsonline/#/discussion/247841/gross-stupidity-or-morbid-curiosity/p1
    aesica,
    as for STO having better stories. Amazing, what having a LARGE group of Devs concentrating on the game does.
    As opposed to a small group and often a bunch of trainees.
    let's see, at last count 50 vs approx 10​​
    Stuffing up Freeform builds since Mid 2011
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  • embracemyswordembracemysword Posts: 308 Arc User
    edited July 2016
    One thing is for sure, Spinny talks too much. He reminds me of the smartphone zombies, that we see (and hate) everywhere. They believe their opinion counts more than others, they're entitled to everything, even if you prove them wrong, they think they're still right, etc. (pure SJW style)

    This is my personal observation and it isn't my intention to hurt your feelings. So, like i said before, Spinny..


    ...have a snickers, you're annoying us all.

    This post has been edited to remove content which violates the PWE Community Rules and Policies -Smackwell
    Post edited by biffsmackwell on
    [SIGPIC][/SIGPIC]
  • beezeezebeezeeze Posts: 937 Arc User
    Spinny isn't always right but spinny isn't always wrong either...infact there is a lot of truth in what spinny says...however...you see that baby in their sig? yeah... that is pretty much how you ought to react to anything spinny has to say. Says it all imo.

  • aesicaaesica Posts: 2,538 Arc User
    chaelk said:

    aesica,

    as for STO having better stories. Amazing, what having a LARGE group of Devs concentrating on the game does.

    As opposed to a small group and often a bunch of trainees.

    let's see, at last count 50 vs approx 10​​

    Oh I know about the differences in team sizes, and most likely, there's a pretty big difference in available toolsets as well. Having a good set of editors and other such tools cuts down on development time drastically. As such, I'd never expect story content along the lines of STO's featured episodes, complete with voice acting, cutscenes, etc, although it sure would be nice to have some sort of story progression to make the world feel more alive. Something besides, "here's a new loot pinata to smash open. This one is going to be tougher than the last. Go get it!"

    Surely there's more going on in Millennium City other than Kevin Poe robbing the bank or Medusa kidnapping the mayor for the billionth time. :3
    (Hopefully) Useful CO Resources: HeroCreator (character planner), Cosmic Timers/Alert Checklist, Blood Moon Map, Anniversary Cat Map, and more (eventually, anyway).
  • beezeezebeezeeze Posts: 937 Arc User
    edited July 2016
    aesica said:

    chaelk said:

    aesica,

    as for STO having better stories. Amazing, what having a LARGE group of Devs concentrating on the game does.

    As opposed to a small group and often a bunch of trainees.

    let's see, at last count 50 vs approx 10​​

    Oh I know about the differences in team sizes, and most likely, there's a pretty big difference in available toolsets as well. Having a good set of editors and other such tools cuts down on development time drastically. As such, I'd never expect story content along the lines of STO's featured episodes, complete with voice acting, cutscenes, etc, although it sure would be nice to have some sort of story progression to make the world feel more alive. Something besides, "here's a new loot pinata to smash open. This one is going to be tougher than the last. Go get it!"

    Surely there's more going on in Millennium City other than Kevin Poe robbing the bank or Medusa kidnapping the mayor for the billionth time. :3
    They are keeping us afloat, and of course we all want more of the things we want more of...

    but the fact of the matter is, it is either this or nothing. No harm in dreaming big though, and talking about it here is certainly the venue to do it. That is something I have come to realize... a lot of people here that seem to endlessly complain only do so because they want this game to be better than what it is...and actually that is really what we all want(most of us) The only things are 1) not all of can agree on what we want. and 2) some of us have more realistic expectations than others.
    Post edited by beezeeze on

  • nephtnepht Posts: 6,898 Arc User
    I used to do them then they upped the Silver recog price on stuff and thought this is to grindy and I cant be arsed mate.
    nepht_siggy_v6_by_nepht-dbbz19n.jpg
    Nepht and Dr Deflecto on primus
    They all thought I was out of the game....But I'm holding all the lockboxes now..
    I'll......FOAM FINGER YOUR BACK!
  • spinnytopspinnytop Posts: 16,467 Arc User
    edited July 2016
    beezeeze said:

    Spinny isn't always right but spinny isn't always wrong either...infact there is a lot of truth in what spinny says...however...you see that baby in their sig? yeah... that is pretty much how you ought to react to anything spinny has to say. Says it all imo.

    Yup, this is the usual stuff people start to say right after I make a great point and they have nothing to come back with. It's funny cause people wanna say I can't admit when I'm wrong, but there's quite a few people around here who can only admit they're wrong by throwing around insults - the irony is delicious. GG :smiley:
  • beezeezebeezeeze Posts: 937 Arc User
    I'm not saying you're wrong... what I'm saying is...

    happy baby faces.

    Yeah ok I'm not sure where I was going with this exactly.

  • biffsmackwellbiffsmackwell Posts: 4,743 Arc User
    Funny stuff.
  • reiwulfreiwulf Posts: 442 Arc User
    i cant even remember what are those missions, it has been so long since ibe had a lv 40 character in here. i remember doing some quests in lemuria, is that it?
    natesig.jpg

  • captainhunter1captainhunter1 Posts: 409 Arc User
    spinnytop said:



    I'm not sure why you think I want Unity missions to be made into something that only the best players in the best gear can do, or why the devs would do that. After all, it will never give GCR, so it makes no sense to make it that way - heck, content that gives GCR currently isn't even that way, so that notion makes even less sense when you consider all the facts. Can you explain how you came to this conclusion? Thank you.

    Well to be honest, I came to that conclusion by you saying you want UNITY to be more 'challenging'. And your 'challenging' content could be just 'frustrating' content for me.

    I think they are fine the way they are. Yes, they are run-of-the-mill missions mostly (the cap missions are the funnest), but I enjoy playing them as is. :)

    (Though I agree with everyone here, the rewards certainly do need to be addressed since the big currency inflation...err, revamp)
  • aesicaaesica Posts: 2,538 Arc User
    spinnytop said:

    image

    Spinny stop. Please. :(
    (Hopefully) Useful CO Resources: HeroCreator (character planner), Cosmic Timers/Alert Checklist, Blood Moon Map, Anniversary Cat Map, and more (eventually, anyway).
  • spinnytopspinnytop Posts: 16,467 Arc User

    Well to be honest, I came to that conclusion by you saying you want UNITY to be more 'challenging'.

    The rewards currently match the level of challenge offered by the missions. That's why I say - if we want them to be more rewarding, they need to also be more challenging. And no, I'll cut off your hyper-charged assumption machine right there; I mean more challenging than they are now, to justify better rewards. I don't know about your skill level but there aren't many people who need Unity missions to be as easy as they are right now to complete them.

    In the future when you see me say that things should be more challenging, try to turn off the assumption machine and instead fire up the old memory to remember the time that I quoted myself like five times for you talking about how there are many different levels of difficulty :wink:
  • biffsmackwellbiffsmackwell Posts: 4,743 Arc User
    aesica said:

    Spinny stop. Please. :(

    Water, stop being wet!
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