...But there just doesn't seem to be any way to feed this ridiculously hungry power without relying on the following cheap tricks:
1) Standing in a circle (goodbye mobility)
2) Clinging flames + thermal reverb on several targets (obviously not viable vs a single target encounter)
3) Getting hit with defiance/force sheath/etc (obviously not viable if you're not taking damage)
So, provided there even is one, what's the "proper" way to use laser sword that doesn't involve swapping over to the energy builder all the time?
(Hopefully) Useful CO Resources: HeroCreator (character planner), Cosmic Timers/Alert Checklist, Blood Moon Map, Anniversary Cat Map, and more (eventually, anyway).
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PowerHouse (Link to this build)
Name:
Archetype: Freeform
Super Stats:
Level 6: Strength (Primary)
Level 10: Intelligence (Secondary)
Level 15: Constitution (Secondary)
Talents:
Level 1: Mechanized
Level 6: Physical Conditioning
Level 9: Body and Mind
Level 12: Healthy Mind
Level 15: Coordinated
Level 18: Martial Focus
Level 21: Acrobat
Powers:
Level 1: Laser Edge
Level 1: Laser Sword (Rank 2, Rank 3)
Level 6: Lightspeed Dash
Level 8: Electric Form (Rank 2, Rank 3)
Level 11: Particle Smash (Rank 2, Rank 3)
Level 14: Form of the Tempest
Level 17: Energy Shield (Rank 2, Laser Knight)
Level 20: Energy Wave (Rank 2, Reverse Polarity)
Level 23: Molecular Self-Assembly
Level 26: Resurgence
Level 29: Dragon's Bite (Rank 2, Rank 3)
Level 32: Ego Surge (Nimble Mind)
Level 35: Implosion Engine (Rank 2, Rank 3)
Level 38: Plasma Cutter (Rank 2, Rank 3)
Travel Powers:
Level 6:
Level 35:
Specializations:
Strength: Physical Peak (3/3)
Strength: Aggression (2/2)
Strength: Brutality (2/2)
Strength: Overpower (3/3)
Arbiter: Enforcer (3/3)
Arbiter: Ruthless (2/2)
Arbiter: Rend (2/2)
Arbiter: Preservation (2/2)
Arbiter: Enhanced Gear (1/3)
Warden: Fortified Gear (2/3)
Warden: Slaughter (3/3)
Warden: Ruthless (2/2)
Warden: The Best Defense (3/3)
Mastery: Strength Mastery (1/1)
That's unfortunate though, as I was hoping there wouldn't be so many out-of-set powers involved (dragon's bite, tempest) in keeping it afloat. I guess I'll just have to wait until (and if) the devs decide to review the whole laser sword kit. Until then, I'm probably better off using martial arts + single blade. Or ego blades.
- Be safe and have fun, champs - for science!
The full build, along with relevant discussion, can be found here: http://www.arcgames.com/en/forums/championsonline/#/discussion/1203462/a-flight-of-mostly-dragons
PowerHouse (Link to this build)
Name:
Archetype: Freeform
Super Stats:
Level 6: Constitution (Primary)
Level 10: Strength (Secondary)
Level 15: Dexterity (Secondary)
Talents:
Level 1: The Master
Level 6: Enduring
Level 9: Mighty
Level 12: Agile
Level 15: Physical Conditioning
Level 18: Acrobat
Level 21: Martial Focus
Powers:
Level 1: Laser Edge
Level 1: Laser Sword (Rank 2, Crippling Challenge)
Level 6: Lightspeed Dash
Level 8: Energy Shield (Laser Knight)
Level 11: Lightning Reflexes (Rank 2, Rank 3)
Level 14: Form of the Tempest (Gifts of the Storm)
Level 17: Bountiful Chi Resurgence (Resurgent Reiki)
Level 20: Energy Wave (Rank 2, Reverse Polarity)
Level 23: Dragon Kick (Lashing Dragon Tail)
Level 26: Plasma Cutter (Rank 2, Rank 3)
Level 29: Ego Surge (Nimble Mind)
Level 32: Particle Smash (Rank 2, Rank 3)
Level 35: Sparkstorm (Electric Personality, Challenging Strikes)
Level 38: Molecular Self-Assembly
Travel Powers:
Level 6: Electric Arc
Level 35: Acrobatics
Specializations:
Constitution: Fuel My Fire (3/3)
Constitution: Resilient (2/2)
Constitution: Deflection (3/3)
Constitution: Adrenaline Rush (2/2)
Warden: Slaughter (3/3)
Warden: Ruthless (2/2)
Warden: Reactive Strikes (2/2)
Warden: The Best Defense (3/3)
Arbiter: Enforcer (3/3)
Arbiter: Ruthless (2/2)
Arbiter: Honor (2/2)
Arbiter: Concussion (1/3)
Arbiter: Preservation (2/2)
Mastery: Arbiter Mastery (1/1)
Edit: Revised build to remove Overdrive and Dragon's Wrath.
I have a list somewhere, but Sparkstorm is among the handful of maintains that don't trigger Overdrive--with or without the Electric Personality advantage.
Seriously though, it'd be nice if the devs could address the Laser Sword subset of Power Armor. It really should be able to work with the set's featured EU - Ovedrive. Either Overdrive could be expanded to include combos, or the Laser Sword subset could be changed into maintains, or...something along those lines. They could even take a page out of the heavy weapons playbook and make laser sword hits apply/interact with negative ions. See where I'm going with this? ^^
- Be safe and have fun, champs - for science!
As for Aspect of the Machine, I was actually thinking about that one late last night. It really is junk in its current form, but it could instead be repurposed to fit the general-purpose niche technology's EUs currently reside in. It would also make it a worthwhile unlock.
[Aspect of the Machine]
- When you enter combat, your offensive systems begin powering on. For every 5 seconds you remain in combat, you gain a stack of Frenzy, up to a maximum of 8 stacks.
- Each stack of Frenzy gives you X% increased strength to all damage. This damage bonus scales with your intelligence.
- Each time you gain a stack of Frenzy, all other stacks are refreshed and you gain Y energy. This energy gain scales with your intelligence, but is also affected by your recovery.
- Frenzy has a significantly shorter duration than other form stacks, lasting only 8 seconds.
[Advantages]
(2) Self-Repair Nanites: Every time you refresh stacks of Frenzy, you recover HP. (Basically Endorphin Rush for AotM)
(1) Killing Machine: Each time you kill an enemy, your movement speed increases by 50%. Lasts for 10 seconds.
Note that I didn't mention the 10% increased energy cost because I think that whole thing is awkward, terrible and should be removed from all forms. If it really is necessary though, I guess the standard 10% should apply. Or something.
Archetype: Freeform
Super Stats:
Level 6: Intelligence (Primary)
Level 10: Dexterity (Secondary)
Level 15: Constitution (Secondary)
Talents:
Level 1: Energized
Level 6: Boundless Reserves
Level 9: Negotiator
Level 12: Coordinated
Level 15: Quick Recovery
Level 18: Covert Ops Training
Level 21: Amazing Stamina
Powers:
Level 1: Laser Edge
Level 1: Laser Sword
Level 6: Particle Accelerator
Level 8: Particle Smash
Level 11: Unified Theory
Level 14: Aura of Primal Majesty
Level 17: Form of the Tempest
Level 20: Telekinetic Shield
Level 23: Molecular Self-Assembly
Level 26: Conviction
Level 29: Lightspeed Dash
Level 32: Unbreakable
Level 35: Nanobot Swarm
Level 38: Resurgence
Travel Powers:
Level 6: Teleportation
Level 35: Athletics
Specializations:
Intelligence: Preparation (2/2)
Intelligence: Enlightened (3/3)
Intelligence: Detect Vulnerability (3/3)
Intelligence: Expertise (2/2)
Brawler: The Glory of Battle (1/3)
Brawler: Penetrating Strikes (2/2)
Brawler: Ruthless (2/2)
Brawler: Finishing Blow (3/3)
Brawler: Setup (2/2)
Sentry: Fortified Gear (3/3)
Sentry: Precise (3/3)
Sentry: Sentry Aura (3/3)
Sentry: Fortify (1/2)
Mastery: Brawler Mastery (1/1)
http://powerhouse.nullware.com/powerhouse.html?v=13&n=&d=14233QTHPba70609200950096009L009M00M500A600EA007G00J5009H009Q007E00QG002WAM0Cms0291
DPS for this toon is around 2400 using only Laser Sword. I throw in Plasma Cutter for the occasional 10,000 damage spike when there are 3-4 stacks of plasma burn.
Folks like to scoff at Endurance Primary, but my toon never runs out of energy and has a good health total (10,600 with merc/vig combo). I threw in Gravity Driver for a nice alpha strike/debuff, and use particle smash for the occasional AoE. Instead of an energy unlock, one tick of my energy builder generates 77 energy.
I also gave this hero three powers with a dual use: electric sheath w/defense adv, field surge w/offense adv, and nanobot swarm w/heal adv.
Name: Knight of Cydonia
Archetype: Freeform
6 Endurance (Primary)
10 Strength (Secondary)
15 Constitution (Secondary)
1 Superhuman (Str: 12, Con: 12)
6 Acrobat (Dex: 5, Con: 5)
9 Martial Focus (Str: 5, Dex: 5)
12 Mighty (Str: 8)
15 Enduring (Con: 8)
18 Agile (Dex: 8)
21 Paramilitary Training (Str: 3, Con: 3, Rec: 3, End: 3)
6 Jet Boots (Rank 2, Rank 3)
35 Rocket Jump (advantages)
1 Laser Edge
1 Laser Sword (Rank 2, Particle Acceleration)
6 Lightspeed Dash
8 Electric Form (Rank 2, Rank 3)
11 Energy Shield (Rank 2, Laser Knight)
14 Electric Sheath (Matter – Energy Union)
17 Aspect of the Machine (Rank 2, Rank 3)
20 Field Surge (Rank 2, Power Swell)
23 Rebirth
26 Nanobot Swarm (Rejuvinating Injectors)
29 Particle Smash (Accelerated Metabolism)
32 Gravity Driver
35 Plasma Cutter (Rank 2, Rank 3)
38 Resurgence (Rank 2, Evanescent Emergence)
Advantage points: 36 / 36
Endurance Tree (10/10)
Readiness (3/3)
Gear Utilization (2/3)
Power Overwhelming (3/3)
Hardened (2/2)
Warden Tree (10/10)
Fortified Gear (3/3)
Slaughter (3/3)
Ruthless (1/2)
The Best Defense (3/3)
Vindicator Tree (10/10)
Aggressive Stance (2/2)
Merciless (2/3)
Initiative (2/2)
Modified Gear (2/2)
Offensive Expertise (2/2)
Warden Mastery (1/)
powerhouse.nullware.com/powerhouse.html?v=13&n=Knight%20of%20Cydonia&d=18139G9132dB3C0920095059H0015039G0514049E033B05QJ007E049L043I009K03PB053AsB3STY0iD6
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
Anyway, here it is in a non-PH format
Attacks:
Laser Edge
Laser Sword R3 (if electric form) R2/PA if AoPM
Plasma Cutter R3
Fire All Weapons R3
AO: Lock and Load / Ego Surge+Nimble Mind
AD: Masterful Dodge R2
Energy: MSA
Passive: Either Electric form R3 or AoPM R3
Heals: BCR/RR R2 + Nanobot Swarm w/adv
INT / DEX / STR
INT: Preparation 2
Enlightened 3
Detect Vulnerability 3
Expertise 2
Brawler: No Escape 1
Penetrating Strikes 2
Ruthless 2
Finishing Blow 3
Offensive Exp 2
Vindicator: Merciless 3
Initiative 2
Focused Strikes 3
Offensive Expertise 2
Vindicator Mastery (to help with DPS checks at dino with FaW) but INT mastery would work also given that it boosts CON and EGO.
Talents: The Fist (STR/DEX/INT 10, REC 8)
Martial Focus (STR/DEX 5)
Physical Conditioning (CON/STR 5)
Coordinated (DEX/INT 5)
Paramilitary (CON/INT/STR/REC 3)
Covert Ops (CON/STR/DEX/INT 3)
Body and Mind (STR/INT 5)
I chose all the "reduce DR%" stuff and I am underwhelmed in the output at the training dummies. I do not know what their DR% is if any or if this has any effect here or would be better against other opponents.
I also chose reducing cooldown with nanobots and specs plus the bonus from INT and I have them down to a minute cooldown before using Nanobots.
My plasma cutters should be doing more than the 6K or so I am getting before crits, or so it seems to me and my crits with the laser sword are anywhere from 1600-4200 which is a vast range for being reliable dps IMO. FaW seems to break 10K easily enough by eyeballing it but I know there is damage potential I am missing here.
The real difference might just be being able to use electric form as a dps role for the damage bonus since AoPM can only go hybrid or support. Anyone wanna tell me where this build sucks and how to fix it?
Vind Mastery prob isn't doing much for ya. If ya can switch to Dex PSS then ya can get that mastery and forgo severity gearing, though. Warden + Warden Mastery is also really good for builds centering around the LS combo- I may actually get that even over Dex Mastery if using mainly the combo and not the rest of the mini-set.
- Be safe and have fun, champs - for science!
Electric Form is also great for damage and energy mastery, since it boosts equilibrium. Electric and darkness AOs are great for energy, too. You don't have to take the TK one.
Whoever you are, be that person one hundred percent. Don't compromise on your identity.