Power Changes
- Absorb Heat will only consume your clinging flames now.
- Fire Strike's wildfire advantage will only refresh your Clinging Flames stacks now.
- Arc of Ruin's Wildfire advantage will only refresh your Clinging Flames stacks now.
- Arc of Ruin's Wildfire advantage can now knock down foes once every 3 seconds in addition to refreshing Clinging Flames.
- Pyre's Backdraft advantage can now refresh your stacks of Clinging Flames in addition to being able to knock down once every 5 seconds.
- Added a debuff icon to Backdraft and Wildfire to indicate how long you have before the power can knock down again.
- Demolish's Below the Belt advantage no longer applies a resistance debuff. It now applies a knock down and snare.
- The Demolish debuff is now a flat 10% Crushing and 8% physical resistance debuff.
- Demolish now requires you to fully charge the power to apply the Demolish debuff.
- Fixed a bug where Skewer was not applying Rage/Focus stacks when refreshing a Bleed.
- Fixed a bug where Poison was not applying Rage stacks when using Aspect of the Bestial.
- Vicious Descent now applies a snare.
Costumes
- Added Kitsune head to the PTS store.
- Added Shadow Hairs to the PTS store.
- Added Lanterns to the PTS store. These costumes are currently male only.
Misc
- Fixed a bug where Teleios's Lightning Rod was not applying its snare. Lowered cooldown to 45 seconds.
- Added images to the Nightmare Event auras.
Please format any bugs you find in the following format:
Bug
Where it happens
What happens
Please stay on topic in this PTS thread. We use bug reports from this thread to decide whether a PTS build is ready to go live, and so we need to make sure we're seeing everything in it. Please do discuss the changes, but if you find yourself writing about something that isn't specific to what's on PTS, then that should probably go here:
http://forum.arcgames.com/championsonline/categories/gameplay-bugs1.
Posts that do not specifically pertain to the current PTS patch will be removed.
These player & moderator maintained threads are checked weekly by the development team.
-
http://forum.arcgames.com/championsonline/discussion/1203590/costume-bug-list
-
http://www.arcgames.com/en/forums/championsonline/#/discussion/1203148/onslaught-bugs-and-balance-qol-concerns
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http://forum.arcgames.com/championsonline/discussion/1198089/known-power-bugs
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http://forum.arcgames.com/championsonline/discussion/1194284/champions-online-alerts-issues
-
http://forum.arcgames.com/championsonline/discussion/1198119/compiled-list-of-bugs-issues-and-qol-concerns-version-2-0
Comments
Demolish's total resists seem to be accounted for now, testing on the regen dummies w/ Crushing and non-Crushing Physical attacks. Bite also seems to be refreshing Poisons and Bleeds w/ the proper advs, so yay.
If I may, I would like to suggest adding a means for Beatdown and Defensive Combo to stack Enrage somehow.
Okay, this is getting a bit tricky..
BUG: Bite's Scent of Blood and Dragon's Bite (SB) are not procing FotS via their bleed refresh. Eviscerate's bleed refresh works fine w/ FotS.
BUG: Bite's Scent of Blood bleed refresh is not procing AotB. Eviscerate's and Dragon's Bite's bleed refreshes seem to be working fine w/ AotB.
BUG(S): AotB is not stacking via Defile's Debilitating Poison. It is also not stacking via general Poison refreshes vs. 1 target (ex. Infernal Blast, Bite w/ Rabies). AotB is stacking properly on Deadly Poison applications, though.
- Be safe and have fun, champs - for science!
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The Demolish change is kind of meh though. Was might so overpowered it needed its physical resistance debuff nerfed that hard? (Went from ~33% at full charge w/ below the belt to 18%, almost half, admittedly some of it now applies to all physical).
I foresee a lot of might toons using Arc of Ruin because its 15% debuff is on tap and doesn't require a lengthy charge (and is AoE to boot). Now i need to figure out how annoying the appropriate retcons are...
But seriously, at a full charge and single target only, demolish's resistance debuff is very unimpressive.
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
It still is, [May 2016 - Shoulder Cape]
Get it now before the Month change
God I wish the system hasn't bugged on me 2 years ago, I would be Lifetimer today
PVP is starving without rewards
1. Please give us Daily PVP missions that reward Questionite.
2. Please give us an exchange rate between Acclaim and Recognition so that PVP has access to all "On Alert" PVE rewards.
I suggest making Enraged and Aspect of the Bestial also require only 1 power from their framework to bring it in line with the other forms.
@Chimerafreek
My super cool CC build and how to use it.
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
Anyway, if it's going to be single target and full charge only, it needs significantly more resistance reduction than it has.
Edit: It should probably be noted that Arc of Ruin doesn't need to be nerfed - most resistance debuffs are on tap.
Some Suggestions:
-The choices Behemoth has now are dumb. You want Uppercut AND Haymaker or you want Thunderclap AND Roomsweeper (so Roomsweeper knocks all targets up). The things you're choosing between are the things you should be able to choose to pair. Uppercut or Haymaker is especially dumb, because it's like you're taunting the AT players with their inability to use the two powers that have specific synergy together. Fix: Make the choices Roomsweeper OR Uppercut // Thunderclap OR Haymaker. (And/or add new choices, but make it possible to end up with those combinations).
-Make Behemoth Strength primary. Con primary is almost completely useless here. There's literally no spec in the Con spec tree that Behemoths care about.
-Make Shockwave a melee power, so it actually synergizes better with the rest of the might set. Yes, i know its like a 50' cone. Doesn't matter, you're damaging stuff by hitting the ground with your fist. That should be melee.
As you can see, using a DUC against training dummies demolish ended up at -15% resistance.
So it's impossible for demolish to have done -33% resistance.
How ever the rank and adv scaled at the time (a year ago now), the total -resistance was -20%.
I agree with this. Having leveled a Behemoth more than once, the synergy choices for the melee attacks are lacking. With the changes made to Demolish and Enrage - the Behemoth falls even further behind. While I'm sure all of the suggestions made here can't be implemented. Even a slight update to the Behemoths power choices would be helpful.
The Behemoth can actually be competitive with some Freeform builds, but these current updates make that somewhat harder.
But demolish itself should do quite a bit higher damage now, since you can get it to r3 without losing a lot of -resistance.
Being the only pure Might AT, it would be nice if the Behemoth could take adv of the Uppercut -> Haymaker combo for stacking Enrage, at the least.
- Be safe and have fun, champs - for science!
Speaking of charge times, I want to see some charge time reduction mods some day.
PVP is starving without rewards
1. Please give us Daily PVP missions that reward Questionite.
2. Please give us an exchange rate between Acclaim and Recognition so that PVP has access to all "On Alert" PVE rewards.
Might already has several "one powers" that can easily proc Enrage over and over and over again.
Might has literally anything that can knock: Roomsweeper, Uppercut, Haymaker, Iron Lariat, Iron Chain(Adv), Iron Cyclone, Mighty Kick, Havoc Stomp, Shockwave, Hyper Voice.
Bestial is a bit different, but running a Bestial FF, I've found that spamming Frenzy w/ Poison Claws Adv over and over gets 8 stacks of AotB pretty easily. I imagine it would be the same with Shred.
I wasn't talking about ONE POWER required to proc enraged. I was talking about The power tiers, where it requires you have three powers from might, or four non-energy building powers to take enraged in the first place. All of the other forms require 1 power from their framework, or 2 non energy builders.
@Chimerafreek
It might not seem like a big deal initially, but you may end up spending 1 power on something you rather not have taken, and you may have wanted to take Enrage so you can unlock the higher tier Might powers sooner. The most common thing that happens is you are stuck inside the might framework for blocks/lunges/ and energy builders, or if level 40 and retconning you end up taking an ultimate power so stuff starts unlocking.
- Be safe and have fun, champs - for science!
@Chimerafreek
As for the Demolish "nerf".. if the numbers are what Aiqa reports I do not see much reason to complain.
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I take this quote from a review that I agree with.
"customisation is so linear; everyone is after the optimal dps:survivability ratio with 0 reliance on other players = autonomous gameplay... Players don't need each other anymore... which in my opinion is a bad thing."
I take this quote from a review that I agree with.
"customisation is so linear; everyone is after the optimal dps:survivability ratio with 0 reliance on other players = autonomous gameplay... Players don't need each other anymore... which in my opinion is a bad thing."
Sometimes it does in tap, half charge and full charge and sometimes it doesnt, the CF refresh is not 100% guaranteed as the Wildfire ADV
The CF Refresh seem to work only once as well
My super cool CC build and how to use it.
I take this quote from a review that I agree with.
"customisation is so linear; everyone is after the optimal dps:survivability ratio with 0 reliance on other players = autonomous gameplay... Players don't need each other anymore... which in my opinion is a bad thing."
Suggestion: Make Rimefire rapturing only your own Clinging Flames and Chill stacks and not other player's stack!
Right now every individual who use Rimefire as a spike attack can ruin your Rimefire combo
and You can spam Rimefire nonstop against a cosmic when there are Chill and Clinging Flame users
As a player that has stuck with might from the time I started playing this game, I think demolish finally getting a knockdown was a long time coming. I am overall happy with the current changes to might, and I am indifferent to the enrage changes.
I shall spend the entire weekend testing the updates, particularly with might, and post an update on my findings.
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The demolish advantage is great. Knockdown and snare is super useful for Might folks, because knockdown means your target doesn't leave melee range (which sometimes is a problem with Haymaker and occasionally Uppercut).
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
It does seem that the days where the only choices we had were to either slam a power into complete uselessness or make it ridiculously OP are behind us.
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I'm one of those players who greatly dislikes knocking enemies all over the place. So I avoid Roomsweeper. Demolish is provides a nice alternative now. So my Thunderclap using Behemoth now builds and keeps enrage up more efficiently, and since I tweaked him for Giant Growth, I'm even more pleased. I don't mind Giant Growth being limited to mostly combat.