Release Notes for FC.31.20151210a.37
This build is available on PTS as of 2/19/2016
March Subscription Item
- Added the March Mardi Gras Mask Gold Subscriber reward to the Gold Subscriber and PTS vendors.
Bug Fixes
- Fixed a bug where the textures for the Trimmed and Stylish hairs were just solid colors. Those hairs now have more color options.
- Added fanciful description to Beard Pack Zen Store description. Arkayne has assured that it will inspire and enlighten.
- Added Handlebar Mustache 1 to the beard pack.
- Fixed a bug where secondaries sold in the silver champion recognition vendor were not scaling properly. They should now be a set level of 40.
- Added all ranks of Firesnake to the removed FX from bosses list.
Specialist Update
- The Specialist Archetype can now choose between the following attacks:
Level 1: Gunslinger or Rain of Steel
Level 1: Burst Shot or Blade Tempest
Level 6: Eye of the Storm
Level 7: Lightning Reflexes or Way of the Warrior
Level 11: Breakaway Shot or Thunderbolt Lunge
Level 14: Form of the Tempest
Level 17: Two-Gun Mojo or Bullet Beatdown
Level 21: Parry
Level 25: Killer Instinct or Steadfast
Level 30: Holdout Shot
Level 35: Lack n Load or Masterful Dodge
Level 40: Lead Tempest or Sword Cyclone
Powers Changes
- Players who own Two-Gun Mojo or Bullet Beatdown will receive a respec.
- New Power: Burst Shot This is a new tier1 Munitions power that lowers the piecing and crushing resistance of foes.
Advantage: Taking Names. Refreshes all stacks of Furious on you. Advantage: Off Your Feat. Burst Shot now knocks back enemies.
- New Power: Steadfast This is an energy unlock for the martial arts framework. It gives you energy whenever you land a critical hit with a martial arts ability. The energy return scales off of dexterity and recovery.
Munitions Framework
Two Gun Mojo
- This power has been moved to tier 3.
- No longer applies Concentration.
- No longer has penetrating damage.
- Cost of power increased.
- Two Gun Mojo is now a 2ft cylinder area effect attack with a target cap of 3. Its damage is reduced based on the number of targets you hit.
- Two Gun Mojo now has a chance every hit to apply Furious. Furious can stack up to 5 times and increases your critical chance by 1% per stack. When you are struck by an attack while Furious, you will receive the Willpower buff which gives you a small heal over time.
Bullet Ballet
- Moved to tier 2.
- Bullet Ballet now refreshes Furious after completing the full power combo.
- Hit 2 changed to a 3 target cap 2 foot cylinder. Hit 3 changed to a 180 degree cone. Hit 4 changed to a 3 target cap 2 foot cylinder.
- Not Without Incident advantage has been changed to proc when you are affected by Furious.
- Removed Rage or Concentration proc from Not Without Incident.
Sniper Rifle
- Fixed a bug where Sniper Rifle's stun would not work beyond 100 feet.
Holdout Shot
- Holdout Shot Stimpack advantage now heals for more over time. In addition, if you are below 20% health it gives you an additional heal.
Lead Tempest
- Lead Tempest's Tread Softly extra bonus to dodge and avoidance is now triggered by the Furious buff and is no longer triggered by Concentration.
Martial Arts Framework
Vipers Fangs
- Spitting Cobra advantage now has a 35% chance to apply poison (from 20%). All hits are now a 220 degree cone.
- Cost increased slightly for all hits.
Reapers Caress
- Reapers Caress Hits 1 and 2 changed to 240 degree cones. Hit 3 changed to 360 degree cone.
- Bleeds can be applied to all targets hit. Chance to apply bleed.
- Cleaving Strikes advantage has been changed to apply Shredded when you finish the power combo.
- Cost increased slightly for all hits.
Blade Tempest
- Blade Tempest Arc changed to 200 degrees.
- When finishing a combo now applies shredded to all targets hit.
- Cost increased slightly for all hits.
Bestial Framework
Shredded
- Shred Hits 1 and 2 changed to a 30 degree cone. Hit 3 is now a 240 degree cone.
- Damage reduced on hits 2 and 3.
- Cost for hits 2 and 3 increased.
- Penetrating Strikes advantage no longer has a 50% chance to apply Shredded. Penetrating Strikes now applies Shredded when you finish the power combo.
Frenzy
- Frenzy now has a chance to apply bleed. This chance increases if you are enraged.
- Hit 1 changed to a 280 degree cone. Hit 2 changed to a 240 degree cone.
- Fixed a bug where the power wasn't considered a combo.
- Cost for hits 2 and 3 increased.
- No longer applies or refreshes enrage.
- The Fear Sense advantage has been changed to apply the Furious buff if you finish the power combo.
Please format any bugs you find in the following format:
Bug
Where it happens
What happens
Please stay on topic in this PTS thread. We use bug reports from this thread to decide whether a PTS build is ready to go live, and so we need to make sure we're seeing everything in it. Please do discuss the changes, but if you find yourself writing about something that isn't specific to what's on PTS, then that should probably go here:
http://forum.arcgames.com/championsonline/categories/gameplay-bugs1.
These player & moderator maintained threads are checked weekly by the development team.
-
http://forum.arcgames.com/championsonline/discussion/1203590/costume-bug-list
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http://www.arcgames.com/en/forums/championsonline/#/discussion/1203148/onslaught-bugs-and-balance-qol-concerns
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http://forum.arcgames.com/championsonline/discussion/1198089/known-power-bugs
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http://forum.arcgames.com/championsonline/discussion/1194284/champions-online-alerts-issues
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http://forum.arcgames.com/championsonline/discussion/1198119/compiled-list-of-bugs-issues-and-qol-concerns-version-2-0
Comments
I don't know what to think!
No longer applies concentration? I guess it will still stack concentration normally, because it's a ranged power, yes?
How much is the cost increased?
It's an AOE?
I gots guestions about the others but ima start witht this
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If this goes to live, the already bought gear will be updated, or we have to buy new ones?
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42 40s, LTSer.
42 40s, LTSer.
It works fine with the form Concentration. Just the previous innate "applies Concentration on a full maintain" thing that let you get a stack of Concentration without actually having the Form Concentration was removed.
A few bugs:
* Bug - Tooltip for the buff applied by Burst Shot, Furious, reads "Bonus to Offense". It's actually a Crit Chance buff (and shows on your character sheet)
* Where it happens: Buff icon for Furious.
* What happens: Says "Bonus to Offense", it's a Crit Chance Bonus. Relatively minor, overall.
* Bug - Tooltip for the advantage to Burst Shot, "Off your Feat" (should it be Feet?)
* Where it happens: Tooltip in Advantage selection for Burst Shot.
* What happens: It shares the text with the advantage "Taking Names", but Off your Feat does a knockback instead. Also both have line-break html showing.
I like these changes except turning 2GM into an AoE. It's relatively minor, but people who are used to using it as a single target attack may end up hitting things they don't want to hit. Not really a fan of base function change, though I like all the other changes.
I can live with it if it goes Live, but it's the only part I'm not excited about.
That said, Burst Shot's the Pistol AoE I always wanted, so good job there.
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- New buffs added to Munitions *Thumbs up*
- Increased energy cost to Bestial SN attacks (?) Not sure why that's necessary... that surely not an OP set is it?
- 2GM finally got adjusted. The QQ over this is going to be epic.. I might take a forum break.
- However, 2gm is probably still a very good ranged ability.. especialy w/new mechanics. But I'm guessing it's no longer a Boss Killer. Will have to test this out.
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Clarify: The respec cost of the new tree,
2GM 'concentration' thing confused me too, but can't check the power to see what you might mean [Wakes up and see Dev's comment .. ahh get it now]
-Ogre
This is a big journey, so far if you're reading this, wish you a good day
Also, anyone get to see what Burst looks like? I might be inclined to switch it out on my DP toon(2GM getting switched).
42 40s, LTSer.
As a larger dev initiative, they could probably change that, but it's consistent with other powers.
Also, @ Sammie, Specialist would get a respect by virtue of having 2GM (and everyone with 2GM getting a force respec).
For those curious, Burst Shot is a single shot forward with both pistols, held upright (not 2GM style).
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42 40s, LTSer.
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Only bug I've found so far is the following;
Additional suggestions;
The Furious buff sounds interesting, gives 1% critical chance per stack so depending on severity that could be up to around hrmm 6% DPS increase for many crit builds. Hehe I would so abuse it to as a melee DPS. And the fact it gives a healing buff if you are hit something to test out sometime.
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I will say, though, as someone who does not use Two-Gun Mojo, I don't know that the AoE change is all that good. A lot of people may have builds that count on the power being single-target (such as using Vindicator tree's Focused Strikes specialization), and as such that particular change seems kinda needlessly disruptive.
Glad to see Sniper Rifle get its Stun fixed, though I JUST switched away from it a few days ago. XD *shakes fist!*
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1. I know these changes will scare some, but at least they are giving "tradeoffs". I think the game will benifit form the standardizations when they are finished.
2. I'm glad that ATs are getting some love.
3. Steadfast is exactly what my build needed to finally let go of MSA. Open Palm Strike is the only MA power I have but it seems to work fine with only one MA power.
PVP is starving without rewards
1. Please give us Daily PVP missions that reward Questionite.
2. Please give us an exchange rate between Acclaim and Recognition so that PVP has access to all "On Alert" PVE rewards.
Martial Arts: Very interested by the AoE changes and thank you for the new Energy Unlock. You might want to add info on what Shredded does for Blade Tempest, since Viper's Fangs does have the debuff description.
Munitions: The TGM change is quite neat. The change to Piercing damage from Penetrating was needed. The new skill sounds pretty interesting, I'm definetly going to pick it up! The advantages seem a bit weird though, both of them are basically saying the same and have some typos, and I don't mean just the br typo.
Furious: I'm also very interested by this one, but I hope this appears in many/some other places than just Munitions and Frenzy.
I attempted to retcon a Speciliast @40. However, none of the power choices are selectable. They seem frozen. When clicked no power choice is selected.
- I'm ecstatic about the fact change is happening, but 2GM was literally buffed before because it was bad, now, it got a damage debuff, it's thing that was added years ago taken away(armor pen.), and now made a cone. Why?.
- Same.
- I wish I could take advantage of this. I don't have a MA toon on live due to my disdain for it on an aesthetic level(however, if I were to make say, a Fighting Claw/MA toon...)
Can't wait for what's next!!!! . Please though, as I stated when the blog was posted in news/allowed discussion(along with avianos) Buff. 2GM wasn't that OP anymore thanks to the crit/dex nerf. Please seriously just fix the bad powers instead of bringing actual preforming powers down. Please.42 40s, LTSer.
42 40s, LTSer.
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I'd be happier if the cylinder thing on Two Gun Mojo is an advantage, since changing base power functionality (from dedicated single-target to situational AoE) is kind of...annoying.
But it at least still works against single targets.
Furious probably needs to be ported around a bit, too.
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It should actually be a burst, firing about three or four shots (counting as one hit, but just for the looks), alternating from one pistol to the other. Firing both together looks very plain and boring, nothing like the dynamism a comic book inspired game should have.
These new powers and changes are so intriguing. Can't wait until they reach Live!
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I also agree that 2nd should remain a single-target power, maybe with an AOE advantage, just so it's not wierd for legacy builds that rely on its single-target-ness for proccing specs.
Since we're looking at both at the same time, it'd be cool to have some cross-pollination of power interactions between MA and Dual Pistol, play up the "Gun Fu" thing that starts with Bullet Beatdown.
-Ogre
Yay! Although, it's just feeding my obsessive tweaking problem with my main.
"- New Power: Steadfast This is an energy unlock for the martial arts framework. It gives you energy whenever you land a critical hit with a martial arts ability. The energy return scales off of dexterity and recovery."
Damn, that would have been nice for my laser sword build. Having to pick up a rush power or use the arcane energy circle just to power laser sword sucks. And the only other power that might help is locked behind a buggy / grindy GCR wall. At least I can dump MSA...
[at]riviania Member since Aug 2009
*You called Bullet Beatdown, "Bullet Ballet" and have probably scared many young men who are worried about keeping up their masculine image.
Burst shot in its current state is very meh, it's underperforming damage wise, it costs too much energy to use, and the animation boring.
-Ogre
Unless that is a bug. But I don't think it is.
One change I would like to see, although I don't know how hard-coded this is in the game engine - I'd like to see pistols made as an available skin for more of the munitions powers. I mean, sure, Space Cowboy can use a Western rifle for Sniper Shot, but I once hit a momentary glitch that let him use his Space Scoundrel pistols for that, and it looked really freaking cool...
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The "H" in "Shot" is capitalized, there should be a comma between "Furious" and "Burst" and the {< br >< /br >} brackets are not properly set. *puts chalk back and takes a seat at her desk*
This is a big journey, so far if you're reading this, wish you a good day