Last time, in "So, what good are UNITY missions now?"...
@thegrandnagus1 said: Now that you get SC rep with every Alert, what good are UNITY missions? It seems like they should have gotten...something(questionite?) to make them still worth doing. Or am I just missing something?
@crypticarkayne said: We're going to be taking a look at UNITY missions at some point and doing a refresh/revamp of them.
@thegrandnagus1 said: Thank you so much for the response. If you would tolerate an impassioned plea: One of my favorite things about the UNITY missions is that they are one of the few things at end game that give you a reason to actually go back out into the world of Champs rather than just standing around RenCen waiting for a queue to pop.
Champs has a *huge* sandbox for people to play in, but it's almost completely wasted at end game because 99% of the content isn't actually in the "real" world, it's in a queue. PLEASE do not scrap these missions. PLEASE give them better rewards and even add some new missions to the dozen or so that exist to give people a real(rewarding) reason to keep enjoying traveling the awesome locations in the game world.
@thatcursedwolf said: Soloist is getting to be the new "dirty casual". It may be massively multiplayer online but I've never found the all teaming all the time in MMO that people seem to think is in there.
@crypticarkayne said: We hear ya. There are plans to provide more solo end-game content. We're just focused on group-based content and rewards at the moment.
And finally,
@biffsmackwell said: Closing. If you want to still talk about UNITY stuff, just make a new thread, and pretend you all love each other deeply.
So, if you have any thoughts about the UNITY missions, please share them!
@ladygadfly @crypticarkayne @splosions @kaizerin
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Always a bridesmaid, never a bride.
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
42 40s, LTSer.
That said, the mission where you actually have a member of the Champions with you are awesome, IMO
The-Grand-Nagus
Join Date: Sep 2008
Making the final mission for a 2-3 person team (like the end mission of Steel Crusade) wouldn't be bad either. Team content doesn't have to come in 5s and 10s. Also, beef up the end bosses. Cazulon shouldn't be a pushover.
Finally, make sure we can find the caves in Lemuria. Make the arrow point the way to the cave, and make some sib-objectives to create waypoints that the arrow will identity to navigate the tunnels.
except for the fact they keep breaking the fourth wall....
My shock and awe about this change aside...
Unity missions should still be a moderately enjoyable escape from the repititious grind that is alerts...
Instead of being story driven, I waould want something more modular like alerts, where the boss/villain group behind the plot is randomized and maybe include your nemesis.
As much as I like story missions, I dont think what works with UNITY because it is going to be repeated so much.
I could only support story driven unity missions if we were getting new story driven unity missions at least every 3 months.
PVP is starving without rewards
1. Please give us Daily PVP missions that reward Questionite.
2. Please give us an exchange rate between Acclaim and Recognition so that PVP has access to all "On Alert" PVE rewards.
PVP is starving without rewards
1. Please give us Daily PVP missions that reward Questionite.
2. Please give us an exchange rate between Acclaim and Recognition so that PVP has access to all "On Alert" PVE rewards.
On-topic: I'd like to see UNITY missions scaling size of enemy groups with number of players in the team; we know that CO has this capability (a few missions in Vibora Bay use it), but it's used so rarely...
ALL instanced content should scale to team size. Even COX had this as a standard. How did this get overlooked?
PVP is starving without rewards
1. Please give us Daily PVP missions that reward Questionite.
2. Please give us an exchange rate between Acclaim and Recognition so that PVP has access to all "On Alert" PVE rewards.
you don't need some "high performing" build to solo SC dude...
PVP is starving without rewards
1. Please give us Daily PVP missions that reward Questionite.
2. Please give us an exchange rate between Acclaim and Recognition so that PVP has access to all "On Alert" PVE rewards.
Epic Stronghold
Block timing explained
Now, if your complaint is that UNITY shouldn't go in a less-solo-friendly direction, that's something I can agree with; though I think making the ending missions slightly tougher - maybe around "team (2)" difficulty - would be fine, since someone on a squishy Inferno can still solo that difficulty - they just have to be a bit more careful.
But that's not what you said - what you said is that Steel Crusade "shouldn't have the team tag on it", which I strongly disagree with.
But that's not what you said - what you said is that Steel Crusade "shouldn't have the team tag on it", which I strongly disagree with.
UNITY was formerly solo friendly. Now the team and only teaming and always teaming crew wants UNITY to require teaming.
The reason I said SC shouldn't have the team tag on it is because the people who wanted UNITY to force teaming said it's not so bad, SC can be soloed. So if SC is done solo, it shouldn't have the team tag on it.
Ok, so maybe they should rename the tags. I don't know that that's necessary but I don't have a problem with it either...
PVP is starving without rewards
1. Please give us Daily PVP missions that reward Questionite.
2. Please give us an exchange rate between Acclaim and Recognition so that PVP has access to all "On Alert" PVE rewards.
The-Grand-Nagus
Join Date: Sep 2008
"@crypticarkayne said: We hear ya. There are plans to provide more solo end-game content. We're just focused on group-based content and rewards at the moment."
I see nothing here that explicitly states that Unity is actually going to be this "solo end-game content" maybe a dev could clarify this point.
Until then any argument that Unity should be solo friendly is simply an opinion.
And if UNITY ends up going in a more team oriented direction, don't start crying and flaming, that just means your getting something new for solo end-game.
PVP is starving without rewards
1. Please give us Daily PVP missions that reward Questionite.
2. Please give us an exchange rate between Acclaim and Recognition so that PVP has access to all "On Alert" PVE rewards.
If I have an AT with average gear doing UNITY to get better gear I shouldn't be forced to team because the teamsters felt like dirty soloists still have it too easy.
If I wanted to team I wouldn't be wasting time on UNITY.
And again, we don't even know if UNITY is intended to be team, solo or in-between. See my above post...
PVP is starving without rewards
1. Please give us Daily PVP missions that reward Questionite.
2. Please give us an exchange rate between Acclaim and Recognition so that PVP has access to all "On Alert" PVE rewards.
This! Why make content for solo OR teams when both can be done? People still run Serpents Lantern in teams and solo.
[at]riviania Member since Aug 2009
Slapping set scaling Team:X for X >= 2 on content and you exclude people soloing on average or below characters from doing it on their own.
Having something scale for team size and difficulty no one loses access to the content. Teams are *not* restricted to only doing Team:X content.
Having worked on content for both CoX and CO, I can tell you there are a lot of upsides and downsides with encounter scaling. The obvious upside is of course it becomes accessible at various team sizes. The downside is that it requires a lot of extra setup on the encounters and rewards, which means you'd be getting less overall content.
(I personally like scaling in encounters; I pushed for that when CO launched, but it was until the Adventure Packs that we got proper scaling tech in place.)
^
This may be horribly put, but, in my mind I get it
42 40s, LTSer.
As far as Champs, I think most of us are aware the game has gone through some periods of very light development, but I can see a clear difference in the last 6 months. It's very encouraging to actually be able to post a thread, hear from the devs, and have some hope your ideas might actually make their way into the game at some point.
The-Grand-Nagus
Join Date: Sep 2008
PVP is starving without rewards
1. Please give us Daily PVP missions that reward Questionite.
2. Please give us an exchange rate between Acclaim and Recognition so that PVP has access to all "On Alert" PVE rewards.
Not seeing the downside there. More concerned about quality and if it's fun to do more than once. And if the map is pretty like Fury of the Dragon.
[at]riviania Member since Aug 2009
When we asked for new zones, we got Alerts instead.
When we asked for more rewards, we got high SCR pricings.
So looking at it, I think we should ask to remove all the UNITY missions... maybe we would have a chance to get the exact opposite?
Maybe we shoud simply ask nothing, think nothing, play nothing and buy nothing too...
Oh and I love you all very deeply. *waves to biff*
Epic Stronghold
Block timing explained
Hmm, I'll probably just keep my mouth shut for now and let you guys do your thing. Good luck!
And I will always be @DZPlayer122.
Get the Forums Enhancement Extension!
"PercievedDevEffort" * PlayerPopulation.
PercievedDevEffort = frequently of updates
Of course, in the real world outside the forums none of this has any bearing whatsoever and the formula is # people having fun playing the game = population. After all, people who decide if they're having fun based on how frequently a game gets updated are a niche group that you can never cater to because their demands will always outpace your abilities.
As for the point that was actually being made, spending extra time making encounters scale to level/group means less stuff. While I really like scaling stuff, I do agree that we need a greater variety of things so now is not the time to spend extra time on fewer things. Now is the time to make level specific content in quantity, specifically to fill out one part of the game that's the most barren: end game.
My super cool CC build and how to use it.
[at]riviania Member since Aug 2009
The-Grand-Nagus
Join Date: Sep 2008
So what about taking longer to release content?
42 40s, LTSer.
I'm not five. I can wait a bit longer for something without flipping tables and frothing at the mouth. In fact, I'd rather content take a bit longer if it means not having a horrid first experience because it's filled with bugs.
[at]riviania Member since Aug 2009
My super cool CC build and how to use it.
As far as frequent content? It better be good. And I mean, not like sterg said, bug ridden BS like some things that have been released, no, I mean Good. If not, wait and release, it'll be more long-lasting with the players that way.(You can even give little teasers and things for those who are really on the edge of their seats).
42 40s, LTSer.
The-Grand-Nagus
Join Date: Sep 2008