How exactly is credit for defeating him determined? Logically, you'd think all you have to do is shoot at it with everyone else until it falls over dead, but that doesn't seem to work. I've fought him 5 (maybe more?) times so far tonight and each time, no credit was given. I tried all the things people suggest like "drop the quest and retake it" and "relog" etc. None of it works.
So what the hell is going on and how can I actually get credit for this stupid daily?
(Hopefully) Useful CO Resources: HeroCreator (character planner), Cosmic Timers/Alert Checklist, Blood Moon Map, Anniversary Cat Map, and more (eventually, anyway).
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It's like there's two or three different requirements and some of them are randomly not being met or something.
It's possible that there's a minimum threshold of damage to get credit, I've seen some evidence of that for other fights, but if so the threshold is fairly low, probably in the vicinity of 1%.
Epic Stronghold
Block timing explained
My answers were always "Just turn it in, it will work." **eyeroll**
"Yes, Tier One Support, the machine is plugged in and the power is on."
For every person with anecdote about doing this or that first, about doing a given amount of damage, etc., there is a counterexample.
It's just buggy.
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That's gotta be it.
Cupid@Tool-box, stunningly radiant stag ready to play matchmaker between villain and arrow!
Vixon@Tool-box, frighteningly eager to summon despair for his adversaries!
Jebin Zedalu@Tool-box, elementalist weaponmaster. ...One of these things is not like the others!
We'll see in a moment!
This maybe a damage thing. At level 40 my DPS is pretty good, better with gear, but better then say a level 26. With an AoE attack killing toys may well add to my damage totals like it does in the Black Harlequin special alert.
There's also a possibility that it's a engagement issue. Perhaps you need to be attacking Clarence or within range of his attacks for a certain portion of the fight? I usually don't spend a lot of time blocking, most of the fight is me using heals on myself and occasionally others, but I'm usually dealing damage consistently for the entire fight.
Another possibility is that getting credit may hinge on killing toys. I've heard people claim that they received credit by opening a present near the Clarence battle and killing the toys that spawn from that present. I have no idea how credible this claim is, but all of my toons have an AoE attack and I always try to clean up the toys that Clarence spawns.
I have no idea what's going on. These are just suggestions as to why I seem to have great success. Maybe if you're not able to meet these standards perhaps that's one of the problems?
- David Brin, "Those Eyes"
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Nepht and Dr Deflecto on primus
They all thought I was out of the game....But I'm holding all the lockboxes now..
I'll......FOAM FINGER YOUR BACK!
Edit: I decided to then put Making Naughty Nice as my primary mission, then went and fought Clarence. Got there right after Black Harlequin had been taken out already, and fought Clarence from almost 100% health. I placed 25th on the scoreboard and got credit for the mission.
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
Random really feels like the best guess... Almost like there is a valid participant cap or something.
And as above, the "turn it in anyway" method doesn't seem to work for this. That was indeed a solution for the earlier warehouse mission display issue, but in dozens of tries I've never once been able to turn the quest in if the Clarence component was not visibly shown as complete.
I've had no trouble since my initial post, but then I've run nothing but 40s since then (by mere coincidence, not a plan) so I'm not sure if that has something to do with it.
if clarence bugs- it doesn't want to let you hand in but if the alert bugs, it sometimes lets you hand in
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Epic Stronghold
Block timing explained
100k on the scoreboard? I've been doing the mission with Haymakers primarily and one to five or so Unleashed Rage thrown in whenever off cooldown, depending on how early or late I got to the fight. I've scored as low as like 16k when coming in late and still got credit.
I'm assuming you mean damage, which sounds more likely. The strange part is that you get credit for loot even if you're not on the scoreboard because you did like 4 damage to him, but no credit for the mission. I wonder why it uses such different criteria to judge whether you did good enough for loot versus good enough for the mission.
Edit: Disregard my dumbness. I've been doing like 250-550k. I was looking at the scoreboard wrong.
I had a brain fart and thought the scoreboard showed participation, not the actual damage or healing you did.
Did the Alert maybe a couple days ago. Today did Clarence like 4 times (through a journey of seething anger and self-doubt eventually culminating into dour resignation and pessimism). Differing performance levels. Whatever the crude effort . . . 'twas no dice, Mon'Amie. That includes the 4th time getting 120k on the board which was still a ways down (s'okay - me gots room to improve, Baby). Also joined the open team. I will note these 4 times were all arriving at different times too, mainly late, from lack of familiarity with the locales ('what the hell is the Barlow building again..?' *frantic Googling*), but never when Clarence first appears.
So I drop the mish in disgust after the 4th time and restart it, hopes low as could be but Bon Jovi's 'Livin On a Prayer' plays quietly in the very back of mind, eliciting a philosophical nod, narrowed eyes and the faint hint of a lopsided grin. I decide to have myself some mighty fine homemade eggnog. Rum included. Do Clarence for the 5th time, over by the prison. Get there all quick like just as he materializes. Join the open team. Don't die. Get like 220k on the board. An' I got the bleedin' credit finally. Then I pick up the crappy loot, mumbling curmudgeonly to myself about the likelihood of the Alert breaking instead, this time, jaded from my experiences thus far and unwilling to BELIEVE.
Do the Alert immediately after, on the way back to Ole Ren Cen. Taunt01 emote at Dominique Ducard right before I hit Ready for the mish. Alert goes fine, get the credit, turned into the Apprentice for the reward. Bam.
So if I had to guess, it was the eggnog and/or Taunt01 that 'debugged' the thing. Best o luck, folks.
- David Brin, "Those Eyes"
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Whoever you are, be that person one hundred percent. Don't compromise on your identity.
To test this, you'd need to have an accurate log of when players start accruing score and whether they get credit or not. While that is player-accessible information, it is not *easy* to get (you'd have to basically coordinate with everyone and have them report time they started participating). But Cryptic should have access to that data.