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Being an Onslaught villain doesn't give you the right to ruin the game for others.

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  • aranmaximusaranmaximus Posts: 5 Arc User
    Villains cannot be villains? We finally got "something good to be evil" but we can't use it because some heroes are afraid to dying by the devil's hand (and lose they useless grind/farm to unlock poor costume's pieces), are you a hero or a rat? (not offending our super-rats :D ) I can deal with that very well fighting right back!

    Bosses, NPCs and Nemeses are easy and comfortable tasks, we need real villains (with real people playing). Personally I liked very much when my toon saw Mindslayer (or someone possessed by her) taking advantage of the Clarence's chaos to kill some heroes (And me. She will pay for it >:) ).

    BTW, a instance only for OV should be fine enough.
  • jennymachxjennymachx Posts: 3,002 Arc User
    edited December 2015

    Villains cannot be villains? We finally got "something good to be evil" but we can't use it because some heroes are afraid to dying by the devil's hand (and lose they useless grind/farm to unlock poor costume's pieces), are you a hero or a rat? (not offending our super-rats :D ) I can deal with that very well fighting right back!

    Those costume pieces are only available during timed-events that only come once per year and there's obvious value behind them so they're not "useless". This has nothing to do with players being "afraid to die", and more with not being a griefing jerkface trying to ruin people's efforts in trying to get the timed-exclusive rewards.

    Post edited by jennymachx on
  • thatcursedwolfthatcursedwolf Posts: 489 Arc User

    Villains cannot be villains? We finally got "something good to be evil" but we can't use it because some heroes are afraid to dying by the devil's hand (and lose they useless grind/farm to unlock poor costume's pieces), are you a hero or a rat? (not offending our super-rats :D ) I can deal with that very well fighting right back!

    Bosses, NPCs and Nemeses are easy and comfortable tasks, we need real villains (with real people playing). Personally I liked very much when my toon saw Mindslayer (or someone possessed by her) taking advantage of the Clarence's chaos to kill some heroes (And me. She will pay for it >:) ).

    BTW, a instance only for OV should be fine enough.

    How many times must the CoV failure be repeated? And to top it off they did it by griefing the player base.
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  • aranmaximusaranmaximus Posts: 5 Arc User
    As I said, I can deal with that, maturely and calmly. I don't like post comments in this Forum (around the years only used to read feedbacks, complaints, tutorials, etc), but I do this right now with effort and hope that Devs doesn't shutdown (permanently) the OV, it's very useful and funny to my RP.

    I respect all the comments and viewpoints here and a simple and visible in-game option: "OV on" or "OV off" is good to solve all problems, don't you think?
  • guyhumualguyhumual Posts: 2,412 Arc User
    I don't think anyone here is asking for OV to end. If people weren't jerks we wouldn't even need a thread like this one.
  • kemmicalskemmicals Posts: 863 Arc User
    Time to make a hashtag about how a boogieman is trying to take away our villains.
  • aranmaximusaranmaximus Posts: 5 Arc User
    edited December 2015
    kemmicals said:

    Time to make a hashtag about how a boogieman is trying to take away our villains.

    Feel free to use in your protests. #grondwasright

    Edit: I can't attach images. Here the link: http://s2.postimg.org/iuxl8nk61/grond_WAS_RIGHT.jpg
  • jennymachxjennymachx Posts: 3,002 Arc User
  • avianosavianos Posts: 6,200 Arc User
    edited December 2015
    NO! Bad Caliga go sit in your RenCen Spot and think what you just did! onion-69.gif
    Urr... doesn't your main use Haymaker? Meaning he's totally immune to OVs unless he attacks them on purpose?

    Haymaker and Unleashed Rage!
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    spinnytop wrote: »

    This is exactly my point. A few players in this thread may consider this behavior griefing, but that doesn't mean that it is. A GM should be professional enough to recognize that OV players are doing exactly as they should be and that no action is required.

    They've had months to change how OV flagging behaves and haven't. They allowed us to play villains, and so we shall. Don't tell me "you can play a villain" but then add on "Oh but be polite".


    I notice nobody is up in arms demanding GM action against players who are getting tagged and then suiciding into turrets... even though this would be a much greater exploitation of the system than what's being talked about in this thread. Oh, is it not bad when you're benefiting from the exploit? That's integrity for ya.

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  • aranmaximusaranmaximus Posts: 5 Arc User
    xcaligax said:

    I see nothing wrong with this situation at all. In my opinion, I think most of you are over reacting to this. I've grown up in MMO games where open world pvp and anything of that nature gives way to server politics and drama. Usually things like that will make a community develop and grow, form relationships, etc etc.

    I think the fact that players that want to play a villain in the form of an OV, and being able to foil the heroes at every turn, is what makes a true villian.

    It's my opinion, but I think this shouldn't be changed.

    EDIT: We've been spoiled by having a choice of whether or not to bring the fight, in terms of instances pvp mini games and dueling. Now that almost "true" pvp has come to Champions, many of you decide to try their hand and once again adjust the hand of creation in their favor. The OVs crashing down on clarence fights brings a new dynamic to the challenge scale in this game. This community has an ugly history of making suggestions that they later regret. This may sound mean and elitist, but don't ruin this for the some of us that yearn for a challenge.

    I totally agree. Time to stop the cry, It's Champions Online not Puppies Online.


    text
  • chaelkchaelk Posts: 7,746 Arc User
    so because you like PvP, Caliga, it's ok to force the people who don't and don't want to take part,to take part.
    The Onslaught fights are meant to be voluntary, not making use of an exploit to get them to take part.
    what was it your friend said " cuz I know I'm going to do my OV dailies on Clarence. 200+ tokens hard to pass."​​
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  • jennymachxjennymachx Posts: 3,002 Arc User

    Time to stop the cry, It's Champions Online not Puppies Online.


  • xcaligaxxcaligax Posts: 1,096 Arc User
    chaelk said:

    so because you like PvP, Caliga, it's ok to force the people who don't and don't want to take part,to take part.

    The Onslaught fights are meant to be voluntary, not making use of an exploit to get them to take part.

    what was it your friend said " cuz I know I'm going to do my OV dailies on Clarence. 200+ tokens hard to pass."​​

    I just wanna clarify this because everyone is using that term is, and is not using it correctly. Nothing is being exploited here because it's within game design. Unless otherwise, they are using it for opportunistic pvp, which as you can see is highly demonized by this community. The term you are looking for is "ganking".

    I don't know any friends that have said that. Just about all of my friend's don't play as an OV anymore after the first 2 weeks of release, just like myself. Because we don't waste time, we got our gear from OV, and don't feel obligated to use it any longer.

    But no, on a moral ground, it's not ok to force people to pvp. However in the recent PTS changes, the developers are only discouraging OVs from joining in on the chaos, not shutting them out of it. Which I think is a fine choice. Even fighting Clarence as Grond on the PTS, it took Clarence almost 10 minutes to kill Grond, and that was with all his attacks targeting me.

    The devs likely feel the same as I do, in which a permanent game feature shouldn't be shut out by temporary content.
  • spinnytopspinnytop Posts: 16,467 Arc User

    spinnytop said:

    Heck are you talking about jenny? The game doesn't ask you for consent when your aoe hits an OV, it just flags you immediately. Where did you ever get the idea that consent was required?

    Players who want to fight OVs tag the OVs, be it single attacks or AoEs, there's the consent.

    Players who want to fight Clarence obviously want to focus on Clarence, not OVs jumping in the middle of a Clarence fight to take advantage of AoE aggro tag.

    What is so hard to understand?
    Nothing is hard to understand. The game flags you the second your aoe touches an OV, whether you wanted to be flagged or not. Simple. Where do you see consent?
  • spinnytopspinnytop Posts: 16,467 Arc User
    edited December 2015

    spinnytop said:


    I notice nobody is up in arms demanding GM action against players who are getting tagged and then suiciding into turrets... even though this would be a much greater exploitation of the system than what's being talked about in this thread. Oh, is it not bad when you're benefiting from the exploit? That's integrity for ya.

    While I think that behavior is cheesy, you have to admit that someone doing that isn't ruining anyone else's fun. Someone trying to enjoy the limited-time event but being forced into getting squashed by a villain player is getting their game experience ruined.

    Meanwhile, nobody is enjoying the game less because some guy is throwing himself at turrets.
    So in other words, cheating is okay because it benefits Guardian players. Anything that benefits OV players on the other hand, is bad. Well, it's nice to see that players are rallying against the Onslaught Villain threat in some fashion, even as roundabout as it may be. Can't beat em? Get em banned.
  • spinnytopspinnytop Posts: 16,467 Arc User

    spinnytop said:

    kallethen said:

    No, this doesn't mean they support OV trolling the event. Stop putting words into the devs mouths.​​

    The changes, not the devs. The changes can't speak, they're just alterations to code you silly goose :wink:
    Ladygadfly's reply to a comment made about OVs not being able to block Clarence's newly-buffed Mecha Blast over in the PTS thread indicates that the change was made to get OVs to stay way from Clarence.
    Actions speak louder than words, and the actions taken indicate that OVs have a fun new "how many lowbies can I rek as fast as possible" challenge :smiley:
  • spinnytopspinnytop Posts: 16,467 Arc User
    guyhumual said:

    I don't think anyone here is asking for OV to end. If people weren't jerks we wouldn't even need a thread like this one.

    I agree, if people weren't jerks and didn't try to get people banned for participating in events, we wouldn't even have threads like this one.
  • spinnytopspinnytop Posts: 16,467 Arc User
  • jonsillsjonsills Posts: 6,334 Arc User
    It was kind of fun to have Spinny being lucid for a while. Looks like his meds have worn off and he's back in full-blown troll mode again, though. Sigh.
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  • decorumfriendsdecorumfriends Posts: 2,811 Arc User

    Villains cannot be villains? We finally got "something good to be evil" but we can't use it because some heroes are afraid to dying by the devil's hand (and lose they useless grind/farm to unlock poor costume's pieces), are you a hero or a rat? (not offending our super-rats :D ) I can deal with that very well fighting right back!

    Those costume pieces are only available during timed-events that only come once per year and there's obvious value behind them so they're not "useless". This has nothing to do with players being "afraid to die", and more with not being a griefing jerkface trying to ruin people's efforts in trying to get the timed-exclusive rewards.

    This, a hundred times. I have no problem burning in and dying time and time again fighting an OV when I'm fighting an OV, not when I'm trying to fight the clock on my lowbie/low dps characters in a limited event.

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  • jaazaniah1jaazaniah1 Posts: 5,557 Arc User
    Gotta say that I don't see the real challenge to ambushing players in this way, unless it's to see how many unsuspecting lowbies can be taken out in a given amount of time.

    "EDIT: We've been spoiled by having a choice of whether or not to bring the fight, in terms of instances pvp mini games and dueling. Now that almost "true" pvp has come to Champions, many of you decide to try their hand and once again adjust the hand of creation in their favor. The OVs crashing down on clarence fights brings a new dynamic to the challenge scale in this game. This community has an ugly history of making suggestions that they later regret. This may sound mean and elitist, but don't ruin this for the some of us that yearn for a challenge."​​
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  • guyhumualguyhumual Posts: 2,412 Arc User
    spinnytop said:

    guyhumual said:

    I don't think anyone here is asking for OV to end. If people weren't jerks we wouldn't even need a thread like this one.

    I agree, if people weren't jerks and didn't try to get people banned for participating in events, we wouldn't even have threads like this one.
    Right, because it makes sense to give one person the power to enjoy an event and spoil the event for others. Give people the power to permanently opt out of the OV system. Ether that or start recruiting people for this new PvP MMO that you've built on the bones of CO.
  • jennymachxjennymachx Posts: 3,002 Arc User
    edited December 2015
    spinnytop said:

    Nothing is hard to understand. The game flags you the second your aoe touches an OV, whether you wanted to be flagged or not. Simple. Where do you see consent?

    Are you genuinely that much of a consistent troll or do you just not have any cognitive ability to comprehend reading and logic?
  • guyhumualguyhumual Posts: 2,412 Arc User
    jonsills said:

    It was kind of fun to have Spinny being lucid for a while. Looks like his meds have worn off and he's back in full-blown troll mode again, though. Sigh.

    I know, mostly Spinny is here to annoy as many people as possible, but it did seem that they were, for a brief moment, offering some valid and constructive points. I suspect thought that that wasn't getting enough immediate reaction and so the need for attention caused Spinny to revert. I will say this though: it works. Also negative attention is still attention.
  • warcanchwarcanch Posts: 1,143 Arc User
    I haven't read the entire thread and haven't really played in a while, but I know I'd like to be able to attack Clarence as Grond, Medusa or Gravitar WITHOUT having to worry about flagged players attacking ME and vice versa.

    I have a number of BECOME devices and often use them to do something different with a character. This is how I would like to approach a Clarence/Tako/etc fight as an OV.
    .

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  • kemmicalskemmicals Posts: 863 Arc User

    #blameitontheboogie


    I wish I could fave this.
  • decorumfriendsdecorumfriends Posts: 2,811 Arc User
    New patch should save the event.

    Or break the chat server, you can never be sure. :p
    'Dec out

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  • guyhumualguyhumual Posts: 2,412 Arc User

    spinnytop said:


    I notice nobody is up in arms demanding GM action against players who are getting tagged and then suiciding into turrets... even though this would be a much greater exploitation of the system than what's being talked about in this thread. Oh, is it not bad when you're benefiting from the exploit? That's integrity for ya.

    While I think that behavior is cheesy, you have to admit that someone doing that isn't ruining anyone else's fun. Someone trying to enjoy the limited-time event but being forced into getting squashed by a villain player is getting their game experience ruined.

    Meanwhile, nobody is enjoying the game less because some guy is throwing himself at turrets.
    Actually they are essentually the same thing. The main difference is, as you've pointed out, the amount of people that are annoyed by this. Sneaking into an event and then sucker punching as many players as possible that are trying to focus on the cosmic is just a way of generating free points. Jumping onto a turret is just a way of generating free points. The difference is that trolling an event spoils the game for multiple people involved. It discourages people from participating.

    Now if discouraging people from playing the game is the goal of OV, then congratulations, you're likely going to have a great deal of success there. If PvP is the new focus of the game then you need to get out and start recruiting to make up for those you're driving away. As of right now this isn't going to hurt me. I got a lot of characters, I got a few with 2GM, they're not going to be bothered by OV, and all this is going to do to me is make me play my selfish characters. This does hurt the casual gamer though and it will drive them to other games.
  • sammiefightersammiefighter Posts: 92 Arc User
    *shrugs*

    Well they advertised an opt-in PVP system, shoved the users to the side ('just avoid the area') when all the healing/aoe powers rendered the system faulty. Kinda glad an event shoved enough people in one spot to make enough noise to hopefully do something.

    Doubt the devs want it but the on/off button gives people the choice they wanted, we can mix the level of Challenge and PVP we want. Be nice if it worked on both side too (see above post)
  • thatcursedwolfthatcursedwolf Posts: 489 Arc User

    *shrugs*

    Well they advertised an opt-in PVP system, shoved the users to the side ('just avoid the area') when all the healing/aoe powers rendered the system faulty. Kinda glad an event shoved enough people in one spot to make enough noise to hopefully do something.

    Doubt the devs want it but the on/off button gives people the choice they wanted, we can mix the level of Challenge and PVP we want. Be nice if it worked on both side too (see above post)

    Put the fighting OVs debuff on a device.

    You don't get the debuff until you activate the device which then keeps it refreshed until deactivated.

    The debuff still times out like normal.

    If you don't have the debuff you can't interact with OVs or anyone with the debuff.

    I'd be down with that.

    How they didn't see this coming is a mystery and points to the griefing being intentional with the system.
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  • xcaligaxxcaligax Posts: 1,096 Arc User


    Put the fighting OVs debuff on a device.

    You don't get the debuff until you activate the device which then keeps it refreshed until deactivated.

    The debuff still times out like normal.

    If you don't have the debuff you can't interact with OVs or anyone with the debuff.

    I'd be down with that.

    How they didn't see this coming is a mystery and points to the griefing being intentional with the system.

    They saw it coming. They just wanted to see how the community would react.
  • aiqaaiqa Posts: 2,620 Arc User
    edited December 2015
    xcaligax said:


    Put the fighting OVs debuff on a device.

    You don't get the debuff until you activate the device which then keeps it refreshed until deactivated.

    The debuff still times out like normal.

    If you don't have the debuff you can't interact with OVs or anyone with the debuff.

    I'd be down with that.

    How they didn't see this coming is a mystery and points to the griefing being intentional with the system.

    They saw it coming. They just wanted to see how the community would react.
    I have never seen so much hostility during the winter event. In the past years it was only people hunting bears for fun and everyone was generally quite friendly about it. This year... well you can see what has happened. So if this was an intentional test, I would suggest Cryptic stop doing social experiments in CO.
    Post edited by aiqa on
  • guyhumualguyhumual Posts: 2,412 Arc User
    So far I've only seen one OV since the patch went up, a Grond, and he took off running before he could do any serious damage. Hopefully this will fix things somewhat.
  • thatcursedwolfthatcursedwolf Posts: 489 Arc User
    xcaligax said:


    Put the fighting OVs debuff on a device.

    You don't get the debuff until you activate the device which then keeps it refreshed until deactivated.

    The debuff still times out like normal.

    If you don't have the debuff you can't interact with OVs or anyone with the debuff.

    I'd be down with that.

    How they didn't see this coming is a mystery and points to the griefing being intentional with the system.

    They saw it coming. They just wanted to see how the community would react.
    Anyone familiar with the G.I.F.T. would have known.

    How one could be a dev of an MMO and not know the G.I.F.T. is a mystery.
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  • biffsmackwellbiffsmackwell Posts: 4,743 Arc User
    spinnytop said:

    So in other words, cheating is okay because it benefits Guardian players. Anything that benefits OV players on the other hand, is bad. Well, it's nice to see that players are rallying against the Onslaught Villain threat in some fashion, even as roundabout as it may be. Can't beat em? Get em banned.

    I guess I'll have to spell it out for you.

    Cheating is bad.

    Cheating is worse than bad when one guy can make the game stop being fun for dozens of people at a time.

    Can you understand now how one is worse than the other?
  • biffsmackwellbiffsmackwell Posts: 4,743 Arc User
    xcaligax said:

    They saw it coming. They just wanted to see how the community would react.

    Cryptic is Vault-Tec.
  • steampunker7steampunker7 Posts: 20 Arc User



    Anyone familiar with the G.I.F.T. would have known.

    How one could be a dev of an MMO and not know the G.I.F.T. is a mystery.

    Trust me, I've seen Devs who seem willfully ignorant of (or actively encourage) the G.I.F.T. Haven't been in CO that long but this honestly does feel more like a simple oversight than malice. To the CO dev's credit they were pretty quick to get at least a band aid on it and didn't side with the griefers. Yeah, It's not perfect to be sure but it should at least get us through the event and can be more thoroughly reviewed once the holidays are over. Looks like they even addressed a few other hiccups the event was having and did some tweaks to the rewards. That's worlds more than I can say for some other Cryptic games. Some kudos as well to Biff and other players who stood together and recognized and call out the OV abuse for what it was. Gotta say as a bitter old MMOer its quite refreshing to see an actual positive community for once. :)

    For now though, back to hunting down some bear necessities. Catch you all in the game.

  • pantagruel01pantagruel01 Posts: 7,091 Arc User

    Anyone familiar with the G.I.F.T. would have known.

    I have no idea what that stands for.
  • beezeezebeezeeze Posts: 937 Arc User
    edited December 2015
    The newest alterations to the winter event seem like an acceptable trade off imo. Then again OVs crashing events is not a big concern for me... some of you seem pretty torn up about it though, sucks for you.

    Also I just wanna thank all you sucide happy OVs who let me beat on you for a few minutes before you gleefully charge into oblivion. You didn't have to but you did it anyway. You're all true heroes. Embrace the Turret. Love the Turret.

    Don't let these weasels try and tell you how to spend your OV time, you've earned it.

  • thatcursedwolfthatcursedwolf Posts: 489 Arc User

    Anyone familiar with the G.I.F.T. would have known.

    I have no idea what that stands for.
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  • kamokamikamokami Posts: 1,634 Arc User
    I don't think OVs ganking people is a good thing. At best - it's whatever. At worst - it drives people away.

    But I love the approach that's being taken with the latest patch.....whether it's targeting OVs specifically or not...it's exciting to see what the impact will be. Most likely the ganking will continue but be a bit less easy.

    A more explicit flag to turn on fighting OVs makes things a bit less spontaneous and will result in less participation in OV fights.

    So I am in favor of the more gradual "discouragement" solution that's on PTS and other proposals like it despite being against ganking PVE players.
  • decorumfriendsdecorumfriends Posts: 2,811 Arc User
    G.I.F.T. of course is nonsense. People who behave like total ...wads online are not "normal people" ordinarily, they're...wads that hide it in person.
    'Dec out

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  • nephtnepht Posts: 6,898 Arc User
    xcaligax said:


    *snip*

    Git Ganked U__U"


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  • riveroceanriverocean Posts: 1,690 Arc User
    edited December 2015
    People are acting as if all that was happening was some players hopping into the fun.. wailing on Clarence and then jumping out. That's not what was happening. Those same players were hovering around and attempting to stop people from rezzing - by repeatedly dropping their buffed aoes on them. Long after Clarence was defeated. They got no loot from doing it.. they were doing it to be malicious.

    I'm happy the new change was implemented. It did seem to help a lot today. As usual, the cowardly type who engages in this sort of behavior hopped away like crazy, once they realized they were being damaged.

    The issue here is - people who do not want to be involved or tagged for PVP - should not be. I could care less, if someone is stupid enough to OV fight Clarence now and drop some free tokens my way, please do. We thank you for your sacrifice. But some players do not want to be tagged for PVP in any form. Those players spend money like everyone else, and driving them away from the game isn't a smart idea. Our population is small enough as it is.
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  • xrazamaxxrazamax Posts: 982 Arc User
    I wonder if the OVs weren't player controlled, but just NPC enemies that jumped in and attacked everyone then fled, if everyone would be so angry still or if they would find it cool seeing Clarence and Grond fighting next to each other.
  • jonsillsjonsills Posts: 6,334 Arc User
    edited December 2015
    xrazamax said:

    I wonder if the OVs weren't player controlled, but just NPC enemies that jumped in and attacked everyone then fled, if everyone would be so angry still or if they would find it cool seeing Clarence and Grond fighting next to each other.

    Since Millennium City, home of newbie heroes, only sees cosmics on special occasions, yes, I think people would still be pissed off at having this limited-time special deal being disrupted by such a stupid thing. It's why some folks completely avoid Blood Moons, because they make some missions in MC impossible for sub-40s (have you ever tried to guide the Sasquatches past not only VIPER but also frigging zombies?).

    And Decorum, in my experience the majority of people are indeed ****wads who just hide it well most of the time. Never overlook the civilizing power of embarrassment.
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  • decorumfriendsdecorumfriends Posts: 2,811 Arc User
    Oh, I won't disagree with that, just the concept that it somehow makes *&%wads out of people who aren't. It doesn't work that way, they have to be a f*&^wad to begin with. The anonymity just lets it be revealed.
    'Dec out

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  • guyhumualguyhumual Posts: 2,412 Arc User
    xrazamax said:

    I wonder if the OVs weren't player controlled, but just NPC enemies that jumped in and attacked everyone then fled, if everyone would be so angry still or if they would find it cool seeing Clarence and Grond fighting next to each other.

    To a certain extent it wouldn't be as bad, AI focuses on the strongest characters rather then the weak one. Unless it's designed to pick off the weakest, attack clusters of characters, and then run away if people are attacking him and dealing significant damage you're not going to have the same level of frustration that you would with a player trying to wrack up as many cheap kills as they can as quickly as they can.

    However the Mechanon event was practically impossible unless you got into a good zone with competent players willing to work together as a team, and perhaps if they added some AI controlled OVs to the fight the event would still be completeable, but that's a lot of AoE spam to deal with and not at all worth my time. My over all feeling is that if they add OV villains to any event it would probably ruin it for me. AI villains wouldn't be as bad, they'd mostly target players that are powerful enough to be targets, but the little guys would still get caught in the middle and that's a lot of hassle for what usually turns out to be a toy part and a stocking.
  • steampunker7steampunker7 Posts: 20 Arc User
    xrazamax said:

    I wonder if the OVs weren't player controlled, but just NPC enemies that jumped in and attacked everyone then fled, if everyone would be so angry still or if they would find it cool seeing Clarence and Grond fighting next to each other.

    I wonder what would happen if the OV abusers and their apologists wouldn't try to justify the bad behavior or imply that the people complaining are the problem and just respected their fellow players by not bring OVs to the Clarence fights.

    Oh wait, no I don't. We wouldn't have had the problem in the first place.

    Though to answer your question, seeing Grond fighting Clarence was kind of funny. The first time. When it became clear that there was a malicious intent on the part of some OVers to use Clarence as a bait for griefing and ganking, that's when it stopped being funny. Not just because players who wanted no part of the PVP were being forced into it or completing the fights became needlessly difficult, but because a few maladjusted individuals were giving the responsible Overs a bad name as well.

    The G.I.F.T, even if it is at best a corollary rather than a cause, is an acknowledgment that anonymity and a lack of direct, tangible repercussions can cause people to act on their more darker impulses. And to be 100% fair there is actually nothing wrong with that. Being able to, for lack of the better term, blow off steam and express one's self under safe, controlled conditions is a good thing. When doing so crosses over into causing problems for others, even if it's "just a game," that's when there's a problem and the G.I.F.T kicks in.

    Fortunately in times like that though we have Wheaton's Law, which is also an acknowledgement of what anonymity and lack of direct, tangible repercussions can lead to. It's straight forward, easy to follow and ultimately keeping it in mind not only helps others, but yourself as well...

    To put it simply: "Don't be a d!ck." Follow that one rule and life gets a whole lot easier for everyone.

  • spinnytopspinnytop Posts: 16,467 Arc User

    spinnytop said:

    Nothing is hard to understand. The game flags you the second your aoe touches an OV, whether you wanted to be flagged or not. Simple. Where do you see consent?

    Are you genuinely that much of a consistent troll or do you just not have any cognitive ability to comprehend reading and logic?
    You can add numbers, but you can't ad hominem.
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