LOOK no one plays Beth Fallouts for "classic" Fallout experience as pre Beth Fallouts where badger balls. They play Beth Fallouts for TES wit guns.
Though Wasteland 2 Directors Cut turned out to be more buggy than a Beth game not to mention none of the NPC's bio pics looked like their in game model :I
Fargo made bad games.
Nepht and Dr Deflecto on primus
They all thought I was out of the game....But I'm holding all the lockboxes now..
I'll......FOAM FINGER YOUR BACK!
That's ok for TES fans.
But FNV has enough of fan following and mods still being made for it precisely because of being more of a Fallout game.
It was fun to hate Legion and murder them in a million of new and creative ways, it was also fun to watch ending slideshow to know what a terrible cluster**** of a world the Courier left behind.
My expectations for a "proper" Fallout game ended with Fallout 2. The kind of desolate post-apocalyptic imagery experienced from the bird's eye view perspective along with Mark Morgan's atmospheric and sometimes spine-chilling soundtrack from the first two games that made them so great to this day just have not been repeated.
Wasteland 2 as a spiritual successor does the job well and is a good game, but it's no Fallout 1 or 2.
All of the Fallout and Elder Scrolls games under Bethesda use a modified Gamebryo engine. Including New Vegas. Bethesda made the NV engine which is an update to the FO3 engine. I don't fault Bethesda for using the same dev tools for two different IPs. Those dev tools are a big part of why those games are all still popular. If they didn't exist, there wouldn't be moding by players. I'm under the impression that most game companies don't have any tools like that for their devs and certainly don't release versions for their players.
So, on Nexus FO:NV has 16.7k Mods and FO3 has 14.1k mods. Not much different in terms of popularity. Plus, a ton of mods from FO3 were simply ported up to NV. And as soon as GECKs comes out, you'll see a ton of mods from NV ported up to FO4. Not sure why you think NV is far more popular since modders seem to love all of the games more or less equally.
I like the story for Fallout 3 far more than Fallout New Vegas. None of the characters stood out in New Vegas like they did in FO3. Bethesda and Obsidian are both guilty of weak-sauce character development and disappointing serious story presentation. My favorite parts of all three games tend to be the quirky things because they're just so much better. Honest Hearts VS Old World Blues? Yeah, no contest. Even Lonesome Road wasn't as good as Old World Blues. It's basically Ulysses spending the entire time complaining about what a jerk The Courier is.
The Apocalypse happened in 2077. Fallout 1 takes place in 2161. Tactics: 2197. BoS: 2208. FO2: 2241. FO3: 2270. NV: 2281. FO4: 2077 and 2287.
Fallout 4 dumped their giant list of crap that was the PERK system for the new chart. It's much better than FO3 and NV. And well, by level cap, your character was always basically a god on the battlefield, so that didn't change. It just takes a bit longer in FO4.
Around the time Fallout 4 was released I noticed I could get both fallout 1&2 for cheap.. it has been a long time sice I played those games but they were just as great as I remember. Never got into Fallout 3 but I played it for a bit. Skipped New Vages when it first came out... but after playing the first two again and reading about how that game was closer in tone to the originals I decided to give it a try and I'm loving it. Just finished up Old World Blues actually and I thought it was fantastic.
Sooner or later I will play Fallout 4, a friend of mine has been playing it constantly... which honestly is the whole reason I got back into the series to begin with.
This describes nearly all my reactions to plot in video games anymore. I skip cut scenes and just assume the plot is some generic reused borefest, because it always is. John Carmack was right.
I like the story for Fallout 3 far more than Fallout New Vegas. None of the characters stood out in New Vegas like they did in FO3. Bethesda and Obsidian are both guilty of weak-sauce character development and disappointing serious story presentation. My favorite parts of all three games tend to be the quirky things because they're just so much better. Honest Hearts VS Old World Blues? Yeah, no contest. Even Lonesome Road wasn't as good as Old World Blues. It's basically Ulysses spending the entire time complaining about what a jerk The Courier is.
I can't recall any character from F3 without trying, so I suppose they hardly stood out for me. FNV had a great idea of having a protagonist who's a regular living in the Wasteland instead of being an outsider, and factions who were making logical proggress in this world and working philosophies why they're doing things. One would expect that after two centuries at least some people will finally stop squatting in ruins and try building something from the scratch, and hey - NCR and tribals were doing exactly this.
Aside of the Legion who was only for evil gameplay, none of them was like making a clear moral choice. Be a total jerk, but finish the game with NCR, or be a hero and do the same. Or any kind of moral choices for Mr House. Or Free Vegas instead. More freedom.
Honest Hearts and Lonesome Road were made to add some more background to main story. They're also made of content that was designed with the main game, namely Ulysses was an initial idea for a Legion-friendly companion.
It's a bad thing to have them separate after the release, but nothing beats the full F3 ending as a separate DLC...
Ah, yes. There's also FNV Dead Money. Which was a pile of **** anyway and probably should be forgotten.
Nice idea for a survival scenario. Too bad completely wrecked by bugs.
Fallout 4 dumped their giant list of crap that was the PERK system for the new chart. It's much better than FO3 and NV. And well, by level cap, your character was always basically a god on the battlefield, so that didn't change. It just takes a bit longer in FO4.
Perks were merged with skills and I don't think this amount of streamlining was needed. Perks were always something quirky to add on top of skills for more customisation. No care about quirky perks? Take an increase to stats instead. About the only positive from this streamlining is getting rid of separate skills for energy and ballistic guns.
Wasteland 2 is an example of a game that can stutter or freeze on machines that can run F4 on Skyrim just fine. No way to tell if it's because of Unity or the game is put together this way.
Even disregarding bugs, some questionable design choices there. Redundant skills in a game that forces you to calculate how you spend every skill point. Having easter eggs is great, but not being informed that you may be stuck with a character costume or a useless repair skill is a bad design.
No amount of nostalgia can cover technical problems with a game. Divinity and Torchlights also are nostalgic titles. Except they work.
Skipped New Vages when it first came out... but after playing the first two again and reading about how that game was closer in tone to the originals I decided to give it a try and I'm loving it. Just finished up Old World Blues actually and I thought it was fantastic.
Mr House offed with a tire iron.
Legate Lanius killed with a golf club (Fore!).
Beheading Caesar with a mini nuke was a dumb idea, though.
Good times...
F4 has not nearly enough weapon kinds to make long time murder interesting. It needs more of everything. Like a GRA DLC for F4. Combat rifles could use their own weapon models instead of only small tweaks made to combat shotgun geos. Assault rifles look ridiculous with their Lewis light machinegun geos (there's a model for a Chinese assault rifle in game files, but it's untextured and unfinished). No grenade launchers at all and shotguns are nerfed into ground with no shotgun-related perks and no different kinds of shells. Unique weapons could use some more "oomph" to their models as well. Modding community can't be an explanation for every small shortcoming.
And WTB lever-operated rifles and single action six-shooters.
Wasteland 2 is an example of a game that can stutter or freeze on machines that can run F4 on Skyrim just fine. No way to tell if it's because of Unity or the game is put together this way.
Even disregarding bugs, some questionable design choices there. Redundant skills in a game that forces you to calculate how you spend every skill point. Having easter eggs is great, but not being informed that you may be stuck with a character costume or a useless repair skill is a bad design.
No amount of nostalgia can cover technical problems with a game. Divinity and Torchlights also are nostalgic titles. Except they work.
Dont get me wrong when it works Wasteland 2 is a great game but there are games made with the same size of budget with the same sized teams that are just freaking perfect ...like Divinity OS. Which is odd as some of the past Divinity games have been awful :I
Nepht and Dr Deflecto on primus
They all thought I was out of the game....But I'm holding all the lockboxes now..
I'll......FOAM FINGER YOUR BACK!
We have all luxuries... Like a one standard issue bed, footlocker, and a set of khaki fatigues for everyone.
But don't fret, citizen! You'll be give a free combat rifle and a priviledge to follow your glorious general's orders without question. If you're lucky, there may be even a patriotic radio in your barracks!
It was much easier to scrap everything and just build barracks from the scratch than to fit anything into existing buildings. Steel is quite easy to come by, given how you can get it from scrapping weapons...
Pretty much all of the perks from FO3/NV are in FO4, so not sure what you mean by "quirky" perks that didn't make it. You can still be a cannibal, which were probably the weirdest perks. Animal Friend is still there, but not as worthless. Bloody Mess is more better this time around.
As far as I know, shotguns are considered rifles so those two perks would cover them. Tooltip error for not making that clear.
Bethesda made a big **** playground for modders to mess around in. So yeah, I'm fine with mods filling in the gaps.
I was disappointed with the amount of guns in the base game, but the crafting system gives a lot of customization for those weapons. Kind of a trade off. We get awesome gun customization but fewer base types to play with. Everyone is going to add more gun bases though. Woo!
I can remember characters from both games, but NV has a lot of them that hardly matter right from the start. Once you leave Goodsprings, none of those people will ever matter again. Except Chet. And only if you've bleed the other vendors dry trying to sell all of your crap. Easy Pete? Trudy? Pretty 'meh'. Sunny Smiles and Doc Mitchell aren't much better. Even Cobb is bland. Ghost seems like she would have been a cool character, but once you do her quest, there's no reason to talk to her ever again. Just seems like there were so many characters in NV that could have been neat, but nothing ever happens with them.
The first characters from FO3 seem less bland with more personality. Even the ones that don't have a whole lot going with development. Burk doesn't have much, but what he has comes across well. Creepy dude trying to get you to nuke a city? You can practically see him drooling. Even Silver is more interesting than Trudy or Pete. Silver gets in your face when you walk into her home. Easy Pete is all like "Dynamite. Nah, you'll lose a hand." He's just so chill about it, like he doesn't really care, but the script calls for a skill check so he plays along.
Maybe it's the voice work. FO3 characters seem more animated while NV has too many mellow people.
Megaton is hard to forget even if you blow it up. The survivors don't let you. And Moira is there either way. No one compares to Moira.
FNV had non-generic NPC scattered over the entire area. They were also less over-the-top or psychotic, because Mojave was more normal than the Capital Wasteland. Outside of territories controlled by Legion.
General population was supposed to be normal and average people who have to cope with living in the post-nuclear Nevada. There were also quests with mundane things like abusive father, petty murder or gansters hooking people on drugs to enforce this impression. Which is consistend with Fallout 1 & 2 where also general population had a fairly low amount of weirdos.
Boone is not the most expressive NPC ever, but this is more or less how a person in a heavy depression may behave.
Shotguns had two perks, one for armor penetration, second one for repels. They also had more kinds of ammo with different effects than any other gun in FNV. Point of using shotguns was to have one gun with more flexibility in exchange for reduced range, instead of carrying a few guns. They were using the same skill as rifles.
In F4 shotguns are basically inferior rifles with only one kind of ammo. Not too many reasons for using them, at all. At close quarters handguns can do the same and weight less, at long and mid range they're outclassed by rifles. Unless they will be expanded by future DLC, this class of weapons could be cut out of the game as well.
FO3 is better than FNV has the superhuman gambit quest line. Also FNV is again made by Obsidian who know how to make great games but don't know how to do endings. Bethesda doesn't know how to do endings also but they don't force you to sit through never ending official fan fiction they just don't even attempt. If you don't know how to do something just don't do it.
The voice acting in FNV's endings makes me shout at pugs.
Nepht and Dr Deflecto on primus
They all thought I was out of the game....But I'm holding all the lockboxes now..
I'll......FOAM FINGER YOUR BACK!
Endings in FNV were just fine.
There was always a trade off, not every faction could be made happy. As it should be, since they had very conflicting goals. NCR could be allowed to civilise the Mojave, but their imperialism made it at expense of freedom of separate settlements.
When it's official, it's not a fan fiction by its definition.
Fallout never was a franchise known for sudden plot twist, but it always had some cynicism and moral grayness around the outcomes of player choices.
If anything, Bethesda writing Fallouts is closer to fanfiction.
Giving Mojave to NCR is a choice comparable to giving the Commonwealth to BoS.
Both factions will bring some order to the land, but they will tread on people. NCR was merciless on local autonomies like Freeside and Goodsprings and had absolutely no mercy on the Enclave remnants, BoS will come hard on anyone who's not falling into their definition of mankind. NCR isn't any more tolerant than BoS, they only have other criterias for being intolerant.
Both NCR and BoS are outside conquering forces in their respective games. They make claims about bringing order and security, but locals may have a different opinion.
The Minutemen are basically local equivalent of Free Vegas. Of the people for the people. Very much like the Free Vegas, it is actually rather dubious how successful they may be in the long run.
Yeah, me too. Two times...
Mr House is probably the best choice for the future if you don't roll with NCR, but his "charming" personality makes it nearly impossible to bear with him.
In FNV you can pick only between ****heads and bigger ****heads.
NCR general very likely attended the same school for jerks with Arthur Maxson and colonel Autumn.
Optionally you can be the ruler of Vegas. Except the Courier is probably as mental as the other leaders there.
This one time when I completed the game with House was when the Courier had a pure merc mindset with no **** given. Because Mr House hired him.
But I spared Autumn in F3. Just couldn't bring myself to offing him, given how dedicated he was to his service.
Currently I've got the courier acting like a skeevy lawyer with an affinity for breaking and entering + handguns. Been playing all sides for as long as possible. Probably going to end up taking Vegas for my own though, pretty sure my character could at least do as good a job as Mr House.
FO3 and its standalone expansion pack NV ( :P ) are all fine but FO4 is the first RPG of any type that let me go GOD TIER NUCLEAR FULL SEPHIROTH EVIL! and not punish me with stupid sh*t like people hating me or perma blood stained clothes.
I've murdered so many people, took over the institute and found a way to launch dogmeat off of high buildings ( thats my new endgame ) and Preston Garvey still turns up at my house while ima making some stabby death deaths of death at my weapons table tells me has a settlement problem he wants me to look into then has the bloody cheek to fall asleep in MY BED!
I hate Preston Garvey but thankfully I have a new super sledge I've called THE ANSWERING! I will show it to him tonight ಠ_ಠ
I also don't understand why there is a two headed cow in my bathroom.
Nepht and Dr Deflecto on primus
They all thought I was out of the game....But I'm holding all the lockboxes now..
I'll......FOAM FINGER YOUR BACK!
I've murdered so many people, took over the institute and found a way to launch dogmeat off of high buildings ( thats my new endgame ) and Preston Garvey still turns up at my house while ima making some stabby death deaths of death at my weapons table tells me has a settlement problem he wants me to look into then has the bloody cheek to fall asleep in MY BED!
There's a ball dropped with BoS proggression and the Minutemen quests.
You take a settlement for the Brotherhood, and next time you go there farmers will ask for help.
Ok. No worries. Proctor Teagan actually has an idea of offering locals protection in exchange for supplies. Totally makes sense.
Except this quest from farmers is the same old Minutemen quest and doing it will give the settlement to your personal faction right after you took it for BoS...
*facepalm*
There should be an option for doing these quests for BoS, seriously.
I also don't understand why there is a two headed cow in my bathroom.
Model for bathtub is the same as for feeding trough. Except the "real" bathtub is under furniture, and the trough is under resources. Brahmin AI draws them to their feeding spot. So check which bathtub object is in yours character bathroom. They look the same. :>
The Minutemen General.
100% Hero.
Patriot.
Alcoholic. Probably why he sees white Deathclaws.
Looks great in red sequin dress.
Female Survivor:
Model BoS knight (hey, BoS said it!).
Except when she's on Psycho. Which is like... 50% of her time or so.
Still killed far less people than the Hero.
Got on Carrington's and MacCready's good side almost immediately.
No red dress, but it's okay because wearing a bathrobe under your power armor is absolutely ok.
I think I spent more time making my character look like me than anything else I did in that game. Was impressed with this game in that regard was able to make someone that looked in their mid 30's rather than someone that looked way to young or way to old.
Nepht and Dr Deflecto on primus
They all thought I was out of the game....But I'm holding all the lockboxes now..
I'll......FOAM FINGER YOUR BACK!
There are already texture mods for faces because people were unhappy with all vanila faces having subtle signs of aging around eyes and mouth so they couldn't do characters looking like photoshopped celebrities. ¯\_(ツ)_/¯
Seems like people missed the detail with Lone Survivors supposed to be middle aged.
There are already texture mods for faces because people were unhappy with all vanila faces having subtle signs of aging around eyes and mouth so they couldn't do characters looking like photoshopped celebrities. ¯\_(ツ)_/¯
Seems like people missed the detail with Lone Survivors supposed to be middle aged.
OI mid 30's isnt middle aged U_U
Nepht and Dr Deflecto on primus
They all thought I was out of the game....But I'm holding all the lockboxes now..
I'll......FOAM FINGER YOUR BACK!
Hancock died of chem overdose. Sharing goodies with him turned to be a very bad idea...
Didn't know it was an option.
Good job at breaking it, hero.
Well played, Bethesda.
Seems like my female survivor needs to ditch chems ASAP. First Mama Murphy, now Hancock. Not sure if I want to test if Cait also has a script like that.
Bioware puts tries a lot of plot (of varied quality) and their games end being quite average in the playthrough department. Cue getting bored with them really fast...
With Bethesda it doesn't matter if you ignore plot or roll with it, there's enough play to get your money worth.
And with FN-FAL and AK-47 mods released I can finally take killing BoS to a whole new level. A classy one.
I found the Baldur's Gate games, Neverwinter Nights and KOTOR to hardly qualify as being "quite average" gameplay wise, and at least there is variety in mechanics and styles of how the games are played.
Bethesda has being using the same schtick for years, and let's not pretend that Fallout 4 isn't in a nutshell Skyrim gameplay mechanics-wise just with a more modern if albeit post-apocalyptic setting, just with a slow-mo auto-targetting feature and gee, Skyrim's very own crafting slapped on it. They have been using the same gameplay formula again and again with very little deviation. Started with Oblivion-Fallout 3. Now it's Skyrim-Fallout 4. Does that mean the game isn't fun and not enjoyable? No, but it is what it is.
Pretty sure BioWare has it's share of average story-writing that doesn't trump Bethesda's games', but Bethesda sticking to the same old tired thing can feel stale and repetitive sometimes.
I found the Baldur's Gate games, Neverwinter Nights and KOTOR to hardly qualify as being "quite average" gameplay wise, and at least there is variety in mechanics and styles of how the games are played.
Bethesda has being using the same schtick for years, and let's not pretend that Fallout 4 isn't in a nutshell Skyrim gameplay mechanics-wise just with a more modern if albeit post-apocalyptic setting, just with a slow-mo auto-targetting feature and gee, Skyrim's very own crafting slapped on it. They have been using the same gameplay formula again and again with very little deviation. Started with Oblivion-Fallout 3. Now it's Skyrim-Fallout 4. Does that mean the game isn't fun and not enjoyable? No, but it is what it is.
Pretty sure BioWare has it's share of average story-writing that doesn't trump Bethesda's games', but Bethesda sticking to the same old tired thing can feel stale and repetitive sometimes.
Sure, and all first person shooters are basically the same game with a different environment and reused story. The real question is, who actually cares? They're fun.
They're fairly average in being either turn or active pause, class based RPGs. You played one of them, you played all. Differences like using different sets of stats or different classes and decorations are cosmetic.
I think only the Jade Empire was sort of different.
But the weakest point of Bioware games is simply not being sandboxes and being heavy "story" oriented, aka - after one playthrough or two you start just going through motions and picking dialogue trees. And since the gameplay is basically running from one quest hub npc to another, Bioware games don't have a lot of replay value. Stories are pretty cliched, putting so much focus on their romances is also silly, since it all boils down to just picking dialog options prefered by npc no matter how nicely it's decorated with voiceover.
Provided if you're lucky and your story choices actually matter... *cough*DA II*cough* Or you're not stuck with a bunch of emo morons in your party.
Bioware takes far too much hype and praise. Yes, their games are average. But YMMV.
I don't really think that just with the inclusion of the sandbox factor, it immediately screams replay value. The freedom to do whatever and go wherever is nice, but there's only so many times that a random enemy camp, NPC mission hub and dungeon where you kill / fetch / do X / feels like a new and actual engaging experience for me.
Anyway it's like you said; YMMV. I think I've played so much sandbox already that I'm starting to feel indifferent about it and these days desire something more streamlined. It's a reason why games like Divinity: Original Sin is able to hold my attention a lot longer than Fallout 4 does.
Oh, just to mention that if you have an ipad / android tablet, the Pip Boy app can be a nice thing to have by your side, especially as a mini-map without having to repeatedly toggle your Pip Boy on and off for the map, though I'm sure there will be a mini-map mod being made eventually.
Gonna have to say anything with the words Ware and Bio in any order is normally is up its own 4r$e. Games that try so hard to be pretentious but in reality they are nothing but vidah game porn. Bioware made one good Star Wars game and some few meh D&D games that are worth playing everything else is chat up blue girl/elf simulator. Bioware games are up there with the Dead or Alive Xtreme games as mechanisms to sell kleenex to teenage boys.
But at least Koei Tecmo know they making porn games, Bioware seems to think its making art.
P.S. Even Saints Row IV took the utter p*** out of Mass Effect with its "romance" options.
SUPER P.S ULTRA TURBO EDITION. Hell Bioware even tried to Skyrim and the screwed that up. Bioware are just the WORST. Hell they make RPGS that struggle to keep up with sales of bad* Final Fantasy SPIN OFFS. *Ima talking the Lightning games here people >_>
You know what ima rage some more Dragon Age inquish**ion was built to sell DLC once you beat the game most unfinished quests disappear the NPCs stop talking to you theres hardly any re spawning bad guys and theres no repeatable missions.
Least Fallout 4 has repeatable missions and town building to mess around with...and yeah bad guys re-spawn.
Anything made by Bioware doesn't deserve to be MENTIONED in the same thread as TeS/Fallout U_U
I really detest Bioware more than any other game company and if you need proof why I think thier games are sad FREAKING BEHOLD... Shep giving dating advice to a freaking toaster -_-
I really detest Bioware more than any other game company and if you need proof why I think thier games are sad FREAKING BEHOLD... Shep giving dating advice to a freaking toaster -_-
EDI is the ship computer so yeah they also ripping off Andromeda an awful Kevin Sorbo sci fi show. I hate this game so much right now.
Nothing beats giving a dating advice to a character who's, no matter her look and eloquency, an equivalent to a curious kid because she got this body not so long ago and her entire knowledge about relationships is taken from some internet databases. There's no way EDI is even remotely mature for this without spending few next years with humans.
It's double fun because the guy who's her interest is the closest thing you can get to a robosexual nerd who's very likely fetishizing her precisely because she's a robot.
Too bad there's no option to tell them.
Pretty much the same reason why hitting romance option with Curie seems uber creepy to me. There's another level of wrong in it besides merely banging a lobotomized corpse of your genetical grand-daughter hijacked by someone else.
But the Sole Survivor can be all kind of a sick freak even without touching Curie, so I suppose it works.
Even Legion and Codsworth would be more appropriate if only because they're simply more experienced in life.
But every time when new ME or DA was announced Bioware forums had real explosion of threads "who do you think will be our next romance option?" so you know Bioware simply found their marketing niche. Just making RPGs isn't their main focus.
Romance in video games is just mirroring romance in real life. You meet someone, talk to them a few times, then you bang. Then you're on Doctor Phil having an epic battle against each other. If you really think about it, Mass Effect is practically a romance simulator.
Comments
Nepht and Dr Deflecto on primus
They all thought I was out of the game....But I'm holding all the lockboxes now..
I'll......FOAM FINGER YOUR BACK!
LOOK no one plays Beth Fallouts for "classic" Fallout experience as pre Beth Fallouts where badger balls. They play Beth Fallouts for TES wit guns.
Though Wasteland 2 Directors Cut turned out to be more buggy than a Beth game not to mention none of the NPC's bio pics looked like their in game model :I
Fargo made bad games.
Nepht and Dr Deflecto on primus
They all thought I was out of the game....But I'm holding all the lockboxes now..
I'll......FOAM FINGER YOUR BACK!
But FNV has enough of fan following and mods still being made for it precisely because of being more of a Fallout game.
It was fun to hate Legion and murder them in a million of new and creative ways, it was also fun to watch ending slideshow to know what a terrible cluster**** of a world the Courier left behind.
Wasteland 2 as a spiritual successor does the job well and is a good game, but it's no Fallout 1 or 2.
So, on Nexus FO:NV has 16.7k Mods and FO3 has 14.1k mods. Not much different in terms of popularity. Plus, a ton of mods from FO3 were simply ported up to NV. And as soon as GECKs comes out, you'll see a ton of mods from NV ported up to FO4. Not sure why you think NV is far more popular since modders seem to love all of the games more or less equally.
I like the story for Fallout 3 far more than Fallout New Vegas. None of the characters stood out in New Vegas like they did in FO3. Bethesda and Obsidian are both guilty of weak-sauce character development and disappointing serious story presentation. My favorite parts of all three games tend to be the quirky things because they're just so much better. Honest Hearts VS Old World Blues? Yeah, no contest. Even Lonesome Road wasn't as good as Old World Blues. It's basically Ulysses spending the entire time complaining about what a jerk The Courier is.
The Apocalypse happened in 2077. Fallout 1 takes place in 2161. Tactics: 2197. BoS: 2208. FO2: 2241. FO3: 2270. NV: 2281. FO4: 2077 and 2287.
Fallout 4 dumped their giant list of crap that was the PERK system for the new chart. It's much better than FO3 and NV. And well, by level cap, your character was always basically a god on the battlefield, so that didn't change. It just takes a bit longer in FO4.
[at]riviania Member since Aug 2009
Sooner or later I will play Fallout 4, a friend of mine has been playing it constantly... which honestly is the whole reason I got back into the series to begin with.
My super cool CC build and how to use it.
Wasteland 2 was a cluster&%$@. For top down RPG goodness get Divinity Original Sin .
Nepht and Dr Deflecto on primus
They all thought I was out of the game....But I'm holding all the lockboxes now..
I'll......FOAM FINGER YOUR BACK!
I can't recall any character from F3 without trying, so I suppose they hardly stood out for me. FNV had a great idea of having a protagonist who's a regular living in the Wasteland instead of being an outsider, and factions who were making logical proggress in this world and working philosophies why they're doing things. One would expect that after two centuries at least some people will finally stop squatting in ruins and try building something from the scratch, and hey - NCR and tribals were doing exactly this.
Aside of the Legion who was only for evil gameplay, none of them was like making a clear moral choice. Be a total jerk, but finish the game with NCR, or be a hero and do the same. Or any kind of moral choices for Mr House. Or Free Vegas instead. More freedom.
Honest Hearts and Lonesome Road were made to add some more background to main story. They're also made of content that was designed with the main game, namely Ulysses was an initial idea for a Legion-friendly companion.
It's a bad thing to have them separate after the release, but nothing beats the full F3 ending as a separate DLC...
Ah, yes. There's also FNV Dead Money. Which was a pile of **** anyway and probably should be forgotten.
Nice idea for a survival scenario. Too bad completely wrecked by bugs.
Perks were merged with skills and I don't think this amount of streamlining was needed. Perks were always something quirky to add on top of skills for more customisation. No care about quirky perks? Take an increase to stats instead. About the only positive from this streamlining is getting rid of separate skills for energy and ballistic guns.
Nepht and Dr Deflecto on primus
They all thought I was out of the game....But I'm holding all the lockboxes now..
I'll......FOAM FINGER YOUR BACK!
Even disregarding bugs, some questionable design choices there. Redundant skills in a game that forces you to calculate how you spend every skill point. Having easter eggs is great, but not being informed that you may be stuck with a character costume or a useless repair skill is a bad design.
No amount of nostalgia can cover technical problems with a game. Divinity and Torchlights also are nostalgic titles. Except they work.
Mr House offed with a tire iron.
Legate Lanius killed with a golf club (Fore!).
Beheading Caesar with a mini nuke was a dumb idea, though.
Good times...
F4 has not nearly enough weapon kinds to make long time murder interesting. It needs more of everything. Like a GRA DLC for F4. Combat rifles could use their own weapon models instead of only small tweaks made to combat shotgun geos. Assault rifles look ridiculous with their Lewis light machinegun geos (there's a model for a Chinese assault rifle in game files, but it's untextured and unfinished). No grenade launchers at all and shotguns are nerfed into ground with no shotgun-related perks and no different kinds of shells. Unique weapons could use some more "oomph" to their models as well. Modding community can't be an explanation for every small shortcoming.
And WTB lever-operated rifles and single action six-shooters.
Nepht and Dr Deflecto on primus
They all thought I was out of the game....But I'm holding all the lockboxes now..
I'll......FOAM FINGER YOUR BACK!
We have all luxuries... Like a one standard issue bed, footlocker, and a set of khaki fatigues for everyone.
But don't fret, citizen! You'll be give a free combat rifle and a priviledge to follow your glorious general's orders without question.
If you're lucky, there may be even a patriotic radio in your barracks!
It was much easier to scrap everything and just build barracks from the scratch than to fit anything into existing buildings. Steel is quite easy to come by, given how you can get it from scrapping weapons...
As far as I know, shotguns are considered rifles so those two perks would cover them. Tooltip error for not making that clear.
Bethesda made a big **** playground for modders to mess around in. So yeah, I'm fine with mods filling in the gaps.
I was disappointed with the amount of guns in the base game, but the crafting system gives a lot of customization for those weapons. Kind of a trade off. We get awesome gun customization but fewer base types to play with. Everyone is going to add more gun bases though. Woo!
I can remember characters from both games, but NV has a lot of them that hardly matter right from the start. Once you leave Goodsprings, none of those people will ever matter again. Except Chet. And only if you've bleed the other vendors dry trying to sell all of your crap. Easy Pete? Trudy? Pretty 'meh'. Sunny Smiles and Doc Mitchell aren't much better. Even Cobb is bland. Ghost seems like she would have been a cool character, but once you do her quest, there's no reason to talk to her ever again. Just seems like there were so many characters in NV that could have been neat, but nothing ever happens with them.
The first characters from FO3 seem less bland with more personality. Even the ones that don't have a whole lot going with development. Burk doesn't have much, but what he has comes across well. Creepy dude trying to get you to nuke a city? You can practically see him drooling. Even Silver is more interesting than Trudy or Pete. Silver gets in your face when you walk into her home. Easy Pete is all like "Dynamite. Nah, you'll lose a hand." He's just so chill about it, like he doesn't really care, but the script calls for a skill check so he plays along.
Maybe it's the voice work. FO3 characters seem more animated while NV has too many mellow people.
Megaton is hard to forget even if you blow it up. The survivors don't let you. And Moira is there either way. No one compares to Moira.
[at]riviania Member since Aug 2009
General population was supposed to be normal and average people who have to cope with living in the post-nuclear Nevada. There were also quests with mundane things like abusive father, petty murder or gansters hooking people on drugs to enforce this impression. Which is consistend with Fallout 1 & 2 where also general population had a fairly low amount of weirdos.
Boone is not the most expressive NPC ever, but this is more or less how a person in a heavy depression may behave.
Shotguns had two perks, one for armor penetration, second one for repels. They also had more kinds of ammo with different effects than any other gun in FNV. Point of using shotguns was to have one gun with more flexibility in exchange for reduced range, instead of carrying a few guns. They were using the same skill as rifles.
In F4 shotguns are basically inferior rifles with only one kind of ammo. Not too many reasons for using them, at all. At close quarters handguns can do the same and weight less, at long and mid range they're outclassed by rifles. Unless they will be expanded by future DLC, this class of weapons could be cut out of the game as well.
The voice acting in FNV's endings makes me shout at pugs.
Nepht and Dr Deflecto on primus
They all thought I was out of the game....But I'm holding all the lockboxes now..
I'll......FOAM FINGER YOUR BACK!
There was always a trade off, not every faction could be made happy. As it should be, since they had very conflicting goals. NCR could be allowed to civilise the Mojave, but their imperialism made it at expense of freedom of separate settlements.
When it's official, it's not a fan fiction by its definition.
Fallout never was a franchise known for sudden plot twist, but it always had some cynicism and moral grayness around the outcomes of player choices.
If anything, Bethesda writing Fallouts is closer to fanfiction.
Nepht and Dr Deflecto on primus
They all thought I was out of the game....But I'm holding all the lockboxes now..
I'll......FOAM FINGER YOUR BACK!
Both factions will bring some order to the land, but they will tread on people. NCR was merciless on local autonomies like Freeside and Goodsprings and had absolutely no mercy on the Enclave remnants, BoS will come hard on anyone who's not falling into their definition of mankind. NCR isn't any more tolerant than BoS, they only have other criterias for being intolerant.
Both NCR and BoS are outside conquering forces in their respective games. They make claims about bringing order and security, but locals may have a different opinion.
The Minutemen are basically local equivalent of Free Vegas. Of the people for the people. Very much like the Free Vegas, it is actually rather dubious how successful they may be in the long run.
Nepht and Dr Deflecto on primus
They all thought I was out of the game....But I'm holding all the lockboxes now..
I'll......FOAM FINGER YOUR BACK!
Mr House is probably the best choice for the future if you don't roll with NCR, but his "charming" personality makes it nearly impossible to bear with him.
In FNV you can pick only between ****heads and bigger ****heads.
NCR general very likely attended the same school for jerks with Arthur Maxson and colonel Autumn.
Optionally you can be the ruler of Vegas. Except the Courier is probably as mental as the other leaders there.
This one time when I completed the game with House was when the Courier had a pure merc mindset with no **** given. Because Mr House hired him.
But I spared Autumn in F3. Just couldn't bring myself to offing him, given how dedicated he was to his service.
I've murdered so many people, took over the institute and found a way to launch dogmeat off of high buildings ( thats my new endgame ) and Preston Garvey still turns up at my house while ima making some stabby death deaths of death at my weapons table tells me has a settlement problem he wants me to look into then has the bloody cheek to fall asleep in MY BED!
I hate Preston Garvey but thankfully I have a new super sledge I've called THE ANSWERING! I will show it to him tonight ಠ_ಠ
I also don't understand why there is a two headed cow in my bathroom.
Nepht and Dr Deflecto on primus
They all thought I was out of the game....But I'm holding all the lockboxes now..
I'll......FOAM FINGER YOUR BACK!
It's like Leliana and Alistair finally having breakdowns and leaving for good in DA:O. A sign of "YOU'RE DOING REAL GOOD HERE, PLAYER!"
Cait, Strong and MacReady already threw fits and left for good.
It's great to feel appreciated.
Nepht and Dr Deflecto on primus
They all thought I was out of the game....But I'm holding all the lockboxes now..
I'll......FOAM FINGER YOUR BACK!
You take a settlement for the Brotherhood, and next time you go there farmers will ask for help.
Ok. No worries. Proctor Teagan actually has an idea of offering locals protection in exchange for supplies. Totally makes sense.
Except this quest from farmers is the same old Minutemen quest and doing it will give the settlement to your personal faction right after you took it for BoS...
*facepalm*
There should be an option for doing these quests for BoS, seriously.
Model for bathtub is the same as for feeding trough. Except the "real" bathtub is under furniture, and the trough is under resources. Brahmin AI draws them to their feeding spot. So check which bathtub object is in yours character bathroom. They look the same. :>
The Minutemen General.
100% Hero.
Patriot.
Alcoholic. Probably why he sees white Deathclaws.
Looks great in red sequin dress.
Female Survivor:
Model BoS knight (hey, BoS said it!).
Except when she's on Psycho. Which is like... 50% of her time or so.
Still killed far less people than the Hero.
Got on Carrington's and MacCready's good side almost immediately.
No red dress, but it's okay because wearing a bathrobe under your power armor is absolutely ok.
I think I spent more time making my character look like me than anything else I did in that game. Was impressed with this game in that regard was able to make someone that looked in their mid 30's rather than someone that looked way to young or way to old.
Nepht and Dr Deflecto on primus
They all thought I was out of the game....But I'm holding all the lockboxes now..
I'll......FOAM FINGER YOUR BACK!
Seems like people missed the detail with Lone Survivors supposed to be middle aged.
Nepht and Dr Deflecto on primus
They all thought I was out of the game....But I'm holding all the lockboxes now..
I'll......FOAM FINGER YOUR BACK!
Good job at breaking it, hero.
Well played, Bethesda.
My super cool CC build and how to use it.
*carefully slides hundreds of hours played behind a milk crate* o3o
My super cool CC build and how to use it.
B&%$ where did I say their games where crap? They make the bestest games -_-
They just dont do plot.
Nepht and Dr Deflecto on primus
They all thought I was out of the game....But I'm holding all the lockboxes now..
I'll......FOAM FINGER YOUR BACK!
My super cool CC build and how to use it.
With Bethesda it doesn't matter if you ignore plot or roll with it, there's enough play to get your money worth.
And with FN-FAL and AK-47 mods released I can finally take killing BoS to a whole new level. A classy one.
Carpet bombing them with nukes got old, anyway.
Bethesda has being using the same schtick for years, and let's not pretend that Fallout 4 isn't in a nutshell Skyrim gameplay mechanics-wise just with a more modern if albeit post-apocalyptic setting, just with a slow-mo auto-targetting feature and gee, Skyrim's very own crafting slapped on it. They have been using the same gameplay formula again and again with very little deviation. Started with Oblivion-Fallout 3. Now it's Skyrim-Fallout 4. Does that mean the game isn't fun and not enjoyable? No, but it is what it is.
Pretty sure BioWare has it's share of average story-writing that doesn't trump Bethesda's games', but Bethesda sticking to the same old tired thing can feel stale and repetitive sometimes.
My super cool CC build and how to use it.
I think only the Jade Empire was sort of different.
But the weakest point of Bioware games is simply not being sandboxes and being heavy "story" oriented, aka - after one playthrough or two you start just going through motions and picking dialogue trees. And since the gameplay is basically running from one quest hub npc to another, Bioware games don't have a lot of replay value. Stories are pretty cliched, putting so much focus on their romances is also silly, since it all boils down to just picking dialog options prefered by npc no matter how nicely it's decorated with voiceover.
Provided if you're lucky and your story choices actually matter... *cough*DA II*cough* Or you're not stuck with a bunch of emo morons in your party.
Bioware takes far too much hype and praise. Yes, their games are average. But YMMV.
Anyway it's like you said; YMMV. I think I've played so much sandbox already that I'm starting to feel indifferent about it and these days desire something more streamlined. It's a reason why games like Divinity: Original Sin is able to hold my attention a lot longer than Fallout 4 does.
Bioware made one good Star Wars game and some few meh D&D games that are worth playing everything else is chat up blue girl/elf simulator. Bioware games are up there with the Dead or Alive Xtreme games as mechanisms to sell kleenex to teenage boys.
But at least Koei Tecmo know they making porn games, Bioware seems to think its making art.
P.S. Even Saints Row IV took the utter p*** out of Mass Effect with its "romance" options.
SUPER P.S ULTRA TURBO EDITION. Hell Bioware even tried to Skyrim and the screwed that up. Bioware are just the WORST. Hell they make RPGS that struggle to keep up with sales of bad* Final Fantasy SPIN OFFS.
*Ima talking the Lightning games here people >_>
You know what ima rage some more Dragon Age inquish**ion was built to sell DLC once you beat the game most unfinished quests disappear the NPCs stop talking to you theres hardly any re spawning bad guys and theres no repeatable missions.
Least Fallout 4 has repeatable missions and town building to mess around with...and yeah bad guys re-spawn.
Anything made by Bioware doesn't deserve to be MENTIONED in the same thread as TeS/Fallout U_U
I really detest Bioware more than any other game company and if you need proof why I think thier games are sad FREAKING BEHOLD... Shep giving dating advice to a freaking toaster -_-
https://www.youtube.com/watch?v=wNJcF_ItHtM
EDI is the ship computer so yeah they also ripping off Andromeda an awful Kevin Sorbo sci fi show. I hate this game so much right now.
Rant over \o\
Nepht and Dr Deflecto on primus
They all thought I was out of the game....But I'm holding all the lockboxes now..
I'll......FOAM FINGER YOUR BACK!
It's double fun because the guy who's her interest is the closest thing you can get to a robosexual nerd who's very likely fetishizing her precisely because she's a robot.
Too bad there's no option to tell them.
Pretty much the same reason why hitting romance option with Curie seems uber creepy to me. There's another level of wrong in it besides merely banging a lobotomized corpse of your genetical grand-daughter hijacked by someone else.
But the Sole Survivor can be all kind of a sick freak even without touching Curie, so I suppose it works.
Even Legion and Codsworth would be more appropriate if only because they're simply more experienced in life.
But every time when new ME or DA was announced Bioware forums had real explosion of threads "who do you think will be our next romance option?" so you know Bioware simply found their marketing niche. Just making RPGs isn't their main focus.
My super cool CC build and how to use it.
Weeelll...
"The Minutemen are back. Hope they keep redneck element in check."
Deacon, pal... The Redneck Element is now... kinda in charge.
And you all get outta his lawn!
Dis gonna be the rudest awakening Elder Maxson ever had in his life...
Nepht and Dr Deflecto on primus
They all thought I was out of the game....But I'm holding all the lockboxes now..
I'll......FOAM FINGER YOUR BACK!