Master of Flame: Combustive Action Class Feature now correctly states you gain AP when one of your Smoldering targets is killed. (Text only)
Master of Flame: Swath of Destruction now properly debuffs targets who are affected by Smolder. Additionally this debuff will no longer activate if the class feature isn't slotted."
Whisper Knife: Vengeance Pursuit no longer gives inaccurate errors when being used.
Content and Environment
Several skill nodes in Pirates' Skyhold are now accessible.
Several skill nodes in Sharandar are now accessible.
Ebon Downs: Blessing the Bones: There are now more bones more often with clear visual FX to make it easier to complete this quest.
Several instances of incorrect rewards that was being given out instead of the appropriate items for Hunter Rangers were resolved.
Several Dungeons and Epic dungeons could place you into an already finished instance are now resolved.
The Tarmalune Merchant no longer respawns every five minutes.
Troubled Times no longer suggested to go to the Linkletter residence instead of the Sewers.
Tower Rush and Defender names now correctly display when you complete the action rather than being reversed in PvP maps.
Foundry
Authors may now have up to 15 total Foundry Quests, up from 10.
Items and Economy
Alchemy and Leatherworking can now add all tiers of craftsmen as optional components for Mass Gather Tasks.
Bow of the Thayan Zealot is no longer upside down.
Leatherworking Rare Hide Armor +2 and Rare Hide Helm +4 now award the appropriate items.
The Active Companion Slots are now more clear that they are for early access and would also unlock at higher levels.
Wondrous Bazaar: The Fey Weapons have been removed from this store.
User Interface
Artifact items linked in chat now use the proper tooltip layout.
Drag and dropping into the artifact tray now properly switches artifacts.
The HUD icon for invocation now shows your specific god's icon.
Update to the Home Page text to no longer refer to 'Acquire Artifacts' since that is an actual item type and was misleading.
We have created a new Auction House category for all of the packs containing Enchantments, Runestones, Refining Stones and Artifacts. These packs can now be found under Refinement/Packs. There will be a few days while the old auctions are still running where they will still be found under Consumables/Lockboxes & Keys.
Post edited by panderus on
0
Comments
dardoveMember, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
edited December 2013
Wondrous Bazaar: The Fey Weapons have been removed from this store.
Please explain this one too me. As it stands currently, the off hand item drops from Tower of Celadine and the main hand item for this set is sold in the wondrous bazaar. So once it is removed, it will no longer be possible to complete the collection (or get the item as a transmute skin)?
0
lovelife45Member, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
edited December 2013
Hopefully the Auction House's lag is resolved with the new category...
" Ebon Downs: Blessing the Bones: There are now more bones more often with clear visual FX to make it easier to complete this quest. "
Thank you for this! As it was, I absolutely hated this quest. It took nearly an hour to find the bones before, for myself.
Easiest way is (was) to find as many as you can (easily) then just switch instances or log out/in and the ones you previously got were regettable. What was a bit more annoying was that there were bones outside the blue circle area so hopefully that was fixed up a bit as well.
0
syka08Member, Neverwinter Beta UsersPosts: 0Arc User
Easiest way is (was) to find as many as you can (easily) then just switch instances or log out/in and the ones you previously got were regettable. What was a bit more annoying was that there were bones outside the blue circle area so hopefully that was fixed up a bit as well.
This is what I learned to do... on my THIRD toon. Omg I loathed this quest til I figured that out . Now? I think my HR will be unusually happy to be able to find the bones.
contents to be decided
0
syka08Member, Neverwinter Beta UsersPosts: 0Arc User
We haven't been able to get a reliable case for reproducing this issue on our internal test servers. We think it's fixed, but if it comes back, we definitely want to know.
If that's out of date, I apologize, but I haven't personally seen anything more recent. Granted, this was posted on the same day that the patch notes stated:
"Hunter Ranger Seismic Shot FX will now correctly stop playing after a short period of time."
- Source
And now that I'm thinking about it, I've had it happen once on my HR (during a Cloak tower run. No idea what caused it, sorry.) And I've only spotted it once out in Dread ring , just barely north of the forward camp. I assume an HR used it to help defend the camp against those trash zombies that frequently spawn to attack the camp.
contents to be decided
0
beckylunaticMember, NW M9 PlaytestPosts: 14,231Arc User
edited December 2013
I saw a post in which someone said that the Seismic Shot graphic bug occurs when the HR targets it at their feet, causing it to tunnel into the ground instead of hitting a monster and dissipating. Maybe that helps.
I saw a post in which someone said that the Seismic Shot graphic bug occurs when the HR targets it at their feet, causing it to tunnel into the ground instead of hitting a monster and dissipating. Maybe that helps.
That would have been me. I've only caused the glitch twice, and that seems to be the pattern, though I haven't consciously set out to reproduce it.
The PWI info-fox formerly known as Mayfly - Dreamweaver
0
beckylunaticMember, NW M9 PlaytestPosts: 14,231Arc User
edited December 2013
I've only played an HR a little bit here and there, but I can say that I have never done what you described, and I have also never caused the bug, for what it's worth.
beckylunaticMember, NW M9 PlaytestPosts: 14,231Arc User
edited December 2013
From the department of stuff that was changed but didn't make it into the patch notes, preview Gateway is now sorting rare tasks into their own block at the top of professions again, and there was much rejoicing (at least by me).
From the department of stuff that was changed but didn't make it into the patch notes, preview Gateway is now sorting rare tasks into their own block at the top of professions again, and there was much rejoicing (at least by me).
I have two screenshots. one taken on the 12th in the tower district with the seismic shot bug and I took one on the 17th in mount hotenow with two spots of the bug. I should have taken one when I was in helm's hold as i saw a bunch there and that was between the 12th and 17th when I was in helm's hold. Here is the screenshot from the 17th. There was more but they were single spots elsewhere.
It doesn't matter how low the setting are put, it will still lag up the area. I run on low settings not cause my computer can't handle the higher settings, it is cause of the better performance. Only turn settings up for screenshots. So unless you have something constructive to say. This is a bug that needs to be fixed and killed for good.
What's the map with the Mind Flayer Breeding chambers and the captured/suspended Drow? It's all green and black? ...
Anyway, I was on that map last weekend, and there had been some HR's in there leaving there green plumes all over the place, and because of the very, very tight quarters on that map the plumes were everywhere (though it was difficult to tell because they are the same colour as the vats/pools and stuff), plus all the extra adds/elites everywhere, the whole thing all but ground to a halt! It was a 15 frame per second slide show, and was all but unplayable!
Comments
Please explain this one too me. As it stands currently, the off hand item drops from Tower of Celadine and the main hand item for this set is sold in the wondrous bazaar. So once it is removed, it will no longer be possible to complete the collection (or get the item as a transmute skin)?
We'll see...
(Main) Soren - Level 60 Human Control Wizard, 16,400 Gearscore / Lv20 Artificing / Lv20 Leadership / Lv20 Alchemy / Lv20 Tailoring
(Alt) Sorenette - Level 60 Sun Elf Devoted Cleric, 13,200 Gear Score
(Alt) Sorena - Wood Elf Hunter Ranger
Does it now prevent you from wasting Zen by purchasing unusable Active Companion slots past the (visible) maximum of five slots?
Also, have any of the loot roll bugs been addressed with this patch?
Mind taking a look at this? A bunch of use have stacks of enchants that we cannot remove from the mailbox.
So if we want to have them in the collection we need to buy them now ? or are they being removed from the collection all together?
EDIT - Sorry double post , I thought I was editing my previous post :<
They are still in the collection system with this patch. So it is just removing the ability to get it.
Thank you for this! As it was, I absolutely hated this quest. It took nearly an hour to find the bones before, for myself.
Easiest way is (was) to find as many as you can (easily) then just switch instances or log out/in and the ones you previously got were regettable. What was a bit more annoying was that there were bones outside the blue circle area so hopefully that was fixed up a bit as well.
This is what I learned to do... on my THIRD toon. Omg I loathed this quest til I figured that out . Now? I think my HR will be unusually happy to be able to find the bones.
This was the most recent I've seen of this, responded on the 5th of December.
If that's out of date, I apologize, but I haven't personally seen anything more recent. Granted, this was posted on the same day that the patch notes stated:
"Hunter Ranger Seismic Shot FX will now correctly stop playing after a short period of time."
- Source
And now that I'm thinking about it, I've had it happen once on my HR (during a Cloak tower run. No idea what caused it, sorry.) And I've only spotted it once out in Dread ring , just barely north of the forward camp. I assume an HR used it to help defend the camp against those trash zombies that frequently spawn to attack the camp.
Neverwinter Census 2017
All posts pending disapproval by Cecilia
That would have been me. I've only caused the glitch twice, and that seems to be the pattern, though I haven't consciously set out to reproduce it.
Neverwinter Census 2017
All posts pending disapproval by Cecilia
Neverwinter Census 2017
All posts pending disapproval by Cecilia
Yay !
Anyway, I was on that map last weekend, and there had been some HR's in there leaving there green plumes all over the place, and because of the very, very tight quarters on that map the plumes were everywhere (though it was difficult to tell because they are the same colour as the vats/pools and stuff), plus all the extra adds/elites everywhere, the whole thing all but ground to a halt! It was a 15 frame per second slide show, and was all but unplayable!
You cannot see the red zones of the enemy AoEs due to the orange floor.
Obsidian Oath - Warlock
A whole lot of other Obsidian toons as well.