Just wondering. What we, as a community, did wrong, to be ignored so hard?
Maybe I'm naive, but if some problem appears miltiple times, lasts for hundreds of posts, suggested solutions etc. - we should get at least some answer.
Some problems (not only pvp) are ignored for a months or even years !
I'm not trying to list all of them, but smply asking:
Why we can listen dev's statment? Instead of that we got just annoucments about changes - and as a community - we have no influence on it.
Check this tool
http://nwo-uncensored.com/devtracker.phpDev's post. None in interesting topic !!
I feel to be so ignored.
Comments
Other changes are being discussed, and you can expect more changes coming.
But for every constructive post, there's dozens of non-constructive posts that bury them, or essentially make the threads unreadable. It's extremely tough to create a constructive environment for a dialog when every other posts seems to be an insult, hyperbole or completely ridiculous request (how many times have I seen people demand a rollback to X module...). So just keep that in mind as well. The more a thread devolves into bickering, name calling and trash talking, the less likely you are to get a constructive response. Choose your own adventure here.
But ultimately, the players are not being ignored.
Don't deny facts, thats there is a lot non-hate constructive threads, including proposals of solution and some suggestions.
And I have right to expect dev's comment if smth is clearly broken. Check out mobs arpen case. So many threads, complains. Then finally after a months of hate, dev's announced that have found bug O.o Miracle?
Now thorned roots - some dev said - that he agree. Not solved, months gone. etc.
So please be serious.
@vinceent1 sarcasm detected
.Suicide Squad.
For instance, the AD leadership thread of like 70+ pages is mostly what you say above (bickering, non constructive), but there are some good posts with suggestions in there that don't get seen by a majority of the community because it's so full of garbage.
It doesn't help when someone posts a suggestion in a new thread (related to AD changes), and that thread gets moved to this 70+ pages of garbage posts. It gets buried and ignored. It also doesn't help when that thread gets moved to a place that many players don't check.
I understand why you guys move them (to keep them all in the same place), but that benefit is not worth the post being buried.
The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
There has been no statement at all that Leadership will be looked at again. I personally only log in to get my VIP key, and check the forums to see if things are getting better. Same for many of my friends. Look no further than the link in my signature for a fair way to modify Leadership. Two words: Balanced PVP.
Sci-fi author: The Gods We Make, The Gods We Seek, and Ji-min
We are here, after all, to have fun. This game is not in the current state. Hasn't been since at least April.
Does chess count as an MMO? (Sorry, just couldn't resist )
PvP would be easy to balance if it was one class, with one distinct sets of abilities and winning/losing was totally up to the skill and intelligence of the players.
That's a far cry from any MMO PvP, let alone Neverwinter.
Sincerely, Pawn.
I know, I just couldn't resist mentioning chess regardless
And fear not pawn, chess is balanced, if you cross the board and reach the other side, some day, you will be queen too
It's not about fact, that all are happy. It's about our knowledge that's is WAI.
More than two years of playing this game learn us to adopt. Number of broken things this time, is higher than number of players playing now on server.
Game is changed - players clearly see that is broken, report it and .... months of silence.
Just short info - "Yes, we see that is problem with that, working on it"
But just being quiet - it's ignoring of players. And playerbase is decresing every single day, every single decision dev's made without disqussion.
Soon, DEv's will design game for themselvs. Maybe finally they will start to play, and will see how it's broken.
.Suicide Squad.
- There is an objective, serious balance issue in the game
- They want to create an advantage for their class or build
- They don't fully understand the mechanics of PVP
- They want to complain about something
However, it is possible to objectively balance PVP well enough that many players enjoy it. Each module of Neverwinter so substantially changes the game that top PVP guilds spend weeks on Preview figuring out which classes, powers and enchants are now OP or outright broken. I know, I spent months in one of the top PVP guilds that everyone likes to complain about before giving up on PVP (because almost every match was totally one-sided, and I didn't want to invest substantial AD for the next BiS build for more of the same).PVE players don't really notice because PVE content is easy enough for most of the players. A huge portion of players that avoid PVP fall into two categories
- Players that don't like to PVP
- Players that don't want to chaise "the one true build for PVP this module". Or can't do that. It is expensive (sell Transcendent ABC Enchantment that was BiS last module, buy Transcendent DEF Enchantment that is BiS this module, for both weapon and armor).
Neverwinter can arrive at PVP that is well enough balanced to be enjoyable by stopping the radical changes to classes and equipment, and instead making slow and steady corrections.How do you know when you are balanced enough?
For enchantments, let the market speak. When there are 3-5 types of enchantment priced within perhaps 10% of each other on the AH, and which enchantments those are remains stable between modules, you're pretty close. I don't say that all enchantments should be close in price, because the best enchantment for PVP can certainly be different than the best enchantment for PVE, and PVP prices are going to be higher.
For class balance, look at the composition of premades. If you see a representative balance of all classes (but probably not paragon paths - that's asking too much and perhaps not desirable in a PVE+PVP game), you have arrived at a good place in terms of the ability of all players to be successful.
When those metrics both line up, check the number of players queuing for PVP.
As a last step, measure Zen sales. Happy players are glad to spend money. You don't have to trick them into doing so.
Sci-fi author: The Gods We Make, The Gods We Seek, and Ji-min
OP, everyone likes more communication from the devs -- but if they replied to every thread they wouldn't have time to, ya know, develop the game.
And if a dev posts an off-the-cuff reply without making sure what s/he says is exactly correct and not subject to any misinterpretation, then outcries of "Lies!" and "You promised!" will follow. So it is safer if they limit their posts as much as possible.
What your looking for is enjoyable, somewhat fair PvP experience. But that is just a small focus of the problems with this game. The OP posted a line to Neverwinter Uncensored. Some of the stuff happening in Neverwinter you would simply not believe. And it's being discussed there, and it is fact.
Those in charge have a lot to answer for.
Alternatively make a new queue called Barebones pvp and watch as everyone goes there to pvp.
yeah we're looking at the data.......
yeah we're blowing smoke up your .........
there were plenty of constructive posts BEFORE the hammer came down. all of which were ignored.
But to echo what a lot of people have said on this thread, the devs are actually looking at the forums much more than you think or realize. If they were to reply to everything, they wouldn't be able to get anything done. That, or their words would be used against them. Take a look at some of their walls and tell me you'd love to be in their shoes .
Call me Andy (or Strum, or Spider-Man)!
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perhaps if you had actually planned out the changes BEFORE implementing them there wouldnt be such a @#%@ storm. i mean really just deleting the ad from leadership as an emergency patch with 0 thought as to what to do with the profession and 0 re balancing of the existing rewards so that a 1 run of a 4 hour task does not result in better rewards than a 24 hour task.
all we keep hearing is "soon", "we're looking at the data", "we understand" but very little actually happens.
lets look at the past history of the leadership in the last month and a half. 1st it was botters are abusing the gateway so we'll take it away. then we arent seeing an increase in in-game botting of leadership. then a month of silence, then "OMG, BOTS we're nerfing leadership in an emergency patch." and while we're at it we're going to mess with every other mechanism for earning ad. and not test any of it. and then we'll look at the data and see what needs to be adjusted. 2.4 million ad for upgrading a white pet to orange didnt strike you as one of those. 2 M to upgrade a horse.......
had you just came out and been honest, "hey folks, we've looked at the data and players are generating too much ad through leadership, we're REDUCING IT by 75%." and at the same time listened to the pre nerf suggestions (40 pages in 2 days). and did the gmop/companion/horse changes at the same time. you would have far less complaints. and then came back and messed with rhix/powerhour. (please fire whomever decided to drop ad underneath a dragons corpse that never disappears)
lets look at the xp/challenge lvl changes. so you cut the number of required vigilence tasks in half. but now you finish spinward at 67 2/3 with 53% xp boost. whoopty do. i now have to grind 2 1/3 more levels still repeating the same content. did anyone test if you could level from 61 to 70 doing the vigilance tasks, how exactly was this a positive change. the only zone that actually appears to be upgraded was drowned shores. meanwhile your beloved xboxers are doing 60-70 in 7 hours.
or when you changed the campaign zones to 70 required. did anyone think what about lvl 60-69 skirmishes, or how about shar be from 63+ and dr from 66+, or what do we do about the vault of the nine. its the history of fix one thing break 5 other things that's really gotten out of hand.
and then there are blatant lies. like "we're fighting bots" meanwhile 3 minutes in PE and you'll see tons of gold spammers. /who "ghost stories" and you'll see 2000 instances. it should take all of 10 minutes of parsing "soandso enters ghost stories" from your logs to identify 85% of the bots. and track their resource movements to the storehouse accounts. the only reason this has been going on for so long with 0 intervention is i assume you own the bots ( either cryptic using as an off the books revenue stream, or privately held by devs/management).
select count * as entrance,charname from zonelog where entrance > 20 and date > getdate(now - 24h) and zone = "ghost stories" group by charname order by entrance desc
there i did your work for you. now you can have the devs bring back the old dungeons. if you want i can show them how to run a selective restore from disk or tape.
(Removed comments on moderation. Do read and abide the rules.)
But, in the same breath this is earned angst from past actions going back to the near beginning of the game...
Hopefully this isn't like illegal and will get me banned from the forums. But here's a little motivational thing for the dev team who works on Neverwinter to look at...
https://www.youtube.com/watch?v=Hj0jzepk0WA
Like I said though, at the end of the day, the devs do look at the forums pretty often, but to expect them (and me) to respond to every topic is unrealistic. We're people, too. We have lives.
Call me Andy (or Strum, or Spider-Man)!
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And when I say angry with you. It's not really you, yourself, as a human being that anybody here hates. They dislike the choices being made. They dislike the actions that a person has taken, not the person themselves. It's truly a nearly impossible distinction there, but it does exist. At the end of the day, not matter how personal the attacks seem. The persons making them are mad at the actions taken, not the person themselves. Now you can go and say that a person is defined by what actions they take. And no matter how much people may say it. There is no person alive, ever, who has never done a job and at least cared somewhat about how well they do it.
I don't think it is realistic for any developer to do a daily accounting of the work they've put in on Neverwinter. Anyone who expects that is wrong in their expectations.
On the same note though, we've been hearing "We do listen to you and we are working hard on the topic" isn't going to make people happy.
The post where they made announcements to the changes to potency marks is a good example of a step in the right direction..
The post pointing out the upcoming changes to leadership and AD removal without putting in any future hints of what was coming is a good example of a step in the wrong direction..
I too, don't know the best path to bridging the divide that has sprung up between the people playing the game and posting on the forums and the people running the game. But I. personally, haven't given up yet. I guess that's probably the most helpful thing I can say at this point. Not that I am even sure that that matters.