It's just like when he made the mistake of saying "working as intended" in regard to the GF block issue. I don't think he actually plays the game at all.
Also if it's intended why does the dungeon delve tooltip say "Enter a dungeon AFTER this event starts". That doesn't seem congruent with clearing a dungeon and waiting for the event to start, then relogging and opening the chest.
I agree, there's no reason to run dungeons when there's no DD event going on. I don't know why they neutered dungeons for a mechanic that isn't even monetized.
I've found node farming and AH flipping to be more lucrative than running dungeons. I agree with everything you said but I think you may be a little too emotionally invested in this video game.
Some really good ideas here. My idea with the progression system was to make it less exploitative than current, giving a way for people to become successful the hard way instead of the only way while still opening up opportunities for further monetization. A general tweaking of the system as you proposed would be great as…
I wasn't being ambiguous and that isn't what I meant. The 25% bigger can comes with 25% more drink inside and costs 25% more. This is a silly thing to argue about and I don't care to make you see any different point of view but your own, bye.
It's not extra, it's just a bigger can. If you can't grasp something as simple as that then there is no point in me continuing to post here. Trevien29 has already explained how the bonus occurs in the case of the zen purchasing so this topic is over anyway.
You guys don't seem to understand what the op is saying. If your prices are 1:100 you can't advertise a bonus if the price is still 1:100. It's like if you go to the store to get an energy drink or whatever for $3 and suddenly the cans are bigger and say "25% extra!" but they cost 25% more. That is not a bonus.
Reading and writing in paragraphs clearly isn't your forte so I will try to break it down to you. 1. There is currently one form of monetization for fusing, wards. 2. There are two wards, one is useless and despite being dirt cheap no one in their right mind would buy it. 3. The other ward is is an essential part of…
Parroting quips you heard from people smarter than you doesn't help your argument. My point is that preservation wards would be useful if it wasn't a 99% chance of them being a waste of money. Having a dynamic rate of success on fusing means that people at the higher end of the progression curve could buy preservation…
Yes it's working as intended I never said it wasn't. I'll ask you a question: have you ever bought any wards? Even a preservation ward for 100 zen? What if instead of 1% chance of success it was a 50% chance of success, would you buy preservation wards then? When something is working as intended that doesn't mean it's…
This was a quick one. Unfortunately can't climb any higher inside the hall of justice unless someone can find some invisible stairs (wouldn't be surprised). And yes the textures look like doodoo, i run on the lowest settings and just turned up the render distance for the screenshot lol.
OP's methods are clearly wrong but I want to say that gear upgrades (weapon exluded) do feel very lackluster in this game. When I hit 60 and put on all of my pvp gear I could barely notice any difference in my performance apart from when I upgraded my main hand weapon, and that was going from level 50 greens to full pvp…
Can not stand Ice Rays, it's the clunkiest ability in my opinion. I prefer Steal Time for pvp because when you know a rogue is around you can just pop it, it also has a very high rate of proccing Eye of the Storm.